Here is the official art/gfx thread for T1A.
Post both your drafts and submissions in this thread so that others can see them and build upon them.
There is now enough stuff that the content is quite stealable so I will only be providing individual files upon request as needed. see copyright
-Successful artists get elevated access to the alpha-beta test servers, and
Anyone with a submission that makes it into 1.0 of the mod gets
-Option to have your name listed in the mod's credits with what you made
-A free lifetime subscription to the official T1A server!
The projects I need are listed below.
I would prefer that you stick to the concepts that I give, but if you have an idea that you think is really awesome then feel free to post pictures of a draft or even paper sketches and I'll give feedback.
Remember to keep with the look of Minecraft. If you make it too complicated then people compare it to high-graphics games, which this is not. Make models look intentionally simple. Keep with the look of Minecraft.
Biggest things I need right now
Heavy mech; Light mech; Light aerofoil fighter; Aerial transport;
-Weapons-
Model and textures for most vehicle and turret mounted weapon turrets including
Missile launcher, Bomb bay, RPC, 200KJ laser, 1MJ laser
As with everything, open for suggestions on new types of vehicle turrets, post in main thread.
-Vehicles-
Do not include weapons on vehicles! ^Turrets^ are for that.
The ravener is a fast attack / raider, the brutalizer is a heavy weapons platform and IRBM launcher.
Need concepts for a third general-purpose medium mech, and a concept for a large powerarmor.
-Turrets-
All 3 turrets need a model for the base. Each type takes up 1, 2x2, 3x3, blocks respectively.
Something low profile but still bulky enough so it looks like it could hold equipment for shields etc.
-Aircraft-
Im about certain ill personally finish the model for the ravener, what I do need however is aircraft.
Halcyon
A VTOL fighter like a planetside 1 wasp
An aerial freighter / transport.
Also if you have any ideas for naval warships, it'll be awhile before they get implemented though.[/spoiler]
By making a submission you agree that the submission will be bounded by a Creative Commons Attribution 3.0 license. And that I may distribute it with the main mod pack without explicitly crediting individual works. You agree not to be put in T1A's credits unless you ask. Type 1 Anarchy and its content- including but not limited to - as proposed by a developer, or downloaded from a developer, is based on a Creative Commons attribution-NonCommercial-NoDerivs 3.0 Unported license.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/20/2013
Posts:
45
Location:
Austin, TX
Minecraft:
mistertime
Xbox:
mistertime
Member Details
Modeling the Ravener. Decided against the missile silo... For now.
Preview of the leg (Unfinished)
I'm trying to make it sorta close to both the BFR and the Mantis from Halo 4. Maybe the AT-PT too. There will be little armor plates here and there.
Hope ya like it.
EDIT: So while working on this, I spent at least half an hour trying to get the back of the leg to look right. Then I remembered that it wasn't a BFR. It was a Ravener. Well, that sounded overdone. Really. Just say it in an overly deep and heroic voice.
Another progress pic:
Reserved space for more pics.
Aaaaaaand... More pics!
More reserved space.
That looks great. I see a few things I would tweak, like making the ankle a bit bulkier and the foot pads slightly longer, but it looks better than anything I could do. I say keep going with it and worry about details afterwards. Again remember to keep with the look of minecraft; don't go too detailed. I like how you express intricacy by paying attention to angles and position instead of just adding more cubes like most modelers do.
Another thing that I don't have the right brainpower to visualize, look at the RPC.tcn and try to make the the gimbal connecting the base to the turret. Think Cybran heavy artillery
The way you're modeling I feel like has the same look as I want for that.
I can tell you will be an excellent modeler for the team, welcome as the first recruit
Rollback Post to RevisionRollBack
[ Type 1 Anarchy ] - 3D guns - Mechs - Missiles - Turrets - Frikkin Laser Beams
That looks great. I see a few things I would tweak, like making the ankle a bit bulkier and the foot pads slightly longer, but it looks better than anything I could do. I say keep going with it and worry about details afterwards. Again remember to keep with the look of minecraft; don't go too detailed. I like how you express intricacy by paying attention to angles and position instead of just adding more cubes like most modelers do.
Another thing that I don't have the right brainpower to visualize, look at the RPC.tcn and try to make the the gimbal connecting the base to the turret. Think Cybran heavy artillery
The way you're modeling I feel like has the same look as I want for that.
