Also, if anyone would be willing to create videos of each of my mods, especially JumpBlock and ShrinkingPowder, I'd be eternally grateful. My wimpy laptop isn't fast enough to video capture my screen while playing MC. :3
I'll attempt. No promises though. Do you want me showing how to make them and then them in use or just in use?
Also, if anyone would be willing to create videos of each of my mods, especially JumpBlock and ShrinkingPowder, I'd be eternally grateful. My wimpy laptop isn't fast enough to video capture my screen while playing MC. :3
I'll attempt. No promises though. Do you want me showing how to make them and then them in use or just in use?
Both please. :smile.gif: Of course, Lightstone is all ShrinkingPowder is, but yeah. :tongue.gif:
Known problems:
-You can see through the block and all the blocks of the same type below/around it (if it's sitting on dirt, all dirt will become transparent behind it).
To solve this, try overloading the Block's isOpaqueCube function or whatever it is, and return false.
Known problems:
-You can see through the block and all the blocks of the same type below/around it (if it's sitting on dirt, all dirt will become transparent behind it).
To solve this, try overloading the Block's isOpaqueCube function or whatever it is, and return false.
I did that just now. You can still see through the top face of the block, but you can no longer see through the blocks behind it. Didn't quite fix it, but it's definitely better than before.
I'm playing around with it trying to figure out how to get it to show the other faces when looking through the top instead of there being nothing. Any idea how?
EDIT: Added another function, public int c(), which was unrecognized by MCP, and set it to override the default 0 result with 1 instead. This makes it so that if a face is touching air, it is opaque when looking through the top. However, if the face is touching another block, it is transparent and the other block becomes visible. *sigh* Why can't this be easier? :tongue.gif:
EDIT II: Also, what do you all think of making the jump block have iron blocks (not iron ore) instead of blood stone? To mix it up even more I could even switch the redstone with blood stone or a diamond. Opinions?
the only problem i see with ore tiers is redstone... 1 redstone (+4cobblestone)=1 redstone ore, mining redstone ore=3-5 redstone...
Good point. I'll fix that. :tongue.gif:
I think I'll just remove the recipe for one block and make the one that takes four redstone dusts and make it produce one redstone block.
Maybe it is just me, and some people may view this as good or bad, but redstone has a occurance rate of 16, compared to diamonds 1, so ya, redstone would be able to made into diamond (Eh, more diamond i guess, i end up only using ~50 of hte dust in the end anyways, and i only use it for minecarts, lol..) I usually use mineplump, or minerlove ,becuase i like going spelunking, and coming out with 3 stacks of iron ingots, and finding 1 diamond vein, and walking away with 24 diamonds (Yes, i did walk away from a single diamond vein, and got 24 of em, with minerlove XD [fyi, that is 6 diamond ores...])
The clear water mod works fine if you're not in water but looking through it, but it doesn't work if you're in the water. Is there any way to fix this?
The clear water mod works fine if you're not in water but looking through it, but it doesn't work if you're in the water. Is there any way to fix this?
I'm not sure what you mean, but I think you misunderstand what ClearWaters does...ClearWaters doesn't actually make the water clearer, per say. It simply reduces the light opacity to allow light to travel further in it (ClearWaters changes the reduction increment from 3 to 2, and CrystalClearWaters removes the value entirely).
What essentially happens is light is reduced one value per block traveled, while traveling in air (or glass). When it passes through leaves, which have a light opacity of 1, light is reduced two values per one block of leaves. In vanilla water, light is reduced 4 values per one block of leaves, because it has a light opacity of 3.
it appears that v2.01 of your ore tiers mod is set to private, so I can not download it.
Yeah, sorry. I'm in the process of starting a new crafting project on a new thread, and I was going to modify OreTiers again. The project got delayed (ran into a snag with a fire recipe) so it just sat on private. I'll flip it back now. :smile.gif:
EDIT: By the way, if you would like to request new crafting recipes, head on over to my new thread. I will be posting everything listed there as well as any requests ASAP (the ones listed are just the ones I have completed; I came across a couple errors, though, so I decided to hold off posting all the recipes until I make sure they all work 100%).
