I would appreciate it if you took responses that disagreed with you seriously.
They haven't, because mods are mods - they are not a part of the game.
They aren't their mods. They have no reason to balance someone else's modifications for the sake of their game - they've expressed interest in making mod development easier, not in controlling it.
I never once assumed mod makers want what's best for me - by which I assume you mean a mod consumer as an individual (not literally me, a user with two posts on minecraftforum that they've never heard of). Nor have I assumed they want what's best for their community. Quite frankly, it's entirely right for them to not care whatsoever, why should they?
I don't mean to get all slippery slope about this, but there are reasons all our mods aren't all running on infdev, and you should know them.
Quite easily, actually.
But yes, talking to mod developers does dramatically improve API development.
That would be a great counterpoint, if it weren't for the fact I never said anything that would even suggest I opposed Mojang talking to mod developers.
The system, as already expressed, is not worth implementing.
Modloaders are literally there to make installing and uninstalling mods one of the easiest tasks possible.
There is no reason for Mojang to put their time, money and effort into choosing your mods for you. There's often a mod I have issue with when I play a premade modpack. I take the mod out with negligible effort.
Do you want Mojang to make your configs for you too? Should they come to your house and set your mouse to the optimal sensitivity, as well?
And that's an unreasonable example to make, "mod configs don't let me make new minecraft mods"
You might think "it's just something they can implement", but there is serious cost and effort into implementing even the tiniest of things. I'm not sure if you realise that they started rebuilding minecraft from scratch to start to implement modding API.
This is entirely a matter of convenience. A very small convenience at that - and one that would ironically require an immense imbalance of effort, putting most of the weight on Mojang and very little on you. This improvement does not improve - it is literally as easy to disable a mod from most modpacks as it would be with this system.
1. "Mojang is not associated with any of the mod developers."
2. They also have every right to not allow modding.
3. Two posts, you just joined the community, how do you know for sure?
4. Indef mods shouldn't be expected to work perfectly, don't use them to play, use them to give feedback.
5. I agree with you, you never did say that you opposed it, you said they don't associate themselves with mod developers.
6. Yes you took the mod out, like with RP2 and then you want updates so you can have vanilla horses and vanilla hoppers.
7. There are people who are afraid to use mods because they don't want to ruin the experience.
8. Go grab block physics, delete all his configurations values and replace all of them, let's see how far you get. I will configure my own configs for my own mod packs.
9. I would gladly help provide suggestions, feedback, and examples to Mojang for all of my ideas and even theirs.
10. They have 200 million dollars, minus taxes and wages. It's more way than they started with, that they can reinvest into MineCraft, they are not worried about money. They are worried about adding too much content at once.
11. A mod filtering gui and a feedback system? Those are nothing compared to, let's say RP2.
12. I have responded to almost every single post, I don't follow you there.
In future, could you please address what you're replying to?
To sum up the responses:
"So?" / "And?"
"What are you talking about?" / "What are you responding to?"
Don't know what you're replying to.
Yeah they do. So?
I just joined what community?
Uh... you know what Indev was, right? Indev was a stage of minecraft development pre-alpha.
Uh what?
How does RP2 come into anything? I love RP2, it's currently my favourite mod but that's hardly relevant to the discussion now, is it? - Stop bringing up RP2 for no reason.
...your point being?
No.
I don't see how you saying that this mod is so insanely configurable helps your argument.
Nothing compared to RP2 in terms of what?
Functionality? Yes.
Use? Yes.
Enjoyment? Yes.
Work hours? God no. Testing every mod and then testing it with every other mod, to ensure every feature balances reasonably? That would be ridiculous.
On what?
You don't get it, it's not about you, it's about the community. You do not care about the community. A community is not a community without communication. Mods and forge updates have Indev stages too, what would indev MineCraft have to do with this conversation? You are willingly ignorant sir. Are you admitting your mod pack isn't balanced? ("TURBOTASTIC!"...)
You don't get it, it's not about you, it's about the community. You do not care about the community. A community is not a community without communication. Mods and forge updates have Indev stages too, what would indev MineCraft have to do with this conversation? You are willingly ignorant sir. Are you admitting your mod pack isn't balanced? ("TURBOTASTIC!"...)
I've have come to the conclusion that you have a problem and should probably seek counseling after reading this entire thread from beginning to end.
You are not "the community"
Your likes and dislikes have no bearing on the actual consensus opinion of "the community"
Your idea of what constitutes communication is frankly rather bizarre.
You really should learn how to quote and reply to people properly on a forum.
