Yes, only one of my mods remains un-updated. I left the download links for the previous versions for them all though, so you can still download the 1.2.3_04 compatible versions.
Where dirt replaces some of the sand (since that's more accurate as to what clay is composed of anyway) to counter-balance the use of an iron bucket? This could produce 16 balls of clay (four brick blocks worth).
I think it would be great, but I still wonder if it's not too much.
Meh, I'd be grateful if you did it like what you proposed - I think that this one bucket really will balance it pretty well.
Done. :smile.gif: Added to CustomCraftingRecipes v1.10 (main download).
BedSidian doesn't cause any problems, but it doesn't work, either.. ._.
Edit: Probably because it needs 303's ML
Yes, you need the ML. :tongue.gif: I don't know if 303 updated his yet, but I think Risugami's should work for my mods. (I say they require 303's because 303's is more universal and will cause fewer problems in the future.)
Please consider these mods, I have provided links to avoid spamming.
Thanks.
Hm, it looks like someone is already taking up a form of pumpkin farming, and pumpkin pie recipes are already made. :tongue.gif: But I think I could handle the realistic mining. Not sure why you'd want it though, because it'll make processes MUCH slower. But hey, I'll still give it a shot for you. :smile.gif:
Hm, it looks like someone is already taking up a form of pumpkin farming, and pumpkin pie recipes are already made. :tongue.gif: But I think I could handle the realistic mining. Not sure why you'd want it though, because it'll make processes MUCH slower. But hey, I'll still give it a shot for you. :smile.gif:
Thanks for replying.
About the pumpkins, I realize that a TON of people want to be able to grow pumpkins so I figured I would go ahead ask you to mod it seeing as you are taking requests and seem to be able to release mods fairly quickly.
As for the realistic mining, I realize it would slowdown the process of mining but I had envisioned using the BiomeTerrain mod with mineral deposit frequency higher than normal in addition to this so that minerals would be more plentiful and stone wouldn't pile up unused in treasure chests as much.
Thanks again.
Rollback Post to RevisionRollBack
Please note, I'm not always sane when I post. If I have offended you in any way, I'm sorry, it wasn't my intention.
As for the realistic mining, I realize it would slowdown the process of mining but I had envisioned using the BiomeTerrain mod with mineral deposit frequency higher than normal in addition to this so that minerals would be more plentiful and stone wouldn't pile up unused in treasure chests as much.
Thanks again.
By the way, I replied on the request thread too. We can discuss the details of development over there so that we don't crowd this thread. :smile.gif:
If you could I would love for you to port this mod Shrinking mod
also could I get a link to the "request thread" you just mentioned? so that we could talk there?
If you could I would love for you to port this mod Shrinking mod
also could I get a link to the "request thread" you just mentioned? so that we could talk there?
He meant my [REQUEST] thread that I linked to him to request about its subject.
Rollback Post to RevisionRollBack
Please note, I'm not always sane when I post. If I have offended you in any way, I'm sorry, it wasn't my intention.
If you could I would love for you to port this mod Shrinking mod
also could I get a link to the "request thread" you just mentioned? so that we could talk there?
He meant my [REQUEST] thread that I linked to him to request about its subject.
I was wondering why redstone torches give off less light than regular torches. Redstone is harder to come by and therefore more valuable to use as a torch. Perhaps it is because redstone serves a dual purpose? I would still like to see restone torches shine brighter.
One question about the custom crafting recipies... If I use other mods which have custom recipies, like the fantastic Arrows mod, will this remove them or just change existing recipies?
You have some great mods here - thank you for updating to 1.2.5 so quickly!!
One question about the custom crafting recipies... If I use other mods which have custom recipies, like the fantastic Arrows mod, will this remove them or just change existing recipies? ]
There'll be a problem if both mods use the same recipe to create a different object, but otherwise there shouldn't be any problem with them, since at least this mod uses unique classes (which means it doesn't overwrite anything).
Yup, I wrote them as ModLoad-dependent mods so that they can be used both together and with other recipe-adding mods.
As far as the brightness of the redstone torches, there are a couple reasons I settled on 13.
1) They're red. Red is a very dark color of light. Even at high levels in real life, it never comes close to matching its equivalence in white light.
2) Redstone torches act as on-command lighting now. To balance out the benefits of this, I would normally make it even lower if it weren't for the fact that light in Minecraft lighting deteriorates so quickly.
