Its interesting, but these are the only modders I can think of that would do a good job with it. If they add it, i'll be happy. If they don't, i'll be a little upset. Really, they should add it cause it seems great and once again, you can always disable.
maybe you could post in the mod requests forum... or in a looking for ideas thread...
I think it would be cool if we could tame mice by picking them up, like the bunnies. It'd be nice if we could make cages for tamed mice/birds/turtles, too, and they could look like the Monster Spawners. Also, would it be possible to make the fish bowls and, potentially, the cages combine when you put two or more next to each other (like chests)? Plus, it would be cool if we could name all of the animals we tame, like the dolphins and bunnies.
I think it would be cool if we could tame mice by picking them up, like the bunnies. It'd be nice if we could make cages for tamed mice/birds/turtles, too. Also, would it be possible to make the fish bowls and, potentially, the cages combine when you put two or more next to each other (like chests)?
Thanks!
awesome! hadnt thought of combining stuff like that ^^
Remove Diamonds from de' drop list.. That is a problem I see a lot. People are suggesting powerful creatures and that they drop a Diamond when they have no need to drop it.. I'm not saying people ideas are bad, just that drop I see a lot.
Ok.. Plan-B Drops Shark Teeth (maybe?) and alot of Leather... or croc hide(???)..
i sugest that ox or bulls should be guardians of cows and attack anyone who attacks the cows. they will spawn when there is a gathering of 7+ cows (unless there already is a bull nearby or you place some sort of speccial item that restricts bulls from spawning) and they might attack you if you milk theyr cows. in case you do add bulls then the reproduction sistem for cows could change so instead of feeding tow cows you only feed one untill it wants to mate (may take several atempts) and then they will mate with a nearby bull producing 1-3 little cows. in order to be able to milk cows normaly with a bull around you need to gain the bulls trust by feeding it with wheat, carefull because the bull atacks you if you get too close so you need to hold the wheat while sneaking and wait for it too get close before feeding it. bulls have a greather chance of droping leather and meat than cows do. if you want a bull to spawn (for reproduction or protection of your cows) then all you have to do is get a few cows to want to mate, as that increasses the chace of a bull spawning even if there are less than 7 cows arround. cows will reproduce with bulls when theyr numbers drop even if you dont make them do so.
you could make this system for other passive herd mobs as well (sheep, goats, even chicken ^^) where a male will keep guard of the other members of the herd and you must kill them or make them trust you if you want to use the herd normaly
Nice Idea....Bulls and Oxen, maybe they can also drop a bone or 2 because of their horns... and maybe instead of a chicken guarding other chickens maybe a rooster could...
I forgot to mention maybe miners that you meet under ground in the mine shafts that are nuetrel and they expand the shaft by breaking blocks then they put the blocks and ore in chests.
I have question, are you supposed to take in all ideas or only ones you like. Because I don't see a lot of the suggested animals on the suggested animals list. I think you should go back through and put all of them up. Because don't forget they are still going to be voted on even if they are stupid. This is just my opionion. By the way, when will the next vote be?
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I have an idea for the big cats if it hasn't been added...
I would love to be able to BREED the big cats (if that isn't already available) I have looked everywhere on how to breed them and no results came, so I'm guessing we can't yet. The big cats and dolphins are my favorite animals in this mod
I can't think of any more animals I want him to add... Well, maybe a raccoon and kangaroo if he hasn't already. Raccons eat garabage mostly, so they might not have a use in the game if he added them, except to look cute and for you to breed. A kangaroo could follow you and you can put stuff in it's pouch XD Sorry if these two have been added already...
This mod is one of the best minecraft mods made, and its very fun Plus a lot of animals can be tamed, and you can mate them and ride some of them
something that would be cool to add is a demon god it would only spawn in the end but you would have to kill the ender dragon first then leave the end and make some sort of magic book that causes everything in the end to die then it spawn the demon god it would be able to fly and shoot fire balls and many other dangerous things and you. Also it would be able to spawn wraiths and fire wraiths. then it would drop a jewel that contains the demon god's horse it would be totally be black with red eyes and pegusus wings and it would be able to run really fast and fly really fast. And after you have killed the demon god it would spawn again as long as you mad another on of the books it would be called the book of the demon god. But this is creature would be like another boss of minecraft. this is only an idea so don't do it if you can'tif you add dragons will they be tameable and rideable like horses
As a opinion if dragons where added the saddle should be very costy, if dragon saddles were just made with leather or a simple found item then the value of riding the dragon would go down. the dragons should also have to be hatched by killing a adult or stealing its egg. Basically if dragons are added please make them a ------ to get.
