I was wondering, my computer only has 2GBs of RAM so I ordered another 1GB of RAM. Increasing my computers ram. To 3GB
So I would still only be able to give 2GB to minecraft. But I'm thinking if I should order another 1GB so I could give minecraft 3GB so It wont be laggy. The modpack I want to play with has about 30-40 mods (50 MB)
So is it worth buying the extra 1GB or would 2GB be enough to play that modpack smoothly?
My processor is a AMD Athlon(tm) 64 X2 Dual Core Processor 4000+ 2.10 GHz if it helps determine
I was wondering, my computer only has 2GBs of RAM so I ordered another 1GB of RAM. Increasing my computers ram. To 3GB
So I would still only be able to give 2GB to minecraft. But I'm thinking if I should order another 1GB so I could give minecraft 3GB so It wont be laggy. The modpack I want to play with has about 30-40 mods (50 MB)
So is it worth buying the extra 1GB or would 2GB be enough to play that modpack smoothly?
My processor is a AMD Athlon™ 64 X2 Dual Core Processor 4000+ 2.10 GHz if it helps determine
To be honest, with that many mods, 1-2GB should suffice. If it was around about 100 or so, I would suggest maybe upping the RAM.
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
So 2 RAM would work for something like Hack and slash modpack, even if i dont have a Graphics card? (i dont have 100$ to spend on a card)
I loded The hack and Slash Modpack and it worked, but my FPS was around 10, so would 1 more RAM double it to 20 FPS (wich i think is playable) or would it do more than double it, say to 30 FPS? (i dont know how RAM works)
I was wondering, my computer only has 2GBs of RAM so I ordered another 1GB of RAM. Increasing my computers ram. To 3GB
So I would still only be able to give 2GB to minecraft. But I'm thinking if I should order another 1GB so I could give minecraft 3GB so It wont be laggy. The modpack I want to play with has about 30-40 mods (50 MB)
So is it worth buying the extra 1GB or would 2GB be enough to play that modpack smoothly?
My processor is a AMD Athlon™ 64 X2 Dual Core Processor 4000+ 2.10 GHz if it helps determine
To be honest, 2 ain't gonna do.
Mainly because other processes such as the operating system already take up RAM.
You need at least 2 gigs allocated to Minecraft with those mods, and you can't allocate all of your RAM to Minecraft. The operating system itself won't have any if you do.
I suggest at least 4 gigs, for optimal performance.
With 54 of the largest mods for 1.7 loaded onto my computer, I need at least 2-3 gigs. I have 16 GB total, and I have absolutely no problems.
My bro has 4 GB, he allocates 3 to Minecraft and has no problems.
So, I recommend getting 4 GB.
But, 3 will do. I think. What mods exactly are you using?
Also, What are the specs of your CPU? It may be overheating, or may not be able to handle the mods.
To be honest, 2 ain't gonna do.
Mainly because other processes such as the operating system already take up RAM.
You need at least 2 gigs allocated to Minecraft with those mods, and you can't allocate all of your RAM to Minecraft. The operating system itself won't have any if you do.
I suggest at least 4 gigs, for optimal performance.
With 54 of the largest mods for 1.7 loaded onto my computer, I need at least 2-3 gigs. I have 16 GB total, and I have absolutely no problems.
My bro has 4 GB, he allocates 3 to Minecraft and has no problems.
So, I recommend getting 4 GB.
But, 3 will do. I think. What mods exactly are you using?
Also, What are the specs of your CPU? It may be overheating, or may not be able to handle the mods.
I'm using the Hack and Slash Modpack, and I'm ordering more Ram online. When it arrives, I'll have enough to allocate 2gb to minecraft. So I was wondering if i should order another 1gb of RAM
I loded The hack and Slash Modpack and it worked, but my FPS was around 10, so would 1 more RAM double it to 20 FPS (wich i think is playable) or would it do more than double it, say to 30 FPS? (i dont know how RAM works)
That's not exactly the way lag works. Your RAM is not the final factor in FPS.
Think of RAM as temporary and incredibly fast storage memory for the computer to store data in while it's processing something. If a program needs to perform a process which gives an output, then use that output for another process (a computer does not just do an entire set of instructions in one go, it pretty much 'juggles' thing's around, so say for 1 CPU update, it can do an instruction from Minecraft, on the next, maybe one from Google Chrome, on the next, maybe one from say iTunes, etc etc etc, it's a little more complex than that but that's the basic gist of it), it will perform the first process, store the output in the RAM, then wait until it's free again, when it is, it grabs the value from the RAM, stores it in internal registers (INCREDIBLY quick storage memory built into the CPU itself), and performs the next process with the value stored in the internal register, once it's done, it unloads the value from RAM and loads any value it needs to store next into RAM, rinse repeat for all instructions until the main instruction set (program) is completed. The more RAM you have, the more space the computer has to put data into. RAM does contribute to FPS lag, but not by much by itself.
