As the name of the thread implies, I've decided to offer some of my free time for people to buy dedicated high-quality mods for whatever use they may have. Having some sort of a hard time over here and given I don't have the time to go jobbing, I would likestarting to earn some sidemoney with something else then unreliable donations.
The basic deal is as followed: You either contact me via E-Mail (lei*nad*291*@*gmx*.de without the *'s), PM or a post in this thread (preferably in that order), proposing your idea/request as short as possible, merely naming name and eventually key aspects. I'll then contact you (on the way you contacted me) and inform you whether your proposal is possible / within my possibilitys. You'll then (THEN, not right now as you read it) be asked to give the full set of information and wishes in regard to your request (referred to as "job" from now on) via private means (not necessary to clutter up the thread).
Basing on other factors, f.e. other people's job, private life and IC² developement, you'll have to wait until I find time to actively work on your job. If your job is on top of the list, I'll contact you again, giving you a rough estimation of time ned, and clearing up details. Payment is of course a vital aspect of this whole thing. As i'm not a fan of over-hyped formalities, the whole job while be handled as followed:
-You propose the idea, and keep full right on it (> i cannot publish "your" job, as it's intellectual content belongs to you).
-I provide a rough guess of the time and costs ned for me to work on the project.
-I start creating the first progress and provide evidence of said progress.
-A small pre-sum, part of the final payment, is to be payed (minimal, but will save me the trouble of random people trolling).
-Developement of the job will be completed, providing you full access to the source from the moment you've paid the pre-sum.
-After finishment, the full payment is to be paid. Once that's done, you gain full copyrights on the job, it's source and all future content and may proceed to literally do WHATEVER you want to do with it. Including private, public and commercial use.
(-I would appreciate being mentioned in the credits, but even here you are not forced to comply.)
Payment details can be arranged via PM/E-Mail. I recommend to use PayPal or direct transactions, i'm not taking CreditCards :3 Important: By issueing a job you confirm to be of legal age in your country to perform such a purchase/action. Just in case some random lawer tries to sue me at some point...
Another relevant thing you, as a potential customer, are interested in: Price
As this is, even with the commercial approach, still quite a hobby for me, I'm currently assuming a payment of 20 € per finished hour of work (always including at least 1 hour per job, unless agreed on otherwise). This IS cheap, considering a professional Software Engineer gets payed a few times that much.
If your job is small enough to be completed within a single hour of work, I'll (before developement) eventually offer you a fixed price of just 5-10€. If your "job" is merely a oneliner, i'll probably do it for free if I got nothing else to do (asking me to do the job for free will backfire though, I promise).
What you do get/request:
- A modification/plugin providing altered/new functionality.
-- In form of "Code" consisting of compiled class-files, as well as the original source-code
--- Source-Code is not necessaryly documented, unless agreed on otherwise.
-- In case of new content, I'll provide simplistic sprites and/or textures.
--- I do NOT create complex sprites or textures.
---- I may offer to task a seperate graphic artist for this, who has been working on IC sprites as well.
--- *unless agreed on otherwise.
- Basic after-developement support
-- If the completed job causes severe malfunctions (crashes and massive bugs), which are definitely caused by the code itself (and are not a product of other sources or conflicts between multiple mods), I guarantuee to resolve the issues with high priority without charging anything.
--- This does not include balance issues or "I didn't think about this before"-issues or anything else gameplay-related.
---- Given the severity of the issue, I may resolve it for free or offer a different contract regarding the amount of time I need to resolve the issue.
- NO free porting to future minecraft versions
-- unless the mod is created for an outdated version and I explicitely mention I'll port it for free later on (f.e. once the official release is stable enough).
-- You may seperately task me with updating your job.
--- I may refuse porting your job.
---- Usually as a result of the job's code modifying baseclasses excessively, which causes ports to become difficult and time-consuming.
----- I'll most likely mention this issue before developement and inform you about my decision not to port your job in future.
--- Payment is (as always) related to the time ned. Depending on the size of your mod, the port may very well run in the category of "less then 1 hour".
---- I do not guarantuee everything will take less then 1 hour.
Regarding actual content:
I'll NOT create anything potentially aimed at disrupting other people's gameplay in any way, namely hacks.
Same direction, I'll not create any content possibly infringing with legal rights, for example by containing racist or insulting content.
