Another largish request. Basically a collection of Redstone related blocks and items. In this thread, all are redstone torches, and all are redstone dust.
[Block] Redstone Jukebox: When powered, makes a single, regular tone of most probably G. It is four corners of redstone dust, four CD of redstone torches and a jukebox in the middle.
[Blocks] Logic Gates: Act as the logic gates currently on the wiki. All are direction restrictive, and have specific directions for input and output. Are a follows:
Inverter: Pretty much a redstone torch. Output faces away from player, input towards the player.
[] [] []
[] [] []
IO Sequence;
Α Out
1 0
0 1
Buffer (): Just helps making wires longer. Output is same as input. Output faces away from player, input towards the player.
[] [] []
[] [] []
IO Sequence;
Α Out
1 1
0 0
Delay: Delays the current by 6 ticks. Output faces away from player, input towards the player.
[] [] []
[]
OR Gate: Any input creates positive output. Output faces away from player, inputs all other directions.
[] []
[] []
IO Sequence;
Α Β Out
1 1 1
1 0 1
0 1 1
0 0 0
AND Gate: Output is on if all input is on. Output faces away from player, inputs all other directions.
[]
[]
[]
IO Sequence;
Α Β Out
1 1 1
1 0 0
0 1 0
0 0 0
XOR Gate: Out put is on if inputs are not equal. Output faces away from player, inputs two sides. is OR gate, is AND gate.
[]
IO Sequence;
Α Β Out
1 1 0
1 0 1
0 1 1
0 0 0
Implies: Works as long as Α is off, or if it is on with Β on too. Output faces away from player, Α faces the player, Β faces right. This can be flipped so B faces left if right clicked.
[] [] []
[]
[] []
IO Sequence;
Α Β Out
1 1 1
1 0 0
0 1 1
0 0 1
NON versions: Gates + Inverter. Inverts output. Set out is the same.
RS NOR Latch: An input from Α will turn off output Δ and turn output Γ on. Subsequently, and input of Β will turn output Γ off and output Δ on. If both are on, both outputs are off. Input Α faces player, input Β faces away from player, output Γ faces right and output Δ faces left. This can be flipped so that outputs Γ and Δ swap places.
RS NAND Latch: Inverts all inputs and outputs of and RS NOR Latch. Input Α faces player, input Β faces away from player, output Γ faces right and output Δ faces left. This can be flipped so that outputs Γ and Δ swap places. is inverter, is RS NOR Latch.
[] []
D Flip-Flop: Sets output to input Α when input Β is initially set on. is RS NOR Latch. Output faces away from player, Α faces the player, Β faces right. This can be flipped so B faces left if right clicked.
[]
JK Flip-Flop: Acts exactly like and RS NOR Latch, except that if both are on, it will toggle which output is on constantly till one input is turned off. Input Α faces player, input Β faces away from player, output Γ faces right and output Δ faces left. This can be flipped so that outputs Γ and Δ swap places.
[]
T Flip-Flop: Whenever the input is turned on, the output toggles. is RS NOR Latch. Output faces away from player, input towards the player.
5 Clock: Sets output to on once every fifteen ticks. It is on for five of those ticks, before turning off, for a 5 on, 10 off setup. Output faces away from player.
[]
Rapid Pulsar: Toggles every tick. Output faces away from player.
Lengthener: When it receives an input, it makes the pulse one tick longer.
[]
[Block] IC Block: Been suggested so many times I should not have to explain it. It's the one with a chest like GUI.
[Change] Stop torches burning out.
[Block] Lightstone Bulb: Turns on when input is on. Emits max light. is lightstone.
I think that's it...I hope this goes better then my Hell Survival thread.
Rollback Post to RevisionRollBack
Passive minecrafter FTW.
Hamumu.com, the site I should thank for helping me find minecraft.
While this is a good idea, the one I saw yesterday proposing a single craftable breadboard block is a much better one. And I have been contemplating how to do it since I saw it.
The reason I say it is better is it is customizable, allows for many many creations and only requires adding one new type of item instead of many.
Rollback Post to RevisionRollBack
Mod Installing Hack for Mac
Just add a folder name “MCPatches” to your ~/Documents/ folder.
Open inside AppleScript Editor for gritty details.
Ironically, you missed that I wanted that as well, but apart from the logic gates, all the other blocks and things are pretty much must haves. At minimum I need need no torch time outs and jukeboxes that are redstone affected.
Rollback Post to RevisionRollBack
Passive minecrafter FTW.
Hamumu.com, the site I should thank for helping me find minecraft.
completely agree with the jukebox thing, but that should be a mod of the jukebox, also I agree about all of the other new non redundant parts. But the parts that could be constructed on a bread board, should be. Even if the bread board has an accelerated clock it still saves on resources.
