-Installation-
1.)Download the .zip filed
2.)UnZip
3.)Open Start Menu
4.)Press Run
5.)Type %appdata%
6.)Open .minecraft/bin
7.)Right click minecraft.jar and click open with.
8.)Then click WinRaR
9.)Delete META-INF Folder
10.)Move All Files except screenies into minecraft.jar
11.)Close Out WinRaR and Run Minecraft
Ingame InvEdit For: 1.2.6 SSP
Ingame InvEdit has a new gui that you can spawn items.Currently the list is 4 pages.Each item drops in stacks of 64 except the boat and armor packs.Armor packs give 1 of each of the type of armor.
It also allows you to have a 3x3 crafting square anywhere without workbench!
To close the Item Selector press Exit/Nothing
To close the 3x3 Crafting Square, press ESC or I
!IMPORTANT!
I only disabled it in multiplayer because Notch sent me a pm to disable it in SMP.
Sorry, I just didn't want to get banned from here.
V.4 Adds:
Page 4
A Menu Selector
3x3 Crafting Anywhere
Multiple Item Select.
V.4 Fixes:
Item selector does NOT work in SMP.
3x3 Crafting Anywhere works with SMP as of it doesn't give as much as Item Selector.
R opens the menu now.
V.4 Bugs:
None Yet
V.3 Adds:
More blocks on page 3
bedrock?
V.3 Fixes:
Page 3's # actually says Page 3 now!
Keybind is changed to F4.
V.2 Bugs:
Page 3's Page # says 2, my fualt, I forgot to change it.
V.2 Fixes:
Drop distance is fixed!
Falling no longer kills you!
V.1 Bugs:
Drop distance made destroying items impossible.
Falling killed you instantly
-Future Hopes-
Slider to select itemstack size.
All items.
Allow to set keybind.
Categories.
Customizeable item packs(kits.properties) that makes Kit buttons where it gives you all the items you put in the properties file.
-Example-
KitName Item Name(Textfile with all the items with download) Stack Amount
Kit1 Block.bedrock 64, Block.tnt 64, Item.diamond 64
Example of wrong way-
Kit1 Blck.bedrock 64, block.tnt 64, item.diamond 64
It already works fine with the SP Command mod. Been using them both since they came out. And havent run into any probs.
In fact, its possible they both edit the minecraft.class from the "net" folder the same. As when I installed this first including that file, for the SP CMDs, all I did was copy over the bq.class. And everything worked perfect. :>
Rollback Post to RevisionRollBack
------------------------------------------------------------------------
My personal website - http://dkillone.com/
problem, I put all the .class files in the .jar, including the minecraft.class hidden away in the net folder, and nothing happens when I press r as if the mod isn't even there. I tried copying the net folder into it, and got a black screen. Help please.
Make this compatible with handheld torch light? They both use eb.class
Rollback Post to RevisionRollBack
"Mod Edit: Posting about the amount of "raging gayness" in a thread serves only to flame other users. Please read up on the rules before you post again."
sorry but i prefer lahwran's ingame inv editor :wink.gif: I've tried 3 and i'm afraid yours is the bottom of my list.. it just doesn't feel like its part of the game like theirs does. but each to their own.. I'm sure others will enjoy your mod.
PS: looking forward to hopefully seeing more of your mods..:wink.gif:
Make this compatible with handheld torch light? They both use eb.class
1.Install invEdit o.4
2.Install Hand held Torch Light
3.BOOM! They both work!
Except for me anyways....
Is there any way you could make this a little more organized?
Like letting the first page be much like the original invEdit, I mean at least in the way it categorized items.
Blocks
Plants
Tools
Weapons
Armor -These would open into there own category.
Food
Ores
Special
Movement
Logic
Is this possible? or can you only make a linear menu?
I just found a bug. When i try to get a door in the game, it tries to make them in stacks. I always end up with a stack of 63 doors and 1 seperate door.
please update this for beta because this is the only one that has a portable 3x3 crafting square and i really need that. also my opinion its the best gui for ingame inv edit that i've seen so plz update it.
Rollback Post to RevisionRollBack
A signature was supposed to be here but your computer decided not to show it.
otherwise, nice job, but can you insert leather into the options?
Check out my Let's Play, Now in Season 2! Also, TF2 commentaries!
Awesome generated world?
viewtopic.php?f=35&t=56150
How do I use this with Xau's HD Texture Fixer?
Apologies if this has already been requested, or some such.
viewtopic.php?f=25&t=100267
In fact, its possible they both edit the minecraft.class from the "net" folder the same. As when I installed this first including that file, for the SP CMDs, all I did was copy over the bq.class. And everything worked perfect. :>
My personal website - http://dkillone.com/
Awesome.
"Mod Edit: Posting about the amount of "raging gayness" in a thread serves only to flame other users. Please read up on the rules before you post again."
PS: looking forward to hopefully seeing more of your mods..:wink.gif:
You made a typo, you put Minecrat instead of Minecart.
1.Install invEdit o.4
2.Install Hand held Torch Light
3.BOOM! They both work!
Except for me anyways....
Is there any way you could make this a little more organized?
Like letting the first page be much like the original invEdit, I mean at least in the way it categorized items.
Blocks
Plants
Tools
Weapons
Armor -These would open into there own category.
Food
Ores
Special
Movement
Logic
Is this possible? or can you only make a linear menu?
add stairs
editing whats in chests
portable furnace
no point in that, every item that you'd have to smelt/cook/whatever is already available. all ingots, glass, stone...idk what else.
i noticed the same thing with teh doors though. very strange.