Mod Name: Carpentry... something... i figure the "craft" suffix has been widely over-used. or it would be something like... i dunno... I'll think of one later...
SSP/SMP: could try both eventually, would be nice to visit your friends beautiful houses...
Mod Description: OK, so here goes. i work on a construction site as a labourer. i wont get into those details, but i find that as I'm walking through the suites of the building (its a condominium), i get to thinking about how in our world, we can have these tiny-a**ed walls, thin walls, we can have shelves directly behind doors that's facing another door, we have mirrors, toilets, tubs and showers, we have electrical wires (redstone equivalent) that can run directly up walls and across the support beams. we can have hardwood, tile, carpet, linoleum, cement flooring, etc. we can have window shades, blinds, couches, chairs, cabinets, fridges, televisions, computers, wall/ceiling/floor lights that don't take up a better portion of... a block... as well, we can paint our walls into fancy, artistic, or plain crazy fashions, so i got to wondering, why can't we do that in Minecraft? i propose a mod that introduces:
- Carpet
- Couches
- Alternative Lighting (Lamps, tiny lights [i personally hate torches], blinds or curtains, etc)
- Wall paint (i figure if modders can do a thin-a**ed carpet, and I've seen it, and we have paintings on the wall, why can't we put those two together in holy matrimony?)
- Thinner walls (doesn't take up a whole block width, perhaps a half-slab on its side would work...)
- Redstone that can be craft with another block to become a hidden redstone block (much like the hidden wiring in your houses)
- Tile (both floor, walls, and ceiling)
- Cement Flooring (make your house with an underground parkade)
- Elevators (done different ways in numerous mods, but i don't think I've seen one where the lift looks like our real elevators. at least not with all the extra red stone and blocks... could also do a commercial and industrial elevator,difference would be size and texture of course)
- Fridges (freeze water into Ice, turn your cooked items back into raw or could just freeze the item for storage. storage size the size of a small chest)
- Ovens (not hot enough to smelt, just hot enough to cook your food. also, we could make it so the furnaces burn the food...)
- Cabinets (Can be painted with the wall paint, or have your installed texture pack textures)
- Tables (Dinner, wider and longer. Coffee, shorter and thinner, lower to the ground. Side mostly good for placing lamps or pictures on)
- Photos (like paintings, but you have to craft a frame out of a glass pane, and a block of planks, gives you one small frame. add more wood gives you bigger frames. then you take your frame, add a painting, frame on top, painting below or to the side. you can then hang these on the wall, leave them on side tables, the floor, your ceiling above your bed or wherever.
- Deep Freezer (like a fridge, but freezes everything much faster. storage size 6x9, works vertically or horizontally)
- televisions (not sure about a practical use for this, i figure it would work like the existing television mod(s?))
This is gonna take a while if i continue, so i shall leave you with this. Btw, I'm well aware of all the mods out there that give us these feature, but often, one at a time, and i find i have issues with compatibility, or they have other parts i don't want (or understand in the case of red stone) i would be more than happy to go over crafting recipes with you, however my time as it is is short... Hasta luego mi amigos! Tenamos un bueno dias!
It's cool and all but not very applicable. And what happens when you forget your password? You delete the mod file?
What do you mean by "applicable"? If you forget your password, you could maybe have a security question? Like "What is your middle name?" or "What is your mother's maiden name?" and then have a little notice saying "NOTICE: All personal information disclosed in the security questions/password is strictly private to your client. Should you forget your password AND your security question response, delete the mod file located in %appdata%/.minecraft/mods/passworld/password.(file extension here)".