Updated the OP to compensate the changes in ModLoaders. Risugami updated his to include the changes 303 made, so 303 has stopped his project (there's no longer any need for it). Shockah still has his Modified ModLoader out, but it's buggy and unnecessary, unless you also want to use his emeralds mod. I'd suggest sticking with Risugami's.
Quote from wccnyc »
If you could I would love for you to port this mod Shrinking mod
also could I get a link to the "request thread" you just mentioned? so that we could talk there?
I have a lot of mods in the works right now, but I suppose I'll give it a shot if I find the time.
Updated the OP to compensate the changes in ModLoaders. Risugami updated his to include the changes 303 made, so 303 has stopped his project (there's no longer any need for it). Shockah still has his Modified ModLoader out, but it's buggy and unnecessary, unless you also want to use his emeralds mod. I'd suggest sticking with Risugami's.
Quote from wccnyc »
If you could I would love for you to port this mod Shrinking mod
also could I get a link to the "request thread" you just mentioned? so that we could talk there?
I have a lot of mods in the works right now, but I suppose I'll give it a shot if I find the time.
thanks a lot.
I really needed this mod due to most of my fortress being locked down to non midgets
Yes, only one of my mods remains un-updated. I left the download links for the previous versions for them all though, so you can still download the 1.2.3_04 compatible versions.
https://modrinth.com/user/Roundaround
Or do they use some function that only 303's has that Risugami's does not?
CDR's PTC HD Infinity [128x Texture Pack]
How to find the minecraft.jar file
Modifying the minecraft.jar file
One Stop Mod Shop
Done. :smile.gif: Added to CustomCraftingRecipes v1.10 (main download).
https://modrinth.com/user/Roundaround
https://modrinth.com/user/Roundaround
Realistic Mining
Please consider these mods, I have provided links to avoid spamming.
Thanks.
Yes, you need the ML. :tongue.gif: I don't know if 303 updated his yet, but I think Risugami's should work for my mods. (I say they require 303's because 303's is more universal and will cause fewer problems in the future.)
Hm, it looks like someone is already taking up a form of pumpkin farming, and pumpkin pie recipes are already made. :tongue.gif: But I think I could handle the realistic mining. Not sure why you'd want it though, because it'll make processes MUCH slower. But hey, I'll still give it a shot for you. :smile.gif:
https://modrinth.com/user/Roundaround
Thanks for replying.
About the pumpkins, I realize that a TON of people want to be able to grow pumpkins so I figured I would go ahead ask you to mod it seeing as you are taking requests and seem to be able to release mods fairly quickly.
As for the realistic mining, I realize it would slowdown the process of mining but I had envisioned using the BiomeTerrain mod with mineral deposit frequency higher than normal in addition to this so that minerals would be more plentiful and stone wouldn't pile up unused in treasure chests as much.
Thanks again.
By the way, I replied on the request thread too. We can discuss the details of development over there so that we don't crowd this thread. :smile.gif:
https://modrinth.com/user/Roundaround
Shrinking mod
also could I get a link to the "request thread" you just mentioned? so that we could talk there?
He meant my [REQUEST] thread that I linked to him to request about its subject.
oh thanks
One question about the custom crafting recipies... If I use other mods which have custom recipies, like the fantastic Arrows mod, will this remove them or just change existing recipies?
You have some great mods here - thank you for updating to 1.2.5 so quickly!!
Yup, I wrote them as ModLoad-dependent mods so that they can be used both together and with other recipe-adding mods.
As far as the brightness of the redstone torches, there are a couple reasons I settled on 13.
1) They're red. Red is a very dark color of light. Even at high levels in real life, it never comes close to matching its equivalence in white light.
2) Redstone torches act as on-command lighting now. To balance out the benefits of this, I would normally make it even lower if it weren't for the fact that light in Minecraft lighting deteriorates so quickly.
https://modrinth.com/user/Roundaround
I have a lot of mods in the works right now, but I suppose I'll give it a shot if I find the time.
https://modrinth.com/user/Roundaround
Check my link in the OP. :smile.gif:
https://modrinth.com/user/Roundaround
Ok, this is gonna be even more nubbish but, OP?
Sorry for the trouble!
lol nub!
Just kidding. OP means original post (first post in the thread) or original poster (the one who started the thread).
thanks a lot.
I really needed this mod due to most of my fortress being locked down to non midgets