Now I'm not really requesting this, honestly because it deviates pretty far from standard minecraft gameplay.
However have you ever felt like you needed more of a reason or a purpose to build, fortify and prosper in minecraft?
Would building a heavily fortified castle and cultivating a prosperous farm be more worthwhile if there were some vague impending threat with which to defend yourself from?
Imagine if building a castle or some kind of fortifications was eventually necessary because in your travels you inevitably encounter rival bands who aim to destroy and usurp what you have?
I think that would be a fantastic idea, but that's just me.
I consider the idea of deep exploration into a minecraft world and eventually coming across a rival settlement or a camp of bandits who eventually decide to scout your location, harass, and eventually mount a small war party to attack you.
Now, granted some of those concepts would have to be attenuated, meaning that actually scripting a bunch of mobs to walk across distant terrain isn't likely a feasible idea.
But basically setting a random encounter probability to be proportionately higher the further a player explores their world.
Once a random encounter with a settlement has occurred you may at a later time, (calculated to simulate the time it would take to march a war party over to your camp) have a party of adversaries spawn at a fair distance from your settlement.
A twist to this could involve the placement of scout towers which would influence the minimum distance the opposing party could spawn.
I don't know, I've been thinking about this a lot lately, and while I absolutely love the survival aspect of the game with respect to the monsters, I just think seeing some of the concepts I've mentioned here would be really interesting as well.
I really like this idea a lot but how about adding neutral settlements which you could take time to make an alliance with and then trade with and help you if another settlement attacks you or if you want to attack them