Note: This is a post from EvilSeph, part of the Minecraft development team.
Hi everyone!
While we continue working on the foundation of Minecraft itself, we'd like to get started on our promise to involve the community in shaping the official API by having our first planned Minecraft API discussion. This Saturday we're hoping to have an informal discussion on the community's thoughts and ideas on what they feel the API should provide and how it should be shaped. We already have some topics in mind of our own that we'd like to cover, but we encourage you to prepare some of your own topics of interest for the discussion for you and us to get the most out of the opportunity.
To keep things manageable, we'll most likely have to limit the amount of people that are able to talk. As such, we'll be giving representatives from modding groups that develop a modding platform, like Bukkit, Spout, etc. priority when selecting who will be provided with voice. If you're a part of a group that is interested in attending, please elect two representatives (one backup in case the first can't make it) and RSVP in a post below.
If we feel that more participants will be manageable, we'll provide other modders with the ability to participate. We wish we could just let everyone talk, but that would be a bit too crazy, sorry. If you believe that there is a better way to go about doing this, feel free to mention it in a post below and we'll take it into consideration.
If you're interested in joining us for the discussion, we're planning to hold the meeting this Saturday at 20:00 CEST on the Esper IRC network in the channel #minecraftdev. If you can't make it, we'll be providing logs of the meeting after the fact. For people who won't be actively participating in the meeting, we'll have another channel #minecraftdev-discuss where anyone is able to discuss the current topic in the meeting.
Who:
To keep things manageable, we'll most likely have to limit the amount of people that are able to talk. As such, we'll be giving representatives from modding groups that develop a modding platform, like Bukkit, Spout, etc. priority when selecting who will be provided with voice. If we feel that more participants will be manageable, we'll provide other modders with the ability to participate. We wish we could just let everyone talk, but that would be a bit too crazy, sorry.
If you're a part of a group that is interested in attending, please elect two representatives (one backup in case the first can't make it) and RSVP in a post below.
What:
An informal discussion to get an idea for what future discussions should be about, a feel for what ideas people have regarding the API and so on.
Where:
Moderating meeting will take place in #minecraftdev on the Esper IRC network, irc.esper.net. Regular discussion will be taking place in #minecraftdev-discuss.
List of Attendees:
Afforess from Spout
Searge from MCP
Amaranth from Bukkit
UltraMoogleMan of WEDGE fame
RoyAwesome of Spout GUI fame
TkTech of #mcdevs and MCEdit fame
Jarvix from Canary
LexManos from Minecraft Forge
FlowerChild of Better Than Wolves fame
ShaRose of GuiAPI and ID Resolver fame
Cojo of Tropicraft fame
Corosus of ZombieCraft and Tropicraft fame
medsouz of SocialMiner fame
Xie of Xie's Mods fame
Snowl of MCForge (classic) and LibMinecraft fame
DV8FromTheWorld from Minecraft Port Central
Kulttuuri from MinecraftEDU
Eloraam of Minecraft Forge and RedPower fame
sk89q of WorldEdit, WorldGuard and CraftBook fame
Agenda:
Our plans for involving the community in the API development process for the future.
Our considerations on how we might handle contributions.
Our plans for keeping the community in the loop.
The direction we're taking to prepare for the API.
" but ask that you elect a representative from your respective modding groups"... lets see how well this blows over. Personally I think someone such as Flowerchild should make his voice heard during this.
Based on discussions already taking place, it's clear that we need to clarify some things.
To keep things manageable, we'll most likely have to limit the amount of people that are able to talk. As such, we'll be giving representatives from modding groups that develop a modding platform, like Bukkit, Spout, etc. priority when selecting who will be provided with voice. If we feel that more participants will be manageable, we'll provide other modders with the ability to participate. We wish we could just let everyone talk, but that would be a bit too crazy, sorry.
I've updated the announcement to reflect this change in information.