If you don't like a mod or an aspect of one and feel that it is OP then don't use it.
Mojang could never in their wildest dreams hope to control mod access, the internet does not work like that.
Even after the official mod API is incorporated into the game there will still be modders creating "open source" mods that don't use it.
"If wishes were fishes then we would all cast nets"...which is about all your ideas amount to, a personal wish that the majority of "the community" you are so fond of representing yourself as the spokesman of most likely disagrees with in actuality. In reality your idea is not only impossible to implement but also a ridiculously complex burden involving the subjective "weighting" of thousands of features in hundreds of mods. Yet you assume Mojang will be willing to take on this added task you have arbitrarily set for them with no additional compensation? Why?
Before you talk about the hundreds of millions you think they have earned from the game again I want you to think about two things, the first being that millions bought the game in alpha and beta when the price was lower, the second being that Mojang is incorporated in Sweden that has amongst the highest tax rates in the world. They pay over half of every dollar they make in taxes to the Swedish government.
So question, Mojang should alienate a large portion of it's fan base, pay for employees to spend tens of thousands of man hours investigating and testing mods, make subjective decisions about what is balanced that very many of the people actually using the mods will disagree with, and futilely try to restrict mod access to "approved" mods because???
I'd really like a simple answer to that part, not a wall of text.
The idea that someone should check mods for balance and approve them for general use is just stupid, it's a sandbox game, we don't need some corporate entity to decide for us how to play it.
RP2 is dead, everything it offers is superseded by other mods except for frames (which no one wants to replicate due to how ill suited the MC engine is for them). There is no point sitting on an old version, waiting for a modder that's too busy to keep her stuff updated and too ______ (insert word here) to let someone else take over it.
No. It just takes time to update, it was there in 1.4.7 too......
Yeah what i mean is people are moving away from it, no one wants to be stuck for months on an old version because of a single mod if there are viable alternatives. Same goes for mod pack makers, FTB are say that they're dropping RP2 in future packs, same will probably go for technic i guess.
You guys may be the majority, but an uneducated majority is not the community. Mod makers will agree with the me on picking a version, period. Everyone, even mod makers, are nervous about a mod filtering system, that's ok. It would be OPTIONAL, may never get implemented, and 90%+ wouldn't use it right away. Like I said, some people are afraid to mod MineCraft, because they don't want to ruin the experience. If you tried it, you may not like it, but you would realize, it's not as bad as you think it is now. Less Code, fewer items in the NEI window, stuff like that, removing mod interaction exploits and redundancies. If you don't use RP2 as your CORE it might take out blutricity, making power sources less confusing. I have an idea for a feedback system that could tell modders and Mojang, what mods and modules are being used, how many are being used, and in what orders they are being chosen. That doesn't include the self categorizing player feedback bugs/suggestions either. No one is forcing anything on anyone, except for those of you who want updates for new MineCraft versions, so you can have vanilla horses and vanilla hoppers... Mods will update new content for the version they agree on, and a lot more of it too. I'm not going to talk about the mod making process anymore, it's all in the thread, there's no need to repeat myself. I could probably go into more detail about the filtering system idea, but it may never get picked up, so I'm not sure if I want to, unless sincere questions are asked. Yes, I do want to improve my MineCraft experience, as well as everyone else's. Yes, I do have a passion for it, that's why I made the thread...
So what does that make an uneducated one-man thread as yourself?
I'd like to add a little bit of perspective here, if you don't mind. You're suggesting a system that requires, at minimum:
- All (presumably forge) modders to split up and separate their mods internally so they act like redpower's modules
- A couple of thousand man hours on top of the above to organise and balance each module against the others, and determine what bits need to get removed in favour of others
- Modders to all agree on a minecraft version to update to, and to not update beyond that version till everyone is ready
Now, what you propose is, in theory, a great idea. But it's like coding in theory; it looks nice on paper, but can't work. You're asking that people artificially tear up their creations, completely invalidating any thematic elements and character their mods have, since chances are that with your proposed system only a few will ever end up being able to experience the whole mod. You're asking that someone (I doubt it would be you, even if this got off the ground) wade through all the newly-made modules, doing mind-numbing comparisons and making sure that every version of something that every mod has is fully compatible with everything else. Then, you have to expect modders to sit and ignore the huge amounts of pressure from their respective communities to update - that on top of the pressure that comes from the fact that mojang versions tend to contain more than flashy things like hoppers and horses, things such as bugfixes and rebalances of their own.
Most of the large mods I consider CORE mods already have modules, Thaumcraft and EE may not have modules, but it's basically all or nothing anyway.