Except for these exceptions, you're free to request any content you like, of any sort. Yes, any.
I claim the right to refuse working on your job before any payment is made, though , for any reason I'm not obliged to state. If your idea is retarded/boring, chances are good i'll not do it.
Regarding platforms/prequisites:
I offer to create mods for SSP and SMP.
These mods may consist solely of basefile modification, or be based upon ModLoader, ModLoaderMP, MCForge or other direct APIs.
This does NOT include Bukkit. As of current, I'm neither capable of nor interested in creating Bukkit-based mods. This may or may not change in future (thanks to Jeb).
I strongly recommend contra basefile modification and pro MCForge, but in the end it's the customers choice.
Short summary of possible platforms: Basefile Modification
-Editing existing classes of Vanilla Minecraft
-Provides maximum possiblitys, and essentially permits any mod Java can handle
-Potentially faster to code, whilst causing less bugs
-Extreme incompatibility, possibly not compatible with any other mod.
-Potentially a high time consumption for porting.
ModLoader(MP)
-Using the API ModLoader whilst not modifying any baseclasses
-ModLoaderMP provides ModLoader support for SMP.
-Maximum of compatibility, there are barely mods conflicting with ModLoader.
-Good coding speed, based on my experience with ModLoader.
-Limits options of content, exspecially regarding modifying vanilla content.
-Dependancy on ModLoader.
ModLoader(MP) + "Soft" Basemodding
-Using the API ModLoader and modifying basefiles from this point
-Provides maximum possiblitys, and essentially permits any mod Java can handle
-Any pure ModLoader-based mods will be compatible, even though basefile modifcation.
-Potentially a high time consumption for porting.
-Dependancy on ModLoader.
-Possibly incompatible to ModLoader+SoftBasemodding mods
MCForge
-Using the full set of common APIs, ModLoader, ModLoaderMP and MinecraftForge
-Enhanched possibilitys, compared to ModLoader-only.
-Potentially access to basefile-hooks, permitting indirect basefile modification.
-Guarantueed compatibility with any other ModLoader or MCForge - based mods.
-Dependancy on ModLoader.
-Dependancy on MCForge
-Possibly incompatible to ModLoader+SoftBasemodding mods
MCForge+ "Soft" Basemodding
-Using the full set of common APIs, ModLoader, ModLoaderMP and MinecraftForge and modifying basefiles from this point
-Provides maximum possiblitys, and essentially permits any mod Java can handle
-Guarantueed compatibility with any other ModLoader or MCForge - based mods.
-Potentially a high time consumption for porting.
-Dependancy on ModLoader.
-Dependancy on MCForge
-Possibly incompatible to ModLoader+SoftBasemodding mods
There are other, less commonly used API's, for example shockAhPI or AudioMod. Mixing these in has situational dependant effects best explained in according conversations.
Possible gunpowder I assume people will attempt to derail this thread with: You're making money of Notch's work, thats illegal!
According to Mojangs ToU...
Any tools you write for the game from scratch belongs to you. You're free to do whatever you want with screenshots and videos of the game, but don't just rip art resources and pass them around, that's no fun. Plugins for the game also belong to you and you can do whatever you want with them, including selling them for money.
...you're incorrect.
Ntm, I'm not selling code, I'm just being donated to write text into a java-file.
Lol, why should i pay for a mod? I can just a request it next door, FOR FREE!
Yes, you can. And if somebody does it for free, why not.
However, here you can exspect quality-support, as well as someone who has a strong interest in actually satisfying your request.
Additionally, you gain full copyright on the mod and can afterwards do whatever you want, whereas on a casual mod request you will get a public mod similar to your request owned by the given coder.
Wait, if you work here, IC² is going to die?
No, it's merely my havit to be incapable of spending too much time on a single thing. I can't work on IC² the whole day and having some different submods mixed in is sugar. > MeC and M4D exist(ed) for that reason.
You're a scammer trying to get people to throw money at you!
You first get proof of the jobs existance. THEN pay a minimal fee (to prove to me you're actually capable of transacting money) and now get the full mod BEFORE you pay the whole sum. The worst i could do is finishing the mod and then releasing it on my own, claiming "your" version to be stolen. Which wouldn't really work out well, and i've actually got a reputation to loose.