Firstly we'll look at the CPU. The CPU is the brain of the computer, it is what actually performs all the calculations and processes for every single program loaded on the computer, even the OS and any background programs. Now, in terms of Minecraft, this is how it works. Minecraft uses the system clock to judge when to update it's own code (ie recall and re-execute the code), this is typically globally (throughout the entire game) 20 times per second (it is changed for different things, like block updates (ie when a furnace decreases the burn time of an ore smelting) is typically 10 times per second, again, this can be changed to suit the block itself), so 20 times per second, the CPU runs through the main game loop and executes all the code, once it's done, it moves on the other processes, say if Windows needs something done, then moves back to Minecraft both when the next update is required, ie the next tick, and when it is able to (remember, the CPU is juggling everything it's doing, the more things you have loaded, the more things it needs to juggle, thus the wider scope of attention it needs to pay, therefore processing speed (how many times the CPU processes an instruction and moves on to the next instruction) decreases).
Okay, so, the more tile entities (a Tile Entity is essentially a special "block" tied to an actual block in the world, which is able to store more information than the default block code can, they also have other special attributes, for instance, the update rate can be changed (this is where the 10 times per tick can change), custom code can be ran every update cycle, etc) are loaded in the world, the more processing the CPU has to do, the slower the game gets. In other words, especially for modded worlds, the more machines you have running, the more processing the CPU has to do, the slower the game gets. So, if your world is full of machines, this may be a big reason as to why you're getting such a low amount of FPS.
The next culprit is the GPU / graphics card (different names for the same thing, I will refer to it as the GPU from this point on). The GPU is like a CPU, but specifically designed for drawing graphics to a hardware output that supports graphical information, ie a monitor. Now, just like the CPU, the GPU gets instructions sent to it as well, so the more advanced things having to be drawn to the screen (just a quick note, in most cases, the things you see are not the only things being drawn, in general the things in the immediate area around you are drawn too, to avoid any "seaming" occurring (ie say you break a block in Minecraft, if Minecraft did not do this, there is a chance you would see nothing behind that block, not even the faces of adjacent blocks, being drawn for a split second, until the game realises you just broke a block and updates accordingly). So that's one factor for lag belonging to the GPU, the more things you have on the screen, even background things you cannot even see, the more instructions being sent, the more lag is produced.
Another factor comes down to specifically how powerful your system is. There are two main types of GPU's in the market currently, Integrated, and External. The main physical difference is Integrated is built into your mother board, and is more than likely directly connected to your mother board, so it's a pain to upgrade, whereas External is fitted into a special slot built onto your mother board, which then can support the relaying of "messages" or instructions between the CPU and the GPU. The main technological difference lies in the hardware specs themselves.
More likely than not, Integrated uses your system RAM, the same ram the CPU uses. So every instruction and piece of data sent to the GPU can be loaded into the system RAM, reducing total space available for instructions for both the CPU and the GPU. However, there is a thing to sort of draw a limit for the GPU, the OS (in specific BIOS if I recall correctly) will tell the GPU that it can only use so much amount of RAM, and that amount is the absolute limit. This is usually under or equal to 512MB. Note that this number is not how much it's using all the time, just how much it can use total. However, when it comes to External, it's a little more free. Because of the amount of space and processing "room" an external GPU has, external GPU's tend to (if not, always) have their own set of RAM, however, this RAM is not just any RAM, it is a special kind of RAM, designed specifically to be able to be accessed at the speeds GPU's need to access them at. This RAM is called VRAM, or Video-RAM. An external GPU can have anywhere between 1GB to several GB's of VRAM, the more, the better.
EDIT: I'm just slotting this in here. In integrated GPU's, the GPU does not have it's own processor, it instead uses the CPU to process incoming graphical instructions, so that can also lead to lag.
So, long story short on the account of GPU's, if you have an Integrated card, that may be a big factor to the low FPS.
Another factor is the heat of your system, the hotter it is, the slower it runs, so make sure it's well ventilated.
