I don't have to explain anything if that was the case, I got the exact same result as Tommerry11 when the level was generated. If that was the case then its highly improbable that the generator is random and as sportsracer said, it maybe from some sort of list. I highly doubt it is generated, if it is, however, on a minor scale (eg, tree's and placement of single blocks, yet I have seen nothing of the sort).
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HλLF A LIFE
(My works: Art, Music, MINECRAFT and other stuff)
MLC seems to always generate the same map for me, too. Albeit, it's a different map than the others already shown here, and it is pretty cool itself... But it's the same map. At this point in time, I'd blame a faulty RNG.
I'm surprised no one brought up tools like RidgeX's which allow users to COPY other people's maps to their drive and UPLOAD them to their own user slot.
I'm surprised no one brought up tools like RidgeX's which allow users to COPY other people's maps to their drive and UPLOAD them to their own user slot.
Then How do you explain the hundreds of slight differences between my map and killagain's? Doing that would get the exact same map, while ours were different by a bunch of trees.
Quote from zomBuster »
Haha that was hilarious.
I thought I had random seeding in this version but I guess I was wrong!
few... I was starting to think there was something malicious happening, unless... No, I know zomBuster wouldn't do that.
I'm going to try and address the claims about the legitimacy of this map editor. Below are some before and after pictures of one of my server levels, before it was changed by Zombuster's Awesome Map Generator, and after I extracted it and replaced it with the server_in and ran Zombuster's generator.
Before:
After:
Before:
After:
Before:
After:
Before:
After:
It seems to me that the general land shape of the map is identical no matter what you do, although there is clearly some generation of grass/dirt/trees. My guess is that it generates the same land mass, but plants the dirt and trees in a slightly different manner each time; this would explain the minute differences between the generated maps presented by each member. Anything below the water level was destroyed or filled in by dirt or sand or water, as you can see in the following picture:
Summary: The planting of the trees and dirt seems pretty promising, but until it can actually generate different landmasses with large differences, I can't really see too much use for it. All frauds aside, the generated map does certainly look pretty cool.
Eh, that's not exactly what I was going for. First of all, it probably didn't work because you forgot to decompress the map file, but what I was trying to hint at is that it would not generate an entirely new map, but it would use the same stone base for each map, while the only deviation between generations is the placement of the dirt and trees.
(My works: Art, Music, MINECRAFT and other stuff)
and i really would like a map size function... these maps are awesome, but if they were made twice as big, theyd be even more breath taking...
[bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf] [bookshelf]
Then How do you explain the hundreds of slight differences between my map and killagain's? Doing that would get the exact same map, while ours were different by a bunch of trees.
few... I was starting to think there was something malicious happening, unless... No, I know zomBuster wouldn't do that.
Quality of output = Skill * Effort
It is a .mine file but I can't seem to find the error.
(My works: Art, Music, MINECRAFT and other stuff)
Quality of output = Skill * Effort
Except I couldn't wait to finish reading so I could post about that seed thing... And this post came first :sad.gif:
So wait, what happened? Usually there are hundreds to thousands of different seeds. What, does this have only 10? Or does it do them by order?
Quality of output = Skill * Effort
Before:
After:
Before:
After:
Before:
After:
Before:
After:
It seems to me that the general land shape of the map is identical no matter what you do, although there is clearly some generation of grass/dirt/trees. My guess is that it generates the same land mass, but plants the dirt and trees in a slightly different manner each time; this would explain the minute differences between the generated maps presented by each member. Anything below the water level was destroyed or filled in by dirt or sand or water, as you can see in the following picture:
Summary: The planting of the trees and dirt seems pretty promising, but until it can actually generate different landmasses with large differences, I can't really see too much use for it. All frauds aside, the generated map does certainly look pretty cool.
EDIT: dang... cant get it to work. i replaced level_in, and the entire thing quit working. :sad.gif:
I suspect he used libnoise for the base terrain and a simple other rng for the trees.
Quality of output = Skill * Effort
http://minecraft.net/play.jsp?user=matthew102000&id=3
EDIT: wow, its even more fun with survival. beware the low points! the zombie hoards shall kill you! xD
and btw, is there a way to make this work on a mac, or is it totally out of the question (probably is)
Nvm, i just installed win xp this thing has promise