I think the best way to go about this list, so it's easy to access is to make a thread with it, I'll link it in the OP, and perhaps you could do a poll to see which mob you guys want done next, and I'll do it.
If you want to take the time to make and maintain that thread, I'll appreciate it
So, here we are. I'm Mythra13 and I will be maintaining this thread the best I can. It is official because it has been authorized by Dr Zhark himself. It is UNofficial because it is maintained by myself and there is no guarantee that if you post something here it will make it into his awesome mod.
I will be conducting polls and posting poll results here on this thread.
DO:
~Feel free to post mod suggestions here on this topic.
~Be Polite - If you can't be respectful of other members, at least be courteous.
~Think Before you Post - Sensible, well-thought-out posts in the right section are easier to understand.
~Use the Report Feature - If you see a rule violation, this lets the staff know to look at the thread/post and determine the best action.
DON'T:
~Ask about when the mod will update!!! DO NOT!!!
~Ask me how to make the mod work, the Mo'Creatures main topic is full of many smart people who can help you with most every issue. Use spoilers if you post error logs there and be polite.
~Reply to Flames or Spam - Just report them
~Troll/Flame - See "Be Polite" above. Insulting and baiting will not be tolerated.
*With all of that taken care of HERE is the ongoing list of suggested mobs for DR Zhark's Mo' Creatures mod. With well over 1600 pages on this topic and loads of ideas for mobs suggested by fans of this mod, I compiled as complete a list of suggestions as I was able. The list shouldn't be confused with a "To-Do-List" and merely reflects the wishes of those who enjoy the mod and would like to see even more added to it. So without further ado I present the:
OFFICIAL/UNOFFICIAL LIST of PREVIOUSLY SUGGESTED MOBS
NATURAL MOBS:
Snails: Very small and slow animal, decorative, sometimes eaten by birds. Ants: Live in most biomes in large anthills, aggressive if disturbed, always attack as a group. Butterflies & Moths: Diurnal butterflies and nocturnal moths to improve atmosphere. Bats: Spawn in caves, aggressive when approached, can attach to head/hair. Owls: (Forest, Taiga) Eat mice, rabbits and other birds they spawn anywhere with trees, active at night. Eagles & Hawks: (Forest, Jungle, Taiga, Mountain) Hunt small animals like bunnies or other birds. Falcons: [Domesticated] Fly when ordered, find drops, bring them back for you, kill small animals for drops. Vultures: Tries to eat pork, beef, chicken, fish and rotten flesh when dropped on the ground. Seagulls: (Beach) Can be attracted by throwing fish, cooked or raw. Pigeons?
Crabs: (Ocean & Beach) Spawn on the sand, then go into ocean and live on bottom until despawning. Hammerhead Sharks: (Ocean) Aggressive, eats rays and avoids larger sharks. Tiger Sharks: (Ocean) Aggressive, reacts to movement much like Ocelot but attacks instead of fleeing. Killer Whales: (Ocean) Attacks everything but dolphins can even reach shore just out of water to attack. Whales: (Ocean) Very large, passive animal. Giant squids: (Ocean) Large, aggressive animal. Spawns in very deep water and is rare. Manatees & Dugongs: (Ocean & River) Passive animals, avoid player. Hippos: (River) Become aggressive when approached. Otters: (River) Passive, eats fish, on death it drops 0 - 2 leather and 1 fish. Platypus: (River) Rare, passive mob, avoids player and is poisonous. Frogs: (Swamp, Jungle) Passive amphibian to improve atmosphere. Toucans & Peacocks: (Jungle) Colorful birds for improve atmosphere
Geckos: (Jungle) Small, passive lizard to improve atmosphere. Komodo Dragon: (Jungle, Plain) Aggressive lizard, poisonous. Gorillas: (Jungle) Neutral mob, will attack if provoked. Orangutans: (Jungle) Rare mob. Chimpanzees: (Jungle) Peaceful unless provoked. Climb trees and sleep on top of trees. Baboon: (Jungle) Neutral mob, whole pack will attack if provoked. Can spawn in groups of 1-5. Monkeys & Lemurs: (Jungle) Spawn in groups, climb and swing from trees, usually avoid player. Pandas: (Jungle) Rare mob, neutral, eats sugar cane. Sloths: (Jungle) Rare, passive mammal, slow moving Koala: (Forest) Rare, small, passive mammal. Okapi: (Jungle, Forest) Rare, passive mammal. Like deer and zebra combined. Tapir: (Jungle, Forest) Rare, passive mammal. Like deer and pig combined. Anteaters: Rare, neutral mammal. Eats ants and has large, curved foreclaws.