One mod I would recommend if you haven't installed it already is Optifine. Note, it does not increase FPS itself, to be honest it does next to nothing to the FPS by default. Optifine simply opens up the game options more so you can fine tune them, which that is what results in the increased FPS.
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
We'll thanks for all the help. I loaded the modpack, witch had Divine RPG, IndustialCraft 2, BuildCraft, and other very large mods. And it work loaded and stayed with about 15 FPS, and after 5 minutes it said Java CE Binary has stopped working or something like that, so my final question is, with more RAM allocated to minecraft, would that not happen, or no matter how much ram I give it, would the java CE Binary error still happen? (If it depends on CPU?)
We'll thanks for all the help. I loaded the modpack, witch had Divine RPG, IndustialCraft 2, BuildCraft, and other very large mods. And it work loaded and stayed with about 15 FPS, and after 5 minutes it said Java CE Binary has stopped working or something like that, so my final question is, with more RAM allocated to minecraft, would that not happen, or no matter how much ram I give it, would the java CE Binary error still happen? (If it depends on CPU?)
Allocating more memory should fix it, assuming you CPU isn't the problem.
Also, do you have the newest Java?
Well being able to use 5 mods like divine RPG (wich is 12MB!) and industrial craft 2, with 15 smaller mods, on 1GB of RAM and no graphics card, I'd say it's running pretty good, all I need now is that 1GB to arrive in the mail, and hope it stops crashing!
Before you ever start making a modpack and try seeing if it's playable on a decent FPS.
You must first realize.... if you started the new world on around 20 - 30 FPS chances are, you can't get a good gameplay out of it.
If you placed machines your Frames are gonna go down pretty quickly.
You could rent a server to ease your computer from doing too many things and hopefully increase the FPS.
Well being able to use 5 mods like divine RPG (wich is 12MB!) and industrial craft 2, with 15 smaller mods, on 1GB of RAM and no graphics card, I'd say it's running pretty good, all I need now is that 1GB to arrive in the mail, and hope it stops crashing!
As I said before, just because you install an extra 1GB of RAM, does not mean it will definitely help, it all depends on what's causing the crashing.
IMO, chances are yes, it is a memory problem, although with ~20ish mods you shouldn't have a memory problem with 1GB, might I ask though, is your computer 32bit? 32bit Java cannot handle more than 1GB of memory being allocated, it will constantly crash before even loading the game.
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
As I said before, just because you install an extra 1GB of RAM, does not mean it will definitely help, it all depends on what's causing the crashing.
IMO, chances are yes, it is a memory problem, although with ~20ish mods you shouldn't have a memory problem with 1GB, might I ask though, is your computer 32bit? 32bit Java cannot handle more than 1GB of memory being allocated, it will constantly crash before even loading the game.
I just checked and, yes it's 32 bit. I kind of just give up now. I've been trying to get all this to work for about 4 days now. And after about 5 minutes it says java something binary stops working, and everyone says if I have a 32 bit system there's no way to fix that, so too bad I guess. Thanks for all the help though.
I j
I just checked and, yes it's 32 bit. I kind of just give up now. I've been trying to get all this to work for about 4 days now. And after about 5 minutes it says java something binary stops working, and everyone says if I have a 32 bit system there's no way to fix that, so too bad I guess. Thanks for all the help though.
It may not be a memory error, I'm just making an educated guess, cannot know for sure till we check any and all logs, speaking of which, is there one? Look for a file called ForgeModLoader-client-0.log or any similar named file, and paste the contents on Pastebin and send me the link.
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
I'm not getting an error from minecarft, my computer just says Java Something something binary has stopped working.
Hmm, when is that occurring exactly? While it's starting up? If so, do note that the time a modded installation of Minecraft takes to load up is directly proportional to how many mods you have installed. The more mods, the more time it takes, the less mods, the less time it takes. If it is occurring during loading, just give it a bit before you definitely conclude it's crashed out (during loading, if the game stops responding for sure, it's a crash).
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
Hmm, when is that occurring exactly? While it's starting up? If so, do note that the time a modded installation of Minecraft takes to load up is directly proportional to how many mods you have installed. The more mods, the more time it takes, the less mods, the less time it takes. If it is occurring during loading, just give it a bit before you definitely conclude it's crashed out (during loading, if the game stops responding for sure, it's a crash).
It's not while it's starting up. It's about 1 minute after the world loads
I was wondering, my computer only has 2GBs of RAM so I ordered another 1GB of RAM. Increasing my computers ram. To 3GB
So I would still only be able to give 2GB to minecraft. But I'm thinking if I should order another 1GB so I could give minecraft 3GB so It wont be laggy. The modpack I want to play with has about 30-40 mods (50 MB)
So is it worth buying the extra 1GB or would 2GB be enough to play that modpack smoothly?