It doesn't have to be a perfect balance, just more balanced.
They would prefer to do it that way, MineCraft bugs are Mojang's responsibility. Most of those bugs that get fixed are introduced by the new version series.
Not really, most mods are not CORE mods, and a lot of mods don't affect balance negatively (Thirst mod is a Tweak). It might not include some mods right away, but suggestions would be given, basically adjusting values in code, which should really be configurable anyways... Allowing them to offer an alternate version of the mod. Like I said, 90%+ of people won't use it right away, if they want those mods. The easiest way to do most of this is for the Mojang API to provide Block ID/Item ID void value/s, that multiple things can be assigned to, that would turn them off and maybe remove them from the NEI window. Now you have a way to provide partial mods/modules by filtering blocks/items.
Servers could possibly be hosted based on Core mods, something like BWG4 and biome mods would have to match too, maybe a WOLRD tab before CORE, MODules, and Tweaks. Allowing players with different mod selections on the same server, there's an idea! Something like that might encourage trading items! Adjustments may be needed to do this. The Mojang API could also allow you to only pick up items that are assigned values, other than void values.
I probably shouldn't respond to you LeoTiger, but it
I'm a nobody inn the Minecraft community, and just a observer for the most part inn the modding community.
However I'm into programming and I love learning new stuff. I like reading the discussions that always keep coming, like well this discussion right here
Normally I can see arguments on both sides, some good and some bad and some that are just wrong.
However I do usually understand where the writer is coming from and where he is going with his argument.
But uhm, I'm afraid you lost me completely, several times in fact.
To me it seems like you have merged several posts into one, the way you are jumping back and forth.
The first part seems to be a defense and a thank you to Eloraam. Well that's nice and cool.
It's good to hear that you appreciate the countless hours a modder as spent on a project
Then you go from talking about harassment to replacement and ventures into a discussion of balance?
The arguments and the point you seem to be getting at here seems to be different than inn the above paragraph.
For me this could have been inn it's own thread a separate discussion.
Which leads to the subject of Mojang creating a balance system for mods, yeah I see the relation to the 2nd paragraph here.
You want an optional official balancing option for mods. Okay good.
And then we get back to the modders, this time not a specific one and you see, to be trying to make people use MultiMC.
Sure it's a great tool etc. but I'm not sure I see how everything relates here? Or rather I can see links of relation but not the logical flow if you get what I mean? And you also rant on about people spamming the forums etc. Which I thought would be a discussion to take with the forum moderation team, who sets and enforces the forum rules?
And then you go talk about RP2, and mention a suggestion for it while expressing you're excitement for the future of said mod.
Okay that was the first post, quite a mouth full to be honest.
I read it, I tried to walk trough it above here and even tough I see you're arguments, I fail to see one thing.. What is the problem you are trying to solve?
I fail to see the unifying problem all this mentioned inn your original post is aimed at?
I want to reply to you're first post now that I have stated what I believe was the essence of it, but I'm afraid that it would either just lead to a less comprehensible answers or even more misunderstandings.
I'd also like to reply to a few statements you make which I would like to know the reasoning behind.
I say this with no offence intended LeoTiger, but frankly it seems so far that some of the propositions for parts of you're arguments/opinions are wrong or at least mistaken. So I guess I should try be silent and await you're reply before I write more of my thoughts on you're first posts
To be clear, This and my above posts are both directly addressed to LeoTiger the OP, based for the most part on his first and 2nd post inn this thread.
Edit: I went and read the posts here again and then went to the RP2 thread to see where these two first post came from. And now I feel that I can say that I base my statement about you're(LeoTiger) propositions being false on most of you're posts here and inn the RP2 thread you mentioned.
Thank you for your posts, and you have the right to your opinion If the modding community agrees on a version and we all stay together, everyone will have excess to all the lastest mod content almost all the time.
Each CORE mod would try to provide more of a unique experience.
I very well may have overdone it, but things have been out of hand. We really need to treat our mod makers with more respect. I made you guys a video...
Okay, so you didn't reply to my post at all.
Seems by you're reply that you didn't read it or understand it, oh well
You still haven't stated clearly what the big problem you are trying to solve it, so I guess there's no problem and thereby nothing to solve
Okay, so you didn't reply to my post at all.