name metlargy
both
this mod would ad aloys and stuff to minecraft so you can mix metals so form new metals with difrent trates for example mix gold and iron to form a metal that is slower than gold but more durable than gold
this mod would also add new ores to the game for more combonations
Different armor sets give you different powers like an iron man suit has a built in gun and a jetpack and the spiderman suit lets you shoot webs and climb up walls or potions like hulk potions make you 2x bigger and instantly breakblocks and kill mobs and the flash potion makes you run 5x the speed the armor slots could have extra boxes for capitan americas shield or the green lanterns ring or you could have a utility belt for extra space
Introduces the weapons inventions of assassins creed to minecraft
*new blocks* synch beam (a sideways bucket shape. can be dove off of by sprinting while standing on it) hay bales (cushion falls 100% and allows you to hide from mobs) hay generates random can be crafted into a bale by placing 9 in a crafting bench. Handhold (two iron ingots next to eachother. allows you to climb walls up down and sideways where placed)
*Items/weapons* hidden blade (two leather on both sides of the bottom half with a piston on the bottom middle and an iron sword in the middle) crossbow (5 wood in a T with string on the mid sides)
Could you make a Layman terms kinda Achievement Maker? Kinda like Vaskii's Layman Mod Maker Except this is for Achievements!
Say to make an Achievement there are three boxes like this:
[Insert Icon (example: 12:0)]
[Insert Achievement Title (example: Got Sand!)]
[Insert Description (example: Get sand with a shovel)]
Something like that...
Mod Name: Simple Redstone Modules Mod
Info:
Mine is the Simple Redstone Modules Mod at http://www.planetmin...ne-modules-mod/
If you want to help please email [email protected] or PM me
SMP or SSP: Both; My main target is SSP though.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/7/2012
Posts:
58
Member Details
Name: Minecraft Features mod.
Features: The ability to toggle features from every Minecraft updates, from the INDEV to 1.5.2. For example, the ability to choose whether to toggle the End on/off, the ability to remove/add the Whither Boss, and so on
Name: Dead Men Walking
Description: I'm aware that there is already an infection mod but I don't like its style.
You begin in a normal minecraft generated world except villages spawn more often.
The only hostile mob is the zombie but it doesn't spawn naturally. In the beginning there are about 100 zombies but they are still human, villagers. They behave normally until about 3 minutes with the "virus." They begin to attack their fellow villagers until they to have the virus. This continues until most of the villagers are now zombies.
There are two types of human zombies, regular infected and Wanderers. Wanderers Are zombies that have been infected for 3 minecraft months. They are blind because of all the rotting in their eyes and use echo location to see(yes, this zombie was inspired by Clickers in The Last Of Us game). Unlike the normal infected these wander of aimlessly into the woods they do 8 hearts of damage and make a clicking noise that echoes through the woods. They can be bypassed by sneaking around them. They have 20 hearts of health. When they notice you they will walk silently towards you waving their arms to try and grab you. The normal infected do 3 hearts of damage and kill everything that isn't already a zombie, they also do not burn in the sunlight. The only other animal that can be infected by the virus is the wolf. The wolf turns in a matter of seconds after they are infected. They run 100% faster and do 3 hearts of damage.
Both the zombie wolf and zombie human have different textures, than in vanilla minecraft.
If the player is hit by a zombie they now have the infection. They have 1 week to cure it (in minecraft days). The cure is in the form of a potion, still not sure exactly how to craft it. The cure is NOT a vaccine. it only cures the potion once per use and makes you immune for a week.
Now down to the little things to make the mod a bit scarier. Your character attacks slower The zombies have a different position when walking, They walk in sort of a twitching motion and when they spot you they begin to run getting faster and faster until they are in a full on sprint. Zombies don't get tired so they sprint forever. The zombies can also climb 2 block high walls. Zombies don't wander of to far from where they turned (with the exception of if they spot you) giving it a more of a real zombie apocalypse feel.
There are randomly generated structures such as towers, mills, and shacks. Each have different types of supplies to aid you in your survival. Shacks would be the most common, followed by mills, then towers. These structures are guarded by zombies.
No additional info.
Mod Name: War Cats
Mod Description: a mod that lets you have guard cats, you can put armor and such on them, also you can give them different modifications to give them more power or anything.
Any Additional Information: they can be really powerful and only spawn in forest or plains, can configure which mobs they attack. also can make them look different with different items. has to work with forge and minecraft 1.5.2. if you move to far from them they will teleport to you (unless told to sit).
-------------------------------------------------------------------------------
I tried to make this myself but I suck at making mods
I have an idea called advanced warfare
It would add what the name implies advanced warfare.
