The Meaning of Life, the Universe, and Everything.
Join Date:
12/27/2010
Posts:
670
Minecraft:
smokedogg
Member Details
i have beta 1102 and it works fine for me
except if you change water level or replace a block with another block type it crashes ive been messing with settings since yesterday tweaking it out ive figured out how to make mountains on islands, plains, plains and caverns, violent mountains, and a couple other. for sum reason it just doesnt like the water being changed the command replace(blocktype):(blocktype)
maybe conflicting with other mods and are you trying mp or sp?
Just regular old single player. Im using the original mod, not litghosts, and I'm on alpha. Maybe I've installed wrong or suttin... Oh and It's a clean version of Minecraft, no other mods whatsoever.
Probably a dumb question, but I can't figure out how to edit the settings on the new Beta version.
I see a bunch of .class files in the download, but no .txt or .ini type files.
I downloaded some old biomesettings.txt and depostitsettings.txt files, included them in my minecraft.jar, but the newest version of this mod does not seem to take values from there any more.
Any hints?
The Meaning of Life, the Universe, and Everything.
Join Date:
12/27/2010
Posts:
670
Minecraft:
smokedogg
Member Details
dont put the ini file in your minecraft.jar it goes in your .minecraft folder only the class files go in the jar each time you generate new map it should work
this is how i did it i put everything from the zip file in my minecraft.jar
then downloaded default biomsettings.ini put that in my .minecraft folder
edit settings generate new map walla works well for me anyways
The Meaning of Life, the Universe, and Everything.
Join Date:
12/27/2010
Posts:
670
Minecraft:
smokedogg
Member Details
Quote from CommanderPearl »
Just regular old single player. Im using the original mod, not litghosts, and I'm on alpha. Maybe I've installed wrong or suttin... Oh and It's a clean version of Minecraft, no other mods whatsoever.
you might have the wrong version if your on alpha and using beta mod wont work just like alpha mod doesnt work in beta etc. . .
The Meaning of Life, the Universe, and Everything.
Join Date:
12/27/2010
Posts:
670
Minecraft:
smokedogg
Member Details
Quote from Grabarz19 »
After 2 days of playing on the biome mod i wanted my bedrock to be flat, so i set flatbedrock=true and it still creates the old bedrock... How can i fix that?
if its beta version i think some of the settings arent working i also been messing with it for couple days and found out some settings dont work and it seems the vertical and horizontal settings are switched sum how not sure though still testin it out but water level doesnt work and a few others seem to crash minecraft
Well, I'm using Brycuss's latest official Biome mod, and I'm using Alpha 1.2.6. They should be compatible I beleive. The thing is, it also says that it will create a setting.ini whenever you create a new world, yet it doesn't for me. Mebbe that will help find the problem?
After 2 days of playing on the biome mod i wanted my bedrock to be flat, so i set flatbedrock=true and it still creates the old bedrock... How can i fix that?
if its beta version i think some of the settings arent working i also been messing with it for couple days and found out some settings dont work and it seems the vertical and horizontal settings are switched sum how not sure though still testin it out but water level doesnt work and a few others seem to crash minecraft
Water level is working for me, but the replace surface stone option isn't.
This mod won't change world settings unless you create an entirely new world. You can't change settings in a previously existing world or after the settings have been applied to a world already.
with this version of biome terrain mod, i just dont seem to be able to install it right. I just place everything in the minecraft.jar, but it always seems to give me a black screen. i dont really know what do do at this point. it might be that im using MrModsPatcher for better lighting, but i just dont know. anyone have some insight?
Well, I'm using Brycuss's latest official Biome mod, and I'm using Alpha 1.2.6. They should be compatible I beleive. The thing is, it also says that it will create a setting.ini whenever you create a new world, yet it doesn't for me. Mebbe that will help find the problem?
Quote from Vyktar »
with this version of biome terrain mod, i just dont seem to be able to install it right. I just place everything in the minecraft.jar, but it always seems to give me a black screen. i dont really know what do do at this point. it might be that im using MrModsPatcher for better lighting, but i just dont know. anyone have some insight?
The blank screen is usually caused by a incompatible number in your BiomeTerrainModSettings.ini.
