The first texture pack I tried (doku's) was 32x32, and I have since been limited to only 32x32 and above textures. Attempting to install a 16x16 pack results in a black screen. How would you revert to 16x16 to try out, say, Painterly?
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Super Hostile training is rough, but it trains the body well. Or reaction times, at least.
Have you tried deleting the minecraft.jar file in the .mincraft\bin folder?
From what I understand of it, when you delete that file the game will download a new one and hence you'll be back to the original 16x16 textures of the game.
Maybe somebody else will confirm this, I don't want you to mess up your game so wait until somebody does or doesn't.
The above would work but... The way I figure it is you ran xau's texture patch, or the equivalent. If it was the texture patcher you are in luck, it already saves a copy of your jar. Just run it again, and set to 16x16 res. If for some strange reason this fails to work, you may have fixed 32x32 graphics some other way. If this is the case then as was mention before, delete the version file from <path-to-minecraft>:bin: directory. This will force minecraft to re-download itself. Bare in mind, IFAIK, this will not delete any files from the bin directory; only overwrite the original files minecraft created. So any backups you have living there may become invalidated. This is important if you use Xau's texture patcher.
And if you are on a machine which requires it you may have to remember to delete your meta-inf stuff.
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Mod Installing Hack for Mac
Just add a folder name “MCPatches” to your ~/Documents/ folder.
Open inside AppleScript Editor for gritty details.
Delete you're bin folder (Deleting the stuff inside is enough). Start Minecraft.exe and wait for it to download the packages. Exit Minecraft and drag the 16x16 pack things into minecraft.jar. If it is HD, use Xau's MCpatcher. If it is not, then go play Minecraft.
Super Hostile training is rough, but it trains the body well. Or reaction times, at least.
From what I understand of it, when you delete that file the game will download a new one and hence you'll be back to the original 16x16 textures of the game.
Maybe somebody else will confirm this, I don't want you to mess up your game so wait until somebody does or doesn't.
make sure it's on 'pixelated', and not 'smooth'
bam, 32x32
viewtopic.php?f=25&t=74564
And if you are on a machine which requires it you may have to remember to delete your meta-inf stuff.
Just add a folder name “MCPatches” to your ~/Documents/ folder.
Open inside AppleScript Editor for gritty details.
Wrong. (Assuming that Paint.net is the same as every other program I've used)
Quadrupling it would make it 64x64...I'm sorry, but that's just kinda fail math.
16*4 is 32?
So that works with doubling it. Not to sound like a ****, so I'm sorry if I'm coming off as one, but I'm just saying.
I hope this helped you :wink.gif:
How do you choose the "Pixelate" option? I've changed it from 256 to 512, but where's the Pixelate button?