Oh I have no doubt it's actually compatible with ModLoader, but it won't work with the way that the program uninstalls mods. So if the user ever uninstalled this mod, ModLoader would also stop working. I'm sure I can make a workaround though.
::UPDATE::
So everyone, the functionality is basically done! There are a couple more buttons to add here and there, but it's ready to go as-is. However, I want to make it as complete as possible for you - before I release it (it's looking like that will be either Tuesday night or Wednesday afternoon), it will have ~150 mods already included, as well as at least 50 texture packs, possibly more. Omega has helped tremendously with this, gathering the list of mods and he's also helping gather the texture pack list. I look forward to releasing this thing!
Actually, an idea, what about creating a small utility that is like a timer, and can show you what 'time' of the day it is, how many days have passed, etc.
As for Omega's timer idea, I'll be adding that in as a utility that you can start and it will keep track of the "MC Time" and the number of total days that have passed. Thanks for the idea. :smile.gif:
Also, Emperor Penguin is now the official graphic artist for MineTopia (and OCMI, if it ever needs any graphics). Welcome to the "team". :smile.gif:
One last thing before I go to bed: I just had a great idea. After I release MineTopia, I'm going to be working on a modding GUI. Basically, a visual UI that allows you to make mods via drag and drop, automatically inserted commands, etc. etc. This will make modding a lot easier for people. Let me know if anyone would be interested in something like this. :happy.gif:
May I suggest adding an image that shows conflicting mods, and a one button click to remove/disable a mod? Otherwise this is an amazing program that I have been using since version 1.0!
May I suggest adding an image that shows conflicting mods, and a one button click to remove/disable a mod? Otherwise this is an amazing program that I have been using since version 1.0!
When you're installing the mods, the program will check to make sure that the mod you're installing right now does not conflict with any already-installed mods. (in MineTopia) If it does, the program will notify you and will not continue installing the mod. As for the disabling/uninstalling, that's already included in the MineTopia, which will be released tomorrow or Wednesday. I hope you'll be using that as well. :smile.gif:
In a dream I could see you are not far away. Anytime, Anyplace. I can see your face.
You're that special one that I have been waiting for and I hope you're looking for someone like me.
Alright everyone, just got home from school. I've just got a couple more things to add to MineTopia, and then I'm going to start adding the mods and texture packs. :smile.gif:
I'm glad I randomly clicked on this mod, minetopia looks like its going to be awesome when released. Release it tonight! =P
Ya know, I think I probably will release it tonight. I'll have the auto-updating code in there in a few minutes, so that your mods.txt, mods.html, and texturepacks.txt files will automatically be updated if a new version is out, so there's no use in stalling the release of the program if I can do that. I'll probably be posting it up tonight. :smile.gif:
Oh awesome! Thanks for making this amazing program, I was always too afraid I would mess up my minecraft, but I started using mods with this awesome program!
But, I've come across something that could make this program all the more versatile, if it could handle .rar files as well as .zip. About a handful of modders out there do pack their mods into rars.
Strange, that was the modloader compatible one.
Here's the page: viewtopic.php?f=25&t=185106
Oh I have no doubt it's actually compatible with ModLoader, but it won't work with the way that the program uninstalls mods. So if the user ever uninstalled this mod, ModLoader would also stop working. I'm sure I can make a workaround though.
::UPDATE::
So everyone, the functionality is basically done! There are a couple more buttons to add here and there, but it's ready to go as-is. However, I want to make it as complete as possible for you - before I release it (it's looking like that will be either Tuesday night or Wednesday afternoon), it will have ~150 mods already included, as well as at least 50 texture packs, possibly more. Omega has helped tremendously with this, gathering the list of mods and he's also helping gather the texture pack list. I look forward to releasing this thing!
Actually, an idea, what about creating a small utility that is like a timer, and can show you what 'time' of the day it is, how many days have passed, etc.
Also, Emperor Penguin is now the official graphic artist for MineTopia (and OCMI, if it ever needs any graphics). Welcome to the "team". :smile.gif:
One last thing before I go to bed: I just had a great idea. After I release MineTopia, I'm going to be working on a modding GUI. Basically, a visual UI that allows you to make mods via drag and drop, automatically inserted commands, etc. etc. This will make modding a lot easier for people. Let me know if anyone would be interested in something like this. :happy.gif:
When you're installing the mods, the program will check to make sure that the mod you're installing right now does not conflict with any already-installed mods. (in MineTopia) If it does, the program will notify you and will not continue installing the mod. As for the disabling/uninstalling, that's already included in the MineTopia, which will be released tomorrow or Wednesday. I hope you'll be using that as well. :smile.gif:
You're that special one that I have been waiting for and I hope you're looking for someone like me.
Ya know, I think I probably will release it tonight. I'll have the auto-updating code in there in a few minutes, so that your mods.txt, mods.html, and texturepacks.txt files will automatically be updated if a new version is out, so there's no use in stalling the release of the program if I can do that. I'll probably be posting it up tonight. :smile.gif:
Ugh. -_-"
But anyways, it's turning into a great program.
The props files are automatically generated when the minecraft.jar calls for the class files to load.
Though Arctic is in the process of developing a Java port of this program to make up for the fact that this can not be used on Macs.
Though, I think if you use windows emulators, that may work. You'll have to do some research though.