Wouldn't it just make sense to implement something similar to minecraft forge, and then make the texture pack and mods button open either the texturepacks or mods folder, making mods as easy to add as texture packs? Seems like the easiest way to do this.
I'm going to try and be there to see what's talked about. I'm very much interested in modding. Though, I think I should take a class in java or something before trying to do much besides the ModLoader basics. I have high hopes for this API.
Wouldn't it just make sense to implement something similar to minecraft forge, and then make the texture pack and mods button open either the texturepacks or mods folder, making mods as easy to add as texture packs? Seems like the easiest way to do this.
Nothing beyond the concept itself of that is "easy".
" but ask that you elect a representative from your respective modding groups"... lets see how well this blows over. Personally I think someone such as Flowerchild should make his voice heard during this.
I agree with this.
Rollback Post to RevisionRollBack
I used to maintain the Minecraft Forums Mod List. However, life has stepped in the way of that. Perhaps later...
I'm going to attend. Though I'm not a developer, I'm pretty active with mods. If I can't have voice I'll understand :). Whatever makes these discussions as efficient and productive as possible is great for me.
Please bear in mind this is an informal meeting and we will not be able to cover everything. But it is also only the first meeting and the beginning of our initiative to involve the community in the API development process.
Please bear in mind this is an informal meeting and we will not be able to cover everything. But it is also only the first meeting and the beginning of our initiative to involve the community in the API development process.
Obviously this means there will be more meetings, so quick question:
Do you plan to involve different community members in different meetings, or use the same electives each meeting?
I am a super small time modder, but I have some things that I want to make sure aren't missed in the modding api. Maybe we could set up a separate channel (#minecraftaltdev) with more access (but still limited to people who can pass a small test or something) to other people.
A few people with voice in the main channel could watch this and bring up things mentioned in this channel.
Why do they now want to make a Mod-API instead of releasing the source code of Minecraft as Notch mentioned earlier ?
Because this way there should be some compatibility between mods, with source it would probably devolve into a fluster cuck since multiple mods would want to replace the same class. The API would provide sockets to plug into without overwriting the original code as mods do now (not encluding bukkit since thats how it works more or less).
I think Eloraam should join the discussion as she is one of the main developers of Forge and of course Redpower. Agreed?
I second this motion. Eloraam is a genius. In my mind the most important mods without a doubt are the "Big Four" - IC2, BC, EE, and RP. (Industrialcraft 2, Buildcraft 3, Equivalent Exchange 2, Redpower 2). The developers of all four of these mods should be personally invited to the discussion by Mojang.
i am darkhax, i make mods for ssp and smp such as the more swords mod and soon the more armors mod. i have been having several concerns that i would love to bring forward on the irc.
i am aware that everyone can sadly not join the conversation as things will get to crowded however if possible i think that everyone should be able to read the conversation.
another opinion i would like to cast is that the api is for the mod makers of minecraft. their are several large groups that have been mentioned in previous posts such as the bukkit team, the spout team and the aether team. although all of these wonderful people have made minecraft mods what they are today i think that some of the less recognized modders should get to voice their opinions such as api developers and modding teams .
I second this motion. Eloraam is a genius. In my mind the most important mods without a doubt are the "Big Four" - IC2, BC, EE, and RP. (Industrialcraft 2, Buildcraft 3, Equivalent Exchange 2, Redpower 2). The developers of all four of these mods should be personally invited to the discussion by Mojang.
I would invite the MCP team first over any of those you mentioned. They would be nothing without MCP.
Hi everyone!
While we continue working on the foundation of Minecraft itself, we'd like to get started on our promise to involve the community in shaping the official API by having our first planned Minecraft API discussion. This Saturday we're hoping to have an informal discussion on the community's thoughts and ideas on what they feel the API should provide and how it should be shaped. We already have some topics in mind of our own that we'd like to cover, but we encourage you to prepare some of your own topics of interest for the discussion for you and us to get the most out of the opportunity.
