mz.class -- Removes pumpkin graphical obstruction while in 1st person view.
Would it be possible to make a version of the breathing apparatus mod that [b]doesn't [/b]remove the graphical obstruction from 1st person view, so that us texture modders that want to have a particular hud display can edit the 'pumpkinblur.png' file.
I've not tested the mod yet, so I hope I'm understanding what you mean above.
Many thanks.
Quote from dougbenham »
[b]IMPORTANT: It is unnecessary to use all of the .class files. You can pick and choose whichever ones you want to achieve the desired effects.
Quote from Veovis Muad »
Quote from dougbenham »
[b]BreathingApparatus 1.2[/b]
dv.class -- Breaking blocks underwater is not slowed by 5x anymore.
gx.class -- Infinite underwater breathing while wearing a pumpkin.
lk.class -- Hold LControl to disable slow movement underwater.
mz.class -- Removes pumpkin graphical obstruction while in 1st person view.
Very nice, I've been wanting something for working underwater!
I have two questions though:
Would it be possible to make the benefits of dv.class only apply when wearing a pumpkin?
Wouldn't it be easier to replace pumpkinblur.png with a blank png rather than replace a class file?
I probably could limit the dv.class modifications to only happen when wearing a pumpkin.. but you could just not break blocks underwater unless you have a pumpkin on.. Problem solved lol
And yes probably an easier solution would've been to have a blank png in place of pumpkinblur but I haven't tried it.
Quote from defkult »
Hi.
I have your BreathingApparatus mod installed, and I also have Trigger_Proximity's texture pack installed, and breathing underwater doesn't work, and neither does removing the pumpkin obstruction. I have no clue why its not working.
I used mcpatcher to patch minecraft for the Solid Color, Solid Style texture pack. Any ideas on whats wrong?
I don't use any texture packs and I have no idea to what extent texture packs modify your game files so I can't help you there, sorry :sad.gif:
I probably could limit the dv.class modifications to only happen when wearing a pumpkin.. but you could just not break blocks underwater unless you have a pumpkin on.. Problem solved lol
And yes probably an easier solution would've been to have a blank png in place of pumpkinblur but I haven't tried it.
Yeah, I could not break bricks, I was just wondering if that might end up in a future version.
And the reason I vote for a blank png is that it's much less likely to break other mods, and to break itself between official updates.
Quote from dougbenham »
I don't use any texture packs and I have no idea to what extent texture packs modify your game files so I can't help you there, sorry :sad.gif:
Texture packs only replace images. The texture patcher from xau, however, fixes very large graphical bugs in texture packs with higher than default resolutions, and modifies a bunch of classes in order to do so. I expect that he applied this mod first, then this got overwritten by the patcher or something.
I don't know if it can be attributed to your DoorUnleashed mod, but after installing a bunch of mods, I noticed double doors don't work right anymore. What I mean is you cannot pass between them like they're one big open space when opened. Instead, I have to pass through one or the other, even though graphically there's room (nearly) two blocks wide. Since your mod is the only one I downloaded that effects doors, I figured I'd come here first to see if anyone else noticed this.
Yeah I noticed it and I know its a bug. However, I cannot think of any way to fix it.. I've tried decompiling the door class, *not even modifying it*, then recompiling it and putting it back into minecraft. This still yields the error. So something is going wrong when I decompile it or recompile it. Not the modifications that I made. If it bugs ya, I suppose just remove the mod.
I can deal with it. It's worth it. I built a house entirely out of glass. :smile.gif: Hopefully someone will read that and figure it out though.
By the way, can we expect to see a redstone/switch/button/pressure plates Unleashed in the future? :smile.gif:
The clock thing I requested works very well! But I found out that after installing it, it doesn't stop me from playing until 4:00 AM. Works wonders though!
The Breathing Apparatus is wonderful as well! I just wish it wasn't so damn hard to see. I heard that if you change a png to a blank one it works, but I don't know which one it is.
And the reason I vote for a blank png is that it's much less likely to break other mods, and to break itself between official updates.
Well, people can do it themselves, as I don't have a lot of time to tinker with stuff right now. And as for when the mods break, next version I make I will use a blank png instead of a .class modification
Quote from biceryen »
The clock thing I requested works very well! But I found out that after installing it, it doesn't stop me from playing until 4:00 AM. Works wonders though!
The Breathing Apparatus is wonderful as well! I just wish it wasn't so damn hard to see. I heard that if you change a png to a blank one it works, but I don't know which one it is.
