I decided to take a break from working on Mooncraft and start on the other pack I plan on submitting. This one is just going to be the terrain and the files directly related to it. (items.png and anything that uses the wood texture.)
The name of this pack is just a placeholder till I come up with something better. (Decided to keep the name.) My goal is to make a simple clean pack in which all of the various textures line up with each other. That might not be the best wording to describe my intent so why don't I just show you what I have done? After all, a picture is worth a thousand words.
Easily one of the top 5 textures on here. Absolutely brilliant tiling! :smile.gif:
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Oh sh**. Wow. Gj so far. I really like how you made even the squarish stone texture line up. And how you didn't just reverse the darker and lighter contrasts for the other ones.
Good idea is goooooooooooood. However, I see a potential problem with certain blocks, particularly your Smoothstone and Cobblestone. You've obviously done an excellent job with side seamlessness, but what about side-to-top?
Simplified version of what I mean. Top/bottom edge pattern:
However, side edge pattern:
On two side-to-top edges it'll line up, assuming bilateral edge symmetry (if you mirror a block, the edges will still match); however, on the other two edges (four including the bottom face)...
Uh-oh. I'm not worried about the sides of Grass blocks, but blocks that have the same texture on all sides could be an issue. Just wanted to make sure you knew about it.
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Okay this looks awesome. While the texture is seamless, the color definitely isn't though :sad.gif: Going from Gravel to "Clean"Stone = AWESOME, but the jump to the cobble is just "AUGH" due to the sudden contrast. Probably would be hard to fix without things blending too much though. Again, Gravel and Clean look great next to each other, but the ability to tell the difference is sort of hard....
Eh the color for the cobblestone was just something I threw on there to make the tone more in line with what the default has, I can remove it easily enough.
As for the sides not tiling with the top edge... DOH! I completely forgot about that. I'll rework the texture so there aren't any obvious seams on the edges of blocks.
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Tis far better to be a witty fool than a foolish wit.
I love this idea, and your execution is great so far. I really like your stylized dirt texture -- it's got a great SNES-era pixel art feel. The smooth stone has great potential for making the ore look like it's embedded in the existing spaces of the stone.
Maybe you could add a little brown to the gravel and give the clay a bit of red (or go all the way and shade it red as the bricks like some packs do) as a way of distinguishing those from the stone.
Are you going to be able to make it work with bricks and wood planks too? It makes my head hurt trying to imagine how you work out making everything fit.
Awesome-looking work! I really look forward to giving this a try.
Well I just found out something midly annoying, the texture on the bottom face of blocks is flipped. This means I need to make all my edges nearly symmetrical if I want them to match up right. (I can probably get away with 1 pixel offsets for some of the blocks.)
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Tis far better to be a witty fool than a foolish wit.
I reworked the textures so that there are no more seams on individual blocks. I also added wood, the common nether stone, lightstone, mossy cobble, half-blocks, and the ores.
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Tis far better to be a witty fool than a foolish wit.
I have most of the basic terrain features textured now so I've decided to put up a preview version of the pack for people to play around with and have a better look at.
The blocks in the shot are as follows going from left to right, top to bottom:
Wood, Mud, Nether Stone, Light Stone
Gold Ore, Iron Ore, Redstone Ore, Coal Ore, Diamond Ore
Gravel, Smooth Stone, Cobblestone + Mossy, Clay
Half-Block, Wood Stairs, Cobblestone Stairs
The whole thing is surrounded by dirt of course, with some sand off to the right and the tree trunk visible in the background. The leaves in that shot are the only thing not up to date with what I have in the pack at the moment.
I also have glass and brick done.
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Tis far better to be a witty fool than a foolish wit.
Oh wow, this pack is very easy on the eyes, hopefully you'll have enough time to submit this one!
Normally I stick with the original textures (Or the quandry, which is just the original with some slight tweaks) But I'm seriously considering this one, nice work so far
This is wonderful. I love it. It's unbelievably clever how well you've got everything to work together. And I can't believe it's 16x16 -- I was sure it was a 32x32 pack when you were showing your concept screenshots.
