Setveen, folow the link in the first post and scroll down, their should be some statment saying something along the lines of "unison commited revision (insert number here) to the repository. Download the exe, and replace the executable in your server file. As an alternative, download the gnu tarball (just look around the download and file pages) It should be a RAR or some other zipped filetype, which may have the latest version.
By the way, what time is it for you currently? it's midnight where I am.
Rollback Post to RevisionRollBack
Remember that even old echoes can create new harmonies.
Who sits down and writes maniacle laughter?
Setveen, folow the link in the first post and scroll down, their should be some statment saying something along the lines of "unison commited revision (insert number here) to the repository. Download the exe, and replace the executable in your server file. As an alternative, download the gnu tarball (just look around the download and file pages) It should be a RAR or some other zipped filetype, which may have the latest version.
By the way, what time is it for you currently? it's midnight where I am.
Im sorry, but i looked for 10 minutes at the link, going through all the pages and was unable to find any of those, I may just be missing something, but could you give me a link or a screenshot?
The version i have is 03b, also. And its 1:18 AM here
**** this, its been like 1 hour now i and have only lost progress and made all 4 of my copies no longer working, trying absolutely everything ive been told, and it still isnt working, so ill just delete this server and forget this ever happened
I think you forgot to compile Alex,
This is where I am stuck as well, I am a ActionScript coder, and have... actually... no experience with C++.
My dad helped but he said you needed all sorts of files to compile correctly. Am I missing something?
Rollback Post to RevisionRollBack
95% of teens would jump off a building if facebook or myspace got hacked.
Who am I?
I am the other 5% that is laughing.
I recently updated the version of my server from a relatively older one. It loaded and I could play on it fine. When I went to put the previous map we were playing as the current server map I would get disconnected immediately after loading. I dumped the map and opened it in Omen after this with hopes that it would work, but it did not. Is there a way to update my map to to work? If so, what is it? Thanks.
get MSVC++ compiler (it is free) and make a new project file (windows console, empty project).
On the left there should be a "Solution Explorer" with three folders, Source, Resource, and Header. Right click a folder (which one you click does not matter) and select "Add files to folder" or "Add existing item" (whichever one it happens to be). In the windows that pops up, add all the .c, .cpp, and .h files from your MinerCPP SVN or TarBall to the project.
Now go to your menu bar and click Build -> Rebuild Solution. ( I always use rebuild to prevent certain errors) This compile WILL FAIL and you will probably receive somewhere along the lines of 60+ warnings about deprecation. You can either ignore or fix the deprecation warnings. Fixing the warnings makes the code "safe" but makes it less efficient, and is not standardized. It is up to you, I personally stopped fixing them because I was too lazy to run my script, just me.
Now the reason the build fails, most likely you do not have zlib. Go to the zlib website, and download the binary version. Included in this are the binaries, some headers and INSTRUCTIONS on how to include zlib in your project. Follow the instructions, I won't hold your hand and tell you how to do it (it is like 4 steps, really).
Hit Build -> Rebuild Solution again. For me this compiles, but this is NOT the version you want to use. At the top of the screen (under the menubar) you will see a play button (compile and run) and a drop box to the right of it. Notice the drop box says "Debug", which is great if you are fixing bugs. You want it to say "Release". Go ahead and change that, then Build -> Rebuild Solution again.
Should be about it. Someday I'll stop being lazy and make a proper tutorial about this.
What do you mean? /pinfo checks in users.txt if the user is not online.
I mean include last logon time stamp for players in users.txt. Then when you issue the /pinfo command it would say something like, "fred is a Trusted User (51) last logon 2010-02-15 17:07:05 if the user is not currently on. :smile.gif:
Zukri, I'm not entirely sure how Minecraft handle packets, but I think the length can be anything as long as it's at least the size of the packet (ie 131 for login).
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Minecraft Name: KakashiSuno
I'm known as Kakashi, Kaka, KS, and the Coal Ninja =)
Should be about it. Someday I'll stop being lazy and make a proper tutorial about this.