I found a bug with the shrinking powder. In multiplayer, you can shrink and fit through stuff, but when you use it, everyone else sees you stuck in one spot and if you teleport people to you, they get teleported to where you first used the powder. Could it be possible to fix this?
I found a bug with the shrinking powder. In multiplayer, you can shrink and fit through stuff, but when you use it, everyone else sees you stuck in one spot and if you teleport people to you, they get teleported to where you first used the powder. Could it be possible to fix this?
The mod isn't meant for multiplayer. :tongue.gif: Things in MP are coded differently, and I haven't looked at it at all. If a modder who knows MP code wants to work with it, he/she can. I sadly, won't. I'm only modding SSP because it's what I know.
I'll attempt. No promises though. Do you want me showing how to make them and then them in use or just in use?
Both please. :smile.gif: Of course, Lightstone is all ShrinkingPowder is, but yeah. :tongue.gif:
https://modrinth.com/user/Roundaround
To solve this, try overloading the Block's isOpaqueCube function or whatever it is, and return false.
I did that just now. You can still see through the top face of the block, but you can no longer see through the blocks behind it. Didn't quite fix it, but it's definitely better than before.
I'm playing around with it trying to figure out how to get it to show the other faces when looking through the top instead of there being nothing. Any idea how?
EDIT: Added another function, public int c(), which was unrecognized by MCP, and set it to override the default 0 result with 1 instead. This makes it so that if a face is touching air, it is opaque when looking through the top. However, if the face is touching another block, it is transparent and the other block becomes visible. *sigh* Why can't this be easier? :tongue.gif:
EDIT II: Also, what do you all think of making the jump block have iron blocks (not iron ore) instead of blood stone? To mix it up even more I could even switch the redstone with blood stone or a diamond. Opinions?
https://modrinth.com/user/Roundaround
JumpBlock v2.0 now uses iron blocks instead of blood stone.
It looks so much better now. :smile.gif:
Also, I added more to OreTiers. Check the OP for details on v2.0. :biggrin.gif:
https://modrinth.com/user/Roundaround
Good point. I'll fix that. :tongue.gif:
I think I'll just remove the recipe for one block and make the one that takes four redstone dusts and make it produce one redstone block.
https://modrinth.com/user/Roundaround
Maybe it is just me, and some people may view this as good or bad, but redstone has a occurance rate of 16, compared to diamonds 1, so ya, redstone would be able to made into diamond (Eh, more diamond i guess, i end up only using ~50 of hte dust in the end anyways, and i only use it for minecarts, lol..) I usually use mineplump, or minerlove ,becuase i like going spelunking, and coming out with 3 stacks of iron ingots, and finding 1 diamond vein, and walking away with 24 diamonds (Yes, i did walk away from a single diamond vein, and got 24 of em, with minerlove XD [fyi, that is 6 diamond ores...])
...what? :3
https://modrinth.com/user/Roundaround
I'm not sure what you mean, but I think you misunderstand what ClearWaters does...ClearWaters doesn't actually make the water clearer, per say. It simply reduces the light opacity to allow light to travel further in it (ClearWaters changes the reduction increment from 3 to 2, and CrystalClearWaters removes the value entirely).
What essentially happens is light is reduced one value per block traveled, while traveling in air (or glass). When it passes through leaves, which have a light opacity of 1, light is reduced two values per one block of leaves. In vanilla water, light is reduced 4 values per one block of leaves, because it has a light opacity of 3.
Make sense?
https://modrinth.com/user/Roundaround
Yeah, sorry. I'm in the process of starting a new crafting project on a new thread, and I was going to modify OreTiers again. The project got delayed (ran into a snag with a fire recipe) so it just sat on private. I'll flip it back now. :smile.gif:
EDIT: By the way, if you would like to request new crafting recipes, head on over to my new thread. I will be posting everything listed there as well as any requests ASAP (the ones listed are just the ones I have completed; I came across a couple errors, though, so I decided to hold off posting all the recipes until I make sure they all work 100%).
https://modrinth.com/user/Roundaround
The mod isn't meant for multiplayer. :tongue.gif: Things in MP are coded differently, and I haven't looked at it at all. If a modder who knows MP code wants to work with it, he/she can. I sadly, won't. I'm only modding SSP because it's what I know.
Sorry. :/
https://modrinth.com/user/Roundaround