I can tell you will be an excellent modeler for the team, welcome as the first recruit
Naw, Win7. My machine just can't handle the default theme. Thanks for the complements, the Ravener will be done soon. Funny thing about me, I work better within extremely limiting parameters. I think I work better in monochrome in Illustrator than not. So working with cubes only is probably helping. BTW, cool fact: That was my first model. I'll try to get the RPC done too, I have looked at it(Idea: Floating?), but I have to do schoolwork now. Reports on ancient Roman architecture don't write themselves...
Little bit of hilariousness: I spent at leats an hour and a half trying to install this on 1.4.7.
EDIT: Here; I beefed up the ankles a bit while I was supposed to be doing school:
The Meaning of Life, the Universe, and Everything.
Join Date:
1/20/2013
Posts:
45
Location:
Austin, TX
Minecraft:
mistertime
Xbox:
mistertime
Member Details
Since I think this is an important update, It gets a separate post:
Gotta rebuild the legs in sections, Ctrl+A doesn't select all. My video card really sucks, so I don't know how much longer it can handle this with its pathetic 128 MBs of RAM.
So... I've found this mech to also be known as a "Peregrine." Maybe it's a Took, not a Ravener...
I've had to rebuild the leg practically cube by cube. Man, this is torture.
Reserved space.
Oh btw since i tend to rotate things with opengl instead of the Render methods its a good thing youve been naming consistently otherwise i would be in for a hell of a time lol. I guess as long as I have the .tcn I can do that myself though.
Since there won't often be a huge amount of mechs in one place I don't believe it will cause lag but the mc render engine seems like the main reason mc is slow.
Ill have to do an empirical test sometime using System.nanoTime(), Ive done it before for my Barrel class and to calculate a vector doing about 5 trig ops it only takes 2-5µs
Actually the big thing I need now is a GUI for the commpack. Texturing models may not be a good thing to do because the models are mostly subject to change. I do however need textures for items also, each of the items should be appropriately named, if you're not sure what an untextured item is supposed to be then ask.
Rollback Post to RevisionRollBack
[ Type 1 Anarchy ] - 3D guns - Mechs - Missiles - Turrets - Frikkin Laser Beams
Actually the big thing I need now is a GUI for the commpack. Texturing models may not be a good thing to do because the models are mostly subject to change. I do however need textures for items also, each of the items should be appropriately named, if you're not sure what an untextured item is supposed to be then ask.
So... im gonna retexture all the blocks that were made and start on the other textures.. okay?
Just a scrubber texture. Hope U like. The reason for all the text is that I needed a space filler. Use as u please
S1=Scrubber V. 01Your old one looked a little plain... no offense
Most of what I do should be regarded as alpha quality. Although I rather like the scrubber as is, though it could use a better base pattern than the gridded pattern it has currently. I very much believe in keeping things looking simple, I've always used the vanilla texturepack when playing.
Also that image doesn't match the UV like.... at all :/ In the time it would take for me to map that I could just redo the texture myself.
Rollback Post to RevisionRollBack
[ Type 1 Anarchy ] - 3D guns - Mechs - Missiles - Turrets - Frikkin Laser Beams
Here is the official art/gfx thread for T1A.
Post both your drafts and submissions in this thread so that others can see them and build upon them.
There is now enough stuff that the content is quite stealable so I will only be providing individual files upon request as needed. see copyright
-Successful artists get elevated access to the alpha-beta test servers, and
Anyone with a submission that makes it into 1.0 of the mod gets
-Option to have your name listed in the mod's credits with what you made
-A free lifetime subscription to the official T1A server!
The projects I need are listed below.
I would prefer that you stick to the concepts that I give, but if you have an idea that you think is really awesome then feel free to post pictures of a draft or even paper sketches and I'll give feedback.
Remember to keep with the look of Minecraft. If you make it too complicated then people compare it to high-graphics games, which this is not. Make models look intentionally simple. Keep with the look of Minecraft.
Biggest things I need right now
Heavy mech; Light mech; Light aerofoil fighter; Aerial transport;
-Item Sprites-
cannon barrel, cannon action
solid rocket booster, liquid oxygen tank, liquid hydrogen tank, rocket nozzle, rocket payload housing
-Weapons-
Model and textures for most vehicle and turret mounted weapon turrets including
Missile launcher, Bomb bay, RPC, 200KJ laser, 1MJ laser
As with everything, open for suggestions on new types of vehicle turrets, post in main thread.
-Vehicles-
Do not include weapons on vehicles! ^Turrets^ are for that.
The ravener is a fast attack / raider, the brutalizer is a heavy weapons platform and IRBM launcher.
Need concepts for a third general-purpose medium mech, and a concept for a large powerarmor.