I can't get these instructions to work with MSVC++ 2008, the program isn't the same as you describe. For example there are no "Source, Resource and Header" folders available. when creating a console application. :sad.gif:
then just add the files to the project. The folders don't matter, they are only for organization. Just right click in the solution explorer and click "Add exiting item".
edit: If there is no solution explorer, hit CTRL + ALT + L
Dammit. It was 63 -.- I hate small typos like that.
Testing now...
Edit: Nope, still nothing. Edit: Sussed, it was that useless *chr == 0x20 code used only for cmds with params. Which this one doesn't have yet. I commented it out for now.
By the way, what time is it for you currently? it's midnight where I am.
Who sits down and writes maniacle laughter?
Im sorry, but i looked for 10 minutes at the link, going through all the pages and was unable to find any of those, I may just be missing something, but could you give me a link or a screenshot?
The version i have is 03b, also. And its 1:18 AM here
http://sourceforge.net/projects/minercpp/
Latest revision (replace exe, and you may need to dump the map): http://minercpp.svn.sourceforge.net/vie ... vision=468
Tarball : http://minercpp.svn.sourceforge.net/vie ... z?view=tar
Who sits down and writes maniacle laughter?
Who sits down and writes maniacle laughter?
This is where I am stuck as well, I am a ActionScript coder, and have... actually... no experience with C++.
My dad helped but he said you needed all sorts of files to compile correctly. Am I missing something?
Who am I?
I am the other 5% that is laughing.
I never used C++ and I am a noob basket.
Who sits down and writes maniacle laughter?
get MSVC++ compiler (it is free) and make a new project file (windows console, empty project).
On the left there should be a "Solution Explorer" with three folders, Source, Resource, and Header. Right click a folder (which one you click does not matter) and select "Add files to folder" or "Add existing item" (whichever one it happens to be). In the windows that pops up, add all the .c, .cpp, and .h files from your MinerCPP SVN or TarBall to the project.
Now go to your menu bar and click Build -> Rebuild Solution. ( I always use rebuild to prevent certain errors) This compile WILL FAIL and you will probably receive somewhere along the lines of 60+ warnings about deprecation. You can either ignore or fix the deprecation warnings. Fixing the warnings makes the code "safe" but makes it less efficient, and is not standardized. It is up to you, I personally stopped fixing them because I was too lazy to run my script, just me.
Now the reason the build fails, most likely you do not have zlib. Go to the zlib website, and download the binary version. Included in this are the binaries, some headers and INSTRUCTIONS on how to include zlib in your project. Follow the instructions, I won't hold your hand and tell you how to do it (it is like 4 steps, really).
Hit Build -> Rebuild Solution again. For me this compiles, but this is NOT the version you want to use. At the top of the screen (under the menubar) you will see a play button (compile and run) and a drop box to the right of it. Notice the drop box says "Debug", which is great if you are fixing bugs. You want it to say "Release". Go ahead and change that, then Build -> Rebuild Solution again.
Should be about it. Someday I'll stop being lazy and make a proper tutorial about this.
I mean include last logon time stamp for players in users.txt. Then when you issue the /pinfo command it would say something like, "fred is a Trusted User (51) last logon 2010-02-15 17:07:05 if the user is not currently on. :smile.gif:
I'm known as Kakashi, Kaka, KS, and the Coal Ninja =)
Something about that doesn't work :\
Everything compiles, no crashes when inputting '/play' nothing happens at all.
Lol 2500th post woop. That number is nice.
then just add the files to the project. The folders don't matter, they are only for organization. Just right click in the solution explorer and click "Add exiting item".
edit: If there is no solution explorer, hit CTRL + ALT + L
in this code:
63 characters, not 64, unless I miscounted.
Testing now...
Edit: Nope, still nothing.
Edit: Sussed, it was that useless *chr == 0x20 code used only for cmds with params. Which this one doesn't have yet. I commented it out for now.
Unison has been finished the copy+paste :tongue.gif:
Minecraft-HK Community | 香港社區: http://forum.minecraft-hk.com/
A /copy+paste command is fully functional. Expect it quite soon.
Edit:
You can test copy+paste here:
http://minercpp.svn.sourceforge.net/vie ... vision=487
The command is /copy, and it's Admin+.