I have a few block ideas and no where to place them, so I'll just go and start by suggesting them here:
Trap door block
Look: 2 blocks long with smoothstone texture. One segment would be a regular smoothstone block that cuts off before it's intended limit, leaving a small gap. Second block is the equivalent of a stone pressure plate, but would apear to extend over to the first block's gap to cover it.
Effects: If simply placed, anything that would trigger a stone plate would trigger this when stepping on the thin part. The door would open for a short time then close again. With a red stone ciruit, it would remain oppened or closed solely on the circuit's status, reguardless of wether something is on it or not.
When it would be set to the "open" mode, it would let any block pass through as if nothing was there.
Recipe idea: Smoothstone with a stone pressure plate beside it.
This would help in making controleable reuseable valves and traps as well as short draw bridges.
Obsidian Blast Door
Look: 4 blocks high, 1 block wide. It's a blast door that slides down. Can't really describe it any better then that. The actual door is 2 blocks high, but would need 2 blocks overhead to store it's self when opened.
Effect: Same resistance as obsidian same usage as a steel door. Basicly, a door that can withstand any explosion just like Obsidian. Redstone circuit could connect to the highest point of this door to activate it making it easy to hide and protect. Would also be awesome if connecting two doors together had them share the redstone circuit without inverting the polarity (making it possible to make a wider blast door.)
Recipe idea: 6 stacks of 2 obsidian bars placed in the same way you would to make a door (orriginally 6 stacks of 2 obsidian blocks but with your mod, this would make more sense.)
Making creeper-proof bunkers, hazardous material testing zones, just plain cool doors for bases, etc...
Horizontal launch block
Look: I'm actually having trouble visualizing this one. Can a spring be drawn in a blockish way? Would that even be a good idea? :/
effect: When connected to a redstone circuit, toggleing it on would push the object on it's front end just the same as a single block of TNT would, but without the damage element.
Recipe idea: Hmm... Seeing as I can't even visualise it yet, I can't really suggest a recipe. :sleep.gif:; Something to do with metal bars and gunpowder come to mind though.
I'm just tired of having to relly on sometimes faulty and mostly space consuming launchers. Not to mention this would reduce the load on some worlds since they could remove their looping systems and have this set instead. This would also be a good alternative to trying to benefit from an unintended effect. (two carts pushing each-other)
I intend to recommend these straight up to Notch, but I doubt I,ll have much success with any of the ideas. In any case, use whatever you want from these and also I don't care for credit. I'd just love to see any of these implemented and since there's a good chance I'll be using your mod some day, I might as well toss it to you. :tongue.gif:
This looks like an awesome mod but i just cant get my head round it i have been going at this mod for 13 hours straight on my computer it doesn't have minecraft.jar so i went into something else and it said meta-inf which it said in instructions so i was thinking this might be the place but a diff name so i injected all the folders in (as told to do so) and it still didnt work and i followed exactly would it have been that i didnt put the sound of mobs in individually because i just out the folder at the start thats called mod in is this why its not working anyway thank for reading if you have read this :smile.gif:
It's not updated for 1.3. Jesus christ. It's been said so many times!
Every time this gets bumped I get more depressed.
Me:oooo look it's still getting comments maybe it updated
Usercommunity:Nope we just like bumping threads
Me:Please lock this thread until King is ready to update it.
srry but i have like 10 daimond in a chest that have one of the item in this mod is there a way to get the 10 diamond without cheating
Sorry Julien if you have a modded item in a chest, the only way to change it is to install the mod ( which we can't do on 1.3 ) or go back to a previous version where the mod worked.
Outside of that you gotta use a chest edit program, and surely thats the cheating your trying not to do.
how do u go back too 1.2?
You have to have backed up your minecraft. Thats really the only way. Some people still have Alpha builds or even earlier versions of the game.
I started during Alpha and have copies of 5.00 of this mod for it. Though I would have never abandoned my main world if I had Max_Resistance back then. ( My field outside my castle base looks like the moon, its covered with so many blasts from creepers being destroyed by NPC humans )
Rollback Post to RevisionRollBack
Better place to find KodachiZero's projects
Hey dude, I saw you are making the Aether mod. But are you still working on this Advanced mod. Because I've been waiting really patiently and its still not updated :sad.gif: Please bro, PLEAAAASE update this regularly for us, we will love you for evs! and the Aether looks sweet as.
Hey uh I was watching a lets play from the creator of Unforggotten Realms, Rob, andhe had the coolest mod in his game. And it gave me the link to this mod, but after searching around it seems like he gave the wrong link or something because the mod the rob is using looks like a combination of this mod, mo' creatures and another mod with a type of nightmare mode, and even then theres crazy monsters iv'e haven't seen in any of these mods and even human npcs that attack or help him, and digging zombies.
So unless he didn't give the right link or something, or maybe he did just get a few mods. But he said and made it sound like it was a single mod???
CAn someone explain this to me, or correct me if im mistaken about something ????
just wanted to say that on the dragon ingots info it says u get dragon scales by killing ghasts but in the fallen drakes it says u need 2 kill them wich 1 is it???But still awsome mod, keep up the good work!!!
About the copyright: I don't think you can get copyright on your mod. If someone has the copyright it's Notch, who says all are free to make their own mods and so. Therefore i don't think it's illegal to update another persons mod. Ofcourse it's rude if the original creater hasn't agreed in another person updating it.
Really? Then why did Valve need to buy the rights to the original Counterstrike mod before releasing it as a retail game? Was it just a formal way to bribe the modders so they wouldn't keep distributing it for free? Could the original modders actually have sued Valve, despite the fact that Valve owned the rights to the game they were modding and no one was making/losing any money because of the mod?
Thread closed. Another moderator or I will unlock it when kingbdogz is ready to update it. For now, it's just getting spammed with people asking for it to be updated or whether it works with the latest version.