To keep things manageable, we'll most likely have to limit the amount of people that are able to talk. As such, we'll be giving representatives from modding groups that develop a modding platform, like Bukkit, Spout, etc. priority when selecting who will be provided with voice. If you're a part of a group that is interested in attending, please elect two representatives (one backup in case the first can't make it) and RSVP in a post below.
If we feel that more participants will be manageable, we'll provide other modders with the ability to participate. We wish we could just let everyone talk, but that would be a bit too crazy, sorry. If you believe that there is a better way to go about doing this, feel free to mention it in a post below and we'll take it into consideration.
If you're interested in joining us for the discussion, we're planning to hold the meeting this Saturday at 20:00 CEST on the Esper IRC network in the channel #minecraftdev. If you can't make it, we'll be providing logs of the meeting after the fact. For people who won't be actively participating in the meeting, we'll have another channel #minecraftdev-discuss where anyone is able to discuss the current topic in the meeting.
Who:
To keep things manageable, we'll most likely have to limit the amount of people that are able to talk. As such, we'll be giving representatives from modding groups that develop a modding platform, like Bukkit, Spout, etc. priority when selecting who will be provided with voice. If we feel that more participants will be manageable, we'll provide other modders with the ability to participate. We wish we could just let everyone talk, but that would be a bit too crazy, sorry.
If you're a part of a group that is interested in attending, please elect two representatives (one backup in case the first can't make it) and RSVP in a post below.
What:
An informal discussion to get an idea for what future discussions should be about, a feel for what ideas people have regarding the API and so on.
When:
This Saturday, June 30th 2012, at 20:00 CEST (check what time this is in your time zone).
Where:
Moderating meeting will take place in #minecraftdev on the Esper IRC network, irc.esper.net. Regular discussion will be taking place in #minecraftdev-discuss.
List of Attendees:
Agenda:
Hope to see you there!
// The Minecraft Team
To keep things manageable, we'll most likely have to limit the amount of people that are able to talk. As such, we'll be giving representatives from modding groups that develop a modding platform, like Bukkit, Spout, etc. priority when selecting who will be provided with voice. If we feel that more participants will be manageable, we'll provide other modders with the ability to participate. We wish we could just let everyone talk, but that would be a bit too crazy, sorry.
I've updated the announcement to reflect this change in information.
Nothing beyond the concept itself of that is "easy".
I agree with this.
Obviously this means there will be more meetings, so quick question:
Do you plan to involve different community members in different meetings, or use the same electives each meeting?
Check out Port Atdosk!
A few people with voice in the main channel could watch this and bring up things mentioned in this channel.
[1.16.4] Safechat
Because this way there should be some compatibility between mods, with source it would probably devolve into a fluster cuck since multiple mods would want to replace the same class. The API would provide sockets to plug into without overwriting the original code as mods do now (not encluding bukkit since thats how it works more or less).
I second this motion. Eloraam is a genius. In my mind the most important mods without a doubt are the "Big Four" - IC2, BC, EE, and RP. (Industrialcraft 2, Buildcraft 3, Equivalent Exchange 2, Redpower 2). The developers of all four of these mods should be personally invited to the discussion by Mojang.
http://www.minecraft...technical-mods/
i am darkhax, i make mods for ssp and smp such as the more swords mod and soon the more armors mod. i have been having several concerns that i would love to bring forward on the irc.
i am aware that everyone can sadly not join the conversation as things will get to crowded however if possible i think that everyone should be able to read the conversation.
another opinion i would like to cast is that the api is for the mod makers of minecraft. their are several large groups that have been mentioned in previous posts such as the bukkit team, the spout team and the aether team. although all of these wonderful people have made minecraft mods what they are today i think that some of the less recognized modders should get to voice their opinions such as api developers and modding teams .
cant wait to see how it all goes down,
~Darkhax
Farewell everyone o/
I would invite the MCP team first over any of those you mentioned. They would be nothing without MCP.