Just a quick question - is there any plan for timed messages to be added in? It'd really nice to have that feature.
Yes!! That is planned, after some stability is worked out first.
Well, I tell now that the script is very lag-resistant :biggrin.gif: I've been testing it. Except the usual random crash (which happens rarely) the script is not laggy at all :biggrin.gif:
Hello...
My respect to the good work from you
The vision 427 works good, but the /dense command is now for OP+?
Where is the /pure command?
That is not good, better is now ...the /dense command works only for Elite+
I make now all my ops to trusted user, but this is a bad idea for the good vibrations. ;-)
So i cant my Airportbuild or my Villagebuild saved true
I think.../dense is now an only elite+ command...
...or we must have a commad.txt to set the command ranking manually
My idea to a command.txt: Guest:
buildoutofguestarea=false
set still lava=true
set still water=true
set air=true
set lava=false
set water=false
draw=false
dense=false
harden=false
guestarea=false
clearguest=false
User:
...
...
...
TrustedUser:
...
...
...
etc. etc..
I hope you can understand my broken english...
Greets from germany
Hoffy1968
Note for my self: learn english...now or never ;-)
Edit:
My server is back to vision 418
In vision 427 trusted user can set dense blocks :sad.gif:
I'm getting a problem when using the latest revision. When I launch the server and attempt to connect with the client, client loads but as soon as it's done loading it gives me a error and disconnects the client. The server log has no errors whatsoever. I'm assuming it is a problem with the map, however I've tried many different maps. Any suggestions?
I'm getting a problem when using the latest revision. When I launch the server and attempt to connect with the client, client loads but as soon as it's done loading it gives me a error and disconnects the client. The server log has no errors whatsoever. I'm assuming it is a problem with the map, however I've tried many different maps. Any suggestions?
See my last post about dumping with WoM and loading into Omen.
As I have seen a few people asking about timelines, the one feature im really interested in is the physics...
as such, does anybody know when we might get a physics engine added? even just a basic one? :smile.gif:
not trying to nag its just all that really matters to me for this server right now
Rollback Post to RevisionRollBack
Put your hand on a hot stove for a minute, and it seems like an hour. Sit with a pretty girl for an hour, and it seems like a minute. THAT'S relativity.
As I have seen a few people asking about timelines, the one feature im really interested in is the physics...
as such, does anybody know when we might get a physics engine added? even just a basic one? :smile.gif:
not trying to nag its just all that really matters to me for this server right now
yes, physics is something we need,just to give an example:
sometime i run a lava server...
it's pretty damn hard to make people happy when the lava doesn't move :tongue.gif:
And Hoffy1968 comes out of left field with another excellent idea!
As far as physics go, I'm pretty sure they're back burner currently. Right now Unison is focused on stability and efficiency, especially where periodic lag spikes from this or that are concerned. Last he mentioned his plan for today is to get packet parsing, map saving and map backups threaded to get rid of some more of the lag spikes. After that, who knows!
I can bear the occational lag spikes as long as I get /clearguest back! :sad.gif: at the moment clears what you've most recently drawn.. (that's the case for me with revision 427)
/clearguest and /setguest aren't working for me with 427.
As far as development goes, I agree it's best to focus on stability. The best feature to have would be fewer server crashes.
Having said that, on my wishlist is a /rules command that would display a text file to the user.
I can bear the occational lag spikes as long as I get /clearguest back! :sad.gif: at the moment clears what you've most recently drawn.. (that's the case for me with revision 427)
/clearguest and /setguest aren't working for me with 427.
As far as development goes, I agree it's best to focus on stability. The best feature to have would be fewer server crashes.
Having said that, on my wishlist is a /rules command that would display a text file to the user.
A couple builds ago I had to clear my guest area using /draw Air blocks and then any new blocks placed in the guest area were able to clear with /clearguest.
Who sits down and writes maniacle laughter?
Yes!! That is planned, after some stability is worked out first.
Well, I tell now that the script is very lag-resistant :biggrin.gif: I've been testing it. Except the usual random crash (which happens rarely) the script is not laggy at all :biggrin.gif:
http://minercpp.svn.sourceforge.net/vie ... vision=427
Drastic performance improvements.
Large /draw's no longer cause lag, and you can have multiple /draw's taking place at once.
My respect to the good work from you
The vision 427 works good, but the /dense command is now for OP+?
Where is the /pure command?
That is not good, better is now ...the /dense command works only for Elite+
I make now all my ops to trusted user, but this is a bad idea for the good vibrations. ;-)
So i cant my Airportbuild or my Villagebuild saved true
I think.../dense is now an only elite+ command...
...or we must have a commad.txt to set the command ranking manually
My idea to a command.txt:
Guest:
buildoutofguestarea=false
set still lava=true
set still water=true
set air=true
set lava=false
set water=false
draw=false
dense=false
harden=false
guestarea=false
clearguest=false
User:
...
...
...
TrustedUser:
...
...
...
etc. etc..
I hope you can understand my broken english...
Greets from germany
Hoffy1968
Note for my self: learn english...now or never ;-)
Edit:
My server is back to vision 418
In vision 427 trusted user can set dense blocks :sad.gif:
See my last post about dumping with WoM and loading into Omen.
http://adventuremountain.wordpress.com/ ... nds-video/
as such, does anybody know when we might get a physics engine added? even just a basic one? :smile.gif:
not trying to nag its just all that really matters to me for this server right now
yes, physics is something we need,just to give an example:
sometime i run a lava server...
it's pretty damn hard to make people happy when the lava doesn't move :tongue.gif:
so as he said, just a simple one!
As far as physics go, I'm pretty sure they're back burner currently. Right now Unison is focused on stability and efficiency, especially where periodic lag spikes from this or that are concerned. Last he mentioned his plan for today is to get packet parsing, map saving and map backups threaded to get rid of some more of the lag spikes. After that, who knows!
/clearguest and /setguest aren't working for me with 427.
As far as development goes, I agree it's best to focus on stability. The best feature to have would be fewer server crashes.
Having said that, on my wishlist is a /rules command that would display a text file to the user.
/clearguest doesn't work, /guest works.
Give that a try
Lets say you are having a RP server then you say / user 50 miner
Then when someone write /pinfo the will see this:
miner (50)
aka they will have a custom rank but still the same rights.
REPLY :tongue.gif:
wanna know i any liked my idea :biggrin.gif:
Eh..pretty good idea, if this is done, people should be allowed to have "Titles" as well. Though these ^ aren't really necessary.
What can this do.