My processor is a AMD Athlon(tm) 64 X2 Dual Core Processor 4000+ 2.10 GHz if it helps determine
To be honest, with that many mods, 1-2GB should suffice. If it was around about 100 or so, I would suggest maybe upping the RAM.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
I loded The hack and Slash Modpack and it worked, but my FPS was around 10, so would 1 more RAM double it to 20 FPS (wich i think is playable) or would it do more than double it, say to 30 FPS? (i dont know how RAM works)
To be honest, 2 ain't gonna do.
Mainly because other processes such as the operating system already take up RAM.
You need at least 2 gigs allocated to Minecraft with those mods, and you can't allocate all of your RAM to Minecraft. The operating system itself won't have any if you do.
I suggest at least 4 gigs, for optimal performance.
With 54 of the largest mods for 1.7 loaded onto my computer, I need at least 2-3 gigs. I have 16 GB total, and I have absolutely no problems.
My bro has 4 GB, he allocates 3 to Minecraft and has no problems.
So, I recommend getting 4 GB.
But, 3 will do. I think. What mods exactly are you using?
Also, What are the specs of your CPU? It may be overheating, or may not be able to handle the mods.
Check out my art!!
http://blueeyes9.deviantart.com/
I'm using the Hack and Slash Modpack, and I'm ordering more Ram online. When it arrives, I'll have enough to allocate 2gb to minecraft. So I was wondering if i should order another 1gb of RAM
That's not exactly the way lag works. Your RAM is not the final factor in FPS.
Think of RAM as temporary and incredibly fast storage memory for the computer to store data in while it's processing something. If a program needs to perform a process which gives an output, then use that output for another process (a computer does not just do an entire set of instructions in one go, it pretty much 'juggles' thing's around, so say for 1 CPU update, it can do an instruction from Minecraft, on the next, maybe one from Google Chrome, on the next, maybe one from say iTunes, etc etc etc, it's a little more complex than that but that's the basic gist of it), it will perform the first process, store the output in the RAM, then wait until it's free again, when it is, it grabs the value from the RAM, stores it in internal registers (INCREDIBLY quick storage memory built into the CPU itself), and performs the next process with the value stored in the internal register, once it's done, it unloads the value from RAM and loads any value it needs to store next into RAM, rinse repeat for all instructions until the main instruction set (program) is completed. The more RAM you have, the more space the computer has to put data into. RAM does contribute to FPS lag, but not by much by itself.
Firstly we'll look at the CPU. The CPU is the brain of the computer, it is what actually performs all the calculations and processes for every single program loaded on the computer, even the OS and any background programs. Now, in terms of Minecraft, this is how it works. Minecraft uses the system clock to judge when to update it's own code (ie recall and re-execute the code), this is typically globally (throughout the entire game) 20 times per second (it is changed for different things, like block updates (ie when a furnace decreases the burn time of an ore smelting) is typically 10 times per second, again, this can be changed to suit the block itself), so 20 times per second, the CPU runs through the main game loop and executes all the code, once it's done, it moves on the other processes, say if Windows needs something done, then moves back to Minecraft both when the next update is required, ie the next tick, and when it is able to (remember, the CPU is juggling everything it's doing, the more things you have loaded, the more things it needs to juggle, thus the wider scope of attention it needs to pay, therefore processing speed (how many times the CPU processes an instruction and moves on to the next instruction) decreases).
Okay, so, the more tile entities (a Tile Entity is essentially a special "block" tied to an actual block in the world, which is able to store more information than the default block code can, they also have other special attributes, for instance, the update rate can be changed (this is where the 10 times per tick can change), custom code can be ran every update cycle, etc) are loaded in the world, the more processing the CPU has to do, the slower the game gets. In other words, especially for modded worlds, the more machines you have running, the more processing the CPU has to do, the slower the game gets. So, if your world is full of machines, this may be a big reason as to why you're getting such a low amount of FPS.