For example, tree density must be a while number, no floating point numbers. So only 1,2,3, etc not 0.3 or 1.3. Make sure you're using whole numbers if your not sure if a given parameter can be a decimal or not.
HOW TO SET UP AND RUN A SERVER WITH BiomeTerrainMod INSTALLED
Took me a lot of research to figure out this method for myself, not being experienced with such this or scripts. This might make it a bit easier for noobs like me.
*note - This assumes you know very little about how to setup a server, and is fairly in-depth step by step.
Assuming that the server and mod are compatible at that version (no idea, I have not tested it.) The current release as of jan 7, 2010 IS NOT compatible with the current beta version.
Do the following -
Make a new folder. This folder will contain all your server and world files, plus mod .jar's so put it somewhere easily accessible with enough space. I prefer desktop. For example I have a "minecraft_server" folder on my desktop
C:\Users\jeff\Desktop\minecraft_server
Inside of this newly created folder, place a UNMODED version of the MC server (minecraft_server.jar.)
You need to use the .jar version of the server NOT the .exe version. So if you have the .exe version from previous releases this method will not work, sorry.
If you have the correct server continue on
Place the biometerrainmod_version.jar in the same folder alongside your server .jar.
NOTE: A new world, or new chunks of terrain, must be generate to see differences! This mod will not directly change terrain that has already been generated!!
Next, you will create a .bat file to run the server. This is a lot easier then it sounds. A .bat file is simply a script that runs a number of commands through your command prompt.
The server must be launched this way (or) manually though the command prompt to be used correctly (as far as I know this is the only method.)
Creating a .bat file will make this chore automatic by simply clicking the .bat file and running it! There by automating the entire process of starting up your server.
To make your .bat file open up a text editor such as notepad or, my favorite, notepad++
[] save this blank file as "mcserver_launch" or whatever you want. Make it easy for you to remember it. MAKE SURE you select .bat as the file type to save as, or save it with the extension .bat after the file name. It will not work if you leave it as a .txt or whatever.
Now to edit the file:
[] First locate the main directory folder that contains the server.jar and biometerrainmod .jar that you made earlier. Remember its location or right click a file inside of it, select properties, and copy the "Location" attribute in the general tab (example:C:\Users\jeff\Desktop\minecraft_server.)
[] Next, you need to tell the command prompt where to find the file you will later ask it to run (the server .jar and biometerrainmod .jar.) To do this put the following line in the top of your open notepad document: (* denotes a note, do not put this literal remark in)
*DRIVE IDENTIFIER = the drive letter that contains your server folder you made.
Example: D: (or) C:
*"CD" This command changes the current directory your in
*make sure to change the "biometerrainMod_SMP_version.jar" to the appropriate actual .jar
DRIVE IDENTIFIER (example: D:)
CD "server directory, sans drive identifier" (example: CD minecraft_server\hmod\bin)
java -Xmx1024M -Xms1024M -cp biometerrainMod_SMP_version.jar;Minecraft_mod.jar;minecraft_server.jar net.minecraft.server.MinecraftServer nogui
Example of my entire .bat file:
D:
CD minecraft_server\hmod\bin
java -Xmx1024M -Xms1024M -cp biometerrainMod_SMP_v11_1_1.jar;Minecraft_mod.jar;minecraft_server.jar net.minecraft.server.MinecraftServer nogui
[] Save again, close document.
Test the .bat! Double click the .bat file wherever you saved it. It should automaticly open the command prompt window and start up a server. In the command prompt at the bottom type in stop. The prompt will say saving chunks, then it will exit. Inside of the folder you created earlier now there should be a number of files such as server.properties and BiometerrainModSettings.ini as well as a world folder.
Inside your world folder should be another BiometerrainModSettings.ini. This .ini governs the world generation perameters for the world that it is (example, if it is in World1 then it governs the generation of terrain chunks for that world and that world only.) The BiomeTerrainModSettings.ini located in your main directory governs the generation for any NEW world. Note that changes made to this .ini only affect NEW terrain chunks, not old ones that are already created!! To see changes you must either make a new world of generate new chunks!
To test to see if the mod is working (but the server still launches) change the following in your BiomeTerrainModSettings.ini (there should be very obvious differences between this and vanilla minecraft chunk generation...
