Dysgalt, enough. If you don't intend to contribute to the topic, don't post. You will receive no further warnings.
bletotum, grow some thicker skin. Dysgalt may be annoying you personally, but if you think his posts are the worst the internet has to offer, you're sorely mistaken. You're as guilty of trying to get a last word in as he is, and if I catch you threatening users with bans you don't have the authority to issue again, you'll be the one getting banned.
Ok, update. The sand physics code is bugged, I fixed it to work with the threading, but its throwing exceptions, so i can't fix it. (Im still not great with C++)
Anyways, Heres the newly compile binary: It contains the following changes:
The server.cfg file has been changed, it now has a dense setting, This allows you to set the rank at which dense can be used. The max is 255 (Because the max rank is 255)
For example,
If you set it to 255, Only those ranked at 255 can use dense commands (/dense, /harden, /soften) and would be the only ones able to delete the dense blocks.
By default its set to 200. you can change it to whatever you so please.
--
Source code Changes: The above, of course, and that the server reads the sand physics setting, so that when unison makes the update official (Cus this is just my own custom build) then sand physics will work.
[Note to unison, the change that makes it read sand physics, (and dense setting) is in config.cpp, very top.
Changed #define CFG_ENTRIES 9 to #define CFG_ENTRIES 11
I don't think sand physics (or any physics) are even implemented yet. It would also be useful to have the changes you made as a .diff file to make it easy to see the specific changes that were made.
15:55:08 cheeseman52 commands: ban kittykats //here it displays in chat but not in this log that "Kamaker" was banned, but he wasn't. kittykats was. kittykats was also placed in banned.txt normally.
"Kamaker was banned!"
who joined first, Kamaker or kittykats. Also, did any people join in between them? If so, how many?
Dysgalt, enough. If you don't intend to contribute to the topic, don't post. You will receive no further warnings.
bletotum, grow some thicker skin. Dysgalt may be annoying you personally, but if you think his posts are the worst the internet has to offer, you're sorely mistaken. You're as guilty of trying to get a last word in as he is, and if I catch you threatening users with bans you don't have the authority to issue again, you'll be the one getting banned.
On the contrary, I was going to post for people to ignore him/others that might troll the thread, but I thought I'd get my point across with my post to him all the same. I didn't say that I had the authority, I just assumed that those who do would ban him if he continued, instead of lecturing me over who has a higher forum rank, with no reason to do so. Maybe I wasn't clear enough for you; I thought we were past this and could continue the thread without further interruption.
Is there a sort of to-do list of features for this software? I'm enjoying the current work, and would love to know what future updates are planned.
Is there a sort of to-do list of features for this software? I'm enjoying the current work, and would love to know what future updates are planned.
I don't think there is a "to-do" list per-se. Most of the features are conveniences that people have asked for, but in the future physics is the ultimate goal I believe.
I wonder how bletotums request would be handled? You might be able to store the spawn co-ordinates in the trusted users txt, but how to get that done efficiantly, hmm..
Rollback Post to RevisionRollBack
Remember that even old echoes can create new harmonies.
Who sits down and writes maniacle laughter?
The sand and such physics are broken and disabled because they weren't done yet. It's intended for later down the road when stability is greatly improved.
15:55:08 cheeseman52 commands: ban kittykats //here it displays in chat but not in this log that "Kamaker" was banned, but he wasn't. kittykats was. kittykats was also placed in banned.txt normally.
"Kamaker was banned!"
who joined first, Kamaker or kittykats. Also, did any people join in between them? If so, how many?
15:52:50 kittykats connected from IP: 71.186.238.241
These dummies he speaks of were a modification to JTE's software by Skillkills I believe that spawned a character model you could do stuff with like place them and such.
Lol, MinerCPP causes this glitch that spawns a clone of a person :laugh.gif: However, no one else can see them and of course, it randomly happens since it's a glitch. You can bring your clone by /tp ing to your self :ohmy.gif:
Lol, MinerCPP causes this glitch that spawns a clone of a person :laugh.gif: However, no one else can see them and of course, it randomly happens since it's a glitch. You can bring your clone by /tp ing to your self :ohmy.gif:
bletotum, grow some thicker skin. Dysgalt may be annoying you personally, but if you think his posts are the worst the internet has to offer, you're sorely mistaken. You're as guilty of trying to get a last word in as he is, and if I catch you threatening users with bans you don't have the authority to issue again, you'll be the one getting banned.
Relic of a bygone age.
Anyways, Heres the newly compile binary: It contains the following changes:
The server.cfg file has been changed, it now has a dense setting, This allows you to set the rank at which dense can be used. The max is 255 (Because the max rank is 255)
For example,
If you set it to 255, Only those ranked at 255 can use dense commands (/dense, /harden, /soften) and would be the only ones able to delete the dense blocks.
By default its set to 200. you can change it to whatever you so please.
--
Source code Changes: The above, of course, and that the server reads the sand physics setting, so that when unison makes the update official (Cus this is just my own custom build) then sand physics will work.
[Note to unison, the change that makes it read sand physics, (and dense setting) is in config.cpp, very top.
Changed #define CFG_ENTRIES 9 to #define CFG_ENTRIES 11
]
Download Source: http://www.mediafire.com/?kzxzymjfrjr
Download Binary w/ zlib.dll : http://www.mediafire.com/?ojltulguj01
D3 Server! [Advanced, Custom physics / Anti-Greif / RP]
Server Status:
who joined first, Kamaker or kittykats. Also, did any people join in between them? If so, how many?
On the contrary, I was going to post for people to ignore him/others that might troll the thread, but I thought I'd get my point across with my post to him all the same. I didn't say that I had the authority, I just assumed that those who do would ban him if he continued, instead of lecturing me over who has a higher forum rank, with no reason to do so. Maybe I wasn't clear enough for you; I thought we were past this and could continue the thread without further interruption.
Is there a sort of to-do list of features for this software? I'm enjoying the current work, and would love to know what future updates are planned.
I don't think there is a "to-do" list per-se. Most of the features are conveniences that people have asked for, but in the future physics is the ultimate goal I believe.
(Third time requesting it :tongue.gif:.)
Who sits down and writes maniacle laughter?
15:52:50 kittykats connected from IP: 71.186.238.241
15:53:31 Kamaker connected from IP: 89.72.21.154
Nobody inbetween
Extreme performance improvement
Uses far less CPU
http://minercpp.svn.sourceforge.net/vie ... vision=433
How does one make improvements to CPU usage when it doesn't even seem to use any CPU :laugh.gif:. Anyways, yay !
http://minercpp.svn.sourceforge.net/vie ... vision=435
Edit (bugfix):
http://minercpp.svn.sourceforge.net/vie ... vision=440
RULES!!!
i think i seriously said this 10 times!!
Beat that bletoturn
also still me want dummy's :biggrin.gif:
- Bugfix
http://minercpp.svn.sourceforge.net/vie ... vision=441
Edit:
And another
http://minercpp.svn.sourceforge.net/vie ... vision=442
D3 Server! [Advanced, Custom physics / Anti-Greif / RP]
Server Status:
I've never gotten this glitch before.