But yes, I do agree with you more redstone controllable items is a very good idea. Though, where possible they should be integrated into existing items.
Hmmm, now that I think about it making a special redstone activated jukebox, while in my opinion silly, could simply be a normal jukebox with a tint, this would avoid generating a whole new set of graphics, etc.
EDIT: reread your post again, and realized that I missed that the jukebox you meant was a tone generator. I read it, and mentally replaced the words with tone generator, which led to my confusion when replying to your reply :smile.gif:
Why make the tone generator only generate one tone, you could have it be a container with a spot for one item and have each item produce a unique sound, this in my opinion would be a nicer choice. Of course now I need to learn how to make custom container style objects.
Rollback Post to RevisionRollBack
Mod Installing Hack for Mac
Just add a folder name “MCPatches” to your ~/Documents/ folder.
Open inside AppleScript Editor for gritty details.
That's an awesome idea! But it would need to have each item register a note, and stuff like that, it just seems a bit too much hassle. Only way I see it working is with an interface where it shows all the notes, and you just click one.
Rollback Post to RevisionRollBack
Passive minecrafter FTW.
Hamumu.com, the site I should thank for helping me find minecraft.
Actually it's already clear that items can recognize the id's of items placed in them, so only the item it's self has to know what tone to play. Limit the number of items to only 12, assuming 12-TET have two slots. One for octave, one for note, this is extremely simple math and could be based directly of the item number. Just modulo 12 it, this creates redundancies and hard to hit notes, but it makes the implementation quite simple(after you get a basic tone generator that is). To get really strange effects you could make the tone generator merely play a looping wav file at different speeds, this avoids calculating a wave on the fly. This is starting to sound like a really good idea, so I'm looking into it.
Rollback Post to RevisionRollBack
Mod Installing Hack for Mac
Just add a folder name “MCPatches” to your ~/Documents/ folder.
Open inside AppleScript Editor for gritty details.
Wouldn't it be better to have logic gates trade one input (like, one facing the player) to inverted output?
True, we'll lose one input area but now can have both normal and NON versions of gates for the cost of one block! Halves blockID consumpton, which is (i think) good. And, we can compose anything from two-input gates anyway.
While this is a good idea, the one I saw yesterday proposing a single craftable breadboard block is a much better one. And I have been contemplating how to do it since I saw it.
The reason I say it is better is it is customizable, allows for many many creations and only requires adding one new type of item instead of many.
Yay someone talked about my thread! But, yeah I kinda agree.
Rollback Post to RevisionRollBack
Quote from Blagob »
This is awesome. Now if only I could understand what the hell it all means.
Notch will never get rid of torch burnout. this is because it's actually necessary for quite alot of circuits if they are to be properly stable. the creator of the redstone sim talked about it but basically for quite alot of circuits, there are loops for which the on/off alternating is a equilibrium state, in that it can stay in that state indefinately. this is probably true even for alot of the circuits you use, even though you dont realise it. in order to have these circuits function as you intend them to, inputs cannot all come online/offline at once, instead being randomly staggered in. and this is what the burnout does. it kills the whole thing and slowly phases torches in so that the circuit can attain a properly stable state.
Have you ever heard of read power, it uses somthing called blutricaty, and I think that if people can go a bit futher and make the normal real life surkitrey (4 give spelling) 4 that it would be extreamley nice
[Block] Redstone Jukebox: When powered, makes a single, regular tone of most probably G. It is four corners of redstone dust, four CD of redstone torches and a jukebox in the middle.
[Blocks] Logic Gates: Act as the logic gates currently on the wiki. All are direction restrictive, and have specific directions for input and output. Are a follows:
Inverter: Pretty much a redstone torch. Output faces away from player, input towards the player.
[] [] []
[] [] []
IO Sequence;
Α Out
1 0
0 1
Buffer (): Just helps making wires longer. Output is same as input. Output faces away from player, input towards the player.
[] [] []
[] [] []
IO Sequence;
Α Out
1 1
0 0
Delay: Delays the current by 6 ticks. Output faces away from player, input towards the player.
[] [] []
[]
OR Gate: Any input creates positive output. Output faces away from player, inputs all other directions.
[] []
[] []
IO Sequence;
Α Β Out
1 1 1
1 0 1
0 1 1
0 0 0
AND Gate: Output is on if all input is on. Output faces away from player, inputs all other directions.
[]
[]
[]
IO Sequence;
Α Β Out
1 1 1
1 0 0
0 1 0
0 0 0
XOR Gate: Out put is on if inputs are not equal. Output faces away from player, inputs two sides. is OR gate, is AND gate.
