I could give you Ideas on what you could add for an Arabian culture.
Mosque would replace Temples, Imams would replace priest.
Kefir (fermented yogurt) would replace alcohol (Muslims don't drink alcohol, I don't think)
This would come from Cattle Farms (no pigs, they don't eat pork)
Coffee could also replace one of the alcohols (or tea)
Cheeses are also consumed, so a cheese could replace a food item
Weapon, armor, and otherwise...I cannot help you.
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[url=http://lokuul.dragonadopters.com/dragon_590532][/url]
Visit him, and he will be happy. Don't, and a plague of Creepers will rain upon your house.
[URL=http://www.wizards.com/magic/playmagic/whatcolorareyou.asp][B]Take the Magic: The Gathering
Maybe adding palm tree or something similar that can grow in sand near oasis. Also use the cactus to make something maybe cactus juice or something with the spines.
People don't use cactus for anything in real life except decor, or they are in a survival situation.
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[url=http://lokuul.dragonadopters.com/dragon_590532][/url]
Visit him, and he will be happy. Don't, and a plague of Creepers will rain upon your house.
[URL=http://www.wizards.com/magic/playmagic/whatcolorareyou.asp][B]Take the Magic: The Gathering
I am part middle eastern so I can say this, I think there should be a big creeper monument in the middle of town. If you don't get it just keep thinking.
i wanna help you guys out on this and i think it will be great for me to help because im muslim and i know a lot about arbic villages and other stuff and why cant i join this server
You could play Assassin's creed and just copy the buildings there...
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Over 90 % of the human population is stupid (in my honest opinion). Don't expect too much from them when you post something that actually involves thought.
I could give you Ideas on what you could add for an Arabian culture.
Mosque would replace Temples, Imams would replace priest.
Kefir (fermented yogurt) would replace alcohol (Muslims don't drink alcohol, I don't think)
This would come from Cattle Farms (no pigs, they don't eat pork)
Coffee could also replace one of the alcohols (or tea)
Cheeses are also consumed, so a cheese could replace a food item
Weapon, armor, and otherwise...I cannot help you.
Yea, they are still denying the awesomeness of pork...
And the makers of their book didn't knew about not drinking to much....
and they still denied those basic things that can be good if used correctly...........
Just wondering if it would be sensible to enable Hindi and Arabic villages to trade if nearby?
I mean, the two cultures weren't too far from each other, and were known to trade together.
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Yo, mod addict here. Can be a bit verbose and expressive.
On servers with roleplay, I often roleplay a "Selkie Wizard". Expect "the foreign kid" trope being used every so often. Mostly I get bored just playing a human, and the whole fish out of water thing is fun to work with.
The weapons in order (left to right) is the: Note the images is scaled up to 128x
Jambiya
A small common dagger, symbol of social status & fashion accessory. The hilt is the main feature, for the design {should this get accepted} the hilts would be different colors e.g rhino horn hilt or asadi, which is a green hilt.The saifani jambiyaa is often worn by dignitary persons; among them are the Hashimites (an Arab tribe which claims a direct bloodline to the prophet Muhammad), the judges, famous merchants and businessmen
Khanjar:
Similar to the Jambiya, can be larger than it, decorated in silver, it is symbolic & is worn after puberty
Shebriya
Elegently decorated with gold & sometimes gems. Upper class
Dont take me wrongly but im not sure if yoghurt's origin is arabic,
Qoute from Wiki:
The word is derived from Turkish: yoğurt,
There is evidence of cultured milk products in cultures as far back as 2000 BCE. The earliest yoghurt was probably fermented spontaneously, perhaps by wild bacteria residing inside goatskin bags used for transportation.
In the records of the ancient culture of Indo-Iranians (Iran and India), yoghurt is mentioned by 500 BCE. In this record the combination of yoghurt and honey is called "the food of the gods".[6] Persian traditions hold that "Abraham owed his fecundity and longevity to the regular ingestion of yogurt".[7]
The use of yoghurt by medieval Turks is recorded in the books Diwan Lughat al-Turk by Mahmud Kashgari and Kutadgu Bilig by Yusuf Has Hajib written in the 11th century.[9][10] Both texts mention the word "yoghurt" in different sections and describe its use by nomadic Turks.[9][10]
The largest civilization to blossom in the 11th century around the Persian Gulf was the Great Seljuk Empire. They directly opposed the Normans (amongst others) in the Crusades. I think this would open up a lot of possibility if the AI interactions are reworked.
The Seljuk Turks also put a lot of work into reestablishing trade with the far east, rebuilding trade roads. I think a trading-based settlement would be very appropriate as one of the options. The core building in a trade town could be a Han. Like the Hindi Qila village, most of the work would go into developing this central building.
As far as diet is concerned, there are not many sources from the 11th century, but this website gives a good outline of what kinds of food were eaten. I think both Kebab and Yogurt would be very appropriate additions. Kebab could be generated at a sheep farm, in addition to wool.