The mod's probably not working properly because of other mods already in your .jar. I deleted my .jar and started from vanilla and then installed ONLY the unofficial beta biometerrain files. Works perfectly (almost). I then piled my other mods on top and all is well. And I like to generate WEIRD worlds.
well, I do have other mods, but even with just basic stuff ( Risagumi's modloader, Humans+ and Mo'creatures' mods installed, as well as some of Round's custom crafting recipes) it still generates the same- and I'm pretty sure none of those affect generation whatsoever (I haven't looked at the files though. I did install the Biometerrain mod first *and* run Minecraft before, but didn't gen. a world) so idk. I will try generating a new world on a vanilla version w/ just this installed and see what the results are compared to my earlier ones.
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [[email protected]][email protected][/email].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 1/8/11 2:08 PM
Minecraft: Minecraft Beta 1.1_02
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_23, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 4500/5100 Series version 3.3.10362 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NullPointerException
at BiomeTerrain.processDepositMaterial(BiomeTerrain.java:377)
at BiomeTerrain_DepositMod.processHellMaterials(BiomeTerrain_DepositMod.java:68)
at BiomeTerrain.processHellDeposits(BiomeTerrain.java:793)
at kz.a(kz.java:296)
at hc.a(hc.java:113)
at hc.b(hc.java:69)
at dd.c(World.java:475)
at dd.a(World.java:416)
at net.minecraft.client.Minecraft.d(SourceFile:1403)
at net.minecraft.client.Minecraft.a(SourceFile:1341)
at net.minecraft.client.Minecraft.a(SourceFile:1304)
at net.minecraft.client.Minecraft.b(SourceFile:1241)
at lv.c(SourceFile:79)
at lv.a(SourceFile:65)
at br.a(SourceFile:69)
at br.e(SourceFile:116)
at br.d(SourceFile:104)
at net.minecraft.client.Minecraft.i(SourceFile)
at i.i(i.java:36)
at net.minecraft.client.Minecraft.run(SourceFile:677)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 10c28689 ----------
So I'm assuming that this mod still doesn't work for beta SMP? I tried making it run with the .bat and all, but the command prompt window goes from "Preparing start region" to "Stopping server"
:sad.gif: I dont like terrain not generated by this mod.
Coincidentally, if there is no fix, is there any other mod like that that will run with Hmod?
Blackscreeennnn!!!!
Yes i deleted META-INF.
No i dont have any other mods.
I put all the files from the .rar in the minecraft.jar
But the damn thing still doesnt work.
Can anyone help?
except if you change water level or replace a block with another block type it crashes ive been messing with settings since yesterday tweaking it out ive figured out how to make mountains on islands, plains, plains and caverns, violent mountains, and a couple other. for sum reason it just doesnt like the water being changed the command replace(blocktype):(blocktype)
maybe conflicting with other mods and are you trying mp or sp?
I see a bunch of .class files in the download, but no .txt or .ini type files.
I downloaded some old biomesettings.txt and depostitsettings.txt files, included them in my minecraft.jar, but the newest version of this mod does not seem to take values from there any more.
Any hints?
Thanks
this is how i did it i put everything from the zip file in my minecraft.jar
then downloaded default biomsettings.ini put that in my .minecraft folder
edit settings generate new map walla works well for me anyways
you might have the wrong version if your on alpha and using beta mod wont work just like alpha mod doesnt work in beta etc. . .
if its beta version i think some of the settings arent working i also been messing with it for couple days and found out some settings dont work and it seems the vertical and horizontal settings are switched sum how not sure though still testin it out but water level doesnt work and a few others seem to crash minecraft
Thank you very much 'TheMadCrafter'
Water level is working for me, but the replace surface stone option isn't.
Hey.
The blank screen is usually caused by a incompatible number in your BiomeTerrainModSettings.ini.
For example, tree density must be a while number, no floating point numbers. So only 1,2,3, etc not 0.3 or 1.3. Make sure you're using whole numbers if your not sure if a given parameter can be a decimal or not.
HOW TO SET UP AND RUN A SERVER WITH BiomeTerrainMod INSTALLED
Took me a lot of research to figure out this method for myself, not being experienced with such this or scripts. This might make it a bit easier for noobs like me.
