I will say tho they where very polite and as soon as they saw me they came to say hello and gave me a hug, very nice of them!
shame they dont have any arms...
Thanks for the screenshots, snapester! I shall place your name under both the screenshots :smile.gif: *gives creeper-shaped cookies*
I must say, the Snow Creeper texture turned out a lot nicer in-game than I thought it would. It blends in very well with the surroundings. The Sand Creeper still has the best camouflage :tongue.gif:
Okay, I went through the last four pages looking for this question, and I found one post about obsidian crystal not having transparency, but found no answer to the problem, so I think I'm permitted to ask a question.
Is the non-transparent obsidian glass happening because I'm using a texture pack? (Quandary) If not, how can I fix this?
Okay, I went through the last four pages looking for this question, and I found one post about obsidian crystal not having transparency, but found no answer to the problem, so I think I'm permitted to ask a question.
Is the non-transparent obsidian glass happening because I'm using a texture pack? (Quandary) If not, how can I fix this?
When I posted about updating to Version 6.10 I stated that I had no idea what was causing this transparency bug. Even I'm getting it, so it's obviously a bug in the code. But even after skimming through the code I can't see what's wrong. I'll have to do further testing on this. Sorry.
Edit: I've posted images and descriptions for the Snow and Sand Creepers. Credits to snapester!
Just a warning to anyone using multiple mods-- it doesn't look like the full MC Advanced package works with Mo' Creatures. However, when I didn't install spawnlist and deleted any of the files from the full package with SnowCreeper or SandCreeper in the names, it worked just fine. I'm not sure whether the incompatibility is with spawnlist or the biome creeper class files themselves, but it seems to solve the problem for the time being.
By the way, I am also using fancypack with all the options installed, if that makes any difference, but since fancypack doesn't alter any mobs (except drops for skeletons) I doubt that is the cause.
When used it is thrown and the object it hits is exploded.
Cool idea. I like it. it could be used as a weapon too, but I think getting 4 runes from 1 gunpowder would be lame, because it's easy to get a gunpowder.
As it would only blow up one block, and do 1/4 the damage of TNT, it should be fine.
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Your friendly neighborhood dragon. Don't be scared, I won't bite!
I am here for you, Don't be afraid to send me a message.
The Lava rune and the Fireball rune are OK. But whats the purpose of making three runes if they have the same healing effect? Couldn't there be just one rune for healing? Or maybe the Green and Yellow runes do something else?
I smell lazyness in making those 3 runes.
Come on, your mod is awesome! Why making 3 same-effect runes?
My guess is that this was case you couldn't find one color flower, you could use the other kind or a sapling.
The Lava rune and the Fireball rune are OK. But whats the purpose of making three runes if they have the same healing effect? Couldn't there be just one rune for healing? Or maybe the Green and Yellow runes do something else?
I smell lazyness in making those 3 runes.
Come on, your mod is awesome! Why making 3 same-effect runes?
I think king said something about healing only being a placeholder really early on in the thred.
And he's not lazy he spends heaps of time on this mod and he's only had time to work on other parts of it.
Oh, and great work king I look ford to more updates!
Read the op
it's
[dragonscale]
[hammer]
[iron bar]
unfortunately Ghasts aren't dropping scales, (bug) but if you use the single player commands, the ID is /item 456
Hope I helped!
Uhh the drop-bug with Ghasts was fixed in Version 6.10. Read the changelog please :x
The Lava rune and the Fireball rune are OK. But whats the purpose of making three runes if they have the same healing effect? Couldn't there be just one rune for healing? Or maybe the Green and Yellow runes do something else?
Why do they have to do something different? That's like saying "oh Pork and Bread are basically the same, they both heal". The reason I made multiple ones is because of their recipes. It makes healing runes more available to the player since they may not have many Red Flowers around their base so instead they can use Yellow flowers. Or again, they may not have many Trees for saplings, etc. That's the whole idea, it's just a balancing technique.
By the way, I am also using fancypack with all the options installed, if that makes any difference, but since fancypack doesn't alter any mobs (except drops for skeletons) I doubt that is the cause.
I am also using fancypack
fancypack
Fancy Pack is EXTREMELY incompatible with pretty much every other mod. The reason for this is that it uses up almost all of the Block ID's that are available, and I am using one Block ID for the Obsidian Crystal. Because of this, Fancy Pack will cause a black screen upon launch.
