no problem. I'll make you anything I can. tell me what you think of the mummy
The mummy does exactly what I imagined it would do and you made it incredible easy to configure. This is very impressive and I love this boss! You made a dull boring fight into something much more difficult and exciting to challenge.
If you're interested, I had another idea for a boss. I know there's a way to make mobs change their size, I've seen a video on youtube of a demonstration but they don't go into detail. I was wondering if you could make a Giant script that, every time I attack it, It shrinks in size and somehow make a random chance that every time the Giant is attacked, he spawns zombies at his feet (as if he was breaking into smaller pieces, but the smaller zombies would need to be scripted to not drop items and to have the same texture as the Giant). He eventually becomes normal zombie-sized when he is about to die, or if possible, smaller.
Thanks, np. I am glad you enjoy the script. As for the new "growing mob", I believe the size variable for entities will be put into a future update of Adventurecraft, but I could be wrong. If you could manage to figure out how its done, then I would be glad to make the script for you.
would something like this help? Make an if statement that checks if the entity is alive, if it is then scale his size to this. or something like that. Somehow make it to where, if the entity receives damage based on a value of how much life he has (so when he does get it it makes him shrink), when he takes the damage he shrinks to down. The shrinking process would have to be based off of a percentage of how much life he has and how much life he currently has to position him at the correct size based on his health condition. I'm not even sure if thats all jibberish or it actually makes sense lol.
if (scale < maxScale) scale += x;
I found a script that was used to make the video I saw:
I get exactly what your saying and that's the part I can do, but the problem is, other than modeling an entirely new mob and stretching it, there is currently no variable to control the size of an entity. Although, if I do come to this script before Cryect2 comes out with the variable, I will use the longer version and make it for you, but I have a lot of other scripts planned first, sorry. As far as the code you provided from the video, it does not help me much because (A) its out of configuration, meaning that the entire thing is in one line instead of the format a script would be in, and (B.) it seems to call up other external scripts of which would also need to be included. Although I am curious as to where you found this.
But thank you for your idea and help on trying to create it.
no problem and alright. I found the code line on youtube and Cryect2 was demonstrating it. As far as I know about the development process of the mod, I believe Cryect has abandoned the mod and its currently at a stand still... attempts to reach him have been made but no one can seem to get a hold of him. So, I don't see another update, probably ever, with this mod.
Dang that sucks, but I can still probably make a size script and then use that to make your mob. Consider it planned, but I have a lot of other scripts first. Also I have kind of lost motivation, so I haven't really done too much with the masks script yet.
Its cool, and don't lose your motivation! I mean, I kinda fall in and out when I'm designing my map. I can't do it all the time or I'll go crazy lol. If you have a bunch of other stuff planned, then you shouldn't really think too much about this new script I thought up. The poison mummy script that you gave me is absolutely amazing. I love fighting that thing, and I plan on using the script in later enemies of my map (I have a death swamp in mind!)
thanks and no problem. If you find anything wrong with it or that you would like done differently, don't fret to ask. Please I will take any criticism possible. Also, I know this wasn't your script request, but I have made a good amount of progress on the Majora's masks script.
thanks and no problem. If you find anything wrong with it or that you would like done differently, don't fret to ask. Please I will take any criticism possible. Also, I know this wasn't your script request, but I have made a good amount of progress on the Majora's masks script.
Thats good news that you got enough motivation to get through those. Whenever you get a time when you want to script something else, I had an idea. Based off of your Megaton's cooldown, I was wondering if you could make it to where I could use an Axe as a weapon. It's heavy so after you swing it you can't swing it again for like 2 seconds. Plus, the Axe would have a greater kickback range. It would be nice if I could edit the Item Id, strength of the Axe, Knockback range, and cooldown time.
It was an idea I just crapped out, if you're busy though, you don't have to worry about it.
sounds like a great idea that isn't too hard. It might have to wait though because ACPro has been waiting for the majora's mask script for quite some time now. but the way i simulated kickback for the hammer was to just stun enemy. Haha while typing this i realized how to do it XD. ok I can do everything your asking. I'll get it done as soon as I can. Thank you for your idea.
sounds like a great idea that isn't too hard. It might have to wait though because ACPro has been waiting for the majora's mask script for quite some time now. but the way i simulated kickback for the hammer was to just stun enemy. Haha while typing this i realized how to do it XD. ok I can do everything your asking. I'll get it done as soon as I can. Thank you for your idea.
Lol, nice. If you're busy with the Majora Mask's script then I can wait for my scripts. I perfectly fine with waiting because I am in the middle of building the next update of my map. Whenever is a great time for these scripts because they'll be implied in my next update which won't be for a little while.