Dodo: Rare, passive bird, lives only on small islands in ocean biome. Beaver: (Forest & River) Builds home in river. Ferrets, Weasels: (Forest) Neutral mobs, avoid player. Mongooses: (Forest) Hunt chickens, mice and rats. Badgers: (Forest) Small and aggressive mammal. Squirrels: (Forest) Live in trees, flying & normal types; flying falls slowly to the ground. Raccoons: (Forest) Spawn at night, aggressive if approached but do minimal damage. Porcupines: (Forest) Neutral mob, half heart lost by touching it. Skunk: (Forest, Plain) Warns player away, then gives the dirty litter effect including nausea.
Bighorn Sheep: (Mountain) Neutral, avoids player, attacks with horns if provoked. Llamas: (Forest, Mountain) Passive mob, eats tall grass, tameable? Elk & Reindeer: (Forest, Taiga, Tundra) Moose: (Forest, Taiga) Giraffes: (Forest, Plain) Eat leaves off trees, are docile creatures. Gazelles, Impalas, Springboks: (Plain) Buffalos, Bison: (Plain) Bulls, Oxen: (Plain) Basically cows with horns. Zebras: (Plain) Spawn in groups. Rhinos: (Plain) Poor eyesight, attacks anything that gets too close. Elephants: (Plain) Large mammal, will charge at you if get too close, tameable?
Armadillo: (Plain) Passive creature, tough skin. Kangaroos: (Plain) Neutral, jumping mammal, avoids player. Ostrichs: (Plain, Desert) Very fast, passive bird. Hyenas: (Plain, Desert) Aggressive, wolf like carnivore. Meerkats: (Plain) Found in Savannah/deserts.....Found in large groups..... Make burrows under ground Bearded Dragons: (Desert) Passive, docile creatures, can be picked up and carried. Hedgehogs: (Desert) When attacked rolls up into a ball, you will take damage if you step on it. Camels: (Desert) Can be ridden like horse but is slower. Coyotes & Jackals: (Desert) Hunt bunnies, mice and rats, avoids player.
Arctic Foxes: (Tundra) Hunt small animals. Tundra Wolves: (Tundra) Hunt slightly larger animals. Walruses: (Tundra) Lives on ice, and it eats fish, and is rarely eaten by polar bears. Seals: (Tundra) Hunt penguins, are hunted by polar bears. Penguins: (Tundra) Passive, found in large groups, can be lured with fish.
FICTIONAL MOBS:
Giant Snake: Rare, aggressive serpent, based on smaller snake models. Giant Bats: Dangerous flying enemy. Spawns only at night above ground. Giant Bees: (Forest, Plain) Aggressive, flying insect. Oversized version of natural creature. Giant Mantis: (Forest) Oversized version of natural creature, very deadly. Attacks smaller creatures. Giant Termites: (Forest, Underground) Spawns in darkness, avoids light. Giant Worms: (Desert) Sand Worms like in Dune. Slivers: Small, slug-like parasite. Doesn't attack directly, infects other mobs making them hostile. Infected creatures have the AI and attack of style of a zombie, periodically releasing a new sliver.