OMG, why you take so long, do my mod, NOW!
Spamming me with these sort of annoying pokes will result in your job being moved DOWN the list. Proceed on own responsibility.
As well, keep in mind i've a human body, need sleep, time to eat and actually got a thing called RealLife, which i'm forced to attend to sometimes.
Links to finished pieces of work will be placed here, once completed:
I strongly support this, and assure any doubters that Alblaka is an excellent coder, great developer, and someone you want to work with. I would love to help you out, Alblaka, but as it is myself I'm pretty strapped for cash. Hope this takes up interest!
I can only confirm the previous post. Anyone knowing IC will be very aware of Alblakas capabilities.
Some question, though:
If I feel like missing a feature in IC(^2) or some new stuff (like the space-thingy) is not getting too much time, can I request/order the thing I want? I don't want people to get too much influence on the mod itself just for having too much money, but I could really likely imagine people ordering say expansions to IC, that could be hosted and copyrighted / licenced / whatever by yourself (Alblaka) and linked in the Sub-Mods forum.
Also it would be interesting to say something like: "Here 20 bucks (/ Euro), just work a bit on IC (or any more specialised topic you intended to do anyway)".
Also, how long would it take for you, to get say the space-thing done? Perhaps one could organize something like kickstarter on the forums or somewhere else. I would imagine people to be more generous than by donations, because their payment directly relates to something they all want to see and even small donations would sum up, whereas you kinda don't see anything from donations. (Though I suspect you're working on IC hard enough, wether payed or not ;-) )
Last I like to point out again, that IC-Developement never should be money-driven or about money, so content requestet should be seperated from the mod itself unless you and the IC community like the idea, too.
If I feel like missing a feature in IC(^2) or some new stuff (like the space-thingy) is not getting too much time, can I request/order the thing I want? I don't want people to get too much influence on the mod itself just for having too much money, but I could really likely imagine people ordering say expansions to IC, that could be hosted and copyrighted / licenced / whatever by yourself (Alblaka) and linked in the Sub-Mods forum.
Also it would be interesting to say something like: "Here 20 bucks (/ Euro), just work a bit on IC (or any more specialised topic you intended to do anyway)".
IC is seperate from this. Whilst you cannot request (or rather can, but I'll denie it) stuff to be added to IC, commissioning me to do expansions/addons to IC is perfectly fine. And if it fits with the core and you permit, I'll may add it to IC. But thats depending on what the addon was in first place.
Also, how long would it take for you, to get say the space-thing done? Perhaps one could organize something like kickstarter on the forums or somewhere else. I would imagine people to be more generous than by donations, because their payment directly relates to something they all want to see and even small donations would sum up, whereas you kinda don't see anything from donations. (Though I suspect you're working on IC hard enough, wether payed or not ;-) )
Depending on the features you request, a couple of hours probably. Merely creating a new dimension and some sort of portal block shouldn't be all too hard, coding special effects (no air / gravity) could turn out more complicated though.
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Return (String) System.getNewsOfTheDay();
You want to have your own special mod? Commission me!
Depending on the features you request, a couple of hours probably. Merely creating a new dimension and some sort of portal block shouldn't be all too hard, coding special effects (no air / gravity) could turn out more complicated though.
Why don't you set up a kickstarter project for it as large as you want...
I mean you have a (in both meanings) great community on your back and I would be very likely to spend like 10-20 Euro on this than fund the whole thing on my own (, as I'm a german student myself^^ ).
EDIT:
If you say no, I'll stop bugging you about it, promise.
Also kickstarter doesn't support paypal as far as I see right now, so its probably a bad platform for this...
What about a mod/plugins relating to two other mods, for example the idea of adding a new Bee (Forestry) that is influenced by vis/taint (thaumcraft). There is a lot of great mods that could be enhanced by having things interact like BC IC and RP do.
What about a mod/plugins relating to two other mods, for example the idea of adding a new Bee (Forestry) that is influenced by vis/taint (thaumcraft). There is a lot of great mods that could be enhanced by having things interact like BC IC and RP do.
Possible, but I would either need APIs or the source code, as well as the permission of both mods.
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Return (String) System.getNewsOfTheDay();
You want to have your own special mod? Commission me!