Wool production could open up trade possibilities for a player going between Norman and Seljuk empires. Cheap wool (or silk?) from a Seljuk settlement could be traded to the Normans in exchange for wood. Thus, one could become a profitable trader, rather than always getting the short end of the stick. Another trade item from the Seljuks could be Damascus steel weaponry.
Finally, it would be nice to have some form of Muslim Art. Perhaps a custom painting set could be created to put around doors to give the impression of ornate carvings...
I'm going to get to work on a Han, and will post the results. Seljuk building material primarily consisted of limestone and marble. I think that sandstone and (once the 1.8 compatible update is released) stone brick will prove acceptable.
The largest civilization to blossom in the 11th century around the Persian Gulf was the Great Seljuk Empire. They directly opposed the Normans (amongst others) in the Crusades. I think this would open up a lot of possibility if the AI interactions are reworked.
The Seljuk Turks also put a lot of work into reestablishing trade with the far east, rebuilding trade roads. I think a trading-based settlement would be very appropriate as one of the options. The core building in a trade town could be a Han. Like the Hindi Qila village, most of the work would go into developing this central building.
As far as diet is concerned, there are not many sources from the 11th century, but this website gives a good outline of what kinds of food were eaten. I think both Kebab and Yogurt would be very appropriate additions. Kebab could be generated at a sheep farm, in addition to wool.
Wool production could open up trade possibilities for a player going between Norman and Seljuk empires. Cheap wool (or silk?) from a Seljuk settlement could be traded to the Normans in exchange for wood. Thus, one could become a profitable trader, rather than always getting the short end of the stick. Another trade item from the Seljuks could be Damascus steel weaponry.
Finally, it would be nice to have some form of Muslim Art. Perhaps a custom painting set could be created to put around doors to give the impression of ornate carvings...
I'm going to get to work on a Han, and will post the results. Seljuk building material primarily consisted of limestone and marble. I think that sandstone and (once the 1.8 compatible update is released) stone brick will prove acceptable.
While great ideas and all, you went wrong when you mentioned the Seljuqs as the point of reference, they were not Arab, they were Muslim.
It'd be great if you would start a thread for a Turkish or Persian culture based on the Seljuqs, but this is not the place for it.
I've decided to change tactics when it comes to the Arabic villages. I won't have the time or the knowledge to built it myself, even with help from players when it comes to documentation/building ideas. Also, since Millénaire 1.4 and its custom NPCs, almost everything can be done by other people than myself - the main exception are new items or blocks. So basically I'm looking for one or two people motivated by this and knowledgeable both about the Arab world and Millénaire modding to take charge of this. I'll help out, both for specific coding that would have to be done and to provide feedback on what works/doesn't work in the villages, but I will not have the time to do either the buildings nor the NPCs.
Anybody interested in this should PM me. Same if you are interested in the concept but for an other culture.
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You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
While great ideas and all, you went wrong when you mentioned the Seljuqs as the point of reference, they were not Arab, they were Muslim.
It'd be great if you would start a thread for a Turkish or Persian culture based on the Seljuqs, but this is not the place for it.
I'm sorry I realize that the Seljuks were more of a Turkish Empire, but I thought they had control over the Middle Eastern "Arab World" through the 11th century... Is there a good place to go so that I can learn more about non-Turkish Arab culture? Are there significant differences that will be noticeable in-game between the two (beyond language, of which I believe I've read that the Seljuks used Arabic in trade and science anyways)?
I guess I'm just kind of confused about what kind of Arab culture we are focusing on... Clearly, there's going to be a difference between Moorish, Seljuk, (the various) Caliphate(s), and tribal culture.
I am also working on a culture, The Song culture, I already passed it to the Millenaire Libary. Just waiting for confirmation. But i think i might help you in your buildings. I was planning to do this culture but someone already did.
Mosque would replace Temples, Imams would replace priest.
Kefir (fermented yogurt) would replace alcohol (Muslims don't drink alcohol, I don't think)
This would come from Cattle Farms (no pigs, they don't eat pork)
Coffee could also replace one of the alcohols (or tea)
Cheeses are also consumed, so a cheese could replace a food item
Weapon, armor, and otherwise...I cannot help you.
Visit him, and he will be happy. Don't, and a plague of Creepers will rain upon your house.
[URL=http://www.wizards.com/magic/playmagic/whatcolorareyou.asp][B]Take the Magic: The Gathering
People don't use cactus for anything in real life except decor, or they are in a survival situation.
Visit him, and he will be happy. Don't, and a plague of Creepers will rain upon your house.
[URL=http://www.wizards.com/magic/playmagic/whatcolorareyou.asp][B]Take the Magic: The Gathering
Yea, they are still denying the awesomeness of pork...
And the makers of their book didn't knew about not drinking to much....
and they still denied those basic things that can be good if used correctly...........
...Theism...a whole different world...
I mean, the two cultures weren't too far from each other, and were known to trade together.