I just wanted to say that you are a awesome scripter and if you want to can you help me with some scripts for my adventurecraft map it's called Flashback and I have been working on it for some time now. Your help is really appriciated.
The scripts where is was looking for are:
-If you get an item it needs to go into a specific inventory slot.
-A zombie script which can shoot fire and burn you.
-A zombie script which can shoot ice and freeze you.
Let me know if you can help me, Thanks
wow, thanks. Ok so forcing items into a specific slot is pretty simple. For now I am just going to tell you what code to put in, but eventually I will make an Inventory Control script that will implement this as well as many other functions. As far as the fire/ice zombie, check out my poison mummy if you haven't already. I have already planned to one day turn that script into elemental mummies including poison, fire, and ice. So now I will definitely do that. But I must ask you to please be patient. I have already been asked to make several scripts and many of which take some time. I will make your scripts, but there are others that I want to finish first. Sorry. If you have any other scripts you need though, I would be happy to help. Give me a min and I'll post a download for Slot Forcing script.
ok here you go sir. You can find the download on the main post. This is the script for Slot Forcing. If you have any further questions or ideas, just post them . sorry it took me a while to create, it was a tad tougher than expected.
I will get to the elemental mummies script for you as soon as I finish the majora's masks script.
I have already planned to one day turn that script into elemental mummies including poison, fire, and ice. So now I will definitely do that.
Nice, I was gonna ask you about that later on. But I also had a few other scripts in mind, like a Spider script that anywhere it walks, a trail of fire will be left behind it. And make skeletons shoot fire or ice arrows!
Nice, I was gonna ask you about that later on. But I also had a few other scripts in mind, like a Spider script that anywhere it walks, a trail of fire will be left behind it. And make skeletons shoot fire or ice arrows!
sounds good, but that definitely wont be created any time soon.
WOOT! Thanks a lot! I can't wait to test this bad boy out. If I have anything else I need help with, I will ask you.
http://www.minecraft...-380-downloads/
The mummy does exactly what I imagined it would do and you made it incredible easy to configure. This is very impressive and I love this boss! You made a dull boring fight into something much more difficult and exciting to challenge.
If you're interested, I had another idea for a boss. I know there's a way to make mobs change their size, I've seen a video on youtube of a demonstration but they don't go into detail. I was wondering if you could make a Giant script that, every time I attack it, It shrinks in size and somehow make a random chance that every time the Giant is attacked, he spawns zombies at his feet (as if he was breaking into smaller pieces, but the smaller zombies would need to be scripted to not drop items and to have the same texture as the Giant). He eventually becomes normal zombie-sized when he is about to die, or if possible, smaller.
Tell me, do you think its possible?
http://www.minecraft...-380-downloads/
http://www.minecraft...-380-downloads/
But thank you for your idea and help on trying to create it.
http://www.minecraft...-380-downloads/
http://www.minecraft...-380-downloads/
Thats good news that you got enough motivation to get through those. Whenever you get a time when you want to script something else, I had an idea. Based off of your Megaton's cooldown, I was wondering if you could make it to where I could use an Axe as a weapon. It's heavy so after you swing it you can't swing it again for like 2 seconds. Plus, the Axe would have a greater kickback range. It would be nice if I could edit the Item Id, strength of the Axe, Knockback range, and cooldown time.
It was an idea I just crapped out, if you're busy though, you don't have to worry about it.
http://www.minecraft...-380-downloads/
Lol, nice. If you're busy with the Majora Mask's script then I can wait for my scripts. I perfectly fine with waiting because I am in the middle of building the next update of my map. Whenever is a great time for these scripts because they'll be implied in my next update which won't be for a little while.
http://www.minecraft...-380-downloads/
No problem.
http://www.minecraft...-380-downloads/
wow, thanks. Ok so forcing items into a specific slot is pretty simple. For now I am just going to tell you what code to put in, but eventually I will make an Inventory Control script that will implement this as well as many other functions. As far as the fire/ice zombie, check out my poison mummy if you haven't already. I have already planned to one day turn that script into elemental mummies including poison, fire, and ice. So now I will definitely do that. But I must ask you to please be patient. I have already been asked to make several scripts and many of which take some time. I will make your scripts, but there are others that I want to finish first. Sorry. If you have any other scripts you need though, I would be happy to help. Give me a min and I'll post a download for Slot Forcing script.
I will get to the elemental mummies script for you as soon as I finish the majora's masks script.
Nice, I was gonna ask you about that later on. But I also had a few other scripts in mind, like a Spider script that anywhere it walks, a trail of fire will be left behind it. And make skeletons shoot fire or ice arrows!
http://www.minecraft...-380-downloads/
sounds good, but that definitely wont be created any time soon.