The Meaning of Life, the Universe, and Everything.
I don't see many of the common animals from north eastern parts of USA so I thought I'd throw a couple out there with some ideas. as well as a few that are not from there just for fun. Buffalo- Found in herds in grass lands. Drops leather and meat. Ground hogs - dig holes and tunnel which can be a problem if you have a garden, or if you spend a lot of time underground. You never know when you'll hit a pesky groundhog hole that is full of water... or worse. Mockingbirds and Lyre Birds- love to mimic sounds and are sometimes so convincing they fool the listener! ( Ssssssssss....) Fireflies and Glow worms- very small glowing creatures that are nearly impossible to find in the day but blink and glow at night. Maybe you can catch some with a butterfly net and keep them in a jar? Gives off dim light/sparkle effect. Could be used to keep Endermen away and from stealing your blocks. Crickets, Grasshoppers, Cicadas, and Katydids- just to add more singing, hopping and noise to those hilly forests and meadows. But careful, swarms of Locusts can destroy entire crops! Hopefully you have something that can chase them away. Caterpillars- colorful and sometimes exotic looking, eats plants including your garden if they get in it. Can climb trees and walls, as well as right over your fence. Frogs and skunks will eat them. Eventually turn in to Butterflies and Moths. Sea Cucumbers, jellyfish, and Star fish - but becareful. Some of these beautiful creatures can poison you if you touch them. Praying Mantis- once called garden devils, these curious insects have fast reflexes and will catch and devour any bug they can. They are known as the farmers best friend for clearing out gardens. 1 Mantis nest can spawn more than 1000 babies if kept in the sun. But don't get them around frogs or these ferocious hunters soon become dinner.
Don't forget Tadpoles! You can't have frogs if you don't have Tadpoles!! Small aquatic creature thats just a blob with a tail. You could harvest frog eggs in swamps and small shallow ponds and place them in *garden ponds* to hatch tadpoles which will later turn in to frogs and eat bugs. Goldfish and Koi- pretty orange decorative fish with fancy double tails and round bellies. Most prized for fountains and water gardens. Loves lily pads and lotus blossoms. Roosters! - Crow just before sun up. Likes to sit on fence posts. Stays where ever there are chickens. Comes in a variety of colors. Will fight with other Roosters though so you may need several pens! Cockadoodle doooooo! Mudpuppy/Waterdog- Strange looking salamander type creature found in swamps and ponds near the bottom of the water. Very shy. Name comes from the misconception that they bark like a dog. They feed on bugs and worms and small larvae and prefer to live in shallow, slow moving water under rocks. Might make a good creature to put in cave ponds. Parrots- colorful birds found in coastal and jungle areas. Can be tamed. Perfect companion for an adventuring pirate! Mimics sounds. Screeches out warnings when danger is near. Iguana - Lives in trees. Loves hot places, the sun, and swimming. Generally stays in desert. Eats plants. Can be tamed. Cameleon- Slow moving lizard, loves trees. Changes colors when it walks on different colored blocks. Kangaroo- Already has a built in inventory!!! Now if only we could tame one. Turkeys - Drops meat like chicken but larger and takes longer to cook. Can possibly stuff turkey with vegetables. Lays eggs. Can grind meat to make Turkey burgers or slice cooked Turkey to make luncheon meat! Oysters- and pearls which can be crafted in to other things in game such as decor, fancy armor, or tools.
Fictional: TangleRoot -The roots of a plant that comes alive in caves, especially those found under jungles, and will often block the entrances to caves. Can be chopped with an ax effectively. Possibly drops sticks... maybe a bone rarely from an unlucky traveler that got tangled. Slowing effect like cob webs. If you wait to long they begin to choke and suffocate you! Vicious Thorn Bush- found in jungles and heavily wooded biomes. Does about the same damage as cactus does but hard to get away from like cob webs. Cyclops- slightly larger one eyed version of the ogre except it does knockback with its club. Banshee- similar to Ghasts but spawn in over world without the serious block destruction. Are known for their haunting screams. Can not cross water. Prefer dark secluded places. Chinese Dragon- different from the Enderdragon, this dragon is long and thin, resembling a Caterpillar with large eyes and mouth like a lion. They are often seen as symbols of good luck and fortune. Maybe you will only see one if treasure is near by? They are also rulers of weather and water. Maybe they warn of coming storms?
