Get the black screen when I start up minecraft. I'm on a mac, but the mod worked for me back in 1.2.6
Any help on this issue would be greatly appreciated!
(Yes, I deleted META-INF)
Same here.. I installed lots of mods without backing up, and forgot BiomeTerrainMod, so I thought I'd install it too, but the screen went black and I had to reinstall all mods (except Biome) which took lots of precious gaming time! D:
Get the black screen when I start up minecraft. I'm on a mac, but the mod worked for me back in 1.2.6
Any help on this issue would be greatly appreciated!
(Yes, I deleted META-INF)
Same here.. I installed lots of mods without backing up, and forgot BiomeTerrainMod, so I thought I'd install it too, but the screen went black and I had to reinstall all mods (except Biome) which took lots of precious gaming time! D:
Fix? o.o
If you have a lot of mods running, you might run into compatibility issues. All I'm running is Better Light and Better Grass.
Until it's updated do what I did (as others have already mentioned)
Just keep in mind this applies to SMP 0.2.8 so let's hope you already know how to setup and run a server.
Step 1.
Make a new server folder. Let's call it BioTerrorGen
Step 2.a
Want to continue using your old map?
First Things First!: back up your world folder!
Copy the world folder from your old server to BioTerrorGen
Step 2.b Want to make a new map?
You'll need the following files in BioTerrorGen
minecraft_server.jar (v0.2.8)
BiomeTerrainMod_SMP_v11_2.jar
BiomeTerrainModSettings.ini
Step 3 MinecraftLandGenerator, ah our new friend.
It works by changing the spawn point and then starting the server. This forces the server to generate chunks without anyone being on the server. Server is then stopped, Chunks Saved. Rinse and Repeat. Finally the spawn is set back to where it was.
Copy the contents of that to BioTerrorGen
So to recap our folder should be looking like this:
Second line should be obvious. It's just the path to your server folder. In our case it's BioTerrorGen.
It should also be noted to not load any other mods as MinecraftLandGenerator starts/stops the server repeatedly. Any extra seconds other mods take to load will do nothing but add to the total time.
Step 5
Make a new batch file and call it landgen.bat
java -jar MinecraftLandGenerator.jar 3000 3000 -v
The two numbers are how many blocks from the spawn point chunks are generated. So if your existing world is larger than 3000x3000 you're gonna have to step it up a :Notch:. 5000x5000 took me about 40 minutes on my old q4400.
Start landgen.bat and watch the % tick away, defrag style. Well, either that or go find something else to do. It does show the estimated time after each spawn chunk is generated.
Step 6
Copy the newly generated world folder to a new server folder containing the updated beta server. Run as you normally would including any mods that do work with the beta. Enjoy your old fancy terrain with all the new fancy features of beta.
At least until you venture outside the pre-generated area. Now it's just a race for either Hey0/Borderlands or BiomeTerrainMod to get updated.
If you haven't realized it by now, this really is the best way to test biometerrainmod settings. you can generate the land and then simply view in your favorite minecraft mapper.
This walk-through works pretty well, and you can generate a pretty huge world (as big as your computard can handle) and then all you need to do is stay inside of the boundaries until the biome mod is updated. I followed the steps exactly, and went and downloaded the JAR server version 0.2.8, and then after the world was generated and the biome mod created something I liked, I just copy the world folder to the beta server, and run it just fine in there with the Hey0 mod. I took a map editor from the wiki and stacked a few sand towers along the edge to identify the edge of the world so we don't spawn non-biome mod blocks.
I made a 4500 x 4500 biome mod world and it took about 30 mins to render. I tweaked the biome mod settings a little more, and will try a 6000m square one. It doesn't need to be square though, and I imagine the most efficient sizes are ones that can be divided by 300.
I can't like make those cool floating islands and stuff, I see the settings I need to change but how do I change them? When I try Notepad it doesn't give me english. Can anyone help me?
Hope Bucyruss gets back soon! Definitely a long vacation he seems to be taking... wish I could take 2 weeks off!
I'm itching for an update, too, but I'm pretty sure anyone is allowed to take any amount of vacation they like from hobby work for which they have no serious obligation. Correct me if I'm wrong about this. :smile.gif:
Got the following error trying to create new chunks. Any ideas?
C:\Users\UserName\Desktop\GENERATOR>"C:\Program Files (x86)\Java\jre6\bin\jav
a.exe" -jar MinecraftLandGenerator.jar 5000 5000 -v
Minecraft Land Generator version 1.2.0
Uses a Minecraft server to generate square land of a specified size.