I've looked at it in the game some, and here's a few thoughts:
The cobblestone is amazing. One block or several, it looks like stones fit together rather than a flat block with a texture on it. The spaces between the light bits of smooth stone seem a little wide, but looking at how it works with everything else, I think it's necessary. Also it gives you a chance to do something cool with the ores (see below).
The diagonal wood is very clever, and it looks great with a big thing made with many blocks, but I think it's too unreal when you have a single block of wood, or--especially--in the wood stair step. In those things it breaks the illusion and just looks like a polygon with a texture. Is there any way to do it with horizontal planks? Could the matching be done somehow with the grain in the wood instead of the edges of the planks?
The half-step blocks don't tile well when you make stair-steps out of them. I'm also not crazy about the half-circles you get when you stack them.
The gravel looks really good, especially mixed in with natural stone and dirt. I still think you might try adding a little color to it. It looks to me like a black-n-white photo of gravel. Maybe a few more highlights if you want to keep it gray? The color you added to the clay is perfect (now if only I could *find* some in my world!)
The coal looks really good mixed in with stone. I love the color on the diamond ore, but the bits seem a little too round, like eggs. The gold, iron, and redstone look really busy compared to all your other textures. I don't think they're a good fit.
For all of the ores (even the coal) I like to see you try taking the existing stone texture and leaving the foreground (the light chunks) intact and then putting chunks of ore behind the light-bits so you have something like overlapping circles -- ore circles (or more angular shapes, or even veins in the case of gold) replacing dark bits of the texture and the light chunks of stone on top. (The coal looks really pretty good as it is, so maybe you'd just want to try that with the other ores -- but maybe it would also look better this way.)
The mossy cobblestone looks pretty good, although the border where it meshes with cobblestone is a little artificial. Here too you might try only putting green on the cracks in the stones, or maybe only putting green on the interior stones of the texture, so that when it lines up with the cobble it looks like some green cobblestones mixed with the regular ones instead of a green block next to a gray block.
The window frame is great.
The tree leaves look a bit much like pixel bits instead of leaves, and I don't think the tile-match with the rest of the set is great enough to be worth it. You very seldom have leaf blocks next to anything else anyway.
Why pink circles for the slow-sand / muck /mud / whatever it is?
I'd like to see something more ambitious or striking or weird for the bottom-of-the-world (adamantine) blocks. Maybe keep the pattern and make the background black or dark blue or red? Or something completely different?
I love this pack and hope to use it. I really hope you'll finish it, doing the stove and farm-dirt and the few other textures that remain. Thank you very much for working on this and sharing it.
The name of this pack is just a placeholder till I come up with something better.(Decided to keep the name.) My goal is to make a simple clean pack in which all of the various textures line up with each other. That might not be the best wording to describe my intent so why don't I just show you what I have done? After all, a picture is worth a thousand words.Download Version 1.0
Also... I HATE the forums! Stop making me submit my edit six times before you take it! Rawr!
Laterz.
CDR's PTC HD Infinity [128x Texture Pack]
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Modifying the minecraft.jar file
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Gravel is on the far left, clay on the far right.
Simplified version of what I mean. Top/bottom edge pattern:
However, side edge pattern:
On two side-to-top edges it'll line up, assuming bilateral edge symmetry (if you mirror a block, the edges will still match); however, on the other two edges (four including the bottom face)...
Uh-oh. I'm not worried about the sides of Grass blocks, but blocks that have the same texture on all sides could be an issue. Just wanted to make sure you knew about it.
"Urist McWackoMcGoose cancels Mod Minecraft: Discovered Dwarf Fortress"
Ancient sig archive:
Paper Minecraft: Legend of the Music Discs... is on hiatus until I get a new high-end gaming laptop! Episode 2-4: watch?v=Lk4TjTnUJYU
As for the sides not tiling with the top edge... DOH! I completely forgot about that. I'll rework the texture so there aren't any obvious seams on the edges of blocks.
