Very, very nice. Three of the things i thought annoying about minecraft are now gone. The others are minecart tracks on glass and ladders on glass, both of which are sadly missing from the game as-is.
could someone post a minecraft.jar file with all these mods already done (auto cart, on glass, underwater torch, and jump) because i am too stupid to know how to do these
could someone post a minecraft.jar file with all these mods already done (auto cart, on glass, underwater torch, and jump) because i am too stupid to know how to do these
Unfortunately for you, doing that would be against a policy Notch has held from the start; players aren't supposed to redistribute the .jar. However, installing modifications such as these isn't really all that difficult, and I believe there are quite a few guides around that can help you.
Assuming you're running Windows, it's as simple as finding the minecraft.jar somewhere on your computer (which I'm sure you know how to find, seeing as you're asking for one!), and opening it with a program such as WinRAR or 7-Zip. Minecraft cannot be running while you do this. Next, locate the files the mod provided, and drag them onto the WinRAR or 7-Zip window. It may prompt you with a dialog confirming your action, overwrite/confirm/whatever anything. Some mods require that you delete the "META-INF" folder inside the minecraft.jar, or some files therein. Deleting it should be as simple as right clicking the folder and selecting "Remove". After that, the mod should be installed, and should function properly. If anything goes awry, you can always remove your bin folder, which contains the minecraft.jar. The launcher will redownload it as if nothing had happened.
A few details may be different if you're using WinRAR, but I'm sure it's very similar to 7-Zip, which I'm familiar with.
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I pre-purchased Minecraft in July of 2009. One of the better purchases I've made in recent history.
could someone post a minecraft.jar file with all these mods already done (auto cart, on glass, underwater torch, and jump) because i am too stupid to know how to do these
Unfortunately for you, doing that would be against a policy Notch has held from the start; players aren't supposed to redistribute the .jar. However, installing modifications such as these isn't really all that difficult, and I believe there are quite a few guides around that can help you.
Assuming you're running Windows, it's as simple as finding the minecraft.jar somewhere on your computer (which I'm sure you know how to find, seeing as you're asking for one!), and opening it with a program such as WinRAR or 7-Zip. Minecraft cannot be running while you do this. Next, locate the files the mod provided, and drag them onto the WinRAR or 7-Zip window. It may prompt you with a dialog confirming your action, overwrite/confirm/whatever anything. Some mods require that you delete the "META-INF" folder inside the minecraft.jar, or some files therein. Deleting it should be as simple as right clicking the folder and selecting "Remove". After that, the mod should be installed, and should function properly. If anything goes awry, you can always remove your bin folder, which contains the minecraft.jar. The launcher will redownload it as if nothing had happened.
A few details may be different if you're using WinRAR, but I'm sure it's very similar to 7-Zip, which I'm familiar with.
im using a mac and i tried to install autocart but minecraft kept getting stuck at "done loading" so that didnt work to well.
would u mind just emailing it to me since that isnt total distribution
aj aj_b(double paramDouble1, double paramDouble2, double paramDouble3)
{
Class[] arrayOfClass = new Class[3];
arrayOfClass[0] = Double.TYPE;
arrayOfClass[1] = Double.TYPE;
arrayOfClass[2] = Double.TYPE;
Object[] arrayOfObject = new Object[3];
arrayOfObject[0] = new Double(paramDouble1);
arrayOfObject[1] = new Double(paramDouble2);
arrayOfObject[2] = new Double(paramDouble3);
try { return (aj)Class.forName("aj").getMethod("b", arrayOfClass).invoke(null, arrayOfObject);
} catch (Exception localException) {
System.err.println("OH NO, aj.b foolery has ruined us...");
}
return null;
}
Java is a hat with fun tricks :-D
Oh, ha ha, I'd forgotten I did that. The problem was kh & kh-derived objects (ie, physics objects) couldn't call the static member functions of aj (a 3d vector class) because kh has a double member var named aj, and Java insisted that that was the aj I wanted even though it makes no sense to use the dot operator on a double. Were this C++, I'd just have slapped a '::' in front and been done, but Java is dumb about disambiguating names because it wants to use namespaces/packages in a way that the question never comes up. Too bad we don't get that luxury with the decompiled code.
Anyway, that was a dumb roundabout way to get at the function which I just pounded out in frustation. Now I just have a wrapper class for aj with a unique, non-colliding name. You can see all four lines of it when I finally wrap up version 3 :biggrin.gif:
lol I used you gravity mod after a while and I found some flying farm animals (kinda) and I wonder.... how will be enemy mobs will be...
Could you also make a mod where you reset to day time when ever you want in-game (like using a key like f1-f9 or something)? like if it was 12000-20000 time (night) you could reset to 0 time (day)
Please, help me. I get to were I have all ready deleted the Mojang.C files. So what does root mean?
Please, I will (probally not) die.
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Quote from Pandaphile »
The sawxhoeshovpicker is the chuck norris of tools
the ground shakes in its presence the wind stops blowing and the pigs give you their bacon and obsidian mines itself[;/quote]
Please, help me. I get to were I have all ready deleted the Mojang.C files. So what does root mean?
Please, I will (probally not) die.
Please! I want this so bad.
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Quote from Pandaphile »
The sawxhoeshovpicker is the chuck norris of tools
the ground shakes in its presence the wind stops blowing and the pigs give you their bacon and obsidian mines itself[;/quote]
Is there anyway that I could integrate these into my server? I've been using them on singleplayer, but I'm unsure if they'd work to put in the minecraft server jar file.