*note - This assumes you know very little about how to setup a server, and is fairly in-depth step by step.
Assuming that the server and mod are compatible at that version (no idea, I have not tested it.) The current release as of jan 7, 2010 IS NOT compatible with the current beta version.
Do the following -
C:\Users\jeff\Desktop\minecraft_server
You need to use the .jar version of the server NOT the .exe version. So if you have the .exe version from previous releases this method will not work, sorry.
If you have the correct server continue on
NOTE: A new world, or new chunks of terrain, must be generate to see differences! This mod will not directly change terrain that has already been generated!!
The server must be launched this way (or) manually though the command prompt to be used correctly (as far as I know this is the only method.)
Creating a .bat file will make this chore automatic by simply clicking the .bat file and running it! There by automating the entire process of starting up your server.
[] save this blank file as "mcserver_launch" or whatever you want. Make it easy for you to remember it. MAKE SURE you select .bat as the file type to save as, or save it with the extension .bat after the file name. It will not work if you leave it as a .txt or whatever.
Now to edit the file:
[] First locate the main directory folder that contains the server.jar and biometerrainmod .jar that you made earlier. Remember its location or right click a file inside of it, select properties, and copy the "Location" attribute in the general tab (example:C:\Users\jeff\Desktop\minecraft_server.)
[] Next, you need to tell the command prompt where to find the file you will later ask it to run (the server .jar and biometerrainmod .jar.) To do this put the following line in the top of your open notepad document: (* denotes a note, do not put this literal remark in)
*DRIVE IDENTIFIER = the drive letter that contains your server folder you made.
Example: D: (or) C:
*"CD" This command changes the current directory your in
*make sure to change the "biometerrainMod_SMP_version.jar" to the appropriate actual .jar
Example of my entire .bat file:
[] Save again, close document.
well, I do have other mods, but even with just basic stuff ( Risagumi's modloader, Humans+ and Mo'creatures' mods installed, as well as some of Round's custom crafting recipes) it still generates the same- and I'm pretty sure none of those affect generation whatsoever (I haven't looked at the files though. I did install the Biometerrain mod first *and* run Minecraft before, but didn't gen. a world) so idk. I will try generating a new world on a vanilla version w/ just this installed and see what the results are compared to my earlier ones.
I currently have I think no bottles of water in my fridge!
No, it only changes the way new chunks are generated when you get close enough to need more generated.
"You're going to go with steel?" "As opposed to... tapioca?" - Weaponmasters, katana episode
[list=]
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [[email protected]][email protected][/email].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 1/8/11 2:08 PM
Minecraft: Minecraft Beta 1.1_02
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_23, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 4500/5100 Series version 3.3.10362 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NullPointerException
at BiomeTerrain.processDepositMaterial(BiomeTerrain.java:377)
at BiomeTerrain_DepositMod.processHellMaterials(BiomeTerrain_DepositMod.java:68)
at BiomeTerrain.processHellDeposits(BiomeTerrain.java:793)
at kz.a(kz.java:296)
at hc.a(hc.java:113)
at hc.b(hc.java:69)
at dd.c(World.java:475)
at dd.a(World.java:416)
at net.minecraft.client.Minecraft.d(SourceFile:1403)
at net.minecraft.client.Minecraft.a(SourceFile:1341)
at net.minecraft.client.Minecraft.a(SourceFile:1304)
at net.minecraft.client.Minecraft.b(SourceFile:1241)
at lv.c(SourceFile:79)
at lv.a(SourceFile:65)
at br.a(SourceFile:69)
at br.e(SourceFile:116)
at br.d(SourceFile:104)
at net.minecraft.client.Minecraft.i(SourceFile)
at i.i(i.java:36)
at net.minecraft.client.Minecraft.run(SourceFile:677)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 10c28689 ----------
[/list]
List tags are malformed.
:sad.gif: I dont like terrain not generated by this mod.
Coincidentally, if there is no fix, is there any other mod like that that will run with Hmod?
Yes i deleted META-INF.
No i dont have any other mods.
I put all the files from the .rar in the minecraft.jar
But the damn thing still doesnt work.
Can anyone help?
Self-potato. That is all.

Awww ****, didnt notice....
Self-potato. That is all.