Seems by you're reply that you didn't read it or understand it, oh well
You still haven't stated clearly what the big problem you are trying to solve it, so I guess there's no problem and thereby nothing to solve
I don't understand, the problem was that players were putting too much pressure on mod makers, to update to almost every new version. Forcing them to deal with Minecraft bugs, and spend all their time updating and being harassed if they don't comply. So much harassment that we have a mod maker that can't stand it anymore. All because those players want vanilla horses and vanilla hoppers. They don't always know or realize that's what they are asking for, but that's what it comes down to. We have mods that offer those things, yeah Mo Creatures isn't everyone's cup of tea, but you can configure it. If we had all Stopped (mod makers/forge/players) at 1.4.7 for a while and focused on mod expansion until the last 1.5.x is finished, everyone would have RP2 and all the latest mod content available. I'm not trying to be a jerk, yes I've covered a lot of stuff on this thread, and I have changed the topic. It is a discussion thread with no official topic, so I don't think it's a big deal for the me to change the topic of the thread that I founded. I'm tired of talking about the mod making process, I've written more than enough to explain it all
Okay, so... I admit, I haven't read all of your thread. I get your point though (at least I think I am), but...
damn. How many times did I read "vanilla horses and hoppers"? I don't even know.
For me, the update to 1.5 is important, because there are OTHER things, not horses, nor hoppers.
One big thing is in my opinion the new crafting possibilities (by dragging items around). I've played Vanilla 1.5 quite a bit, then got back to FTB and crafting (which is more present in FTB than in Vanilla) was muuuuch more tedious. Another thing is the comparator and the new analog redstone, which is helpful, even without hoppers. Stuff like that is what I like about the 1.5 update, not any stupid horses or hoppers.
I know what your saying! I'm looking forward to that stuff too, but to lose all of RP2 circuitry to get it? Not quite worth it to me. The item dragging sounds kinda similar to Inventory Tweaks, not sure if you have seen it. I admit it could probably be improved, but I was pretty happy with it. Yeah we may not get the new minecraft content, but we would get new mod content, those updates are time consuming. Another thing is that few textures packs cover many of these mods, it would give them time to catch up too.
All I hear is some kid whining about RP2 and wanting to be able to activate / deactivate all mods through some official minecraft screened mod directory for all mods.
Takes too much time and man hours to do that. Bug testing would be a horrendous amount of time and they would have to do a ton of impossible scenarios to find out all bugs. They would have to release version, after version, after version every few days / several times a day so the game doesnt break. Simply put, this is why people make modpacks, to 1: not have redundancies and 2. Not break the game.
As far as RP2 goes, dead or not (remains to be seen) Minefactory Reloaded is taking its place and seems to do a great job at it. I suggest you give it a try. No frames but meh, can live without that
Hey now, I'm a Big Kid It's really more about offering something new, your friend likes thirst mod and hates rei minimap? If you want the opposite you could potentially still play together, that would be neat. Their API is going to have to sort through all those bugs anyway. This system would be optional, most people won't even use it for a while, and it's not going to click with everyone. The early testing would focus on the Coremods primarily, and a lot of mods don't even affect balance negatively. You wouldn't be forced to use it, I guarantee you that, Mojang isn't dumb. I have looked at Minefactory a little bit, it does looks fun, I might be more interested in it if more texture packs covered it. Good posts guys!
Seriously Mojang, we need more movement commands/emotes...
I also thought of a scenario, everyone is very skeptical of my radical idea. Say you choose IndustrialCraft, and now you get to choose between BuildCraft Pipes, MineFactory Conveyer Belts, RP2 Pipes, and few others. Mojang could put a star next to MineFactory, and explain in the description that Conveyer Belts may fit the theme. Are people never going to use RP2 or Buildcraft anymore? No that's ridiculous, but now more people may try MineFactory. Your worlds could easily be build around a theme, making them more unique and interesting.
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I created an account here just so I could ask what in the name of Zondor is the OP's point other than attracting attention to basically a non-existant problem that isn't even his.
I mean, OP, if you want balance, install whatever mods you want in your own Minecraft and that's it. No need to bother everyone else with your personal preferences of the game. You sound like the guy from Gregtech.
And not, Mojang will most probably not do that, no matter how awesome the idea is in your head. It won't happen. They already add the option for mod developers to make mods, and now you want them to "approve" them. That's not how it works. And it makes no money.
I created an account here just so I could ask what in the name of Zondor is the OP's point other than attracting attention to basically a non-existant problem that isn't even his.
I mean, OP, if you want balance, install whatever mods you want in your own Minecraft and that's it. No need to bother everyone else with your personal preferences of the game. You sound like the guy from Gregtech.
And not, Mojang will most probably not do that, no matter how awesome the idea is in your head. It won't happen. They already add the option for mod developers to make mods, and now you want them to "approve" them. That's not how it works. And it makes no money.