[]
IO Sequence;
Α Β Out
1 1 0
1 0 1
0 1 1
0 0 0
Implies: Works as long as Α is off, or if it is on with Β on too. Output faces away from player, Α faces the player, Β faces right. This can be flipped so B faces left if right clicked.
[] [] []
[]
[] []
IO Sequence;
Α Β Out
1 1 1
1 0 0
0 1 1
0 0 1
NON versions: Gates + Inverter. Inverts output. Set out is the same.
RS NOR Latch: An input from Α will turn off output Δ and turn output Γ on. Subsequently, and input of Β will turn output Γ off and output Δ on. If both are on, both outputs are off. Input Α faces player, input Β faces away from player, output Γ faces right and output Δ faces left. This can be flipped so that outputs Γ and Δ swap places.
[]
IO Sequence;
INPUT OUTPUT
Α Β Γ Δ
1 1 0 0
1 0 1 0
0 1 0 1
0 0 Ks Ks
RS NAND Latch: Inverts all inputs and outputs of and RS NOR Latch. Input Α faces player, input Β faces away from player, output Γ faces right and output Δ faces left. This can be flipped so that outputs Γ and Δ swap places. is inverter, is RS NOR Latch.
[] []
[] []
IO Sequence;
INPUT OUTPUT
Α Β Γ Δ
1 1 Ks Ks
1 0 0 1
0 1 1 0
0 0 1 1
D Flip-Flop: Sets output to input Α when input Β is initially set on. is RS NOR Latch. Output faces away from player, Α faces the player, Β faces right. This can be flipped so B faces left if right clicked.
[]
JK Flip-Flop: Acts exactly like and RS NOR Latch, except that if both are on, it will toggle which output is on constantly till one input is turned off. Input Α faces player, input Β faces away from player, output Γ faces right and output Δ faces left. This can be flipped so that outputs Γ and Δ swap places.
[]
T Flip-Flop: Whenever the input is turned on, the output toggles. is RS NOR Latch. Output faces away from player, input towards the player.
5 Clock: Sets output to on once every fifteen ticks. It is on for five of those ticks, before turning off, for a 5 on, 10 off setup. Output faces away from player.
[]
Rapid Pulsar: Toggles every tick. Output faces away from player.
Lengthener: When it receives an input, it makes the pulse one tick longer.
[]
[Block] IC Block: Been suggested so many times I should not have to explain it. It's the one with a chest like GUI.
[Change] Stop torches burning out.
[Block] Lightstone Bulb: Turns on when input is on. Emits max light. is lightstone.
I think that's it...I hope this goes better then my Hell Survival thread.
Hamumu.com, the site I should thank for helping me find minecraft.
The reason I say it is better is it is customizable, allows for many many creations and only requires adding one new type of item instead of many.
Just add a folder name “MCPatches” to your ~/Documents/ folder.
Open inside AppleScript Editor for gritty details.
Hamumu.com, the site I should thank for helping me find minecraft.
But yes, I do agree with you more redstone controllable items is a very good idea. Though, where possible they should be integrated into existing items.
Hmmm, now that I think about it making a special redstone activated jukebox, while in my opinion silly, could simply be a normal jukebox with a tint, this would avoid generating a whole new set of graphics, etc.
EDIT: reread your post again, and realized that I missed that the jukebox you meant was a tone generator. I read it, and mentally replaced the words with tone generator, which led to my confusion when replying to your reply :smile.gif:
Why make the tone generator only generate one tone, you could have it be a container with a spot for one item and have each item produce a unique sound, this in my opinion would be a nicer choice. Of course now I need to learn how to make custom container style objects.
Just add a folder name “MCPatches” to your ~/Documents/ folder.
Open inside AppleScript Editor for gritty details.
Hamumu.com, the site I should thank for helping me find minecraft.
Limit the number of items to only 12, assuming 12-TET have two slots. One for octave, one for note, this is extremely simple math and could be based directly of the item number. Just modulo 12 it, this creates redundancies and hard to hit notes, but it makes the implementation quite simple(after you get a basic tone generator that is). To get really strange effects you could make the tone generator merely play a looping wav file at different speeds, this avoids calculating a wave on the fly. This is starting to sound like a really good idea, so I'm looking into it.Just add a folder name “MCPatches” to your ~/Documents/ folder.
Open inside AppleScript Editor for gritty details.
True, we'll lose one input area but now can have both normal and NON versions of gates for the cost of one block! Halves blockID consumpton, which is (i think) good. And, we can compose anything from two-input gates anyway.
Would be epic to have anyway.
Yay someone talked about my thread! But, yeah I kinda agree.