Well, lets start it off right away, I don't mean to complain, but whenever I start a texture pack, it just looks TERRIBLE. This thread is about experienced 16-bit artists sharing their tricks to make their texture packs amazing. Although this is my request, I'm sure it will help others in the future. Finally, please no spamming or flaming about how you think I'm stupid or anything else.
Tips and Tricks:
1: Make noise in the block
2: Use examples from pictures to base yours off of
im working on a 32x texture pack and all im doing is finding texture maps for rpg games and editing and taking from those to try and fit the style of the pack. i also am using multiple texture generators for some of the more natural environment as i am only good at noticing what might look good if i adjust it a certain way. not sure if thats any help to you but thats all i can say about texture packs since this is also my first texture pack.
Anyone can do anything if they can learn what ever their trying to learn, Nothing is impossible (Within reason)
I'm lets say Sugar Honey Ice Tea at art but I'm making a texture and learning the mistakes I make and new techniques.
I was making a realistic one till I realised that I had an outdated gui Made some really cool realistic swords though!