Are you saying I shouldn't be considerate towards other people? That's not very nice.
I do select the mods I like when I play on my own... You voluntarily read some of my thread and I'm bothering you? I don't know much about the guy from Gregtech.
The Idea is for an OPTIONAL system that may never get implemented and you want to complain about it? Mojang can do whatever they want to do, I'm not worried about it. The longer people play, the more friends they'll introduce the game to. The Oculus Rift dev kit is available, the more unique the worlds can be, the better.
I suggest you make use of that account you just made to support and encourage mod makers.
I don't understand, the problem was that players were putting too much pressure on mod makers, to update to almost every new version. Forcing them to deal with Minecraft bugs, and spend all their time updating and being harassed if they don't comply. So much harassment that we have a mod maker that can't stand it anymore.
So really behind all the smokescreen of the thousands of other words and tangential issues you have written it all comes down to this.
You are the self-appointed protector of Eloraam and the RP2 mod and want all activity in the Minecraft dev. community to stop until RP2 is updated again. You blame the fact that it hasn't been on the most recent updates by Mojang and want all further updates to comply with your own ideas for development from now on so as not to discourage or frustrate Eloraam Mod creators.
Eloraam has not even logged into this forum for more than 9 months now, she left long before the last couple of updates you are blaming for her disappearance. Seriously, just go look at her profile page.
Real People™ have Real Issues™ in the Real World™ and sometimes have to walk away from volunteer efforts like updating the Red Power Mod for your own personal benefit. They get sick, they get married, they have a child, they get busy at work or at school, they change jobs, they change locations, they have an illness in their family that eats up all their free time to deal with, they also sometimes get tired of dealing with obsessive people demanding updates and support for the mods that they only created for the fun of it.
My point being that there are a thousand or more possible reasons why Eloraam has not wanted/been able to update the RP2 mod that you seem to be so obsessed with. You discard all of the other reasons and focus on only one not all that likely cause as if it were the only possible and logical explanation.
From an outsiders point of view your efforts and perspective seem more than just a little skewed and obsessive. Here is my suggestion, uninstall Red Power and forget that it ever existed, try something new instead and go back to having fun playing the game.
So really behind all the smokescreen of the thousands of other words and tangential issues you have written it all comes down to this.
You are the self-appointed protector of Eloraam and the RP2 mod and want all activity in the Minecraft dev. community to stop until RP2 is updated again. You blame the fact that it hasn't been on the most recent updates by Mojang and want all further updates to comply with your own ideas for development from now on so as not to discourage or frustrate Eloraam Mod creators.
Eloraam has not even logged into this forum for more than 9 months now, she left long before the last couple of updates you are blaming for her disappearance. Seriously, just go look at her profile page.
Real People™ have Real Issues™ in the Real World™ and sometimes have to walk away from volunteer efforts like updating the Red Power Mod for your own personal benefit. They get sick, they get married, they have a child, they get busy at work or at school, they change jobs, they change locations, they have an illness in their family that eats up all their free time to deal with, they also sometimes get tired of dealing with obsessive people demanding updates and support for the mods that they only created for the fun of it.
My point being that there are a thousand or more possible reasons why Eloraam has not wanted/been able to update the RP2 mod that you seem to be so obsessed with. You discard all of the other reasons and focus on only one not all that likely cause as if it were the only possible and logical explanation.
From an outsiders point of view your efforts and perspective seem more than just a little skewed and obsessive. Here is my suggestion, uninstall Red Power and forget that it ever existed, try something new instead and go back to having fun playing the game.
It would be for the best, for all of us, for the mod makers to work together and synchronize their efforts. It's silly for them to spend all this time updating and dealing with MineCraft bugs that Mojang is going to fix anyway. I mention RP2 because so many people attack her for not updating, when if we had all stopped at 1.4.7 until the last 1.5.x is ready they would still have RP2, whether she has a personal issue come up or not. Even if someone does have something come up, they will let a friendly and supportive community know, and we may have to go without for a while. Last we heard she is working on it. I would also like to see more mods become forge compatible, and it's hard for them to do that when they aren't given time to catch up.
I can't uninstall RP2... Because I'm not on 1.4.7... But I am willing to patiently wait, while supporting and encouraging Eloraam. It's not very nice to imply that I'm not a "Real Person"... That I don't have "Real Issues"... And/or that I don't exist in the "Real World"... You try to say I'm manipulating people... And because I care about other people, I am obsessive... Attacking people because you don't agree with them, and/or because you lack substance, will not get you very far... Telling someone to forget that a mod ever existed, what a terrible thing to say... Terrible...