Soo.. i would be allowed to request a lightning rod ic addon >:D?
I'm just joking.. lol
Kinda disappointed you don't do bukkit mods- its understandable though.
It's awesome that you actually want to do something for money and not just ask for donations like many other people i know would do
Looking for a good (and free) webspace for your minecraft mod? Send me an email imer{at}imer.cc
References: I host Industrial-Craft and MCMaps (and more)
Soo.. i would be allowed to request a lightning rod ic addon >:D?
...
That's evil
Kinda disappointed you don't do bukkit mods- its understandable though.
Now, if you pay me the couple dozen hours I need to work into Bukkit, which is entirely different from the Modding i've done so far, I would do Bukkit mods But otherwise I'll rather spend my time on useful stuff.
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Return (String) System.getNewsOfTheDay();
You want to have your own special mod? Commission me!
I want a "swiss knife" for IC2. electric drill, saw, treetap,hoe,wrench, CF sprayer(not sure if possible considering it needs to be reloaded), nano saber, cable cutter in a single tool with ability to switch between them (all IC tools in one excepting the mining laser). It should be enchantable like a tool (i.e. to get efficiency/unbreaking enchantments etc) Also, if possible, an option of including other tools from other mods in the "knife" e.g. buildcraft wrench or redpower screwdriver. And of course tech support for it i.e. updating to a new IC version when requested(for additional fee if necessary ).
sending same request on your mail box
hope to hear from you soon
so would you do some thing like buildcraft pipes? for someone for me? or maby a power system like ic2?
just a question...
I don't see a reason to recreate pipes/tupes whereas we already got two versions of those. But if you need an own system for a special purpouse, I see no reason not to work on something in that direction. Same applies to energy networks.
I want a "swiss knife" for IC2. electric drill, saw, treetap,hoe,wrench, CF sprayer(not sure if possible considering it needs to be reloaded), nano saber, cable cutter in a single tool with ability to switch between them (all IC tools in one excepting the mining laser). It should be enchantable like a tool (i.e. to get efficiency/unbreaking enchantments etc) Also, if possible, an option of including other tools from other mods in the "knife" e.g. buildcraft wrench or redpower screwdriver. And of course tech support for it i.e. updating to a new IC version when requested(for additional fee if necessary ).
sending same request on your mail box
hope to hear from you soon
Rather belongs into the IC² suggestion forum.
Rollback Post to RevisionRollBack
Return (String) System.getNewsOfTheDay();
You want to have your own special mod? Commission me!
Smart of you, Gain money while spending time you would otherwise waste in something else, well im just gonna sit here and watch what absurd request you are going to get asked in here. *Grabs popcorn and sit on a chair* (Also no im not going to bother shooting down things here, im just gonna laugh as hard as i can)
P.S: You should totally charge for Minecraft Coding lessons too, give a man a fish and he will not starve, teach him to fish and he will eat every day. (Could potentially save you any headache of porting from one version to another, unless you charge extra for that :P)
Hey Alblaka I was thinking of making a addon for IC2 and it would be called Mo' Drills! Like a gold one made like the diamond one, etc. Ps. Love the idea of it!
Go Alblaka! Hands down one of the most talented modders on the forums, at least that I have seen. I'm pretty big on testing out mods. IC2 has been in every SSP world (and several SMP) since as long as I can remember. Plus your humor, regarding the whole SOPA April Fools joke yesterday, and the whole "IC is canceled" joke, really makes me enjoy using your mods even more. I've got a few mod ideas on the backburner, of which I cannot make myself due to ADD and the inability to sit down and learn how to code fully. But if something comes to mind that I really want, you'll be the first I go to!
Smart of you, Gain money while spending time you would otherwise waste in something else, well im just gonna sit here and watch what absurd request you are going to get asked in here. *Grabs popcorn and sit on a chair*
Would it matter as long as he gets paid? Either way, it's 10 Euro in his pocket...
I'm tempted to type up my idea on an alchemical mod and send it in, but idk if I can honestly afford the +$14 it would take for Alba to actually code it all, on top of the compatibility for IC^2 + BC + RP that I'd also like as part of its functionality...
(But I'd also have to add a bit more meat onto the idea before I submit it as well, lol...)
And if a moderator removes this while linking to the mod "shop" sticky...
