is this mod compatible with the mo creatures mod? I added both into my game but I don't get any creatures from that mod, just tons of notch's, lol. Do we need to edit the spawnlist in ant way to make both work together?
This mod goes well with the graves mod I think, it makes it seem like the graves come from notch mobs that died.
Not that I know of, spawnlist doesn't change any original Minecraft classes, neither does my mod, however spawnlist may conflict with the spawning of Mo' Creatures.
Maybe add a little more depth to notch, Like he has an adminuim looking sword, and actually fights back when you attack him. Cause Notch does not take **** from anybody, Or anything, Not even Herobrine.
And maybe add a Herobrine mob too. Here are some details.
Hp: 20. But it would be hard to get close.
Damage per hit: 4 And zombie attack speed.
Move speed: Twice as fast as you.
Rarity: 1/100 Chance.
Drops: One stack of a completely random item.
He would not build anything, But rather spawn near prebuilt things. You know the battle tower mod? Well you could make it so every now and then you would find a hut, With herobrine lurking near it. Preferably in foresty areas.
It would make the coding a bit easier I imagine, Rather than he instantly builds a skyscraper of tnt out of nowhere.
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Quote from Guest101 »
Quote from Timmysteve »
Quote from jzel »
Nice color and size spam..
It's not spam, dude, this is just how I talk
Dude! That's totally math! We should hang out sometime and slay evil and junk!
My football team is the Russian bears on unicycles.
Listen, Herobrine is not an aggressive character in the stories. He is actually scared of people. I currently do have a private herobrine that is quite likely to spawn and drops diamonds on death. I made him for fun, not so I could upload him and everyone say "HE DROPS DIAMOND HES IMBALANCED"
Listen, Herobrine is not an aggressive character in the stories. He is actually scared of people. I currently do have a private herobrine that is quite likely to spawn and drops diamonds on death. I made him for fun, not so I could upload him and everyone say "HE DROPS DIAMOND HES IMBALANCED"
I Mean that he is hard to get close to, He runs away from you but if you corner him, he will attack you. So please make that little mod of yours similar to my suggestion. And please do upload it.
Rollback Post to RevisionRollBack
Quote from Guest101 »
Quote from Timmysteve »
Quote from jzel »
Nice color and size spam..
It's not spam, dude, this is just how I talk
Dude! That's totally math! We should hang out sometime and slay evil and junk!
My football team is the Russian bears on unicycles.
Wanted to use the notch mob, but it seems to clash with the mo creatures mod (I say this because removing the notch mob files makes it work again). Itd be nice to have em both working, but I figured I should provide some bugfix support regardless. Cant remember at what point the "classic" black screen comes up at, but this instance its after clicking "Play offline". Heres some log stuff I got:
Mod Loaded: mod_Marble
Mod Loaded: mod_mocreatures
Mod Loaded: mod_Notch
Mod Loaded: mod_ObsidianTools
Exception in thread "Thread-4" java.lang.ExceptionInInitializerError
at sun.misc.Unsafe.ensureClassInitialized(Native Method)
at sun.reflect.UnsafeFieldAccessorFactory.newFieldAccessor(Unknown Sourc
e)
at sun.reflect.ReflectionFactory.newFieldAccessor(Unknown Source)
at java.lang.reflect.Field.acquireFieldAccessor(Unknown Source)
at java.lang.reflect.Field.getFieldAccessor(Unknown Source)
at java.lang.reflect.Field.get(Unknown Source)
at spawnlist.stealThemFields(spawnlist.java:198)
at spawnlist.<clinit>(spawnlist.java:78)
at mod_SpawnNotch.<init>(mod_SpawnNotch.java:8)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:179)
at ModLoader.readFromClassPath(ModLoader.java:410)
at ModLoader.<clinit>(ModLoader.java:93)
at ea.<clinit>(ea.java:50)
at net.minecraft.client.MinecraftApplet.init(SourceFile:62)
at net.minecraft.Launcher.replace(Launcher.java:132)
at net.minecraft.Launcher$1.run(Launcher.java:76)
Caused by: java.lang.NullPointerException
at spawnlist.processArgs(spawnlist.java:90)
at spawnlist.removeFromSpawnList(spawnlist.java:177)
at spawnlist.removeCreaturesFromSpawnList(spawnlist.java:161)
at spawnlist.removeCreaturesFromSpawnList(spawnlist.java:155)
at mod_mocreatures.AddEntityID(mod_mocreatures.java:46)
at ModLoader.AddAllEntityIDs(ModLoader.java:110)
at fq.<clinit>(fq.java:105)
... 22 more
Wanted to use the notch mob, but it seems to clash with the mo creatures mod (I say this because removing the notch mob files makes it work again). Itd be nice to have em both working, but I figured I should provide some bugfix support regardless. Cant remember at what point the "classic" black screen comes up at, but this instance its after clicking "Play offline". Heres some log stuff I got:
Mod Loaded: mod_Marble
Mod Loaded: mod_mocreatures
Mod Loaded: mod_Notch
Mod Loaded: mod_ObsidianTools
Exception in thread "Thread-4" java.lang.ExceptionInInitializerError
at sun.misc.Unsafe.ensureClassInitialized(Native Method)
at sun.reflect.UnsafeFieldAccessorFactory.newFieldAccessor(Unknown Sourc
e)
at sun.reflect.ReflectionFactory.newFieldAccessor(Unknown Source)
at java.lang.reflect.Field.acquireFieldAccessor(Unknown Source)
at java.lang.reflect.Field.getFieldAccessor(Unknown Source)
at java.lang.reflect.Field.get(Unknown Source)
at spawnlist.stealThemFields(spawnlist.java:198)
at spawnlist.<clinit>(spawnlist.java:78)
at mod_SpawnNotch.<init>(mod_SpawnNotch.java:8)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:179)
at ModLoader.readFromClassPath(ModLoader.java:410)
at ModLoader.<clinit>(ModLoader.java:93)
at ea.<clinit>(ea.java:50)
at net.minecraft.client.MinecraftApplet.init(SourceFile:62)
at net.minecraft.Launcher.replace(Launcher.java:132)
at net.minecraft.Launcher$1.run(Launcher.java:76)
Caused by: java.lang.NullPointerException
at spawnlist.processArgs(spawnlist.java:90)
at spawnlist.removeFromSpawnList(spawnlist.java:177)
at spawnlist.removeCreaturesFromSpawnList(spawnlist.java:161)
at spawnlist.removeCreaturesFromSpawnList(spawnlist.java:155)
at mod_mocreatures.AddEntityID(mod_mocreatures.java:46)
at ModLoader.AddAllEntityIDs(ModLoader.java:110)
at fq.<clinit>(fq.java:105)
... 22 more
Props though man, looks good.