1. "Mojang is not associated with any of the mod developers."
2. They also have every right to not allow modding.
3. Two posts, you just joined the community, how do you know for sure?
4. Indef mods shouldn't be expected to work perfectly, don't use them to play, use them to give feedback.
5. I agree with you, you never did say that you opposed it, you said they don't associate themselves with mod developers.
6. Yes you took the mod out, like with RP2 and then you want updates so you can have vanilla horses and vanilla hoppers.
7. There are people who are afraid to use mods because they don't want to ruin the experience.
8. Go grab block physics, delete all his configurations values and replace all of them, let's see how far you get. I will configure my own configs for my own mod packs.
9. I would gladly help provide suggestions, feedback, and examples to Mojang for all of my ideas and even theirs.
10. They have 200 million dollars, minus taxes and wages. It's more way than they started with, that they can reinvest into MineCraft, they are not worried about money. They are worried about adding too much content at once.
11. A mod filtering gui and a feedback system? Those are nothing compared to, let's say RP2.
12. I have responded to almost every single post, I don't follow you there.
You don't get it, it's not about you, it's about the community. You do not care about the community. A community is not a community without communication. Mods and forge updates have Indev stages too, what would indev MineCraft have to do with this conversation? You are willingly ignorant sir. Are you admitting your mod pack isn't balanced? ("TURBOTASTIC!"...)
I've have come to the conclusion that you have a problem and should probably seek counseling after reading this entire thread from beginning to end.
You are not "the community"
Your likes and dislikes have no bearing on the actual consensus opinion of "the community"
Your idea of what constitutes communication is frankly rather bizarre.
You really should learn how to quote and reply to people properly on a forum.
If you don't like a mod or an aspect of one and feel that it is OP then don't use it.
Mojang could never in their wildest dreams hope to control mod access, the internet does not work like that.
Even after the official mod API is incorporated into the game there will still be modders creating "open source" mods that don't use it.
"If wishes were fishes then we would all cast nets"...which is about all your ideas amount to, a personal wish that the majority of "the community" you are so fond of representing yourself as the spokesman of most likely disagrees with in actuality. In reality your idea is not only impossible to implement but also a ridiculously complex burden involving the subjective "weighting" of thousands of features in hundreds of mods. Yet you assume Mojang will be willing to take on this added task you have arbitrarily set for them with no additional compensation? Why?
Before you talk about the hundreds of millions you think they have earned from the game again I want you to think about two things, the first being that millions bought the game in alpha and beta when the price was lower, the second being that Mojang is incorporated in Sweden that has amongst the highest tax rates in the world. They pay over half of every dollar they make in taxes to the Swedish government.
So question, Mojang should alienate a large portion of it's fan base, pay for employees to spend tens of thousands of man hours investigating and testing mods, make subjective decisions about what is balanced that very many of the people actually using the mods will disagree with, and futilely try to restrict mod access to "approved" mods because???
I'd really like a simple answer to that part, not a wall of text.
The idea that someone should check mods for balance and approve them for general use is just stupid, it's a sandbox game, we don't need some corporate entity to decide for us how to play it.
RP2 is dead, everything it offers is superseded by other mods except for frames (which no one wants to replicate due to how ill suited the MC engine is for them). There is no point sitting on an old version, waiting for a modder that's too busy to keep her stuff updated and too ______ (insert word here) to let someone else take over it.
There are tons of new fun stuff in 1.5.x mods.
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Yeah what i mean is people are moving away from it, no one wants to be stuck for months on an old version because of a single mod if there are viable alternatives. Same goes for mod pack makers, FTB are say that they're dropping RP2 in future packs, same will probably go for technic i guess.
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Most of the large mods I consider CORE mods already have modules, Thaumcraft and EE may not have modules, but it's basically all or nothing anyway.
It doesn't have to be a perfect balance, just more balanced.
They would prefer to do it that way, MineCraft bugs are Mojang's responsibility. Most of those bugs that get fixed are introduced by the new version series.
Not really, most mods are not CORE mods, and a lot of mods don't affect balance negatively (Thirst mod is a Tweak). It might not include some mods right away, but suggestions would be given, basically adjusting values in code, which should really be configurable anyways... Allowing them to offer an alternate version of the mod. Like I said, 90%+ of people won't use it right away, if they want those mods. The easiest way to do most of this is for the Mojang API to provide Block ID/Item ID void value/s, that multiple things can be assigned to, that would turn them off and maybe remove them from the NEI window. Now you have a way to provide partial mods/modules by filtering blocks/items.