Some ideas about some of the previously mentioned: Snails - tend to eat plants and can cause damage to crops and flowers. Meerkat - funny little creatures that in real life will "hug" each other and anything else. Might be a silly funny thing to add. I can just picture one running up and hugging a creeper, which of course upsets the creeper. Of course Meerkats are very clever and quick so they will most likely get away. Perhaps the whole purpose of a Meerkat would be to distract a creeper that is chasing you? Frogs - but more specifically than what was mentioned, Bullfrogs- loud, fat frog that is usually found around farm ponds and swamps. Some of them are big enough to eat small snakes. Commonly kept as pets. They keep bugs out of the garden. And by the way... Bullfrog legs are quite yummy. Poison Arrow/Dart Frogs- colorful little frogs that will poison you if you touch them. Captured by natives they were often used to poison blow darts and arrows by rubbing the chemicals off their skin and on the tips of the weapons. Poison frogs get their poison from the bugs they eat. Kept as pets they lose their poison effect unless you feed them a more natural diet. Maybe you could create poison arrows by taming a poison frog and feeding him zombie meat, or mixing in zombie meat with frog slime on a crafting bench or in an alchemist lab?
A suggestion for all animals: You might possibly consider a very rare chance of spawning a pure white (albino) or an even more rare pure black (melano) animal of each breed. Chance of spawning should be very, very rare so that these animals are special.
May I suggest that, having looked at the suggestions, you simply make another mod, compatible and interactive with mo'creatures, that has all mythical creatures such as the ones that were suggested. it could be called Mo'myths or Mo'lengeds or even Legendary Mo'creatures, this would mean that any one who wanted their real life animals walking around MC (with the additions that are already there) could download the Mo'creatures mod or anyone who wants to have all the myths and legends walking around could download the Mo'Myths, Legendary Mo'creatures ... and anyone who wants both can simply download both, they use the same things as they would be the same mod just different animals and it could be as simple as drag and drop.
Disclaimer: I am not a modder or do I have any knowledge of the complexity it takes to make a mod so I am sorry if this is not a viable idea because of effort.
DITTO! That seems like an excellent idea to me too. I know personally I like to keep my worlds realistic 'or' fantasy. I don't really like to mix the two.
What about a creature that is actually a pair of creatures. Whatever they are, monkeys for example, or 'totem pole' figures, have them always follow each other, one could be the leader.
When they become aggressive, the nonleader would jump on the leader's shoulders and the pair could be replaced by a new mob that looks like the duo stacked up. When they are lit on fire, they seperate and run around in circles. If their pathing methods can't find a way for the follower to stay with the leader, both go insane and blow up after running in circles.
I like that gargoyle idea of dropping a statue replica. Maybe if you sneak up on one unnoticed while it happens to be stacked together, you could use some item on it to turn it to an inanimate object figure to gather and place, with an 'antidote' item to bring it back to life.
What if you could tame a fox? Give it a fish maybe? Or since it's omnivorous, a fish OR an apple? That would be awesome if you could tame foxes, and when tame they have some qualities of a dog, fighting along your side against hostile mobs.
I think the best way to go about this list, so it's easy to access is to make a thread with it, I'll link it in the OP, and perhaps you could do a poll to see which mob you guys want done next, and I'll do it.
If you want to take the time to make and maintain that thread, I'll appreciate it
So, here we are. I'm Mythra13 and I will be maintaining this thread the best I can. It is official because it has been authorized by Dr Zhark himself. It is UNofficial because it is maintained by myself and there is no guarantee that if you post something here it will make it into his awesome mod.
I will be conducting polls and posting poll results here on this thread.
~Feel free to post mod suggestions here on this topic.
~Be Polite - If you can't be respectful of other members, at least be courteous.
~Think Before you Post - Sensible, well-thought-out posts in the right section are easier to understand.
~Use the Report Feature - If you see a rule violation, this lets the staff know to look at the thread/post and determine the best action.
~Ask about when the mod will update!!! DO NOT!!!
~Ask me how to make the mod work, the Mo'Creatures main topic is full of many smart people who can help you with most every issue. Use spoilers if you post error logs there and be polite.
~Reply to Flames or Spam - Just report them
~Troll/Flame - See "Be Polite" above. Insulting and baiting will not be tolerated.
