You should make it randomly give watches, compasses, and other items that you have to craft too. Like people lost them while swimming:D
That is an awesome idea. I just wish there was a way to put a percentage chance of finding certain items, like maybe a 25% chance of finding Gold Dust, a 25% chance of finding either a watch or a compass, and a 50% chance of finding nothing at all.
I'm sorry, you're going to have to make a mod to do that.
No he doesn't He just has to make a tool or any item and use this in the code.
&use,blockid (Item will only work with that block when right clicked. If it's a type tool, ect it will work normally to break blocks but when he gets to that block he needs to right click it if he want's a chance of it dropping that item. Don't forget to put Uses= as that's what is used for right clicks.)
blockid (block he wants it to break.)
RemoveBlock (block will be destroyed without dropping anything)
id# (For each one he puts, lets say there's only 4, there's a 25% chance of each one dropping. now lets say he wand sand to drop more than a watch or compass. then he'd put a few more sand id's and only leave one watch and compass id. Drops aren't exactly that percent but this is just for this explenation.)
Rollback Post to RevisionRollBack
If you ever drop your keys into a pool of lava, forget about them, cuz man, they're gone...
Here is my updated mod i made it so you could turn wood into painted wood and same with cobblestone i will add more blocks when makemyblocks mod comes out but here is a pic of it i had a video but for some reason it wont upload to youtube :/ but here it is if anyone wants it ill post a download link.
Here is my updated mod i made it so you could turn wood into painted wood and same with cobblestone i will add more blocks when makemyblocks mod comes out but here is a pic of it i had a video but for some reason it wont upload to youtube :/ but here it is if anyone wants it ill post a download link.
Adds Titanium and Titanium alloy tools (minus the hoe), with 502 and 753 durability respectively. (compared to iron's 251 and diamond's 1562)
Along with everything you'd expect them to do...
both pickaxes are able to mine everything minus obsidian, and swords do 4 hearts of damage.
ok here is the download link for my paintbrushes you will need to install more block ids (i think) and insta-structures i added a folder that shows the recipes so here it is.
I don't know but isn't uranium radio active? who wants to be arround that. Every time you use it you get a half a hart taken away but it's stronger than diamond. That would be realistic lol.
Rollback Post to RevisionRollBack
If you ever drop your keys into a pool of lava, forget about them, cuz man, they're gone...
I don't know but isn't uranium radio active? who wants to be arround that. Every time you use it you get a half a hart taken away but it's stronger than diamond. That would be realistic lol.
UPDATE on my paint brushes i added the blocks to MAKE MY BLOCK mod (im so glad he got a version out :biggrin.gif:) well in this update i added the ability to over paint a color so if you paint a block blue you can paint over it with red and if you right click a colored block it doesn't disappear so here it is version 1.2
Hello everyone recently ive been working on a new tool Set called 'UraniumCraft' Its a bit obvious what the tools will be made out of but the biggest issue ive had is with my Combined tool 'The Paxel' (Pick, Shovel, Axe and Hoe Combined) Basically my Minecraft Crashes whenever I mine Snow,Snowblocks,Cacti,Pumpkins and my Custom Block 'Uranium Ore'. I dont know whether it is to do with the Coding of the item but here it is anyways;
# Uranium Paxel
ID=408
?XYZ, £ , # ,1
*#=280
*X=403
*Y=404
*Z=405
*£=406
Type=Pick
Type=Shovel
Type=Axe
Type=Hoe
Quality=Diamond
Dura=8500
Speed=15
Effective 1,2,3,4,5,6,7,12,13,14,15,16,17,
18,20,21,22,23,24,25,26,27,28,29,30,31,
32,33,34,35,36,37,38,39,40,41,42,43,44,
45,46,47,48,49,50,51,52,53,54,55,56,57,
58,60,61,62,63,64,65,66,67,68,670,71,72,
73,74,75,76,77,79,82,84,85,86,87,88,89
Effective 95
The reason for the Extra 'Effective' is because 95 = Uranium Ore, So i decided to add another.
If anyone knows the reason for this, Or knows otherwise please Reply :smile.gif:!
The problem could be the way that you typed the "effective" function. The Snow, Snowblocks, and etc. that you were trying to mine that caused your game to crash weren't listed in the "Effective 1" category, they were set to the "Effective 95" category, which was too fast. I'm not sure what the fastest speed is, but I guess it's less that 95, lol.
