People who say the patcher jar file can't be launched, redownload it to make sure its not corrupt. If that doesn't fix it, its probably a mac java problem - update java to the latest version.
People who want AO without light smoothing - I say it every page but it REALLY REALLY WILL BE COMING BACK AT SOME POINT IN THE FUTURE. I will be writing it as an option to go into my new renderer, once I work out how to speed it up a bit. (What I'm not going to do is to port the old AO patch to work on new versions of Minecraft's original renderer. Its maddening to deal with doing things that way, like parking your car in the garage by posting it piece by piece through your letterbox and reassembling it on the other side of the door.)
Thank you very much. good luck on the optimizing :smile.gif:
If no one's mentioned it, the betterlighting looks AWESOME, and the only thing that seems 'too dark' about it is the edges of walls and corners. The effect is that it seems to be doing its job correctly: Fading to the light level of the block next to it.
But the blocks inside walls happen to be completely black. That's why all those lighting bugs in multiplayer end up being pitch black blocks which shouldn't be.
A simple solution would be to not fade to those 0 unless your block's light level is already 1 or something.
A more appropriate complete solution might be to check if the block above/next to/below it (parallel to fade direction) is air/liquid, and if not, fade to that block's corner instead. But that's messy, might cause more lag/issues, etc.
It's all so wonderful, though. I don't even mind.
EDIT: Wait, or is it supposed to do that? Is that part of the ambient occlusion thing? Seems kinda crazy to me. I can't use it because it makes it soo hard to tell the light level in caves, where there are a lot of edges like that, and if I put a torch in a boxed in corner it hardly even lights up at all... @[email protected];
There seems to be a small glitch with better light concerning corner blocks and a light source behind them. If you are digging around and you might notice a lighting glitch on a inside corner of a block, it might indicate a light source behind it. Could it be a cave that you're already explored and lit with torches? Or is it lava?
This makes Digging a bit easier and less scary if you know beforehand you are about to break into something with lava behind it.
Edit: After using for a while I have two suggestions:
Make it brighter! It seems like the torches lost a lot of brightness. It's just so dark at, especially at night. Oh and I wish the mini map spun to the direction your looking. It can be difficult to use some times because you don't know what direction is what. At lease replace the red dot with a red arrow to show which way your facing.
I don't know, maybe reading the README file might give you a hint.
Anyway I can get this to install on Windows but not on a mac. I've patched the .jar successfully but it keeps coming up with a black screen after login. I looked and it seems like some others have this issue as well and there doesn't seem to be a fix. I've updated Java to the newest version and tried to overwrite the .jar manually with no luck. I've also tried deleting the version, .jar, and backup files and doing it again, but still no luck.