*With all of that taken care of HERE is the ongoing list of suggested mobs for DR Zhark's Mo' Creatures mod. With well over 1600 pages on this topic and loads of ideas for mobs suggested by fans of this mod, I compiled as complete a list of suggestions as I was able. The list shouldn't be confused with a "To-Do-List" and merely reflects the wishes of those who enjoy the mod and would like to see even more added to it. So without further ado I present the:
OFFICIAL/UNOFFICIAL LIST of PREVIOUSLY SUGGESTED MOBS
Snails: Very small and slow animal, decorative, sometimes eaten by birds. Ants: Live in most biomes in large anthills, aggressive if disturbed, always attack as a group. Butterflies & Moths: Diurnal butterflies and nocturnal moths to improve atmosphere. Bats: Spawn in caves, aggressive when approached, can attach to head/hair. Owls: (Forest, Taiga) Eat mice, rabbits and other birds they spawn anywhere with trees, active at night. Eagles & Hawks: (Forest, Jungle, Taiga, Mountain) Hunt small animals like bunnies or other birds. Falcons: [Domesticated] Fly when ordered, find drops, bring them back for you, kill small animals for drops. Vultures: Tries to eat pork, beef, chicken, fish and rotten flesh when dropped on the ground. Seagulls: (Beach) Can be attracted by throwing fish, cooked or raw. Pigeons?
Crabs: (Ocean & Beach) Spawn on the sand, then go into ocean and live on bottom until despawning. Hammerhead Sharks: (Ocean) Aggressive, eats rays and avoids larger sharks. Tiger Sharks: (Ocean) Aggressive, reacts to movement much like Ocelot but attacks instead of fleeing. Killer Whales: (Ocean) Attacks everything but dolphins can even reach shore just out of water to attack. Whales: (Ocean) Very large, passive animal. Giant squids: (Ocean) Large, aggressive animal. Spawns in very deep water and is rare. Manatees & Dugongs: (Ocean & River) Passive animals, avoid player. Hippos: (River) Become aggressive when approached. Otters: (River) Passive, eats fish, on death it drops 0 - 2 leather and 1 fish. Platypus: (River) Rare, passive mob, avoids player and is poisonous. Frogs: (Swamp, Jungle) Passive amphibian to improve atmosphere. Toucans & Peacocks: (Jungle) Colorful birds for improve atmosphere
Geckos: (Jungle) Small, passive lizard to improve atmosphere. Komodo Dragon: (Jungle, Plain) Aggressive lizard, poisonous. Gorillas: (Jungle) Neutral mob, will attack if provoked. Orangutans: (Jungle) Rare mob. Chimpanzees: (Jungle) Peaceful unless provoked. Climb trees and sleep on top of trees. Baboon: (Jungle) Neutral mob, whole pack will attack if provoked. Can spawn in groups of 1-5. Monkeys & Lemurs: (Jungle) Spawn in groups, climb and swing from trees, usually avoid player. Pandas: (Jungle) Rare mob, neutral, eats sugar cane. Sloths: (Jungle) Rare, passive mammal, slow moving Koala: (Forest) Rare, small, passive mammal. Okapi: (Jungle, Forest) Rare, passive mammal. Like deer and zebra combined. Tapir: (Jungle, Forest) Rare, passive mammal. Like deer and pig combined. Anteaters: Rare, neutral mammal. Eats ants and has large, curved foreclaws.
Dodo: Rare, passive bird, lives only on small islands in ocean biome. Beaver: (Forest & River) Builds home in river. Ferrets, Weasels: (Forest) Neutral mobs, avoid player. Mongooses: (Forest) Hunt chickens, mice and rats. Badgers: (Forest) Small and aggressive mammal. Squirrels: (Forest) Live in trees, flying & normal types; flying falls slowly to the ground. Raccoons: (Forest) Spawn at night, aggressive if approached but do minimal damage. Porcupines: (Forest) Neutral mob, half heart lost by touching it. Skunk: (Forest, Plain) Warns player away, then gives the dirty litter effect including nausea.
Bighorn Sheep: (Mountain) Neutral, avoids player, attacks with horns if provoked. Llamas: (Forest, Mountain) Passive mob, eats tall grass, tameable? Elk & Reindeer: (Forest, Taiga, Tundra) Moose: (Forest, Taiga) Giraffes: (Forest, Plain) Eat leaves off trees, are docile creatures. Gazelles, Impalas, Springboks: (Plain) Buffalos, Bison: (Plain) Bulls, Oxen: (Plain) Basically cows with horns. Zebras: (Plain) Spawn in groups. Rhinos: (Plain) Poor eyesight, attacks anything that gets too close. Elephants: (Plain) Large mammal, will charge at you if get too close, tameable?
