Mulletlord wrote :
> Purplehipo wrote :
> > When i try and use the mod verson shokah posted i crash whenever i use the
> > crafting grid only when i use the modloader verson
>
> Same thing happened to me, make sure you're putting all three java files into
> minecraft.jar and using recipes.txt in the bin folder with whatever recipes you want
> to use.
Thanks, although you do have to redo all the recipes for mods that use modloader but thats not a big deal.
Is there any chance that someone'll update the "adding only" variant to actually work with ModLoader and mc 1.2.2?
Trying to manually re-add other modded recipes can be a huge pain especially if there's new items involved (you have to figure out their IDs, etc etc).
The Meaning of Life, the Universe, and Everything.
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there are a million fly mods floating around. oh, excuse me, i meant to say "hermes shoes" which obviously makes it legit. because they're shoes. get it? excuse me to hell for wanting to repair my tools. i guess that's too outrageous. i guess i'll just go put my flying shoes on and punch some clouds.
edits: removed inflammatory language. decided it wasn't the best way to get my point across. regardless, am still as baffled as pissed at decision to TNT a useful tool. /me points out that admin griefing is no more excusable than any other form.
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I've been in touch with the author. He's been busy lately. Should be back soon. No worries. If the project needs adopting, I'd be willing to pick it up.
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Quote from Monkah_Boy »
but I DO need two cobblestone to make nightvision goggles or such.
Not to offend, but it sounds like you don't have a solid understanding of the kind of legwork required to execute complex operations like that. To clarify, I'm not saying that your idea is bad, nor that it's not possible, but that this mod specifically relates to crafting recipes that are available. It has the capacity for crafting unique items introduced by other mods using collaboration with modloader, but the nature of this mod is not to create unique items. The best person to ask about that would be someone like 303 who has experience with creating mods that introduce unique items. Of course, the author of this mod might be open to creating new items, and I'm sure he's capable, but within the discussion of this mod, unique item coding isn't applicable.
but I DO need two cobblestone to make nightvision goggles or such.
Not to offend, but it sounds like you don't have a solid understanding of the kind of legwork required to execute complex operations like that. To clarify, I'm not saying that your idea is bad, nor that it's not possible, but that this mod specifically relates to crafting recipes that are available. It has the capacity for crafting unique items introduced by other mods using collaboration with modloader, but the nature of this mod is not to create unique items. The best person to ask about that would be someone like 303 who has experience with creating mods that introduce unique items. Of course, the author of this mod might be open to creating new items, and I'm sure he's capable, but within the discussion of this mod, unique item coding isn't applicable.
Yet you have to realize, this guy is already half way there with the "x+y=z" thing. If he thinks he could pull it off, then he could go for it (of course having to learn much.)
Rollback Post to RevisionRollBack
Cry a river. Punch a tree. Craft and build a wooden bridge over the river. Use your bridge to GET OVER IT.
> Purplehipo wrote :
> > When i try and use the mod verson shokah posted i crash whenever i use the
> > crafting grid only when i use the modloader verson
>
> Same thing happened to me, make sure you're putting all three java files into
> minecraft.jar and using recipes.txt in the bin folder with whatever recipes you want
> to use.
Thanks, although you do have to redo all the recipes for mods that use modloader but thats not a big deal.
Trying to manually re-add other modded recipes can be a huge pain especially if there's new items involved (you have to figure out their IDs, etc etc).
edits: removed inflammatory language. decided it wasn't the best way to get my point across. regardless, am still as baffled as pissed at decision to TNT a useful tool. /me points out that admin griefing is no more excusable than any other form.
Not really on top of things, are we?
Eh, not really. I don't need two cobblestone to make sand, but I DO need two cobblestone to make nightvision goggles or such.
Not to offend, but it sounds like you don't have a solid understanding of the kind of legwork required to execute complex operations like that. To clarify, I'm not saying that your idea is bad, nor that it's not possible, but that this mod specifically relates to crafting recipes that are available. It has the capacity for crafting unique items introduced by other mods using collaboration with modloader, but the nature of this mod is not to create unique items. The best person to ask about that would be someone like 303 who has experience with creating mods that introduce unique items. Of course, the author of this mod might be open to creating new items, and I'm sure he's capable, but within the discussion of this mod, unique item coding isn't applicable.
Yet you have to realize, this guy is already half way there with the "x+y=z" thing. If he thinks he could pull it off, then he could go for it (of course having to learn much.)
I have been looking for the topic, all links to it seem dead.
did some one delete the topic, or did the creator stop development of it.
i would like to know.
i dont even know
o