I've replaced the phasing progression of block destruction with the default pixelated cracking. It's a better scale so it will look right while you're doing it. I've added the Jukebox in, much to my chagrin. I think it looks good but my opinion isn't the only one that matters. The redstone wire is a temporary graphic. It's ugly and will not look like this in the final version.
No work this weekend so we'll see if I can bang out the rest of this nonsense! Thanks for the support thus far, I appreciate it!
I've gone back and have taken the default textures through photoshop again, this time with the image re-size using nearest neighbor (to preserve hard edges) which gave all of the graphics used in vanilla a nice clean up-res. I've replaced all of the default textures in my pack that have not received higher res versions with the cleaner versions. This gets rid of the poor water and lava textures having pink edges, clears up tracks, ladders, cacti, wheat, and re-adds the jukebox that I had previously not given and attention to.
I plan on completing more high res version of these this week, I just need some time to do so.
I've also uploaded a newer video (last night before this mornings work) showcasing a little of what the textures look like in game. You can view the video here:
I've been working on a texture pack for the past week or so. My goal is to bring near photo realism to Minecraft. Currently, I'm pretty far into the main texture.png file, I've finished the art graphics, and nearly everything else remains untouched.
Here is a video of my most recent update:
- Please forgive the blurry render, I'm great in Photoshop, but apparently pretty stupid with video rendering.
Items left to texture in Terrain.png:
Red and Brown Mushrooms
Wheat Growth Stages
Snow Covered Dirt (update from the current which I do not like)
Torch (this and the mushrooms were taken from another HD texture pack, I do not like these)
Water / Lava
Iron / Gold / Diamond full blocks (still unsure of what I'm going to do with these)
- I won't be updating Sponge until it is either turned into something else or implemented into the game
The texture file size is 4098x4098 so each texture is at 256x256.
Excellent texture pack I created an account just to say that.
Unfortunately I can't get it to work. I deleted that META-INF like you suggested. I download the er.class from the link you threw up there but for the life of me I just can't find that annoying eq.class. I opened every single pathway in the minecraft.jar archieve but I just can't find that file! Most of the folders have a .class file in them but never one with more then one letter before the .class, like a.class or f.class. Any help (especially in layman's terms) would be much appreciated.
I'm still working on this pack, the progress has slowed due to work and other obligations. Aside from the railroad tracks, ladder, and ice nearly everything else is done.
The items and such were proving problematic to adjust as I'd update with a higher res model and try to play only to find ridiculous looking edges to all of the items I've used. It was unplayable like that.
The grass makes me pretty sad. I use this pack exclusively and know that this pack would look much nicer without seeing a techno skyline of grass containing fire and water graphics.
The water and lava will be re-textured. I hope he gets the bugs out of the texture re-skinning at some point.
I'm curious as to whether the default textures would have any graphical glitching if every 16x16 tile were used for a block. Right now it seems like scaling up shows that problem in a different block for each size you go up. It'd be funny if he added a new item and found that his own texture size has graphic glitches in it.
Does anyone know which file contains these animations that are in each grass tile? I don't see a graphic for the animated fire anywhere.
I've uploaded a video of me touring the first house I built on my current world save. It's up at 720p and gives a pretty good showing of what the game looks like with this pack in motion. I plan on uploading more videos later, displaying the textures in caves and other environments.