Armadillo: (Plain) Passive creature, tough skin. Kangaroos: (Plain) Neutral, jumping mammal, avoids player. Ostrichs: (Plain, Desert) Very fast, passive bird. Hyenas: (Plain, Desert) Aggressive, wolf like carnivore. Meerkats: (Plain) Found in Savannah/deserts.....Found in large groups..... Make burrows under ground Bearded Dragons: (Desert) Passive, docile creatures, can be picked up and carried. Hedgehogs: (Desert) When attacked rolls up into a ball, you will take damage if you step on it. Camels: (Desert) Can be ridden like horse but is slower. Coyotes & Jackals: (Desert) Hunt bunnies, mice and rats, avoids player.
Arctic Foxes: (Tundra) Hunt small animals. Tundra Wolves: (Tundra) Hunt slightly larger animals. Walruses: (Tundra) Lives on ice, and it eats fish, and is rarely eaten by polar bears. Seals: (Tundra) Hunt penguins, are hunted by polar bears. Penguins: (Tundra) Passive, found in large groups, can be lured with fish.
Giant Snake: Rare, aggressive serpent, based on smaller snake models. Giant Bats: Dangerous flying enemy. Spawns only at night above ground. Giant Bees: (Forest, Plain) Aggressive, flying insect. Oversized version of natural creature. Giant Mantis: (Forest) Oversized version of natural creature, very deadly. Attacks smaller creatures. Giant Termites: (Forest, Underground) Spawns in darkness, avoids light. Giant Worms: (Desert) Sand Worms like in Dune. Slivers: Small, slug-like parasite. Doesn't attack directly, infects other mobs making them hostile. Infected creatures have the AI and attack of style of a zombie, periodically releasing a new sliver.
Sirens: Very rare, spawns only on small islands, swims very fast, can paralyze player making them deadly. Mermaids: Both male and female variants. Peaceful, 'civilized' creatures. Sea Horses: Oversized version of the natural creature. Rideable? Kelpie (Water horse): A horse that lives in rivers and ponds, but walks on water, is sluggish on land. Sea Serpents: Can crash boats, and can not survive in too cold of water. Amamemasu: Lives under ice in cold biomes, smashes up to attack, throwing the player up too. Kraken: Extremely rare, very large sea monster, found only in deepest ocean, has 20 hearts of life. Hydra: Very rare, multi-headed creature, lives at the bottom of the ocean, comes up only to pursue player. Water Elemental: Looks like a waterspout. It's fireproof, and when killed drops a water block that fills the area with water.
Living pumpkin: Seems harmless until within 2 blocks, then attacks player. Stalking flower: Lives in grassy areas, follows you, until jumping onto your face, making you lose health. Triffid: Tall, mobile, aggressive and venomous man-eating-plant. Tree Monster: Spawns in the jungle, waits for player to be within 2 blocks then attacks. Ent: The more peaceful version of the tree monster. Neutral until attacked then fights back in groups. Dryads, Wood Nymphs: Appear a beautiful women but attack when players back is turned. Swamp-monster: Somewhat human in appearance but plant like and lives in and near bodies of water in swamps.
Trolls: Rare, throw rocks, if the player gets too close they are thrown back. Gnolls: Hyena-like humainod, very aggressive and usually found in groups. Goblins/Hobgoblins: Slightly smaller than the player, throw stones to attack. Dwarves: Live underground, mine and have settlements in Mountain biomes. Cornish Mining Spirits: Small, dwarf-like creatures, found below y-30, often near abandoned mines. Gremlin: Small, mischevious creatures. Does minimal damage but is very fast. Bigfoot, Sasquatch: Large, humanoid, avoids the player but beomes hostile if followed. Yeti: Lives in Tundra and Taiga, Neutral unless attacked.
Elemental Bats: Fire bats burn player, ice bats can freeze water and drop snow on ground. Air Elemental: Large, cloud like being. Can use lightning as weapon. Alkonost: A creature with the body of a bird but the head of a beautiful woman. Thunderbird: Can only be found flying through the air, not on land, can create lightning to attack. Phoenix: Rare spawn, immune to fire, attacks if attacked, drops fire related items on death. Fire Elemental: Neutral, if attacked will burn the player. At death drops a lava block filling area with lava. Lava Beast: Shoots flaming arrows and lives in Nether Shapeshifter: Disguises itself as the block below itself, and if hit with anything, it'll attack you. Chest Mimic: Appears as a regular chest until activated, then attacks relentlessly. Wood Golem: Can be crafted with wood blocks and pumpkin, attacks hostile mobs but is very flamable.