Maybe you could add a little brown to the gravel and give the clay a bit of red (or go all the way and shade it red as the bricks like some packs do) as a way of distinguishing those from the stone.
Are you going to be able to make it work with bricks and wood planks too? It makes my head hurt trying to imagine how you work out making everything fit.
Awesome-looking work! I really look forward to giving this a try.
Latest Screenshot:
Download Preview
The blocks in the shot are as follows going from left to right, top to bottom:
Wood, Mud, Nether Stone, Light Stone
Gold Ore, Iron Ore, Redstone Ore, Coal Ore, Diamond Ore
Gravel, Smooth Stone, Cobblestone + Mossy, Clay
Half-Block, Wood Stairs, Cobblestone Stairs
The whole thing is surrounded by dirt of course, with some sand off to the right and the tree trunk visible in the background. The leaves in that shot are the only thing not up to date with what I have in the pack at the moment.
I also have glass and brick done.
Normally I stick with the original textures (Or the quandry, which is just the original with some slight tweaks) But I'm seriously considering this one, nice work so far
I've looked at it in the game some, and here's a few thoughts:
The cobblestone is amazing. One block or several, it looks like stones fit together rather than a flat block with a texture on it. The spaces between the light bits of smooth stone seem a little wide, but looking at how it works with everything else, I think it's necessary. Also it gives you a chance to do something cool with the ores (see below).
The diagonal wood is very clever, and it looks great with a big thing made with many blocks, but I think it's too unreal when you have a single block of wood, or--especially--in the wood stair step. In those things it breaks the illusion and just looks like a polygon with a texture. Is there any way to do it with horizontal planks? Could the matching be done somehow with the grain in the wood instead of the edges of the planks?
The half-step blocks don't tile well when you make stair-steps out of them. I'm also not crazy about the half-circles you get when you stack them.
The gravel looks really good, especially mixed in with natural stone and dirt. I still think you might try adding a little color to it. It looks to me like a black-n-white photo of gravel. Maybe a few more highlights if you want to keep it gray? The color you added to the clay is perfect (now if only I could *find* some in my world!)
The coal looks really good mixed in with stone. I love the color on the diamond ore, but the bits seem a little too round, like eggs. The gold, iron, and redstone look really busy compared to all your other textures. I don't think they're a good fit.
For all of the ores (even the coal) I like to see you try taking the existing stone texture and leaving the foreground (the light chunks) intact and then putting chunks of ore behind the light-bits so you have something like overlapping circles -- ore circles (or more angular shapes, or even veins in the case of gold) replacing dark bits of the texture and the light chunks of stone on top. (The coal looks really pretty good as it is, so maybe you'd just want to try that with the other ores -- but maybe it would also look better this way.)
The mossy cobblestone looks pretty good, although the border where it meshes with cobblestone is a little artificial. Here too you might try only putting green on the cracks in the stones, or maybe only putting green on the interior stones of the texture, so that when it lines up with the cobble it looks like some green cobblestones mixed with the regular ones instead of a green block next to a gray block.
The window frame is great.
The tree leaves look a bit much like pixel bits instead of leaves, and I don't think the tile-match with the rest of the set is great enough to be worth it. You very seldom have leaf blocks next to anything else anyway.
Why pink circles for the slow-sand / muck /mud / whatever it is?
I'd like to see something more ambitious or striking or weird for the bottom-of-the-world (adamantine) blocks. Maybe keep the pattern and make the background black or dark blue or red? Or something completely different?
I love this pack and hope to use it. I really hope you'll finish it, doing the stove and farm-dirt and the few other textures that remain. Thank you very much for working on this and sharing it.
As for stairs and wood and why I am beginning to loath stairs...
With the current wood texture:
With a more 'horizontal' texture:
I think I'm going to be leaving the current wood in as the default and providing the horizontal planks as an alternative.
I have no idea what I'm going to do with cobblestone without re-working my whole set yet again, I'm leaning towards just letting the stairs slide.
I am also going through and fixing the ores to look less like a kid with a crayon got funky with them.