This mod allow you and others on a multiplayer server to craft units and then send them to destroy others units or others buildings.
There's be tanks and mortars bazookas snipers and etc of units.
Some units attacks would destroy terrain (tank mortar) I think that would look cool to see the after affects of battle.
In this mod there'd also be a new dimension.
This dimension would be normal in terrain (like the real world)
The differences between normal world and this one is you
cannot break naturally spawning blocks only battle remnants can.
You can place blocks
You can only break blocks that you have previously placed
This is the only place units can actually fight (because no be likes destroying their overworld )
Blocks to be added
A block that in groups would designate an area that if troops are in they all are apart of that group and take same orders
A block that would give commands to them (you'd have a central computer that you could tell certain groups to do stuff such as explore go to coord and fortify etc.
A computer that would show these areas and give them names (the one previously mentioned)
A block that soldiers cannot destroy but players can (there be a unit that builds bridges across gaps becAuse I think that over Time in major battle places there would be a lot of destruction, they'd have to build over.) maybe there'd be more things such as walls or towers that gave units boosts like tower= range boost the wall would cover lower half so they wouldn't be as vulnerable to innacurate shots (yeah their bullets would miss.
It would be crafted using 8 cobble surrounding 1iron giving 8 blocks
I would like this to be able to tie in with the mod packs Tekkit and FTB (feed the beast) so I could create factories to build them automatically
I'm sorry if this was hard to read I hope you understand the main concept and choose to make this
Thx
Mod Description: A version of the Ender eye / Ender portal frame that acts like a key. Which the eye is placed in the frame the frame gives off a redstone signal. The eyes would be called Keystone and the frame Keystone Socket. The ability to right click the eye to remove it is also desirable.
Any Additional Information: This is a mod I've been trying to acquire for a map I'm making. I know it's a simple and selfish request but I figured I'd give it a shot.
Features: The ability to toggle features from every Minecraft updates, from the INDEV to 1.5.2. For example, the ability to choose whether to toggle the End on/off, the ability to remove/add the Whither Boss, and so on
Name: Dead Men Walking
Description: I'm aware that there is already an infection mod but I don't like its style.
You begin in a normal minecraft generated world except villages spawn more often.
The only hostile mob is the zombie but it doesn't spawn naturally. In the beginning there are about 100 zombies but they are still human, villagers. They behave normally until about 3 minutes with the "virus." They begin to attack their fellow villagers until they to have the virus. This continues until most of the villagers are now zombies.
There are two types of human zombies, regular infected and Wanderers. Wanderers Are zombies that have been infected for 3 minecraft months. They are blind because of all the rotting in their eyes and use echo location to see(yes, this zombie was inspired by Clickers in The Last Of Us game). Unlike the normal infected these wander of aimlessly into the woods they do 8 hearts of damage and make a clicking noise that echoes through the woods. They can be bypassed by sneaking around them. They have 20 hearts of health. When they notice you they will walk silently towards you waving their arms to try and grab you. The normal infected do 3 hearts of damage and kill everything that isn't already a zombie, they also do not burn in the sunlight. The only other animal that can be infected by the virus is the wolf. The wolf turns in a matter of seconds after they are infected. They run 100% faster and do 3 hearts of damage.
Both the zombie wolf and zombie human have different textures, than in vanilla minecraft.
If the player is hit by a zombie they now have the infection. They have 1 week to cure it (in minecraft days). The cure is in the form of a potion, still not sure exactly how to craft it. The cure is NOT a vaccine. it only cures the potion once per use and makes you immune for a week.
Now down to the little things to make the mod a bit scarier. Your character attacks slower The zombies have a different position when walking, They walk in sort of a twitching motion and when they spot you they begin to run getting faster and faster until they are in a full on sprint. Zombies don't get tired so they sprint forever. The zombies can also climb 2 block high walls. Zombies don't wander of to far from where they turned (with the exception of if they spot you) giving it a more of a real zombie apocalypse feel.
There are randomly generated structures such as towers, mills, and shacks. Each have different types of supplies to aid you in your survival. Shacks would be the most common, followed by mills, then towers. These structures are guarded by zombies.