7 Sin Themed Enemies: All very rare.
Pyramid Head: Very rare, very aggressive. Powerful enemy, does heavy damage with attacks. Necromancer: Rare, has weak ranged attack but can summon skeletons and zombies. Witch, Hag: Avoids player, if pursued becomes hostile and uses spells to attack. Haunted Old Man: Transforms into skeleton at night if you approach him. (Terraria) Mummies: Spawns in desert biomes, looks like the zombie but covered in bandages, it burns with sunlight. Vampire: Spawns at night, burns in sunlight. Can fly but only does in order to avoid sunlight. Gargoyle: Flying grey creature that turns to stone during the day. The stone form is hard as bedrock, if surrounded by snow blocks it becomes breakable. The block drops itself, and the resulting statue can be used for ornamental purposes in base construction. Lesser Imp: Flying nuisance enemy. Greater Imp: Flying nuisance enemy. Beholders: Classic D&D enemy, floating head with large mouth, single central eye, and magical powers. Hellhound: Nether creature, immune to fire, only damaged by swords, attacks if player goes too near. Demons: Rare mob, only found in Nether, powerful enemy. Wyverns: Have wings and legs but not front limbs. Drakes: Smaller, less powerful dragons, drakes/spawn only during night time, although, drakes can survive in any dark area.
Dragons: Rare, very large reptile. Lots of HP, and do great damage. Different types depending on biome.
-Red: Lives in or near lava, fireproof, breathes fire. In the Nether hides in lava and eats Ghasts.
-Black: Spawn at night or in the Nether, very aggressive, has area of effect attack.
-Brown: Lives in mountain biomes, avoids being in sight of player, but attacks if player comes close.
-Blue: Lives in water, usually ocean biomes. Has water jet breath attack. Can grab player and attempt to drown them.
-Green: Smaller than most dragons, lives in forests, does not attack unless provoked. Uses biome colors to change its appearance.
-White: Lives in Tundra, freezes water, causes snow storms, lots of health.
-Gray: The smallest of Dragons, lives in caves, very aggressive in protecting its territory. Can dig through stone.
-Gold: Rarest, Largest and toughest of all Dragons, lives primarily in desert.
-Pink: Friendly, flies, only attacks if provoked.
Dinosaurs? Mushroom Dinosaur: Rare and found only in mushroom biome. Kirin: Very rare, head of a Dragon, antlers, scales, hooves of an ox and tail of a lion. Cockatrice: Very rare, head of rooster, dragonian wings, aggressive, poisonous creature. Chimera: Very rare, head and body of a lion, a goat and a dragons heads to the sides, breathes fire. Manticore: Very rare, body of a lion, head of a man, scorpions tail, its poisonous. Cerebus: Very rare, three headed hell-hound. Behemoth: Very rare, very large, four legged creature of monstrous size and power. Titans: Very rare, human looking giant. Powerful and intelligent. Minotaur: Very rare, bulls head on a mans body, tall and aggressive. Weilds an axe. Centaur: Very rare, aggressive, intelligent with a horse body and mans upper body. Nemean Lion: Very rare, claws sharper than swords, golden fur, resistant to weapon damage. Sphinx: Very rare, spawns in desert. Part lion with a human head. Griffin: Very rare, lion body and eagles head, can fly. Rideable? Hippogriff: Very rare, horse body and eagles head, can fly. Rideable? Hippocampus: Very rare, goats upper body and fish tail. Rideable? Roc: Very rare, very large, aggressive bird, picks up prey and either drops them, or takes them to the mountain to eat them. Rideable?