The next culprit is the GPU / graphics card (different names for the same thing, I will refer to it as the GPU from this point on). The GPU is like a CPU, but specifically designed for drawing graphics to a hardware output that supports graphical information, ie a monitor. Now, just like the CPU, the GPU gets instructions sent to it as well, so the more advanced things having to be drawn to the screen (just a quick note, in most cases, the things you see are not the only things being drawn, in general the things in the immediate area around you are drawn too, to avoid any "seaming" occurring (ie say you break a block in Minecraft, if Minecraft did not do this, there is a chance you would see nothing behind that block, not even the faces of adjacent blocks, being drawn for a split second, until the game realises you just broke a block and updates accordingly). So that's one factor for lag belonging to the GPU, the more things you have on the screen, even background things you cannot even see, the more instructions being sent, the more lag is produced.
Another factor comes down to specifically how powerful your system is. There are two main types of GPU's in the market currently, Integrated, and External. The main physical difference is Integrated is built into your mother board, and is more than likely directly connected to your mother board, so it's a pain to upgrade, whereas External is fitted into a special slot built onto your mother board, which then can support the relaying of "messages" or instructions between the CPU and the GPU. The main technological difference lies in the hardware specs themselves.
More likely than not, Integrated uses your system RAM, the same ram the CPU uses. So every instruction and piece of data sent to the GPU can be loaded into the system RAM, reducing total space available for instructions for both the CPU and the GPU. However, there is a thing to sort of draw a limit for the GPU, the OS (in specific BIOS if I recall correctly) will tell the GPU that it can only use so much amount of RAM, and that amount is the absolute limit. This is usually under or equal to 512MB. Note that this number is not how much it's using all the time, just how much it can use total. However, when it comes to External, it's a little more free. Because of the amount of space and processing "room" an external GPU has, external GPU's tend to (if not, always) have their own set of RAM, however, this RAM is not just any RAM, it is a special kind of RAM, designed specifically to be able to be accessed at the speeds GPU's need to access them at. This RAM is called VRAM, or Video-RAM. An external GPU can have anywhere between 1GB to several GB's of VRAM, the more, the better.
EDIT: I'm just slotting this in here. In integrated GPU's, the GPU does not have it's own processor, it instead uses the CPU to process incoming graphical instructions, so that can also lead to lag.
So, long story short on the account of GPU's, if you have an Integrated card, that may be a big factor to the low FPS.
Another factor is the heat of your system, the hotter it is, the slower it runs, so make sure it's well ventilated.
One mod I would recommend if you haven't installed it already is Optifine. Note, it does not increase FPS itself, to be honest it does next to nothing to the FPS by default. Optifine simply opens up the game options more so you can fine tune them, which that is what results in the increased FPS.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
Exactly why the CPU is very important. Doesn't matter how much RAM you have if your CPU can't handle it.
Check out my art!!
http://blueeyes9.deviantart.com/
It plays half the role, the CPU plays the other half. along with the GPU (video card)
Check out my art!!
http://blueeyes9.deviantart.com/
Allocating more memory should fix it, assuming you CPU isn't the problem.
Also, do you have the newest Java?
Check out my art!!
http://blueeyes9.deviantart.com/
Yes, I do. Well I tried to use an FPS booster mod but almost right after the minecraft stopped working. (the servers shut down or something)
You must first realize.... if you started the new world on around 20 - 30 FPS chances are, you can't get a good gameplay out of it.
If you placed machines your Frames are gonna go down pretty quickly.
You could rent a server to ease your computer from doing too many things and hopefully increase the FPS.
As I said before, just because you install an extra 1GB of RAM, does not mean it will definitely help, it all depends on what's causing the crashing.
IMO, chances are yes, it is a memory problem, although with ~20ish mods you shouldn't have a memory problem with 1GB, might I ask though, is your computer 32bit? 32bit Java cannot handle more than 1GB of memory being allocated, it will constantly crash before even loading the game.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
I just checked and, yes it's 32 bit. I kind of just give up now. I've been trying to get all this to work for about 4 days now. And after about 5 minutes it says java something binary stops working, and everyone says if I have a 32 bit system there's no way to fix that, so too bad I guess. Thanks for all the help though.
It may not be a memory error, I'm just making an educated guess, cannot know for sure till we check any and all logs, speaking of which, is there one? Look for a file called ForgeModLoader-client-0.log or any similar named file, and paste the contents on Pastebin and send me the link.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
Hmm, when is that occurring exactly? While it's starting up? If so, do note that the time a modded installation of Minecraft takes to load up is directly proportional to how many mods you have installed. The more mods, the more time it takes, the less mods, the less time it takes. If it is occurring during loading, just give it a bit before you definitely conclude it's crashed out (during loading, if the game stops responding for sure, it's a crash).
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
It's not while it's starting up. It's about 1 minute after the world loads