No additional info.
This sounds like an entire new zombie survival gamemode, more fit for a server plugin. While I'll take plugin requests, I'd prefer to do something other than zombie survival
Mod Name: War Cats
Mod Description: a mod that lets you have guard cats, you can put armor and such on them, also you can give them different modifications to give them more power or anything.
Any Additional Information: they can be really powerful and only spawn in forest or plains, can configure which mobs they attack. also can make them look different with different items. has to work with forge and minecraft 1.5.2. if you move to far from them they will teleport to you (unless told to sit).
-------------------------------------------------------------------------------
I tried to make this myself but I suck at making mods
I have an idea called advanced warfare
It would add what the name implies advanced warfare.
This mod allow you and others on a multiplayer server to craft units and then send them to destroy others units or others buildings.
There's be tanks and mortars bazookas snipers and etc of units.
Some units attacks would destroy terrain (tank mortar) I think that would look cool to see the after affects of battle.
In this mod there'd also be a new dimension.
This dimension would be normal in terrain (like the real world)
The differences between normal world and this one is you
cannot break naturally spawning blocks only battle remnants can.
You can place blocks
You can only break blocks that you have previously placed
This is the only place units can actually fight (because no be likes destroying their overworld )
Blocks to be added
A block that in groups would designate an area that if troops are in they all are apart of that group and take same orders
A block that would give commands to them (you'd have a central computer that you could tell certain groups to do stuff such as explore go to coord and fortify etc.
A computer that would show these areas and give them names (the one previously mentioned)
A block that soldiers cannot destroy but players can (there be a unit that builds bridges across gaps becAuse I think that over Time in major battle places there would be a lot of destruction, they'd have to build over.) maybe there'd be more things such as walls or towers that gave units boosts like tower= range boost the wall would cover lower half so they wouldn't be as vulnerable to innacurate shots (yeah their bullets would miss.
It would be crafted using 8 cobble surrounding 1iron giving 8 blocks
I would like this to be able to tie in with the mod packs Tekkit and FTB (feed the beast) so I could create factories to build them automatically
I'm sorry if this was hard to read I hope you understand the main concept and choose to make this
Thx
This is a pretty cool idea, although the mod would be huge. I'm not sure if I'll have enough time to make such a mod, but I'll consider it. So you'd want guns/explosive weapons, and vehicles? Seems tough, but I'll mark it down as an option.
As i am using your other mods in my mapping pack...and getting problems to handle spawner ingame. I would be awesome if you will support me.
Name:
Entity to Spawner
Mod Description:
How it works
Look at a entity (item, mob, throwing potion, etc)
Type in command
Entity get deleted
Spawner created (on that position) with all that information stored in that entity (armor/weapon/potion effect/...) maybe configure with parameter
Any additional infos:
I will include it in that Modpack *sneaky promotion*
It would help me a lot and many mapmaker would be grateful for such a amazing mod, making better adv maps.
Something like this is already possible with NBTEdit. Allow you need to do is select an entity, copy the ROOT tag, then paste it into the spawner's SpawnData tag and delete any unwanted sub-tags.
Mod Description: A version of the Ender eye / Ender portal frame that acts like a key. Which the eye is placed in the frame the frame gives off a redstone signal. The eyes would be called Keystone and the frame Keystone Socket. The ability to right click the eye to remove it is also desirable.
Any Additional Information: This is a mod I've been trying to acquire for a map I'm making. I know it's a simple and selfish request but I figured I'd give it a shot.
I'm sure there's a similar mod/lock + key mod out there already
thanks davidee for the consideration
Here are some possible corrections ( for some I didn't quite know what you meant)
If you mean guns and weapons that I would use, not quite I'm thinking a mob that would work for you and use these weapons to fight the others online real players automatically.
(sorry if that's what you meant by guns and weapons).
Thanks again!
thanks davidee for the consideration
Here are some possible corrections ( for some I didn't quite know what you meant)
If you mean guns and weapons that I would use, not quite I'm thinking a mob that would work for you and use these weapons to fight the others online real players automatically.
(sorry if that's what you meant by guns and weapons).
Thanks again!