Anyways, there are two ways you can use the Effective function, which are shown below:
Effective,x,x,x,x Where x is an Item ID
Effective Y,x,x,x Where Y is the speed, and x is an item ID.
Be sure to notice the punctuation and placement of the commas, since it is extremely important.
This would be the correct way in your case
Effective,1,2,3... etc. and
Effective,95
The only thing the "Effective" function does, is adds 8 to the overall speed of the block breaking for the blocks that you list.
Here is an example on how to use the "Effective" function:
Effective,1,2,3
// This method will add 8 to the speed to Stone, Grass, and Dirt. Notice the comma right after the word Effective.
This next bit of code is another way to use this function:
Effective 10,1,2,3
// This method will also add 8 to the speed of those three blocks, but will ALSO add 10 to them, too. Notice how there is no comma directly after the word Effective, and how it is after the 10.
Hopefully this will help. But don't use the Y variable, you must use a number.
The only thing the "Effective" function does, is adds 8 to the overall speed of the block breaking for the blocks that you list.
Here is an example on how to use the "Effective" function:
Effective,1,2,3
// This method will add 8 to the speed to Stone, Grass, and Dirt. Notice the comma right after the word Effective.
This next bit of code is another way to use this function:
Effective 10,1,2,3
// This method will also add 8 to the speed of those three blocks, but will ALSO add 10 to them, too. Notice how there is no comma directly after the word Effective, and how it is after the 10.
Hopefully this will help. But don't use the Y variable, you must use a number.
Thanks It worked!
Also do you Know how you would set up a De-crafting code?
When i put a sand block in a crafting square it gives me 4 Pure Sand.
But i want the Ability to be able turn the 4 Pure sand back into a Sand Block,
Without having to re-create sand on the Game.
Is there a way?
All you would have to do is set up the recipe like so:
# Pure Sand
ID=100
?XX ,XX , ,1,12
*X=100
This would set the item needed for the recipe to a total of 4 Pure Sand. The "12" at the end is the block ID of the final product, and I'm pretty sure that "12" is sand, but you may want to double check. That 5th parameter (the 12) was created to do exactly what you wanted, to be able to craft items from Vanilla Minecraft.
And may I ask what the Pure sand is for? I like any and all mods. =D
----------------Tungsten+ v1.0--------------------------
-------------Created by:scokeev9------------------------
(Install instructions are at the bottom!)
This mod does not distribute any of Notch's code! Yay!
----What is it?------------------------------------------
This mod adds Tungsten, Red Tungsten, Steel, Carbon Sheets, and more to the game.
----A couple of pics------------------------------------
----Future Plans----------------------------------------
Many of these must wait until makeMyItem and makeMyBlock have been updated and new features are added.
-Make a Red Tungsten Block that emits light and looks awesome.
-Find use(s) for Steel Wire.
-Make Tungsten and Red Tungsten Armor, Arrows, and Hoes.
-Add Tungsten Ore when world gen is added into makeMyBlock.
-Create an alloy smelter to combine ores into alloys, rather than using a crafting table.
-Maybe need to adjust recipes to balance things out?
-Any suggestions will be considered. You can email me at [email protected], or you can PM me at scokeev9 on MinecraftForum.net
-Be sure you have MakeMyItem and MakeMyBlock installed before trying to use this mod.
-Make sure you have deleted the META-INF folder.
-Find your minecraft.jar located in the "User"\AppData\Roaming\.minecraft\bin\ folder.
-Use winrar or 7zip to "OPEN" the archive.
-Drag and drop the "triman" folder into the archive.
-Now, go back to the \.minecraft\ directory and place the folder named "mod" in there.
-Launch minecraft and you're done!
introducing....
CREEPERCRAFT!
Craft a bunch of awesome stuff involving creepers!
recipe for creeper skin:
where = gunpowder
for creeper body:
where = skin
for head:
where = skin
for feet:
[] [] []
[]
[]
where = skin
for doll:
where = head, = body, and = feet
Smelt skin in the furnace for a sharp creeper ingot!
wait... ingot? are there tools?
YES!
tool recipes:
pickaxe:
[] []
[] []
where = skin, = body, and = feet
shovel:
[] []
[] []
[] []
same symbol meaning as above
axe:
[]
[]
[] []
where = sharp ingot, = body, and = feet
sword:
[] []
[] []
[] []
where = ingot and = feet
there is a secret creeper staff. figure out its recipe for yourself.
no jk! heres the recipe:
[] [] :SSSS:*
[] []
[] []
where = doll, = itself, and = sharp ingot
*can only be crafted if doll is not damaged
also, BOWLS!