Sirens: Very rare, spawns only on small islands, swims very fast, can paralyze player making them deadly. Mermaids: Both male and female variants. Peaceful, 'civilized' creatures. Sea Horses: Oversized version of the natural creature. Rideable? Kelpie (Water horse): A horse that lives in rivers and ponds, but walks on water, is sluggish on land. Sea Serpents: Can crash boats, and can not survive in too cold of water. Amamemasu: Lives under ice in cold biomes, smashes up to attack, throwing the player up too. Kraken: Extremely rare, very large sea monster, found only in deepest ocean, has 20 hearts of life. Hydra: Very rare, multi-headed creature, lives at the bottom of the ocean, comes up only to pursue player. Water Elemental: Looks like a waterspout. It's fireproof, and when killed drops a water block that fills the area with water.
Living pumpkin: Seems harmless until within 2 blocks, then attacks player. Stalking flower: Lives in grassy areas, follows you, until jumping onto your face, making you lose health. Triffid: Tall, mobile, aggressive and venomous man-eating-plant. Tree Monster: Spawns in the jungle, waits for player to be within 2 blocks then attacks. Ent: The more peaceful version of the tree monster. Neutral until attacked then fights back in groups. Dryads, Wood Nymphs: Appear a beautiful women but attack when players back is turned. Swamp-monster: Somewhat human in appearance but plant like and lives in and near bodies of water in swamps.
Trolls: Rare, throw rocks, if the player gets too close they are thrown back. Gnolls: Hyena-like humainod, very aggressive and usually found in groups. Goblins/Hobgoblins: Slightly smaller than the player, throw stones to attack. Dwarves: Live underground, mine and have settlements in Mountain biomes. Cornish Mining Spirits: Small, dwarf-like creatures, found below y-30, often near abandoned mines. Gremlin: Small, mischevious creatures. Does minimal damage but is very fast. Bigfoot, Sasquatch: Large, humanoid, avoids the player but beomes hostile if followed. Yeti: Lives in Tundra and Taiga, Neutral unless attacked.
Elemental Bats: Fire bats burn player, ice bats can freeze water and drop snow on ground. Air Elemental: Large, cloud like being. Can use lightning as weapon. Alkonost: A creature with the body of a bird but the head of a beautiful woman. Thunderbird: Can only be found flying through the air, not on land, can create lightning to attack. Phoenix: Rare spawn, immune to fire, attacks if attacked, drops fire related items on death. Fire Elemental: Neutral, if attacked will burn the player. At death drops a lava block filling area with lava. Lava Beast: Shoots flaming arrows and lives in Nether Shapeshifter: Disguises itself as the block below itself, and if hit with anything, it'll attack you. Chest Mimic: Appears as a regular chest until activated, then attacks relentlessly. Wood Golem: Can be crafted with wood blocks and pumpkin, attacks hostile mobs but is very flamable.
7 Sin Themed Enemies: All very rare.
-Lust
-Pride
-Envy
-Wrath
-Sloth
-Greed
-Gluttony
Pyramid Head: Very rare, very aggressive. Powerful enemy, does heavy damage with attacks. Necromancer: Rare, has weak ranged attack but can summon skeletons and zombies. Witch, Hag: Avoids player, if pursued becomes hostile and uses spells to attack. Haunted Old Man: Transforms into skeleton at night if you approach him. (Terraria) Mummies: Spawns in desert biomes, looks like the zombie but covered in bandages, it burns with sunlight. Vampire: Spawns at night, burns in sunlight. Can fly but only does in order to avoid sunlight. Gargoyle: Flying grey creature that turns to stone during the day. The stone form is hard as bedrock, if surrounded by snow blocks it becomes breakable. The block drops itself, and the resulting statue can be used for ornamental purposes in base construction. Lesser Imp: Flying nuisance enemy. Greater Imp: Flying nuisance enemy. Beholders: Classic D&D enemy, floating head with large mouth, single central eye, and magical powers. Hellhound: Nether creature, immune to fire, only damaged by swords, attacks if player goes too near. Demons: Rare mob, only found in Nether, powerful enemy. Wyverns: Have wings and legs but not front limbs. Drakes: Smaller, less powerful dragons, drakes/spawn only during night time, although, drakes can survive in any dark area.