This, I tried this with bunnies, humans,mo creatures,and battle towers mod.
I would like a video of the Miner Love mod because I want to see exactly what it is before I download.
And what do you mean by autosmelting?
Like when you mine it it's automaticly melted? Cause then it's a nogo for me.
EDIT: Oh, Now I get it. Isn't there an other way to just get the ores? maybe a addition that makes it possible to not place oreblocks or something.
So many requests.... I'll try to update all my mods ASAP, OK? Miner Love, Craftable Diamond, GimmeGrass, Lightstone Drop Fix, and maybe even Notch.
EDIT: Ocalorie, you needn't update my mod. I plan to add a few things to MinerLove once MCP is updated. Until then, you can update the small version if you want.
This mod goes well with the graves mod I think, it makes it seem like the graves come from notch mobs that died.
And maybe add a Herobrine mob too. Here are some details.
Hp: 20. But it would be hard to get close.
Damage per hit: 4 And zombie attack speed.
Move speed: Twice as fast as you.
Rarity: 1/100 Chance.
Drops: One stack of a completely random item.
He would not build anything, But rather spawn near prebuilt things. You know the battle tower mod? Well you could make it so every now and then you would find a hut, With herobrine lurking near it. Preferably in foresty areas.
It would make the coding a bit easier I imagine, Rather than he instantly builds a skyscraper of tnt out of nowhere.
My football team is the Russian bears on unicycles.
I Mean that he is hard to get close to, He runs away from you but if you corner him, he will attack you. So please make that little mod of yours similar to my suggestion. And please do upload it.
My football team is the Russian bears on unicycles.
Mod Loaded: mod_Marble
Mod Loaded: mod_mocreatures
Mod Loaded: mod_Notch
Mod Loaded: mod_ObsidianTools
Exception in thread "Thread-4" java.lang.ExceptionInInitializerError
at sun.misc.Unsafe.ensureClassInitialized(Native Method)
at sun.reflect.UnsafeFieldAccessorFactory.newFieldAccessor(Unknown Sourc
e)
at sun.reflect.ReflectionFactory.newFieldAccessor(Unknown Source)
at java.lang.reflect.Field.acquireFieldAccessor(Unknown Source)
at java.lang.reflect.Field.getFieldAccessor(Unknown Source)
at java.lang.reflect.Field.get(Unknown Source)
at spawnlist.stealThemFields(spawnlist.java:198)
at spawnlist.<clinit>(spawnlist.java:78)
at mod_SpawnNotch.<init>(mod_SpawnNotch.java:8)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:179)
at ModLoader.readFromClassPath(ModLoader.java:410)
at ModLoader.<clinit>(ModLoader.java:93)
at ea.<clinit>(ea.java:50)
at net.minecraft.client.MinecraftApplet.init(SourceFile:62)
at net.minecraft.Launcher.replace(Launcher.java:132)
at net.minecraft.Launcher$1.run(Launcher.java:76)
Caused by: java.lang.NullPointerException
at spawnlist.processArgs(spawnlist.java:90)
at spawnlist.removeFromSpawnList(spawnlist.java:177)
at spawnlist.removeCreaturesFromSpawnList(spawnlist.java:161)
at spawnlist.removeCreaturesFromSpawnList(spawnlist.java:155)
at mod_mocreatures.AddEntityID(mod_mocreatures.java:46)
at ModLoader.AddAllEntityIDs(ModLoader.java:110)
at fq.<clinit>(fq.java:105)
... 22 more
Props though man, looks good.
This, I tried this with bunnies, humans,mo creatures,and battle towers mod.
This and the miner npc mob doesn't work.
And what do you mean by autosmelting?
Like when you mine it it's automaticly melted? Cause then it's a nogo for me.
EDIT: Oh, Now I get it. Isn't there an other way to just get the ores? maybe a addition that makes it possible to not place oreblocks or something.
Is this dead now?
Shame because I love the "Miner Love" mod...
Maybe someone should pick it up.
Yeah sure I'll make a Beta 1.3 version of it. I'll release it tomorrow.
I don't want to sound like I'm being bossy or anything but...
THAT IS AWESOME!!!
EDIT: Ocalorie, you needn't update my mod. I plan to add a few things to MinerLove once MCP is updated. Until then, you can update the small version if you want.
Update is no-go or?
Minecraft is not realistic enough?
Notch mod is for minecraft 1.2.6