Yeah you can change the pumpkinblur.png to a blank one and then you don't have to do the .class modification that I put for removing the pumpkin graphical obstruction when wearing it.
And the reason I vote for a blank png is that it's much less likely to break other mods, and to break itself between official updates.
Well, people can do it themselves, as I don't have a lot of time to tinker with stuff right now. And as for when the mods break, next version I make I will use a blank png instead of a .class modification
Quote from biceryen »
The clock thing I requested works very well! But I found out that after installing it, it doesn't stop me from playing until 4:00 AM. Works wonders though!
The Breathing Apparatus is wonderful as well! I just wish it wasn't so damn hard to see. I heard that if you change a png to a blank one it works, but I don't know which one it is.
Yeah you can change the pumpkinblur.png to a blank one and then you don't have to do the .class modification that I put for removing the pumpkin graphical obstruction when wearing it.
Is it possible to edit the Torchesunleashed to include Redstone torches, i have the redstone torch gives light mod and i use the redstone torches more than regular ones now. Please
Is it possible to edit the Torchesunleashed to include Redstone torches, i have the redstone torch gives light mod and i use the redstone torches more than regular ones now. Please
Yes, redstone torches can currently be placed on glass, but not on anything else, nor underwater. I don't know if that's a bug or done intentionally.
Secondly, doors don't react correctly to redstone when on glass. I haven't tested this extensively, but when you do this:
Would it be possible to duplicate the pumpkin item but in the game but make the second one not spawn on the world map? So you could have pumpkins and diving helmets you craft instead of diving helmets growing in the landscape >.>?
Yeah you can change the pumpkinblur.png to a blank one and then you don't have to do the .class modification that I put for removing the pumpkin graphical obstruction when wearing it.
Oh, I knew about that. I meant that you can replace one with a blank one and it removes the darkness underwater.
I have detected a problem in your latest release of TeleportSigns. Whenever you use it, you can't type into any sign. Please fix it soon, as I love this mod and it makes mineshafts so much easier to travel in :smile.gif:.
I have detected a problem in your latest release of TeleportSigns. Whenever you use it, you can't type into any sign. Please fix it soon, as I love this mod and it makes mineshafts so much easier to travel in :smile.gif:.
I probably could limit the dv.class modifications to only happen when wearing a pumpkin.. but you could just not break blocks underwater unless you have a pumpkin on.. Problem solved lol
And yes probably an easier solution would've been to have a blank png in place of pumpkinblur but I haven't tried it.
I don't use any texture packs and I have no idea to what extent texture packs modify your game files so I can't help you there, sorry :sad.gif:
And the reason I vote for a blank png is that it's much less likely to break other mods, and to break itself between official updates.
Texture packs only replace images. The texture patcher from xau, however, fixes very large graphical bugs in texture packs with higher than default resolutions, and modifies a bunch of classes in order to do so. I expect that he applied this mod first, then this got overwritten by the patcher or something.
I do stuff.
I can deal with it. It's worth it. I built a house entirely out of glass. :smile.gif: Hopefully someone will read that and figure it out though.
By the way, can we expect to see a redstone/switch/button/pressure plates Unleashed in the future? :smile.gif:
https://modrinth.com/user/Roundaround
The Breathing Apparatus is wonderful as well! I just wish it wasn't so damn hard to see. I heard that if you change a png to a blank one it works, but I don't know which one it is.
Well, people can do it themselves, as I don't have a lot of time to tinker with stuff right now. And as for when the mods break, next version I make I will use a blank png instead of a .class modification
Yeah you can change the pumpkinblur.png to a blank one and then you don't have to do the .class modification that I put for removing the pumpkin graphical obstruction when wearing it.
Is it possible to edit the Torchesunleashed to include Redstone torches, i have the redstone torch gives light mod and i use the redstone torches more than regular ones now. Please
Yes, redstone torches can currently be placed on glass, but not on anything else, nor underwater. I don't know if that's a bug or done intentionally.
Secondly, doors don't react correctly to redstone when on glass. I haven't tested this extensively, but when you do this:
= Redstone
= Door
=Glass
[] []
[] []
The door no longer responds.
https://modrinth.com/user/Roundaround
Oh, I knew about that. I meant that you can replace one with a blank one and it removes the darkness underwater.
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Its a great idea but it seems slightly limited. If you have a huge world and many teleport destinations I think TeleportSigns is a better option.