[] [] []
[]
[] []
where = ingot
they can pick up stone = lava, and snow/ice = water! careful, they jump around when they're used.
mushroom soup recipe:
[] []
[] []
[] []
where = bowl
it doesnt matter which order the mushrooms are in.
public void AddRecipes(CraftingManager craftingmanager)
craftingmanager.addshapelessrecipe(skittle) new Object[]{
new ItemStack(Item.dyepowder, 1 , 1), new Itemstack(Item.sugar, 1)
}
modding for fun
Click that ^^^^
Does anyone know how long of a wait for a new release normally is?
I've been away for a few days and I'll be moving at the end of this week, so updates will be coming out slowly.
Next update for makeMyBlock will contain the generation command.
Next update for makeMyItem will contain custom arrows, maybe armour.
ooh! creeper armor for creepercraft!
woo!
also, is makemyblock compatible with makemyitem? ive heard its not...
also, will you be changing the format? i REALLY dont want to re-script every single item in CreeperCraft ;_;
Rollback Post to RevisionRollBack
public void AddRecipes(CraftingManager craftingmanager)
craftingmanager.addshapelessrecipe(skittle) new Object[]{
new ItemStack(Item.dyepowder, 1 , 1), new Itemstack(Item.sugar, 1)
}
modding for fun
Click that ^^^^
No he doesn't He just has to make a tool or any item and use this in the code.
&Use,blockid,&RemoveBlock,&PlaceItem,%List,id1,id2,id3,id4,id5
&use,blockid (Item will only work with that block when right clicked. If it's a type tool, ect it will work normally to break blocks but when he gets to that block he needs to right click it if he want's a chance of it dropping that item. Don't forget to put Uses= as that's what is used for right clicks.)
blockid (block he wants it to break.)
RemoveBlock (block will be destroyed without dropping anything)
id# (For each one he puts, lets say there's only 4, there's a 25% chance of each one dropping. now lets say he wand sand to drop more than a watch or compass. then he'd put a few more sand id's and only leave one watch and compass id. Drops aren't exactly that percent but this is just for this explenation.)
http://i54.tinypic.com/2u5fin8.png
ho..how did you make it change colors?
[simg]http://i.min.us/ievcu8.png[/simg]
yeah looks awesome!!
gj
but i think i know how you did it lol
[simg]http://i.min.us/ievcu8.png[/simg]
Titanium Tools!
Adds Titanium and Titanium alloy tools (minus the hoe), with 502 and 753 durability respectively. (compared to iron's 251 and diamond's 1562)
Along with everything you'd expect them to do...
both pickaxes are able to mine everything minus obsidian, and swords do 4 hearts of damage.
You can find it Here.
Recipes are in the Readme.
EDIT: Fixed sword damage and changed the name to something shorter
http://www.mediafire.com/?tis3pkhmt1954qi
I don't know but isn't uranium radio active? who wants to be arround that. Every time you use it you get a half a hart taken away but it's stronger than diamond. That would be realistic lol.
or a risk of catastrophic explosion
http://www.mediafire.com/?urnz491b01b0u3y
The problem could be the way that you typed the "effective" function. The Snow, Snowblocks, and etc. that you were trying to mine that caused your game to crash weren't listed in the "Effective 1" category, they were set to the "Effective 95" category, which was too fast. I'm not sure what the fastest speed is, but I guess it's less that 95, lol.
Anyways, there are two ways you can use the Effective function, which are shown below:
Effective,x,x,x,x Where x is an Item ID
Effective Y,x,x,x Where Y is the speed, and x is an item ID.
Be sure to notice the punctuation and placement of the commas, since it is extremely important.
This would be the correct way in your case
Effective,1,2,3... etc. and
Effective,95
Here is an example on how to use the "Effective" function:
This next bit of code is another way to use this function:
Hopefully this will help. But don't use the Y variable, you must use a number.
All you would have to do is set up the recipe like so:
This would set the item needed for the recipe to a total of 4 Pure Sand. The "12" at the end is the block ID of the final product, and I'm pretty sure that "12" is sand, but you may want to double check. That 5th parameter (the 12) was created to do exactly what you wanted, to be able to craft items from Vanilla Minecraft.
And may I ask what the Pure sand is for? I like any and all mods. =D
-------------Created by:scokeev9------------------------
(Install instructions are at the bottom!)