DO NOT be confused, I have merely taken the many, many suggestions of others here on this topic and sorted through them and tried to present them in an organized manner. So, I take no credit for the original ideas, just for the sorting and re-posting.
i noticed most fictional suggestionsa involve greek myths so here is my idea:
you could add various greek monsters, some of which have already been suggested, but you could also make many of those things ridgable and maybe add some sort of passive centaur that are sort of like villagers only they can give you quests to defeat certain monsters and you get a reward if you do itand instead of calling werewolves that you could change their name to lycans
(werewolf in greek)
i noticed most fictional suggestionsa involve greek myths so here is my idea:
you could add various greek monsters, some of which have already been suggested, but you could also make many of those things ridgable and maybe add some sort of passive centaur that are sort of like villagers only they can give you quests to defeat certain monsters and you get a reward if you do it
and instead of calling werewolves that you could change their name to lycans
(werewolf in greek)
That is a good idea. I have also noticed a lot of people suggesting mythical creatures almost everyone knows about already (such as gryphons, dragons, minotaurs, etc.). Just to add some new things, I have suggested creatures in the past that I made up (like the Etch on page 59-61; its one of those pages), and I realized that they may go together quite well with many ideas people have suggested, such as your centaur that gives you quests (and the quest could be to defeat an Etch! Or something like that).
Also, about lycans; I think some people would be confused with the word 'lycan', as they are more used to the word 'werewolf'. Perhaps a stronger, faster, or rarer werewolf could be called the lycan?
Rollback Post to RevisionRollBack
Hah! You though you would see something interesting here, didn't you?
lycan was a ancient greek king who tried to feed zeus human flesh. he was transformed into a wolf. i'm pretty sure he was not a werewolf in the actual myths from what i have read and i have bee reading myths my entire life. there was only one lycan. and i think you've spelled it wrong.
first of all I wanna say, that I am so glad, that you're updating! This mod is perfect, and even becomes better everytime...
Second, my suggestion:
I don't know what exactly it is you are planning for the future (if anything), but I imagine it to be difficult and a lot of work to give every rare mob its own function and/or items to work with. I've just read throught the list of suggestions on the first page, which is immense, and I wondered, if it makes sense to go looking for rare mobs if they don't drop or do anything special.
Maybe it would be an idea to be able to make a trophy from all the mobs, in addition to any other function they may have.
Trophies could be stuffed or small/toy versions of them, so you could simply use their models and make an item of them, which would not mean too much work, I think.
Or maybe you could add a camera as an item, which makes pictures of them to be hung at the walls, which could be more work I guess, but would give the mod an additional but simple feature to go for. Collecting pics of all the mobs...
Could be fun trying to get one from an Ogre or Werewolf
I came to that idea when I read about the Dodo in your list of natural mob suggestions... A rare bird living on small islands in the ocean.
Cool idea, but if you ever were to add it to the mod, why go hunting for it? To make Dodo armor?
Maybe trophies like photos or stuffed versions for decoration could be a good reason to go looking for rare mobs without a special function or drop for the player.
Looking forward to the next version!
Lol, good point. There are lots of mobs, but not a lot of them drop anything worth hunting for. Not unless you plan on living exclusively inside one biome (and in some cases I do).
About the trophies, the first thing that entered my mind was 'MAGIC!' in big bold letters. So, what about this...
For the fictional mobs, the trophies, instead of just sitting there being weird, had special properties? Like, if gargoyles ever get added, you could occasionally get one to drop a statue of it.
Example: Wild Gargoyels spawning inside things like stone fortresses, and if you get them into light or give them a certain potion (perhaps an Essence of Light) They turn into a statue. You mine the statue, and you can then place it somewhere else, and the gargoyle will be tame and active at night, and protect the 20-block area from where you placed it. And there could be different kinds of gargoyles too, with different abilities.
Also, the picture idea sounds great! Maybe whenever you use the camera, it takes a regular snapshot, then overlays it on top of a special picture frame, so that there wouldn't be conflict over the normal pictures already inside Minecraft. Or maybe you just get the picture, and you craft it with a frame.
My idea for the crafting for a picture frame. B=nothing (unless another recipe is already like this, in which case it would be paper, fur or leather), and A=wooden planks, cobblestone, iron ingots, gold ingots, diamonds and emerald. Diamond and emerald frames, if right-clicked with a Diamond Staff, will cause that creature to spawn. That way you don't have to be in creative or use another mod to get mob spawners, or hope wistfully for Minecraft to decide if a chicken egg will spawn a chicken or if other herd animals will spawn. Plus, its controlled spawning, and you can spawn anything you take a picture of. Although finding diamonds/emeralds is tricky to begin with. But that's the point, right? Oh, and before I close this post...
C=cobblestone or iron ingots, D=button, and E=glass. My idea for the camera crafting.
Also, it would be a fun goal to pursue. "Get a picture of every mob". Sounds like a new achievement to add. And an exciting one too.
(Try to get a picture of a Bat Horse. Goodness, that would be hard.)
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Hah! You though you would see something interesting here, didn't you?