I didn't realize you were a developer at first, thought you were just a user
He is a user, the official OpenCraft is hosted at SourceForge not Google Code. The only developers of the official OpenCraft are myself, Brett, Mark and Soren.
Further development of OC is definitely a possibility when we have some more free time.
Well, I guess it depends on how you define that. Yes I am a developer, but one of the original dev's of opencraft, no. There are about 3 of us now continuing work on this, we also have used the things the guys over on the awesome Opencraft ACM implemented. Here is a list of things currently in opencraft hosted at Google code.
- Level loading mclevels, .dat, nbt support as well
- Some gamemode logic such as teams and scoring
- Multiworld support (more than 1 map in a session
- OP list and commands work
- better level generation
- various bug fixes
A good portion of that was implemented by the opencraft ACM guys. We are more looking at stabilizing the current code base and making new game modes that are open (such as the zombie mode)
The guys who started the Opencraft setup a very nice stable code base to work from.. its a shame it wasn't continued, it can easily be the best server available imo.
Oh, shoot. I never saw this topic before I posted about our plans. I'm the lead for the ACM's fork of OpenCraft that desperately wants merged back into upstream. Y'all should work with us.
And it seems I've finally found where Graham hides out :smile.gif:
I would like to help out with testing and documentation.
Bugs I've found:
* Long MOTD crashes client
* "* to @admins" does not work, have to manually set up permissions and roles, ps: What permission manages /setspawn?
* Sending heartbeats to flist must be set to TRUE to show up on official server list
* Reports incorrect server population (Earlier today my server claimed it had 64 out of 16 slots filled) and does not properly remove disconnected player's avatars(I joined once after leaving shortly before and saw MY OWN avatar).
Has development of the Opencraft server been halted? The last time any updates were done to the google code base was in Nov 2010. And the last time code was updated for the SF code was in July 2010.
I have really liked this server so far, but there is little documentation for commands.
OpenCraft, an open-source server solution for Minecraft, has been released and is now entering alpha phase. OpenCraft is released under the BSD license and is composed entirely of custom-written code, so you may do whatever you wish with it.
Features:
* Compatible with the Minecraft client and heartbeat server (protocol version 7)
* Extensible game mode system allowing customizable game play
* Command system allowing custom commands to be created
* Working physics, multiplayer, chatting, block creation and destruction
* No code from the original Minecraft server, so you can do anything permitted under the license
Regrettably, level loading/saving is not supported for the time being until Notch rewrites the save format, or until about a week from now when we get tired of waiting and create our own.
Well, I guess it depends on how you define that. Yes I am a developer, but one of the original dev's of opencraft, no. There are about 3 of us now continuing work on this, we also have used the things the guys over on the awesome Opencraft ACM implemented. Here is a list of things currently in opencraft hosted at Google code.
- Level loading mclevels, .dat, nbt support as well
- Some gamemode logic such as teams and scoring
- Multiworld support (more than 1 map in a session
- OP list and commands work
- better level generation
- various bug fixes
A good portion of that was implemented by the opencraft ACM guys. We are more looking at stabilizing the current code base and making new game modes that are open (such as the zombie mode)
The guys who started the Opencraft setup a very nice stable code base to work from.. its a shame it wasn't continued, it can easily be the best server available imo.
http://azjhv.net/
Help??
And it seems I've finally found where Graham hides out :smile.gif:
http://wm161.net/
However, getting the changes to compile is another story. The designs diverged somewhere along the line so I'll be cleaning that up for a bit.
http://wm161.net/
Bugs I've found:
* Long MOTD crashes client
* "* to @admins" does not work, have to manually set up permissions and roles, ps: What permission manages /setspawn?
* Sending heartbeats to flist must be set to TRUE to show up on official server list
* Reports incorrect server population (Earlier today my server claimed it had 64 out of 16 slots filled) and does not properly remove disconnected player's avatars(I joined once after leaving shortly before and saw MY OWN avatar).
Support Kimba in getting him back on air!
http://www.minerwars.com/?aid=938
It will teleport you to wherever you are looking.There is a distance limit of 256 blocks, but that can be changed.
With some small modifications you can also use it to draw rays starting from your character.
I have really liked this server so far, but there is little documentation for commands.