Dragons: Rare, very large reptile. Lots of HP, and do great damage. Different types depending on biome.
-Red: Lives in or near lava, fireproof, breathes fire. In the Nether hides in lava and eats Ghasts.
-Black: Spawn at night or in the Nether, very aggressive, has area of effect attack.
-Brown: Lives in mountain biomes, avoids being in sight of player, but attacks if player comes close.
-Blue: Lives in water, usually ocean biomes. Has water jet breath attack. Can grab player and attempt to drown them.
-Green: Smaller than most dragons, lives in forests, does not attack unless provoked. Uses biome colors to change its appearance.
-White: Lives in Tundra, freezes water, causes snow storms, lots of health.
-Gray: The smallest of Dragons, lives in caves, very aggressive in protecting its territory. Can dig through stone.
-Gold: Rarest, Largest and toughest of all Dragons, lives primarily in desert.
-Pink: Friendly, flies, only attacks if provoked.
Dinosaurs? Mushroom Dinosaur: Rare and found only in mushroom biome. Kirin: Very rare, head of a Dragon, antlers, scales, hooves of an ox and tail of a lion. Cockatrice: Very rare, head of rooster, dragonian wings, aggressive, poisonous creature. Chimera: Very rare, head and body of a lion, a goat and a dragons heads to the sides, breathes fire. Manticore: Very rare, body of a lion, head of a man, scorpions tail, its poisonous. Cerebus: Very rare, three headed hell-hound. Behemoth: Very rare, very large, four legged creature of monstrous size and power. Titans: Very rare, human looking giant. Powerful and intelligent. Minotaur: Very rare, bulls head on a mans body, tall and aggressive. Weilds an axe. Centaur: Very rare, aggressive, intelligent with a horse body and mans upper body. Nemean Lion: Very rare, claws sharper than swords, golden fur, resistant to weapon damage. Sphinx: Very rare, spawns in desert. Part lion with a human head. Griffin: Very rare, lion body and eagles head, can fly. Rideable? Hippogriff: Very rare, horse body and eagles head, can fly. Rideable? Hippocampus: Very rare, goats upper body and fish tail. Rideable? Roc: Very rare, very large, aggressive bird, picks up prey and either drops them, or takes them to the mountain to eat them. Rideable?
DO NOT be confused, I have merely taken the many, many suggestions of others here on this topic and sorted through them and tried to present them in an organized manner. So, I take no credit for the original ideas, just for the sorting and re-posting.
I have question, are you supposed to take in all ideas or only ones you like. Because I don't see a lot of the suggested animals on the suggested animals list. I think you should go back through and put all of them up. Because don't forget they are still going to be voted on even if they are stupid. This is just my opionion. By the way, when will the next vote be?
maybe you could post in the mod requests forum... or in a looking for ideas thread...
i second that
I think it would be cool if we could tame mice by picking them up, like the bunnies. It'd be nice if we could make cages for tamed mice/birds/turtles, too, and they could look like the Monster Spawners. Also, would it be possible to make the fish bowls and, potentially, the cages combine when you put two or more next to each other (like chests)? Plus, it would be cool if we could name all of the animals we tame, like the dolphins and bunnies.
Thanks!
Friend me if you love wolves!
Thanks!
I think that the dolphin riding and placing the fish bowls could use a little tweaking as well...
Does anyone know if the foxes are tameable?
Thanks,
Ewery1
I would love to be able to BREED the big cats (if that isn't already available) I have looked everywhere on how to breed them and no results came, so I'm guessing we can't yet. The big cats and dolphins are my favorite animals in this mod
I can't think of any more animals I want him to add... Well, maybe a raccoon and kangaroo if he hasn't already. Raccons eat garabage mostly, so they might not have a use in the game if he added them, except to look cute and for you to breed. A kangaroo could follow you and you can put stuff in it's pouch XD Sorry if these two have been added already...
This mod is one of the best minecraft mods made, and its very fun Plus a lot of animals can be tamed, and you can mate them and ride some of them
They could live in the swamp biome, and when killed would drop 0-2 feathers.
Should I ask my question again?
Thanks,
Ewery1