ok, i searched everywhere for help with this, but i couldnt find anything. so i made this topic- could someone give me a tutorial on how to make a block? also, the block in question uses these textures:
the circles are the 3 frames for the portal- but let me explain the others first. the little heap of dust works like a plant- it makes a little 3d X on the ground. the one that looks like redstone ore is mobium, mined it produces the one that looks like dust. placing the dust makes the heap of dust, and the portal plays its animation above it, waits 5 seconds (while spawning a random mob), then plays backward and dissapears. the little creeper ghosts are particles that come out of the portal like fire, and the little cloud of pixels is dust left behind the ghosts, which zip away. once placed, the dust cant be gotten back. this would be 3 new data values (the portal and ghosts, ghost dust are particle effects), which i want to set in the 5000's, so they will use data values that will -most likely- never be used.
help?
Rollback Post to RevisionRollBack
public void AddRecipes(CraftingManager craftingmanager)
craftingmanager.addshapelessrecipe(skittle) new Object[]{
new ItemStack(Item.dyepowder, 1 , 1), new Itemstack(Item.sugar, 1)
}
modding for fun
Click that ^^^^
there is, already, a mob spawner block that spawns random mobs. its as simple as a particle function and some of the code from the spawner. (oy, wheres the slime emote?)
i just need a block tut and a list of the block class files.
Rollback Post to RevisionRollBack
public void AddRecipes(CraftingManager craftingmanager)
craftingmanager.addshapelessrecipe(skittle) new Object[]{
new ItemStack(Item.dyepowder, 1 , 1), new Itemstack(Item.sugar, 1)
}
modding for fun
Click that ^^^^
I would really like to know how to do this. Well, not the whole create a random mob part, just the making a block. I've been trying for the past few days to get one, but it hasn't worked yet :sad.gif:. If you get it, can you let me know :smile.gif:. I'd be really interested to find out how to add a block to MC too :biggrin.gif:
yeh, same, i just need to figure out how to make a block with particle functions. then this would be really easy, the mob spawn code is in the spawner block.
@shadowrock: congrats, your post made it into my sig.
EDIT:
new textures:
i need a tut for making liquids, maybe an ice-type block tut.
the 2 new textures (using 6 new squares) you see are, the one with the red dot in the middle has the default rock skin on its other sides, breaking it makes the new liquid (orangey-red) flow out, just like ice. it has a normal rock's health, so youd need a pick, and it makes the rock hitting noise. but when you break it, it sounds like glass. is this less insane :biggrin.gif:?
Rollback Post to RevisionRollBack
public void AddRecipes(CraftingManager craftingmanager)
craftingmanager.addshapelessrecipe(skittle) new Object[]{
new ItemStack(Item.dyepowder, 1 , 1), new Itemstack(Item.sugar, 1)
}
modding for fun
Click that ^^^^
yeh, same, i just need to figure out how to make a block with particle functions. then this would be really easy, the mob spawn code is in the spawner block.
@shadowrock: congrats, your post made it into my sig.
EDIT:
new textures:
i need a tut for making liquids, maybe an ice-type block tut.
the 2 new textures (using 6 new squares) you see are, the one with the red dot in the middle has the default rock skin on its other sides, breaking it makes the new liquid (orangey-red) flow out, just like ice. it has a normal rock's health, so youd need a pick, and it makes the rock hitting noise. but when you break it, it sounds like glass. is this less insane :biggrin.gif:?
I like that idea :biggrin.gif:. What would it do though? Like, when you break ice, you get water flowing out, don't you (hate snow worlds, so don't play them, and haven't found snow on my map yet)? Maybe this could make lava or something? Or something awesome maybe? Still though, that would be a pretty cool idea :smile.gif:
the circles are the 3 frames for the portal- but let me explain the others first. the little heap of dust works like a plant- it makes a little 3d X on the ground. the one that looks like redstone ore is mobium, mined it produces the one that looks like dust. placing the dust makes the heap of dust, and the portal plays its animation above it, waits 5 seconds (while spawning a random mob), then plays backward and dissapears. the little creeper ghosts are particles that come out of the portal like fire, and the little cloud of pixels is dust left behind the ghosts, which zip away. once placed, the dust cant be gotten back. this would be 3 new data values (the portal and ghosts, ghost dust are particle effects), which i want to set in the 5000's, so they will use data values that will -most likely- never be used.
help?
craftingmanager.addshapelessrecipe(skittle) new Object[]{
new ItemStack(Item.dyepowder, 1 , 1), new Itemstack(Item.sugar, 1)
}
modding for fun
Click that ^^^^
Completely impossible! Don't try it it's impossible! Notch approves.
i just need a block tut and a list of the block class files.
craftingmanager.addshapelessrecipe(skittle) new Object[]{
new ItemStack(Item.dyepowder, 1 , 1), new Itemstack(Item.sugar, 1)
}
modding for fun
Click that ^^^^
My anvil mechanics tutorial: http://www.minecraftforum.net/topic/1524823-anvil-mechanics-in-depth/
@shadowrock: congrats, your post made it into my sig.
EDIT:
new textures:
i need a tut for making liquids, maybe an ice-type block tut.
the 2 new textures (using 6 new squares) you see are, the one with the red dot in the middle has the default rock skin on its other sides, breaking it makes the new liquid (orangey-red) flow out, just like ice. it has a normal rock's health, so youd need a pick, and it makes the rock hitting noise. but when you break it, it sounds like glass. is this less insane :biggrin.gif:?
craftingmanager.addshapelessrecipe(skittle) new Object[]{
new ItemStack(Item.dyepowder, 1 , 1), new Itemstack(Item.sugar, 1)
}
modding for fun
Click that ^^^^
I like that idea :biggrin.gif:. What would it do though? Like, when you break ice, you get water flowing out, don't you (hate snow worlds, so don't play them, and haven't found snow on my map yet)? Maybe this could make lava or something? Or something awesome maybe? Still though, that would be a pretty cool idea :smile.gif:
My anvil mechanics tutorial: http://www.minecraftforum.net/topic/1524823-anvil-mechanics-in-depth/