As the name of the thread implies, I've decided to offer some of my free time for people to buy dedicated high-quality mods for whatever use they may have. Having some sort of a hard time over here and given I don't have the time to go jobbing, I would likestarting to earn some sidemoney with something else then unreliable donations.
The basic deal is as followed: You either contact me via E-Mail (lei*nad*291*@*gmx*.de without the *'s), PM or a post in this thread (preferably in that order), proposing your idea/request as short as possible, merely naming name and eventually key aspects. I'll then contact you (on the way you contacted me) and inform you whether your proposal is possible / within my possibilitys. You'll then (THEN, not right now as you read it) be asked to give the full set of information and wishes in regard to your request (referred to as "job" from now on) via private means (not necessary to clutter up the thread).
Basing on other factors, f.e. other people's job, private life and IC² developement, you'll have to wait until I find time to actively work on your job. If your job is on top of the list, I'll contact you again, giving you a rough estimation of time ned, and clearing up details.
Payment is of course a vital aspect of this whole thing. As i'm not a fan of over-hyped formalities, the whole job while be handled as followed:
-You propose the idea, and keep full right on it (> i cannot publish "your" job, as it's intellectual content belongs to you).
-I provide a rough guess of the time and costs ned for me to work on the project.
-I start creating the first progress and provide evidence of said progress.
-A small pre-sum, part of the final payment, is to be payed (minimal, but will save me the trouble of random people trolling).
-Developement of the job will be completed, providing you full access to the source from the moment you've paid the pre-sum.
-After finishment, the full payment is to be paid. Once that's done, you gain full copyrights on the job, it's source and all future content and may proceed to literally do WHATEVER you want to do with it. Including private, public and commercial use.
(-I would appreciate being mentioned in the credits, but even here you are not forced to comply.)
Payment details can be arranged via PM/E-Mail. I recommend to use PayPal or direct transactions, i'm not taking CreditCards :3
Important: By issueing a job you confirm to be of legal age in your country to perform such a purchase/action.
Just in case some random lawer tries to sue me at some point...
Another relevant thing you, as a potential customer, are interested in: Price
As this is, even with the commercial approach, still quite a hobby for me, I'm currently assuming a payment of 20 € per finished hour of work (always including at least 1 hour per job, unless agreed on otherwise). This IS cheap, considering a professional Software Engineer gets payed a few times that much.
If your job is small enough to be completed within a single hour of work, I'll (before developement) eventually offer you a fixed price of just 5-10€. If your "job" is merely a oneliner, i'll probably do it for free if I got nothing else to do (asking me to do the job for free will backfire though, I promise).
What you do get/request:
- A modification/plugin providing altered/new functionality.
-- In form of "Code" consisting of compiled class-files, as well as the original source-code
--- Source-Code is not necessaryly documented, unless agreed on otherwise.
-- In case of new content, I'll provide simplistic sprites and/or textures.
--- I do NOT create complex sprites or textures.
---- I may offer to task a seperate graphic artist for this, who has been working on IC sprites as well.
--- *unless agreed on otherwise.
- Basic after-developement support
-- If the completed job causes severe malfunctions (crashes and massive bugs), which are definitely caused by the code itself (and are not a product of other sources or conflicts between multiple mods), I guarantuee to resolve the issues with high priority without charging anything.
--- This does not include balance issues or "I didn't think about this before"-issues or anything else gameplay-related.
---- Given the severity of the issue, I may resolve it for free or offer a different contract regarding the amount of time I need to resolve the issue.
- NO free porting to future minecraft versions
-- unless the mod is created for an outdated version and I explicitely mention I'll port it for free later on (f.e. once the official release is stable enough).
-- You may seperately task me with updating your job.
--- I may refuse porting your job.
---- Usually as a result of the job's code modifying baseclasses excessively, which causes ports to become difficult and time-consuming.
----- I'll most likely mention this issue before developement and inform you about my decision not to port your job in future.
--- Payment is (as always) related to the time ned. Depending on the size of your mod, the port may very well run in the category of "less then 1 hour".
---- I do not guarantuee everything will take less then 1 hour.
Regarding actual content:
I'll NOT create anything potentially aimed at disrupting other people's gameplay in any way, namely hacks.
Same direction, I'll not create any content possibly infringing with legal rights, for example by containing racist or insulting content.