-Turrets-
All 3 turrets need a model for the base. Each type takes up 1, 2x2, 3x3, blocks respectively.
Something low profile but still bulky enough so it looks like it could hold equipment for shields etc.
-Aircraft-
Im about certain ill personally finish the model for the ravener, what I do need however is aircraft.
Halcyon
A VTOL fighter like a planetside 1 wasp
An aerial freighter / transport.
Also if you have any ideas for naval warships, it'll be awhile before they get implemented though.[/spoiler]
By making a submission you agree that the submission will be bounded by a Creative Commons Attribution 3.0 license. And that I may distribute it with the main mod pack without explicitly crediting individual works. You agree not to be put in T1A's credits unless you ask.
Type 1 Anarchy and its content- including but not limited to - as proposed by a developer, or downloaded from a developer, is based on a Creative Commons attribution-NonCommercial-NoDerivs 3.0 Unported license.
Preview of the leg (Unfinished)
I'm trying to make it sorta close to both the BFR and the Mantis from Halo 4. Maybe the AT-PT too. There will be little armor plates here and there.
Hope ya like it.
EDIT: So while working on this, I spent at least half an hour trying to get the back of the leg to look right. Then I remembered that it wasn't a BFR. It was a Ravener. Well, that sounded overdone. Really. Just say it in an overly deep and heroic voice.
Another progress pic:
Reserved space for more pics.
Aaaaaaand... More pics!
More reserved space.
That looks great. I see a few things I would tweak, like making the ankle a bit bulkier and the foot pads slightly longer, but it looks better than anything I could do. I say keep going with it and worry about details afterwards. Again remember to keep with the look of minecraft; don't go too detailed. I like how you express intricacy by paying attention to angles and position instead of just adding more cubes like most modelers do.
Another thing that I don't have the right brainpower to visualize, look at the RPC.tcn and try to make the the gimbal connecting the base to the turret. Think Cybran heavy artillery
The way you're modeling I feel like has the same look as I want for that.
I can tell you will be an excellent modeler for the team, welcome as the first recruit
Naw, Win7. My machine just can't handle the default theme. Thanks for the complements, the Ravener will be done soon. Funny thing about me, I work better within extremely limiting parameters. I think I work better in monochrome in Illustrator than not. So working with cubes only is probably helping. BTW, cool fact: That was my first model. I'll try to get the RPC done too, I have looked at it(Idea: Floating?), but I have to do schoolwork now. Reports on ancient Roman architecture don't write themselves...
Little bit of hilariousness: I spent at leats an hour and a half trying to install this on 1.4.7.
EDIT: Here; I beefed up the ankles a bit while I was supposed to be doing school:
¿Te gusta?
MOAR!:
Images are finicky, so I'm reserving space here.
Gotta rebuild the legs in sections, Ctrl+A doesn't select all. My video card really sucks, so I don't know how much longer it can handle this with its pathetic 128 MBs of RAM.
So... I've found this mech to also be known as a "Peregrine." Maybe it's a Took, not a Ravener...
I've had to rebuild the leg practically cube by cube. Man, this is torture.
Reserved space.
YEE-HAW!
Aw, yeah.
Oh btw since i tend to rotate things with opengl instead of the Render methods its a good thing youve been naming consistently otherwise i would be in for a hell of a time lol. I guess as long as I have the .tcn I can do that myself though.
Since there won't often be a huge amount of mechs in one place I don't believe it will cause lag but the mc render engine seems like the main reason mc is slow.
Ill have to do an empirical test sometime using System.nanoTime(), Ive done it before for my Barrel class and to calculate a vector doing about 5 trig ops it only takes 2-5µs
What the... my site's down...
Crisis averted.
Reserved.
Gimme feedback. Starting on... Halcyon or Brutalizer. Not sure.
Just so you know, if you look in the top right corner, it shows you the skin layout. That is going to be impossible to skin.
http://www.minecraftforum.net/topic/817769-did-the-terrain-become-boring-1000-supporters/
Media download is up to date.
Actually the big thing I need now is a GUI for the commpack. Texturing models may not be a good thing to do because the models are mostly subject to change. I do however need textures for items also, each of the items should be appropriately named, if you're not sure what an untextured item is supposed to be then ask.
Once I finally get 0.2 done use that as a draft to make one that includes the new stuff and I'll use it
S1=Scrubber V. 01Your old one looked a little plain... no offense
Also that image doesn't match the UV like.... at all :/ In the time it would take for me to map that I could just redo the texture myself.