Basically, I want someone to encode Herobrine into Minecraft as a .class (or multiple ones). I'd like Him to do these:
1. Build stuff.
I want him to make simple to complex structures (pyramids, tunnels, houses, etc.)
2. I want Him to blow up when killed/maimed/gotten close to/ with the force of a full stack of TNT.
3. I want Him to be 5x as fast as the player.
If you can't code all of these into it, it's OK. Just get him in!
Programming these sorts of things is not half as simple as you seem to think it is. Simply making a mob with the skin wouldn't be too hard (nor making it explode like tnt on death or the speed), but the AI would take a long time if you want it to do the building. It has to take into account the terrain, how to access the top of certain structures after being removed from them and leave it in it's memory pattern to stop doing so after the matter. Also, how does it know where to build? Will it build all over YOUR structures (how does it tell what is and what isn't player created)? If you set it to build at random points you might end up with structures underground with a random hole the size of the structure dug beneath it. How does it account for height and size limits? Trees? What does and doesn't it remove? Would you want your entire world griefed and turned into a massive jumble of buildings that don't belong?
There are a huge number factors to take into account here. I doubt anyone who knows what they're doing will undertake a project like this.
Programming these sorts of things is not half as simple as you seem to think it is. Simply making a mob with the skin wouldn't be too hard (nor making it explode like tnt on death or the speed), but the AI would take a long time if you want it to do the building. It has to take into account the terrain, how to access the top of certain structures after being removed from them and leave it in it's memory pattern to stop doing so after the matter. Also, how does it know where to build? Will it build all over YOUR structures (how does it tell what is and what isn't player created)? If you set it to build at random points you might end up with structures underground with a random hole the size of the structure dug beneath it. How does it account for height and size limits? Trees? What does and doesn't it remove? Would you want your entire world griefed and turned into a massive jumble of buildings that don't belong?
There are a huge number factors to take into account here. I doubt anyone who knows what they're doing will undertake a project like this.
I've thought about this a few times, as well! A type of mob that either builds or destroys things rather randomly. Sort of a "mole"-ish creature! I don't really care how intelligent it is...
The closest I've come to so far is a Skeleton that shoots dirt arrows, hahaha xD
Was hoping some of you could make it... I'm no modder. Would be EXTREMELY grateful if you could! Maybe use some sort of pathfinding AI, that looks for clusters of, say... Planks?
Oh dear Notch.. I should have never offhandedly mentioned the possibility of a Herobrine mod being created. I've opened a box of worms onto Minecraft that may never be reversed.
1. Build stuff.
I want him to make simple to complex structures (pyramids, tunnels, houses, etc.)
2. I want Him to blow up when killed/maimed/gotten close to/ with the force of a full stack of TNT.
3. I want Him to be 5x as fast as the player.
If you can't code all of these into it, it's OK. Just get him in!
Thanks!
There are a huge number factors to take into account here. I doubt anyone who knows what they're doing will undertake a project like this.
^this
The closest I've come to so far is a Skeleton that shoots dirt arrows, hahaha xD
Custom Mob Spawners | Inverted Half Steps
Timberrrrr! | Jolly Old Saint Notch
Bladed Bows
Prefix Skeleton mobs!! Warp Arrows!!
http://www.javacoffeebreak.com/tutorial ... index.html
That's why it's called a REQUEST. Not a "make this for me now".
Sleekcraft! Check it out!
Re-read the context of his OP, sir.