Processing world "C:\Users\UserName\Desktop\GENERATOR\world1", in 300 block i
ncrements, with: "%ProgramFiles(x86)%\Java\jre6\bin\java.exe" -Xmx1024M -Xms1024
M -cp
Launching server once to make sure there is a world.
Starting server.
Jan 1, 2011 2:14:32 PM corrodias.minecraft.landgenerator.Main run
SEVERE: null
java.io.IOException: Cannot run program ""%ProgramFiles(x86)%\Java\jre6\bin\java
.exe"" (in directory "C:\Users\UserName\Desktop\GENERATOR"): CreateProcess er
ror=2, The system cannot find the file specified
at java.lang.ProcessBuilder.start(Unknown Source)
at corrodias.minecraft.landgenerator.Main.runMinecraft(Main.java:416)
at corrodias.minecraft.landgenerator.Main.run(Main.java:246)
at corrodias.minecraft.landgenerator.Main.main(Main.java:56)
Caused by: java.io.IOException: CreateProcess error=2, The system cannot find th
e file specified
at java.lang.ProcessImpl.create(Native Method)
at java.lang.ProcessImpl.<init>(Unknown Source)
at java.lang.ProcessImpl.start(Unknown Source)
... 4 more
C:\Users\UserName\Desktop\GENERATOR>pause
Press any key to continue . . .
So i got litghosts version for a temporary thing.. so i tried someones settings out and it had too much desert so i started working on one myself.. a little bit.
And so this is what came up all the times after that.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 1/1/11 4:49 PM
Minecraft: Minecraft Beta 1.1_02
OS: Windows XP (x86) version 5.1
Java: 1.6.0_22, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 9600 GT/PCI/SSE2/3DNOW! version 3.3.0, NVIDIA Corporation
java.lang.StackOverflowError
at java.util.ArrayList.get(Unknown Source)
at BiomeTerrain.getFractureHorizontal(BiomeTerrain.java:892)
at qn.a(qn.java:203)
at qn.a(qn.java:40)
at qn.b(qn.java:190)
at hc.b(SourceFile:63)
at dd.c(SourceFile:385)
at dd.a(SourceFile:347)
at dk.a(SourceFile:47)
at BiomeTerrain.processDepositMaterial(BiomeTerrain.java:431)
at BiomeTerrain_DepositMod.processUndergroundDeposits(BiomeTerrain_DepositMod.java:58)
at BiomeTerrain.processUndergroundDeposits(BiomeTerrain.java:773)
at qn.a(qn.java:326)
at hc.a(SourceFile:126)
at hc.b(SourceFile:76)
at dd.c(SourceFile:385)
at dd.a(SourceFile:347)
at dk.a(SourceFile:47)
and so on..All i want is a nice map for my server with TONS of and flat bedrock, giant cliffs.. you know.
HELP
Then there's the Biome mod one. . . do they not work together or can you merge them?
When I try using the biome mod one, it works for a split second and a window pops up, then closes instantly and terminal (I'm on Mac) says it stopped the server or something. =/
Rollback Post to RevisionRollBack
"Do not abandon yourselves to despair. We are the Easter people and hallelujah is our song."
well, I created my settings API because I wanted this thing's settings in the GUI. if everyone else trashes it, I'll bring it back to life. just my pledge to be a last failsafe, if you will. hopefully I don't need to, I can't spend my time implementing new features that were on Bucyruss's todo list, so it would better if I didn't have to. I think I saw somewhere on this thread that someone has updated it.
Rollback Post to RevisionRollBack
Link Removed
Stupidity on the rise with a 40% chance of shitstorms.
Don't know if this is an old issue or not but I'm currently having an issue with this mod when I try to use it in conjuction with the Mo' Creatures mod by Dr.Zhark, am I the only one?
Then there's the Biome mod one. . . do they not work together or can you merge them?
When I try using the biome mod one, it works for a split second and a window pops up, then closes instantly and terminal (I'm on Mac) says it stopped the server or something. =/
I Run hey0 mod, and it worked just fine before beta. Here's the line I used:
java -Xms1024M -Xmx1024M -classpath BiomeTerrainMod_SMP_v11_2.jar;Minecraft_Mod.jar;minecraft_server.jar Main nogui
Same here.. I installed lots of mods without backing up, and forgot BiomeTerrainMod, so I thought I'd install it too, but the screen went black and I had to reinstall all mods (except Biome) which took lots of precious gaming time! D:
Fix? o.o
If you have a lot of mods running, you might run into compatibility issues. All I'm running is Better Light and Better Grass.
Yeah I'm having the same problem too unfortunately.