Sorry, I didn't really read through all of the information for the other mods, but since Prefix Creepers does not require Mod Loader, does that mean it is incompatible with Mo'Creatures and stuff?
Sorry, I didn't really read through all of the information for the other mods, but since Prefix Creepers does not require Mod Loader, does that mean it is incompatible with Mo'Creatures and stuff?
Kakori here is the link for the INVedit with the items from the MC Advanced uploaded by me : http://www.megaupload.com/?d=1BHYGMAY Credits to Vishnaborg creator from the list and King for the mod xD two blocks of diamonds to them srry for bad english :S
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if i Comment here i like this post, if i say this is awesome/amazing/great/incredible this post its extreme and Pro
Kakori here is the link for the INVedit with the items from the MC Advanced uploaded by me : http://www.megaupload.com/?d=1BHYGMAY Credits to Vishnaborg creator from the list and King for the mod xD two blocks of diamonds to them srry for bad english :S
You beat me too it haha. I uploaded mine yesterday, and just came here to post the link :biggrin.gif:
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Quote from The Zephyr »
If he were so inclined, he could carry a Nimitz class supercarrier, but that'd take him two trips. That ranks about an eight on my scale, with Mars being a 9 and the Andromeda galaxy being nearly a 10.
Thanks for the screenshots, snapester! I shall place your name under both the screenshots :smile.gif: *gives creeper-shaped cookies*
I must say, the Snow Creeper texture turned out a lot nicer in-game than I thought it would. It blends in very well with the surroundings. The Sand Creeper still has the best camouflage :tongue.gif:
Is the non-transparent obsidian glass happening because I'm using a texture pack? (Quandary) If not, how can I fix this?
When I posted about updating to Version 6.10 I stated that I had no idea what was causing this transparency bug. Even I'm getting it, so it's obviously a bug in the code. But even after skimming through the code I can't see what's wrong. I'll have to do further testing on this. Sorry.
Edit: I've posted images and descriptions for the Snow and Sand Creepers. Credits to snapester!
By the way, I am also using fancypack with all the options installed, if that makes any difference, but since fancypack doesn't alter any mobs (except drops for skeletons) I doubt that is the cause.
VERY sorry if this has already been asked...
btw i luv this mod so much i cant wait to feature it on YouTube
...damn, you're right. Missed that tidbit of information. Still, do you use a texture pack? If so, that could lead to something...
Gun powder, hammer, and rune.
When used it is thrown and the object it hits is exploded.
As it would only blow up one block, and do 1/4 the damage of TNT, it should be fine.
I am here for you, Don't be afraid to send me a message.
My guess is that this was case you couldn't find one color flower, you could use the other kind or a sapling.
I think king said something about healing only being a placeholder really early on in the thred.
And he's not lazy he spends heaps of time on this mod and he's only had time to work on other parts of it.
Oh, and great work king I look ford to more updates!
Uhh the drop-bug with Ghasts was fixed in Version 6.10. Read the changelog please :x
Why do they have to do something different? That's like saying "oh Pork and Bread are basically the same, they both heal". The reason I made multiple ones is because of their recipes. It makes healing runes more available to the player since they may not have many Red Flowers around their base so instead they can use Yellow flowers. Or again, they may not have many Trees for saplings, etc. That's the whole idea, it's just a balancing technique.
Fancy Pack is EXTREMELY incompatible with pretty much every other mod. The reason for this is that it uses up almost all of the Block ID's that are available, and I am using one Block ID for the Obsidian Crystal. Because of this, Fancy Pack will cause a black screen upon launch.
It does require modloader. Almost all mods do
Mo' Creatures
Humans+
Charlotte
MC Advanced
Fancypack
MineColony
MineScience - viewtopic.php?f=25&t=166560
Dragonator - viewtopic.php?f=25&t=141803
Sand Skiffs - viewtopic.php?f=25&t=233346
Unfortunately I don't think multiplayer compatibility will be here too soon. It's definitely a plan, but not within the month.
Thanks for featuring my mod, I look forward to checking it out :smile.gif:
You beat me too it haha. I uploaded mine yesterday, and just came here to post the link :biggrin.gif: