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With all the cool new mobs coming out, I had a thought (surprise!)
Some of the awesome Modders here have come up with many cool mobs and some gui's to select which kind of creatures spawn
my thought is that there might be a mob selector on world creation that will let you choose which mobs will spawn on each setting
so it would read the list of mobs you have installed, then let you check their behavior for each setting
for example- from your list of available mobs, pick, say bunnies- you have a choice of fearful(so they run away),peaceful, neutral, aggressive, (or whatever)- or of course none
peaceful easy normal hard
bunnies F P N A
sheep F N N P
Ogres F P N A
dont know difficulty or if it has been done yet- but with all the cool mobs coming out, we need a way to fine tune their spawning and behavior
there are a lot of things that could be done such as super-aggression, avoidance, interaction with other mobs, etc
also maybe you could refine their spawn condition too- what they spawn on, time of day/night etc
Let us recover from the update first, i'll be working on a GUI in the pause menu, i'm sure if one of us mob modders work it out then we will share the information and potentially have all of our mobs in a single screen.
I just want to be able to decide what spawns where and preferably some control of its behavior
and if you had extra control-i.e.- what damage they do etc
then could you imagine playing a game where the ogre's are scared of you, but the bunnies are super aggressive and do alot of damage
my main personal goal is to get it so most creatures will spawn on peaceful, and will not attack unless provoked
the ini file method( like biome terrain mod) rather than a spawn gui type control would make each world unique and not really allow much altering later
dunno- but I am hoping it will be implemented soon- we are already starting to get crowded worlds and mcp isnt even fixed for beta yet!
Problem is, if you want to edit their behaviours, blocks they spawn on and the light level the block must have on it
for them to spawn, I think you'd be better off making your own mobs, We choose those things to how we want our mods to be made, i'll be including some stuff, but maybe you don't understand how modding works?
I could understand that outlook when so much time and effort went into each mod
however, from the users viewpoint, more control is always better
lol- I figured you would be for it, Mr O.- if only to stop the " oh no, I no want HIM! I is a scared!"
but I do understand how it might be considered a slap in the face artistically
still want it though
I think what he was saying is that you can have some control, such as if it a particular mob is able to spawn globaly (i.e. at all), but the more local aspects will be locked (if it can spawn during the day, on what blocks) will be left as is, since it was the author's choice how the mob acts. I think that this would be the best choice, that way a user can get packs of mobs and be able to remove the ones they dont like.