Dudehouse.mine.nu
This walk-through works pretty well, and you can generate a pretty huge world (as big as your computard can handle) and then all you need to do is stay inside of the boundaries until the biome mod is updated. I followed the steps exactly, and went and downloaded the JAR server version 0.2.8, and then after the world was generated and the biome mod created something I liked, I just copy the world folder to the beta server, and run it just fine in there with the Hey0 mod. I took a map editor from the wiki and stacked a few sand towers along the edge to identify the edge of the world so we don't spawn non-biome mod blocks.
I made a 4500 x 4500 biome mod world and it took about 30 mins to render. I tweaked the biome mod settings a little more, and will try a 6000m square one. It doesn't need to be square though, and I imagine the most efficient sizes are ones that can be divided by 300.
I love this mod and my server just isn't the same without it!
I can't like make those cool floating islands and stuff, I see the settings I need to change but how do I change them? When I try Notepad it doesn't give me english. Can anyone help me?
I'm itching for an update, too, but I'm pretty sure anyone is allowed to take any amount of vacation they like from hobby work for which they have no serious obligation. Correct me if I'm wrong about this. :smile.gif:
It does...
C:\Users\UserName\Desktop\GENERATOR>"C:\Program Files (x86)\Java\jre6\bin\jav
a.exe" -jar MinecraftLandGenerator.jar 5000 5000 -v
Minecraft Land Generator version 1.2.0
Uses a Minecraft server to generate square land of a specified size.
Processing world "C:\Users\UserName\Desktop\GENERATOR\world1", in 300 block i
ncrements, with: "%ProgramFiles(x86)%\Java\jre6\bin\java.exe" -Xmx1024M -Xms1024
M -cp
Launching server once to make sure there is a world.
Starting server.
Jan 1, 2011 2:14:32 PM corrodias.minecraft.landgenerator.Main run
SEVERE: null
java.io.IOException: Cannot run program ""%ProgramFiles(x86)%\Java\jre6\bin\java
.exe"" (in directory "C:\Users\UserName\Desktop\GENERATOR"): CreateProcess er
ror=2, The system cannot find the file specified
at java.lang.ProcessBuilder.start(Unknown Source)
at corrodias.minecraft.landgenerator.Main.runMinecraft(Main.java:416)
at corrodias.minecraft.landgenerator.Main.run(Main.java:246)
at corrodias.minecraft.landgenerator.Main.main(Main.java:56)
Caused by: java.io.IOException: CreateProcess error=2, The system cannot find th
e file specified
at java.lang.ProcessImpl.create(Native Method)
at java.lang.ProcessImpl.<init>(Unknown Source)
at java.lang.ProcessImpl.start(Unknown Source)
... 4 more
C:\Users\UserName\Desktop\GENERATOR>pause
Press any key to continue . . .
And so this is what came up all the times after that.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 1/1/11 4:49 PM
Minecraft: Minecraft Beta 1.1_02
OS: Windows XP (x86) version 5.1
Java: 1.6.0_22, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 9600 GT/PCI/SSE2/3DNOW! version 3.3.0, NVIDIA Corporation
java.lang.StackOverflowError
at java.util.ArrayList.get(Unknown Source)
at BiomeTerrain.getFractureHorizontal(BiomeTerrain.java:892)
at qn.a(qn.java:203)
at qn.a(qn.java:40)
at qn.b(qn.java:190)
at hc.b(SourceFile:63)
at dd.c(SourceFile:385)
at dd.a(SourceFile:347)
at dk.a(SourceFile:47)
at BiomeTerrain.processDepositMaterial(BiomeTerrain.java:431)
at BiomeTerrain_DepositMod.processUndergroundDeposits(BiomeTerrain_DepositMod.java:58)
at BiomeTerrain.processUndergroundDeposits(BiomeTerrain.java:773)
at qn.a(qn.java:326)
at hc.a(SourceFile:126)
at hc.b(SourceFile:76)
at dd.c(SourceFile:385)
at dd.a(SourceFile:347)
at dk.a(SourceFile:47)
and so on..All i want is a nice map for my server with TONS of and flat bedrock, giant cliffs.. you know.
HELP
Hey0: java -Xmx1024M -Xms1024M -jar Minecraft_Mod.jar nogui
Then there's the Biome mod one. . . do they not work together or can you merge them?
When I try using the biome mod one, it works for a split second and a window pops up, then closes instantly and terminal (I'm on Mac) says it stopped the server or something. =/
Stupidity on the rise with a 40% chance of shitstorms.
I Run hey0 mod, and it worked just fine before beta. Here's the line I used:
java -Xms1024M -Xmx1024M -classpath BiomeTerrainMod_SMP_v11_2.jar;Minecraft_Mod.jar;minecraft_server.jar Main nogui