Except for these exceptions, you're free to request any content you like, of any sort. Yes, any.
I claim the right to refuse working on your job before any payment is made, though , for any reason I'm not obliged to state. If your idea is retarded/boring, chances are good i'll not do it.
Regarding platforms/prequisites:
I offer to create mods for SSP and SMP.
These mods may consist solely of basefile modification, or be based upon ModLoader, ModLoaderMP, MCForge or other direct APIs.
This does NOT include Bukkit. As of current, I'm neither capable of nor interested in creating Bukkit-based mods. This may or may not change in future (thanks to Jeb).
I strongly recommend contra basefile modification and pro MCForge, but in the end it's the customers choice.
Short summary of possible platforms:
Basefile Modification
-Editing existing classes of Vanilla Minecraft
-Provides maximum possiblitys, and essentially permits any mod Java can handle
-Potentially faster to code, whilst causing less bugs
-Extreme incompatibility, possibly not compatible with any other mod.
-Potentially a high time consumption for porting.
ModLoader(MP)
-Using the API ModLoader whilst not modifying any baseclasses
-ModLoaderMP provides ModLoader support for SMP.
-Maximum of compatibility, there are barely mods conflicting with ModLoader.
-Good coding speed, based on my experience with ModLoader.
-Limits options of content, exspecially regarding modifying vanilla content.
-Dependancy on ModLoader.
ModLoader(MP) + "Soft" Basemodding
-Using the API ModLoader and modifying basefiles from this point
-Provides maximum possiblitys, and essentially permits any mod Java can handle
-Any pure ModLoader-based mods will be compatible, even though basefile modifcation.
-Potentially a high time consumption for porting.
-Dependancy on ModLoader.
-Possibly incompatible to ModLoader+SoftBasemodding mods
MCForge
-Using the full set of common APIs, ModLoader, ModLoaderMP and MinecraftForge
-Enhanched possibilitys, compared to ModLoader-only.
-Potentially access to basefile-hooks, permitting indirect basefile modification.
-Guarantueed compatibility with any other ModLoader or MCForge - based mods.
-Dependancy on ModLoader.
-Dependancy on MCForge
-Possibly incompatible to ModLoader+SoftBasemodding mods
MCForge+ "Soft" Basemodding
-Using the full set of common APIs, ModLoader, ModLoaderMP and MinecraftForge and modifying basefiles from this point
-Provides maximum possiblitys, and essentially permits any mod Java can handle
-Guarantueed compatibility with any other ModLoader or MCForge - based mods.
-Potentially a high time consumption for porting.
-Dependancy on ModLoader.
-Dependancy on MCForge
-Possibly incompatible to ModLoader+SoftBasemodding mods
There are other, less commonly used API's, for example shockAhPI or AudioMod. Mixing these in has situational dependant effects best explained in according conversations.
Examples:
IndustrialCraft² = MCForge
MedievalCraft = Basemodding (with a slight touch of Modloader)
BuildCraft = MCForge
Redpower = MCForge
Zombe's ModPack = ModLoader+Soft Basemodding
BTW = ModLoader+Soft Basemodding
Possible gunpowder I assume people will attempt to derail this thread with:
You're making money of Notch's work, thats illegal!
According to Mojangs ToU...
...you're incorrect.
Ntm, I'm not selling code, I'm just being donated to write text into a java-file.
Lol, why should i pay for a mod? I can just a request it next door, FOR FREE!
Yes, you can. And if somebody does it for free, why not.
However, here you can exspect quality-support, as well as someone who has a strong interest in actually satisfying your request.
Additionally, you gain full copyright on the mod and can afterwards do whatever you want, whereas on a casual mod request you will get a public mod similar to your request owned by the given coder.
Wait, if you work here, IC² is going to die?
No, it's merely my havit to be incapable of spending too much time on a single thing. I can't work on IC² the whole day and having some different submods mixed in is sugar. > MeC and M4D exist(ed) for that reason.
You're a scammer trying to get people to throw money at you!
You first get proof of the jobs existance. THEN pay a minimal fee (to prove to me you're actually capable of transacting money) and now get the full mod BEFORE you pay the whole sum. The worst i could do is finishing the mod and then releasing it on my own, claiming "your" version to be stolen. Which wouldn't really work out well, and i've actually got a reputation to loose.