Oh okay, so you're interested in having "minions" so to speak? Hmm..
Mod name: Paper bombs
Mod Description: Paper bombs added that are crafted with gunpowder surrounded by 4 paper and some sting in one corner. (Mostly as a sure for paper and string after you have made a bow fishing rod and enchantment room). Charged with throw like a bow, and blow up upon hitting the ground at 1/5 the detonation of TNT.
Paper bombs can be altered by:
Adding blaze powered to a paper bomb: Fire Bomb- Adds a fire to the area it blows up in
Adding more gunpowder: Packed paper bomb- Increases blast size
Adding bone meal: Forest bomb- Plants flowers, trees and grass were it explodes, trapping players or mobs inside (will not do damage via suffocation as light passes though leaf blocks)
Adding Lapis: Ice bomb- When the paper bomb blows up, any blocks destroyed will be replaced by ice blocks, any mob or player caught in the explosion will be turned slightly blue (much little hitting them turns them slightly red) and they will be unable to move for 2-3 seconds.
Adding arrows: Shrapnel bomb- When the bomb explodes, arrows also fly out in every direction from the point of detination
Adding iron+ gold: Super-conductor bomb- Lightning strikes were the bomb explodes.
- Yes I realise its rather un-original, but most explosive mods ive seen don't fit into the ideals of minecraft in my opinion and all revolve around making bigger and bigger computer-crashing explosions. I personally don't like the idea that you can make a nuke from raw iron sticks and gunpowder.
SSP/SMP: could try both eventually, would be nice to visit your friends beautiful houses...
Mod Description: OK, so here goes. i work on a construction site as a labourer. i wont get into those details, but i find that as I'm walking through the suites of the building (its a condominium), i get to thinking about how in our world, we can have these tiny-a**ed walls, thin walls, we can have shelves directly behind doors that's facing another door, we have mirrors, toilets, tubs and showers, we have electrical wires (redstone equivalent) that can run directly up walls and across the support beams. we can have hardwood, tile, carpet, linoleum, cement flooring, etc. we can have window shades, blinds, couches, chairs, cabinets, fridges, televisions, computers, wall/ceiling/floor lights that don't take up a better portion of... a block... as well, we can paint our walls into fancy, artistic, or plain crazy fashions, so i got to wondering, why can't we do that in Minecraft? i propose a mod that introduces:
- Carpet
- Couches
- Alternative Lighting (Lamps, tiny lights [i personally hate torches], blinds or curtains, etc)
- Wall paint (i figure if modders can do a thin-a**ed carpet, and I've seen it, and we have paintings on the wall, why can't we put those two together in holy matrimony?)
- Thinner walls (doesn't take up a whole block width, perhaps a half-slab on its side would work...)
- Redstone that can be craft with another block to become a hidden redstone block (much like the hidden wiring in your houses)
- Tile (both floor, walls, and ceiling)
- Cement Flooring (make your house with an underground parkade)
- Elevators (done different ways in numerous mods, but i don't think I've seen one where the lift looks like our real elevators. at least not with all the extra red stone and blocks... could also do a commercial and industrial elevator,difference would be size and texture of course)
- Fridges (freeze water into Ice, turn your cooked items back into raw or could just freeze the item for storage. storage size the size of a small chest)
- Ovens (not hot enough to smelt, just hot enough to cook your food. also, we could make it so the furnaces burn the food...)
- Cabinets (Can be painted with the wall paint, or have your installed texture pack textures)
- Tables (Dinner, wider and longer. Coffee, shorter and thinner, lower to the ground. Side mostly good for placing lamps or pictures on)
- Photos (like paintings, but you have to craft a frame out of a glass pane, and a block of planks, gives you one small frame. add more wood gives you bigger frames. then you take your frame, add a painting, frame on top, painting below or to the side. you can then hang these on the wall, leave them on side tables, the floor, your ceiling above your bed or wherever.
- Deep Freezer (like a fridge, but freezes everything much faster. storage size 6x9, works vertically or horizontally)
- televisions (not sure about a practical use for this, i figure it would work like the existing television mod(s?))