Thanks!
@birdcloud Simply amazing mods! For the longest time I wished I could place torches on glass on some areas of my map. I can see some total conversion mods taking some notes from your low gravity mod as well. Excellent work - we would love to have these hosted on our site btw :smile.gif:
Thanks for the LowGrav, birdcloud. This is very useful, but I wish there was a way to toggle it. In some areas I need it, and in others I don't.
A toggle option is needed.
Is there anyway that I could integrate these into my server? I've been using them on singleplayer, but I'm unsure if they'd work to put in the minecraft server jar file.
Thanks!
Actually if all your players install this mod it can be used on the server on a "per player" basis.
Basically any movement mods done to a client the server must accept (like lowgrav or hoverboat)
A-mazing! I got it to work so I'm all like "Oh yeah, Oh Yes!" repeat that 10x and that's me.
Thank you Thank you Thank you.
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Quote from Pandaphile »
The sawxhoeshovpicker is the chuck norris of tools
the ground shakes in its presence the wind stops blowing and the pigs give you their bacon and obsidian mines itself[;/quote]
I'm clearly doing something wrong, just not sure what. At first it wouldn't let me install (herp-a-derp moment) the files for the torch on glass mod. Then i realized, HEY, this isn't the .jar version! >.>
So i downloaded the .jar version, made sure it ran without a problem, loaded my worlds and closed it. I edited the .jar as described, and i run into an interesting problem:
The game starts up, allows me to log in, and after it logs in, it flashes the screen change, and stays black. I've edited the .jar back and forth, putting the candle back, and the .jar works fine with the normal files inside of it.
Is it possible there's a file somewhere i need to delete that it's checking against my old .exe version?
Also, made sure Java was up to date, MC was up to date, etc.
Windows 7, 64-bit.
Any help / suggestions to help this PEBKAC would be greatly appreciated.
as usual this mod makes the screen go black after minecraft loads but i really want the low gravity mod and the bridge mod and stuff how do you make these mods work?
Unfortunately for you, doing that would be against a policy Notch has held from the start; players aren't supposed to redistribute the .jar. However, installing modifications such as these isn't really all that difficult, and I believe there are quite a few guides around that can help you.
Assuming you're running Windows, it's as simple as finding the minecraft.jar somewhere on your computer (which I'm sure you know how to find, seeing as you're asking for one!), and opening it with a program such as WinRAR or 7-Zip. Minecraft cannot be running while you do this. Next, locate the files the mod provided, and drag them onto the WinRAR or 7-Zip window. It may prompt you with a dialog confirming your action, overwrite/confirm/whatever anything. Some mods require that you delete the "META-INF" folder inside the minecraft.jar, or some files therein. Deleting it should be as simple as right clicking the folder and selecting "Remove". After that, the mod should be installed, and should function properly. If anything goes awry, you can always remove your bin folder, which contains the minecraft.jar. The launcher will redownload it as if nothing had happened.
A few details may be different if you're using WinRAR, but I'm sure it's very similar to 7-Zip, which I'm familiar with.
im using a mac and i tried to install autocart but minecraft kept getting stuck at "done loading" so that didnt work to well.
would u mind just emailing it to me since that isnt total distribution
Oh, ha ha, I'd forgotten I did that. The problem was kh & kh-derived objects (ie, physics objects) couldn't call the static member functions of aj (a 3d vector class) because kh has a double member var named aj, and Java insisted that that was the aj I wanted even though it makes no sense to use the dot operator on a double. Were this C++, I'd just have slapped a '::' in front and been done, but Java is dumb about disambiguating names because it wants to use namespaces/packages in a way that the question never comes up. Too bad we don't get that luxury with the decompiled code.
Anyway, that was a dumb roundabout way to get at the function which I just pounded out in frustation. Now I just have a wrapper class for aj with a unique, non-colliding name. You can see all four lines of it when I finally wrap up version 3 :biggrin.gif:
Specifically one like instead of being just grain there being potato or strawberry's...
Yeah, I don't know.
I'm just sick of having green houses full of wheat... or pumpkins in my texture's case.
"You know Squids are totally going to rule the world once they develop Battle armor for the land"
Could you also make a mod where you reset to day time when ever you want in-game (like using a key like f1-f9 or something)? like if it was 12000-20000 time (night) you could reset to 0 time (day)
Please, I will (probally not) die.
Please! I want this so bad.
Thanks!
A toggle option is needed.
viewtopic.php?f=1&t=274023&p=3830223#p3830223
Lil' Creepa, All the creep in just a smaller package!
Actually if all your players install this mod it can be used on the server on a "per player" basis.
Basically any movement mods done to a client the server must accept (like lowgrav or hoverboat)
Thank you Thank you Thank you.
So i downloaded the .jar version, made sure it ran without a problem, loaded my worlds and closed it. I edited the .jar as described, and i run into an interesting problem:
The game starts up, allows me to log in, and after it logs in, it flashes the screen change, and stays black. I've edited the .jar back and forth, putting the candle back, and the .jar works fine with the normal files inside of it.
Is it possible there's a file somewhere i need to delete that it's checking against my old .exe version?
Also, made sure Java was up to date, MC was up to date, etc.
Windows 7, 64-bit.
Any help / suggestions to help this PEBKAC would be greatly appreciated.