Servers could possibly be hosted based on Core mods, something like BWG4 and biome mods would have to match too, maybe a WOLRD tab before CORE, MODules, and Tweaks. Allowing players with different mod selections on the same server, there's an idea! Something like that might encourage trading items! Adjustments may be needed to do this. The Mojang API could also allow you to only pick up items that are assigned values, other than void values.
I'm a nobody inn the Minecraft community, and just a observer for the most part inn the modding community.
However I'm into programming and I love learning new stuff. I like reading the discussions that always keep coming, like well this discussion right here
Normally I can see arguments on both sides, some good and some bad and some that are just wrong.
However I do usually understand where the writer is coming from and where he is going with his argument.
But uhm, I'm afraid you lost me completely, several times in fact.
To me it seems like you have merged several posts into one, the way you are jumping back and forth.
The first part seems to be a defense and a thank you to Eloraam. Well that's nice and cool.
It's good to hear that you appreciate the countless hours a modder as spent on a project
Then you go from talking about harassment to replacement and ventures into a discussion of balance?
The arguments and the point you seem to be getting at here seems to be different than inn the above paragraph.
For me this could have been inn it's own thread a separate discussion.
Which leads to the subject of Mojang creating a balance system for mods, yeah I see the relation to the 2nd paragraph here.
You want an optional official balancing option for mods. Okay good.
And then we get back to the modders, this time not a specific one and you see, to be trying to make people use MultiMC.
Sure it's a great tool etc. but I'm not sure I see how everything relates here? Or rather I can see links of relation but not the logical flow if you get what I mean? And you also rant on about people spamming the forums etc. Which I thought would be a discussion to take with the forum moderation team, who sets and enforces the forum rules?
And then you go talk about RP2, and mention a suggestion for it while expressing you're excitement for the future of said mod.
Okay that was the first post, quite a mouth full to be honest.
I read it, I tried to walk trough it above here and even tough I see you're arguments, I fail to see one thing..
What is the problem you are trying to solve?
I fail to see the unifying problem all this mentioned inn your original post is aimed at?
I'd also like to reply to a few statements you make which I would like to know the reasoning behind.
I say this with no offence intended LeoTiger, but frankly it seems so far that some of the propositions for parts of you're arguments/opinions are wrong or at least mistaken. So I guess I should try be silent and await you're reply before I write more of my thoughts on you're first posts
To be clear, This and my above posts are both directly addressed to LeoTiger the OP,
based for the most part on his first and 2nd post inn this thread.Edit: I went and read the posts here again and then went to the RP2 thread to see where these two first post came from. And now I feel that I can say that I base my statement about you're(LeoTiger) propositions being false on most of you're posts here and inn the RP2 thread you mentioned.
Each CORE mod would try to provide more of a unique experience.
I very well may have overdone it, but things have been out of hand. We really need to treat our mod makers with more respect. I made you guys a video...
Seems by you're reply that you didn't read it or understand it, oh well
You still haven't stated clearly what the big problem you are trying to solve it, so I guess there's no problem and thereby nothing to solve
I don't understand, the problem was that players were putting too much pressure on mod makers, to update to almost every new version. Forcing them to deal with Minecraft bugs, and spend all their time updating and being harassed if they don't comply. So much harassment that we have a mod maker that can't stand it anymore. All because those players want vanilla horses and vanilla hoppers. They don't always know or realize that's what they are asking for, but that's what it comes down to. We have mods that offer those things, yeah Mo Creatures isn't everyone's cup of tea, but you can configure it. If we had all Stopped (mod makers/forge/players) at 1.4.7 for a while and focused on mod expansion until the last 1.5.x is finished, everyone would have RP2 and all the latest mod content available. I'm not trying to be a jerk, yes I've covered a lot of stuff on this thread, and I have changed the topic. It is a discussion thread with no official topic, so I don't think it's a big deal for the me to change the topic of the thread that I founded. I'm tired of talking about the mod making process, I've written more than enough to explain it all
I know what your saying! I'm looking forward to that stuff too, but to lose all of RP2 circuitry to get it? Not quite worth it to me. The item dragging sounds kinda similar to Inventory Tweaks, not sure if you have seen it. I admit it could probably be improved, but I was pretty happy with it. Yeah we may not get the new minecraft content, but we would get new mod content, those updates are time consuming. Another thing is that few textures packs cover many of these mods, it would give them time to catch up too.