This is gonna take a while if i continue, so i shall leave you with this. Btw, I'm well aware of all the mods out there that give us these feature, but often, one at a time, and i find i have issues with compatibility, or they have other parts i don't want (or understand in the case of red stone) i would be more than happy to go over crafting recipes with you, however my time as it is is short... Hasta luego mi amigos! Tenamos un bueno dias!
What do you mean by "applicable"? If you forget your password, you could maybe have a security question? Like "What is your middle name?" or "What is your mother's maiden name?" and then have a little notice saying "NOTICE: All personal information disclosed in the security questions/password is strictly private to your client. Should you forget your password AND your security question response, delete the mod file located in %appdata%/.minecraft/mods/passworld/password.(file extension here)".
both
this mod would ad aloys and stuff to minecraft so you can mix metals so form new metals with difrent trates for example mix gold and iron to form a metal that is slower than gold but more durable than gold
this mod would also add new ores to the game for more combonations
Different armor sets give you different powers like an iron man suit has a built in gun and a jetpack and the spiderman suit lets you shoot webs and climb up walls or potions like hulk potions make you 2x bigger and instantly breakblocks and kill mobs and the flash potion makes you run 5x the speed the armor slots could have extra boxes for capitan americas shield or the green lanterns ring or you could have a utility belt for extra space
Introduces the weapons inventions of assassins creed to minecraft
*new blocks* synch beam (a sideways bucket shape. can be dove off of by sprinting while standing on it) hay bales (cushion falls 100% and allows you to hide from mobs) hay generates random can be crafted into a bale by placing 9 in a crafting bench. Handhold (two iron ingots next to eachother. allows you to climb walls up down and sideways where placed)
*Items/weapons* hidden blade (two leather on both sides of the bottom half with a piston on the bottom middle and an iron sword in the middle) crossbow (5 wood in a T with string on the mid sides)
Say to make an Achievement there are three boxes like this:
[Insert Icon (example: 12:0)]
[Insert Achievement Title (example: Got Sand!)]
[Insert Description (example: Get sand with a shovel)]
Something like that...
Info:
Mine is the Simple Redstone Modules Mod at http://www.planetmin...ne-modules-mod/
If you want to help please email [email protected] or PM me
SMP or SSP: Both; My main target is SSP though.
Features: The ability to toggle features from every Minecraft updates, from the INDEV to 1.5.2. For example, the ability to choose whether to toggle the End on/off, the ability to remove/add the Whither Boss, and so on
Description: I'm aware that there is already an infection mod but I don't like its style.
You begin in a normal minecraft generated world except villages spawn more often.
The only hostile mob is the zombie but it doesn't spawn naturally. In the beginning there are about 100 zombies but they are still human, villagers. They behave normally until about 3 minutes with the "virus." They begin to attack their fellow villagers until they to have the virus. This continues until most of the villagers are now zombies.
There are two types of human zombies, regular infected and Wanderers. Wanderers Are zombies that have been infected for 3 minecraft months. They are blind because of all the rotting in their eyes and use echo location to see(yes, this zombie was inspired by Clickers in The Last Of Us game). Unlike the normal infected these wander of aimlessly into the woods they do 8 hearts of damage and make a clicking noise that echoes through the woods. They can be bypassed by sneaking around them. They have 20 hearts of health. When they notice you they will walk silently towards you waving their arms to try and grab you. The normal infected do 3 hearts of damage and kill everything that isn't already a zombie, they also do not burn in the sunlight. The only other animal that can be infected by the virus is the wolf. The wolf turns in a matter of seconds after they are infected. They run 100% faster and do 3 hearts of damage.
Both the zombie wolf and zombie human have different textures, than in vanilla minecraft.
If the player is hit by a zombie they now have the infection. They have 1 week to cure it (in minecraft days). The cure is in the form of a potion, still not sure exactly how to craft it. The cure is NOT a vaccine. it only cures the potion once per use and makes you immune for a week.
