I work as a consulting mining engineer so designing mining operations is my real life day job.
Can someone advise me if it is possible to export map information from a level in the following format?
X, Y, Z - block location with reference to an model origin (ie. 5,150,5) would denote a block is 5 blocks from the model origin in Easting, 150 in Northing and 5 from base of model and a field denoting type of block (ie. coal, stone, water etc).
Basically so I would have a file that looks lik the following
where for the fourth column, 1 = stone, 2 = coal etc for every single block in the model.
Preferably in a .csv (comma separated value).
If I could do this I could then create an actual block model within Datamine Studio (a professional mining software solution) and thus be able to do a lot of cool model and visualisation stuff with it.
Also ideally if there is something that allows the process to be two way, ie. be able to take the x,y,z, blocktype info from a modified file and then reimport it back to regenerate a valid minecraft level.
The reason being, I could then modify blocks using the function of the mine design package and produce real world levels that are actual very close analogues of existing ore deposits. So for example using wireframes I have I could then recreate existing deep level South African gold mines.