This mod does not distribute any of Notch's code! Yay!
Gallery (More pics and better descriptions of each item!) - Tungsten Pics
Download Link - Tungsten+v1.0
makeMyItem - Topic Link
makeMyBlock - Topic Link
----List of Items Included----------------------------
-Tungsten Dust
-Raw Tungsten
-Refined Tungsten
-Tungsten Axe, Pick, Shovel, and Sword
-Red Tungsten Alloy
-Red Tungsten Axe, Pick, Shovel, and Sword
-Carbon Sheet
-Steel Nugget, Rod, and Wire
-More to come!
----Credits---------------------------------------------
TrImAn - makeMyItem Mod (viewtopic.php?f=25&t=160393)
Mruqe - Pixeludi TP (http://pixeludi.com/minecraft)
Creator of GIMP - Graphics (http://www.gimp.org/)
7zip - Archiver - (http://www.7-zip.org/)
Picasa - Image Hosting
4Shared - File Hosting
All images were edited by me.
----What is it?------------------------------------------
This mod adds Tungsten, Red Tungsten, Steel, Carbon Sheets, and more to the game.
----A couple of pics------------------------------------
----Future Plans----------------------------------------
Many of these must wait until makeMyItem and makeMyBlock have been updated and new features are added.
-Make a Red Tungsten Block that emits light and looks awesome.
-Find use(s) for Steel Wire.
-Make Tungsten and Red Tungsten Armor, Arrows, and Hoes.
-Add Tungsten Ore when world gen is added into makeMyBlock.
-Create an alloy smelter to combine ores into alloys, rather than using a crafting table.
-Maybe need to adjust recipes to balance things out?
-Any suggestions will be considered. You can email me at [email protected], or you can PM me at scokeev9 on MinecraftForum.net
----Installation----------------------------------------
-Be sure you have MakeMyItem and MakeMyBlock installed before trying to use this mod.
-Make sure you have deleted the META-INF folder.
-Find your minecraft.jar located in the "User"\AppData\Roaming\.minecraft\bin\ folder.
-Use winrar or 7zip to "OPEN" the archive.
-Drag and drop the "triman" folder into the archive.
-Now, go back to the \.minecraft\ directory and place the folder named "mod" in there.
-Launch minecraft and you're done!
EDIT: Just added a list of items.
CREEPERCRAFT!
Craft a bunch of awesome stuff involving creepers!
recipe for creeper skin:
where = gunpowder
for creeper body:
where = skin
for head:
where = skin
for feet:
[] [] []
[]
[]
where = skin
for doll:
where = head, = body, and = feet
Smelt skin in the furnace for a sharp creeper ingot!
wait... ingot? are there tools?
YES!
tool recipes:
pickaxe:
[] []
[] []
where = skin, = body, and = feet
shovel:
[] []
[] []
[] []
same symbol meaning as above
axe:
[]
[]
[] []
where = sharp ingot, = body, and = feet
sword:
[] []
[] []
[] []
where = ingot and = feet
there is a secret creeper staff. figure out its recipe for yourself.
no jk! heres the recipe:
[] [] :SSSS:*
[] []
[] []
where = doll, = itself, and = sharp ingot
*can only be crafted if doll is not damaged
also, BOWLS!
[] [] []
[]
[] []
where = ingot
they can pick up stone = lava, and snow/ice = water! careful, they jump around when they're used.
mushroom soup recipe:
[] []
[] []
[] []
where = bowl
it doesnt matter which order the mushrooms are in.
DOWNLOAD:
http://www.filefront.com/17907525/CreeperCraft.zip
craftingmanager.addshapelessrecipe(skittle) new Object[]{
new ItemStack(Item.dyepowder, 1 , 1), new Itemstack(Item.sugar, 1)
}
modding for fun
Click that ^^^^
I've been away for a few days and I'll be moving at the end of this week, so updates will be coming out slowly.
Next update for makeMyBlock will contain the generation command.
Next update for makeMyItem will contain custom arrows, maybe armour.
woo!
also, is makemyblock compatible with makemyitem? ive heard its not...
also, will you be changing the format? i REALLY dont want to re-script every single item in CreeperCraft ;_;
craftingmanager.addshapelessrecipe(skittle) new Object[]{
new ItemStack(Item.dyepowder, 1 , 1), new Itemstack(Item.sugar, 1)
}
modding for fun
Click that ^^^^