Now down to the little things to make the mod a bit scarier. Your character attacks slower The zombies have a different position when walking, They walk in sort of a twitching motion and when they spot you they begin to run getting faster and faster until they are in a full on sprint. Zombies don't get tired so they sprint forever. The zombies can also climb 2 block high walls. Zombies don't wander of to far from where they turned (with the exception of if they spot you) giving it a more of a real zombie apocalypse feel.
There are randomly generated structures such as towers, mills, and shacks. Each have different types of supplies to aid you in your survival. Shacks would be the most common, followed by mills, then towers. These structures are guarded by zombies.
No additional info.
Mod Description: a mod that lets you have guard cats, you can put armor and such on them, also you can give them different modifications to give them more power or anything.
Any Additional Information: they can be really powerful and only spawn in forest or plains, can configure which mobs they attack. also can make them look different with different items. has to work with forge and minecraft 1.5.2. if you move to far from them they will teleport to you (unless told to sit).
-------------------------------------------------------------------------------
I tried to make this myself but I suck at making mods
It would add what the name implies advanced warfare.
This mod allow you and others on a multiplayer server to craft units and then send them to destroy others units or others buildings.
There's be tanks and mortars bazookas snipers and etc of units.
Some units attacks would destroy terrain (tank mortar) I think that would look cool to see the after affects of battle.
In this mod there'd also be a new dimension.
This dimension would be normal in terrain (like the real world)
The differences between normal world and this one is you
cannot break naturally spawning blocks only battle remnants can.
You can place blocks
You can only break blocks that you have previously placed
This is the only place units can actually fight (because no be likes destroying their overworld )
Blocks to be added
A block that in groups would designate an area that if troops are in they all are apart of that group and take same orders
A block that would give commands to them (you'd have a central computer that you could tell certain groups to do stuff such as explore go to coord and fortify etc.
A computer that would show these areas and give them names (the one previously mentioned)
A block that soldiers cannot destroy but players can (there be a unit that builds bridges across gaps becAuse I think that over Time in major battle places there would be a lot of destruction, they'd have to build over.) maybe there'd be more things such as walls or towers that gave units boosts like tower= range boost the wall would cover lower half so they wouldn't be as vulnerable to innacurate shots (yeah their bullets would miss.
It would be crafted using 8 cobble surrounding 1iron giving 8 blocks
I would like this to be able to tie in with the mod packs Tekkit and FTB (feed the beast) so I could create factories to build them automatically
I'm sorry if this was hard to read I hope you understand the main concept and choose to make this
Thx
http://www.minecraft...misable-hotbar/
Mod Description: A version of the Ender eye / Ender portal frame that acts like a key. Which the eye is placed in the frame the frame gives off a redstone signal. The eyes would be called Keystone and the frame Keystone Socket. The ability to right click the eye to remove it is also desirable.
Any Additional Information: This is a mod I've been trying to acquire for a map I'm making. I know it's a simple and selfish request but I figured I'd give it a shot.
That would be crazy It's too much work, sorry.
This sounds like an entire new zombie survival gamemode, more fit for a server plugin. While I'll take plugin requests, I'd prefer to do something other than zombie survival
Why not horses?
This is a pretty cool idea, although the mod would be huge. I'm not sure if I'll have enough time to make such a mod, but I'll consider it. So you'd want guns/explosive weapons, and vehicles? Seems tough, but I'll mark it down as an option.
Something like this is already possible with NBTEdit. Allow you need to do is select an entity, copy the ROOT tag, then paste it into the spawner's SpawnData tag and delete any unwanted sub-tags.
Not really sure how that would work button/implementation wise, sorry.
I'm sure there's a similar mod/lock + key mod out there already
Here are some possible corrections ( for some I didn't quite know what you meant)
If you mean guns and weapons that I would use, not quite I'm thinking a mob that would work for you and use these weapons to fight the others online real players automatically.
(sorry if that's what you meant by guns and weapons).
Thanks again!
Can you please make this mod? I'm sure it would be a nice adition...
Oh okay, so you're interested in having "minions" so to speak? Hmm..
Pretty sure there is already a mod similar to this
The problem is that it's been done before:(
Such large modifications of vanilla would require me to edit base classes/create a large coremod, which I really don't want to do. Sorry.
Sorry, but that's not quite what I'm looking to do.