OMG, why you take so long, do my mod, NOW!
Spamming me with these sort of annoying pokes will result in your job being moved DOWN the list. Proceed on own responsibility.
As well, keep in mind i've a human body, need sleep, time to eat and actually got a thing called RealLife, which i'm forced to attend to sometimes.
Links to finished pieces of work will be placed here, once completed:
You want to have your own special mod? Commission me!
Some question, though:
If I feel like missing a feature in IC(^2) or some new stuff (like the space-thingy) is not getting too much time, can I request/order the thing I want? I don't want people to get too much influence on the mod itself just for having too much money, but I could really likely imagine people ordering say expansions to IC, that could be hosted and copyrighted / licenced / whatever by yourself (Alblaka) and linked in the Sub-Mods forum.
Also it would be interesting to say something like: "Here 20 bucks (/ Euro), just work a bit on IC (or any more specialised topic you intended to do anyway)".
Also, how long would it take for you, to get say the space-thing done? Perhaps one could organize something like kickstarter on the forums or somewhere else. I would imagine people to be more generous than by donations, because their payment directly relates to something they all want to see and even small donations would sum up, whereas you kinda don't see anything from donations. (Though I suspect you're working on IC hard enough, wether payed or not ;-) )
Last I like to point out again, that IC-Developement never should be money-driven or about money, so content requestet should be seperated from the mod itself unless you and the IC community like the idea, too.
Greetings / MfG
Daredevil
IC is seperate from this. Whilst you cannot request (or rather can, but I'll denie it) stuff to be added to IC, commissioning me to do expansions/addons to IC is perfectly fine. And if it fits with the core and you permit, I'll may add it to IC. But thats depending on what the addon was in first place.
Depending on the features you request, a couple of hours probably. Merely creating a new dimension and some sort of portal block shouldn't be all too hard, coding special effects (no air / gravity) could turn out more complicated though.
You want to have your own special mod? Commission me!
Why don't you set up a kickstarter project for it as large as you want...
I mean you have a (in both meanings) great community on your back and I would be very likely to spend like 10-20 Euro on this than fund the whole thing on my own (, as I'm a german student myself^^ ).
EDIT:
If you say no, I'll stop bugging you about it, promise.
Also kickstarter doesn't support paypal as far as I see right now, so its probably a bad platform for this...
Possible, but I would either need APIs or the source code, as well as the permission of both mods.
You want to have your own special mod? Commission me!
Hope this goes well for you man
United we stand.
I'm just joking.. lol
Kinda disappointed you don't do bukkit mods- its understandable though.
It's awesome that you actually want to do something for money and not just ask for donations like many other people i know would do
References: I host Industrial-Craft and MCMaps (and more)
...
That's evil
Now, if you pay me the couple dozen hours I need to work into Bukkit, which is entirely different from the Modding i've done so far, I would do Bukkit mods
You want to have your own special mod? Commission me!
just a question...
sending same request on your mail box
hope to hear from you soon
I don't see a reason to recreate pipes/tupes whereas we already got two versions of those. But if you need an own system for a special purpouse, I see no reason not to work on something in that direction. Same applies to energy networks.
Rather belongs into the IC² suggestion forum.
You want to have your own special mod? Commission me!
Smart of you, Gain money while spending time you would otherwise waste in something else, well im just gonna sit here and watch what absurd request you are going to get asked in here. *Grabs popcorn and sit on a chair* (Also no im not going to bother shooting down things here, im just gonna laugh as hard as i can)
P.S: You should totally charge for Minecraft Coding lessons too, give a man a fish and he will not starve, teach him to fish and he will eat every day. (Could potentially save you any headache of porting from one version to another, unless you charge extra for that :P)
Good luck! Of course, you won't need it
Would it matter as long as he gets paid? Either way, it's 10 Euro in his pocket...
I'm tempted to type up my idea on an alchemical mod and send it in, but idk if I can honestly afford the +$14 it would take for Alba to actually code it all, on top of the compatibility for IC^2 + BC + RP that I'd also like as part of its functionality...
(But I'd also have to add a bit more meat onto the idea before I submit it as well, lol...)
Sounds like a great idea otherwise though, hope it works out for you Al!