I've been doing a bit more testing...it's compatible with MrMPatcher, although BetterLighting doesn't work quite the way it should (there are shadows on the sides of blocks, but they aren't smooth).
Also, since someone mentioned Paint Your Blocks, I tried installing that as well - I can get it to work when I install the mods in this order:
1. Paint Your Blocks
2. FancyPack
3. Modloader
Thanks so much for relaying that info: I needed to get these working together.
So as of now, if Flowery Worlds isn't used, does this mean your mod is compatible with BiomeTerrain mod? I assume so, since the readme for Flowery Worlds mentions 'if you're using BiomeTerrain mod', but I wanted to make sure.
So as of now, if Flowery Worlds isn't used, does this mean your mod is compatible with BiomeTerrain mod? I assume so, since the readme for Flowery Worlds mentions 'if you're using BiomeTerrain mod', but I wanted to make sure.
Just wanted to let you know, I did some quick testing and found a couple conflicts with other mods, namley Ethereal's Elevator Mod and Dougbenham's Lightstone Torch mod.
Just wanted to let you know, I did some quick testing and found a couple conflicts with other mods, namley Ethereal's Elevator Mod and Dougbenham's Lightstone Torch mod.
Those probably add new blocks under the same IDs as FancyPack. Not much can be done about that, unfortunately. There are very few free block IDs left, since there are only 128 total and about 93 are used up in-game already.
So wait, I'm unclear now. People first said that this didn't work with any modloader mods (or even modloader itself, apparently) and that none of the new recipes worked when it actually ran.
Is it working now? I'm seeing a lot of people saying they got it to run, but I haven't changed anything, so I'm wondering what the status actually is.
Thanks so much for relaying that info: I needed to get these working together.
No worries. :-)
Quote from ChocolateySyrup »
So wait, I'm unclear now. People first said that this didn't work with any modloader mods (or even modloader itself, apparently) and that none of the new recipes worked when it actually ran.
Is it working now? I'm seeing a lot of people saying they got it to run, but I haven't changed anything, so I'm wondering what the status actually is.
I can get it to run with Modloader so it doesn't crash and my existing furniture/new items are unaffected, but I haven't been able to craft anything new using the introduced recipes.
Btw, you "flowery worlds" option could do without messing the world generator class - ModLoader have a built-in hook for that.
That should make things compatible with Biome Terrain Mod.
I wasn't aware. I thought it only did ore-style veins. Thanks for the tip.
And thanks for the feedback, looks like it needs more work. Obviously there's some sort of modloader conflict going on because of FancyPack.
On further inspection, I've found that the error many people have been getting with the new modloader version (recipes don't work, e.g.) is a conflict with the ModLoader itself, and will occur even without other mods, if you use the latest modloader download. I've tried recompiling, but it's the same thing.
I was under the impression the break caused everything from the mod_*.class file to break, but apparently, only recipes become broken. This is incredibly strange.
I'm investigating a secondary error, which is that sometimes it will blackscreen instead of just breaking recipes, but I believe this depends on which optional mods are installed. I'm going to try many combinations to see if I can narrow down exactly what's causing this.
With the help of Risugami and seronis, I believe I have ironed out the bugs. This should actually work this time. Keyword being "should". I need all of you out there to help me test it out!
Installation is simple, just make sure you have modloader installed!
I advise backing up your worlds (and even your minecraft.jar!) in case this breaks things for you guys again. Fingers crossed this time!
Keep in mind the base mod will still conflict with mods that alter rendering/lighting, and mods that add new blocks (not items, blocks) that use the same blockID as the new blocks (furniture) in FancyPack.
Minecraft almost loads and then stops responding when I tried to load it after instaling this mod, I used the link under the pic on the first post.
EDIT: Dowloaded version works.
Rollback Post to RevisionRollBack
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
Okay so I'm experiencing incompatability. I also overmodded my minecraft.jar and would really like to have this mod work for me, even if it means losing some mods I currently use.
The mods I use are:
303's arrows
AudioLoader
ModLoader
Better Ore (Prefer to keep)
Death Chest
Decaying Leaves
303's Grappling Hook
Humans v0.5
Minecart Mania
Minecraft Advanced (Prefer to keep)
MoCreatures (Prefer to keep
Pluckin' Crazy
PrefixSkeletons
Sammiches
Spawnlist.
Thanks so much for relaying that info: I needed to get these working together.
http://www.youtube.com/watch?v=AxqQT3UvXkM
You are correct.
On Mac OSX... don't know what to do... tried every version of this mod, and redownloaded minecraft 5 times.
Those probably add new blocks under the same IDs as FancyPack. Not much can be done about that, unfortunately. There are very few free block IDs left, since there are only 128 total and about 93 are used up in-game already.
So wait, I'm unclear now. People first said that this didn't work with any modloader mods (or even modloader itself, apparently) and that none of the new recipes worked when it actually ran.
Is it working now? I'm seeing a lot of people saying they got it to run, but I haven't changed anything, so I'm wondering what the status actually is.
That should make things compatible with Biome Terrain Mod.
No worries. :-)
I can get it to run with Modloader so it doesn't crash and my existing furniture/new items are unaffected, but I haven't been able to craft anything new using the introduced recipes.
Currently i have MoreMobs, Sammiches, Functional Books, BB + BL
I wasn't aware. I thought it only did ore-style veins. Thanks for the tip.
And thanks for the feedback, looks like it needs more work. Obviously there's some sort of modloader conflict going on because of FancyPack.
It's so good when it works.
Minecraft is the meth of video games, try it once and you're hooked, and you'll stay up for 3 days when you're on it.
I was under the impression the break caused everything from the mod_*.class file to break, but apparently, only recipes become broken. This is incredibly strange.
I'm investigating a secondary error, which is that sometimes it will blackscreen instead of just breaking recipes, but I believe this depends on which optional mods are installed. I'm going to try many combinations to see if I can narrow down exactly what's causing this.
With the help of Risugami and seronis, I believe I have ironed out the bugs. This should actually work this time. Keyword being "should". I need all of you out there to help me test it out!
Installation is simple, just make sure you have modloader installed!
I advise backing up your worlds (and even your minecraft.jar!) in case this breaks things for you guys again. Fingers crossed this time!
Get the new version here.
Mediafire mirror
Keep in mind the base mod will still conflict with mods that alter rendering/lighting, and mods that add new blocks (not items, blocks) that use the same blockID as the new blocks (furniture) in FancyPack.
An image
*EDIT*
I didnt read the part where you said it conflicted with mods that altered lighting, sorry...
I guess i will keep waiting for a BB + BL compatible version, keep on the good work mate
EDIT: Dowloaded version works.
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
The mods I use are:
303's arrows
AudioLoader
ModLoader
Better Ore (Prefer to keep)
Death Chest
Decaying Leaves
303's Grappling Hook
Humans v0.5
Minecart Mania
Minecraft Advanced (Prefer to keep)
MoCreatures (Prefer to keep
Pluckin' Crazy
PrefixSkeletons
Sammiches
Spawnlist.
Help would be much appreciated