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world.setBlock(par2, par3, par4, Mine_EE.Fallingblock2.blockID);
world.setBlock(par2, par3, par4, Mine_EE.Fallingblock2.blockID.texture("sand")); world.setBlock(par2, par3+1, par4, Mine_EE.Fallingblock2.blockID.texture("gravel"));
i could somehow set its texture by adding something like or something along those lines if this is possible i was wondering how i would go about executing it