On servers with roleplay, I often roleplay a "Selkie Wizard". Expect "the foreign kid" trope being used every so often. Mostly I get bored just playing a human, and the whole fish out of water thing is fun to work with.
Cheese
Coffe
Yoghurt
Arabian Weapons (3)
Armor
Note the images is scaled up to 128x
Jambiya
A small common dagger, symbol of social status & fashion accessory. The hilt is the main feature, for the design {should this get accepted} the hilts would be different colors e.g rhino horn hilt or asadi, which is a green hilt.The saifani jambiyaa is often worn by dignitary persons; among them are the Hashimites (an Arab tribe which claims a direct bloodline to the prophet Muhammad), the judges, famous merchants and businessmen
Khanjar:
Similar to the Jambiya, can be larger than it, decorated in silver, it is symbolic & is worn after puberty
Shebriya
Elegently decorated with gold & sometimes gems. Upper class
Coffe
Cheese
Armor will be coming this saturday
Qoute from Wiki:
The word is derived from Turkish: yoğurt,
There is evidence of cultured milk products in cultures as far back as 2000 BCE. The earliest yoghurt was probably fermented spontaneously, perhaps by wild bacteria residing inside goatskin bags used for transportation.
In the records of the ancient culture of Indo-Iranians (Iran and India), yoghurt is mentioned by 500 BCE. In this record the combination of yoghurt and honey is called "the food of the gods".[6] Persian traditions hold that "Abraham owed his fecundity and longevity to the regular ingestion of yogurt".[7]
The use of yoghurt by medieval Turks is recorded in the books Diwan Lughat al-Turk by Mahmud Kashgari and Kutadgu Bilig by Yusuf Has Hajib written in the 11th century.[9][10] Both texts mention the word "yoghurt" in different sections and describe its use by nomadic Turks.[9][10]
The largest civilization to blossom in the 11th century around the Persian Gulf was the Great Seljuk Empire. They directly opposed the Normans (amongst others) in the Crusades. I think this would open up a lot of possibility if the AI interactions are reworked.
The Seljuk Turks also put a lot of work into reestablishing trade with the far east, rebuilding trade roads. I think a trading-based settlement would be very appropriate as one of the options. The core building in a trade town could be a Han. Like the Hindi Qila village, most of the work would go into developing this central building.
As far as diet is concerned, there are not many sources from the 11th century, but this website gives a good outline of what kinds of food were eaten. I think both Kebab and Yogurt would be very appropriate additions. Kebab could be generated at a sheep farm, in addition to wool.
Wool production could open up trade possibilities for a player going between Norman and Seljuk empires. Cheap wool (or silk?) from a Seljuk settlement could be traded to the Normans in exchange for wood. Thus, one could become a profitable trader, rather than always getting the short end of the stick. Another trade item from the Seljuks could be Damascus steel weaponry.
Finally, it would be nice to have some form of Muslim Art. Perhaps a custom painting set could be created to put around doors to give the impression of ornate carvings...
I'm going to get to work on a Han, and will post the results. Seljuk building material primarily consisted of limestone and marble. I think that sandstone and (once the 1.8 compatible update is released) stone brick will prove acceptable.
While great ideas and all, you went wrong when you mentioned the Seljuqs as the point of reference, they were not Arab, they were Muslim.
It'd be great if you would start a thread for a Turkish or Persian culture based on the Seljuqs, but this is not the place for it.
I've decided to change tactics when it comes to the Arabic villages. I won't have the time or the knowledge to built it myself, even with help from players when it comes to documentation/building ideas. Also, since Millénaire 1.4 and its custom NPCs, almost everything can be done by other people than myself - the main exception are new items or blocks. So basically I'm looking for one or two people motivated by this and knowledgeable both about the Arab world and Millénaire modding to take charge of this. I'll help out, both for specific coding that would have to be done and to provide feedback on what works/doesn't work in the villages, but I will not have the time to do either the buildings nor the NPCs.
Anybody interested in this should PM me. Same if you are interested in the concept but for an other culture.
You are welcome to PM-me, but I'm unable to reply to everyone. Vous pouvez m'envoyer un MP, mais je ne peux pas répondre à tous. आप मुझसे संपर्क कर सकते हैं, लेकिन मैं हर मेल का जवाब नहीं दे सकता.
I'm sorry I realize that the Seljuks were more of a Turkish Empire, but I thought they had control over the Middle Eastern "Arab World" through the 11th century... Is there a good place to go so that I can learn more about non-Turkish Arab culture? Are there significant differences that will be noticeable in-game between the two (beyond language, of which I believe I've read that the Seljuks used Arabic in trade and science anyways)?
I guess I'm just kind of confused about what kind of Arab culture we are focusing on... Clearly, there's going to be a difference between Moorish, Seljuk, (the various) Caliphate(s), and tribal culture.
Arab buildings & skins in progress will post a preview on the weekend (Australia)Decided to spend a longer period designing them, it's really hard to get them down to scale