Hey now, I'm a Big Kid It's really more about offering something new, your friend likes thirst mod and hates rei minimap? If you want the opposite you could potentially still play together, that would be neat. Their API is going to have to sort through all those bugs anyway. This system would be optional, most people won't even use it for a while, and it's not going to click with everyone. The early testing would focus on the Coremods primarily, and a lot of mods don't even affect balance negatively. You wouldn't be forced to use it, I guarantee you that, Mojang isn't dumb. I have looked at Minefactory a little bit, it does looks fun, I might be more interested in it if more texture packs covered it. Good posts guys!
http://photobucket.c...u#entry/2020434
http://photobucket.c...u?entry=2020427
Seriously Mojang, we need more movement commands/emotes...
I also thought of a scenario, everyone is very skeptical of my radical idea. Say you choose IndustrialCraft, and now you get to choose between BuildCraft Pipes, MineFactory Conveyer Belts, RP2 Pipes, and few others. Mojang could put a star next to MineFactory, and explain in the description that Conveyer Belts may fit the theme. Are people never going to use RP2 or Buildcraft anymore? No that's ridiculous, but now more people may try MineFactory. Your worlds could easily be build around a theme, making them more unique and interesting.
I mean, OP, if you want balance, install whatever mods you want in your own Minecraft and that's it. No need to bother everyone else with your personal preferences of the game. You sound like the guy from Gregtech.
And not, Mojang will most probably not do that, no matter how awesome the idea is in your head. It won't happen. They already add the option for mod developers to make mods, and now you want them to "approve" them. That's not how it works. And it makes no money.
Are you saying I shouldn't be considerate towards other people? That's not very nice.
I do select the mods I like when I play on my own... You voluntarily read some of my thread and I'm bothering you? I don't know much about the guy from Gregtech.
The Idea is for an OPTIONAL system that may never get implemented and you want to complain about it? Mojang can do whatever they want to do, I'm not worried about it. The longer people play, the more friends they'll introduce the game to. The Oculus Rift dev kit is available, the more unique the worlds can be, the better.
I suggest you make use of that account you just made to support and encourage mod makers.
So really behind all the smokescreen of the thousands of other words and tangential issues you have written it all comes down to this.
You are the self-appointed protector of Eloraam and the RP2 mod and want all activity in the Minecraft dev. community to stop until RP2 is updated again. You blame the fact that it hasn't been on the most recent updates by Mojang and want all further updates to comply with your own ideas for development from now on so as not to discourage or frustrate
EloraamMod creators.Eloraam has not even logged into this forum for more than 9 months now, she left long before the last couple of updates you are blaming for her disappearance. Seriously, just go look at her profile page.
Real People™ have Real Issues™ in the Real World™ and sometimes have to walk away from volunteer efforts like updating the Red Power Mod for your own personal benefit. They get sick, they get married, they have a child, they get busy at work or at school, they change jobs, they change locations, they have an illness in their family that eats up all their free time to deal with, they also sometimes get tired of dealing with obsessive people demanding updates and support for the mods that they only created for the fun of it.
My point being that there are a thousand or more possible reasons why Eloraam has not wanted/been able to update the RP2 mod that you seem to be so obsessed with. You discard all of the other reasons and focus on only one not all that likely cause as if it were the only possible and logical explanation.
From an outsiders point of view your efforts and perspective seem more than just a little skewed and obsessive. Here is my suggestion, uninstall Red Power and forget that it ever existed, try something new instead and go back to having fun playing the game.
It would be for the best, for all of us, for the mod makers to work together and synchronize their efforts. It's silly for them to spend all this time updating and dealing with MineCraft bugs that Mojang is going to fix anyway. I mention RP2 because so many people attack her for not updating, when if we had all stopped at 1.4.7 until the last 1.5.x is ready they would still have RP2, whether she has a personal issue come up or not. Even if someone does have something come up, they will let a friendly and supportive community know, and we may have to go without for a while. Last we heard she is working on it. I would also like to see more mods become forge compatible, and it's hard for them to do that when they aren't given time to catch up.
I can't uninstall RP2... Because I'm not on 1.4.7... But I am willing to patiently wait, while supporting and encouraging Eloraam. It's not very nice to imply that I'm not a "Real Person"... That I don't have "Real Issues"... And/or that I don't exist in the "Real World"... You try to say I'm manipulating people... And because I care about other people, I am obsessive... Attacking people because you don't agree with them, and/or because you lack substance, will not get you very far... Telling someone to forget that a mod ever existed, what a terrible thing to say... Terrible...
Seriously OP, chill a bit. You are overly defensive. And jumping between topics like a rabbit.