hey like i said in my other post about the foxes (check back at the actual forum on the mocreatures) i think they should be tameable, i personally think that would be great! (also like chappy said)
So please, do not pounce on somebody for posting a general suggestion here. This mod may be about adding more creatures, but that is not it's only feature. More features could be added, and the features already added could be improved. Without feedback, it is hard to know where adjustments should be made. General suggestions can go a long way towards making a more well-adjusted full-featured mod.
In short: if any of you have a good idea that isn't strictly 'add a new X mob', but fits in within the spirit of what Mo' Creatures is, you should share it with us! Don't be discouraged by the comments like the one above.
Yes, please, do suggest anything you think the mod could be improved by. Just don't complain about things not working right, or having problems installing things, etc. As I said, the original thread has some very intelligent people who almost always help as long as you are respectful and properly explain your problem. Don't forget to use 'spoiler' when posting error text.
How about a mimic? Looks like a chest and spawns in dungeons and fortresses. When activated (left or right click) it attacks the player. For all intents and purposes, it would behave almost exactly like a normal block until 'activated'.
While the following aren't 'mob' suggestions, this thread was the most suitable place I could find to post them (The orignal Mo' Creatures thread being more a swarm of 'Help! It doesn't work!' posts.)
I would like to see more options for vanilla mobs, such as:
Endermen move blocks: (Yes/No) This is the option I hope for the most
Creeper damage: adjust how much damage creeper explosions do to entities.
Creeper power: adjust the 'explosive' strength of creepers (vs. blocks) Setting to zero would effectively make creepers unable to damage blocks (although they may still damage entities.)
Spawn Creeper in: (Easy/Medium/Hard)
I'd like the 'Easy Horse Breeding' option to be separated into two separate options:
Horse fertility - Horses become sterile after 'X' breeds (1-20/Never)
Easy breeding - Horses always produce ideal offspring. (Yes/No)
I feel that the Ogre's ability to see through 10-or-so layers of wall/floor is a bit overpowered. I can turn down thier range, but then I'm able to practically walk right up to them without any problems. I believe thier ability to detect through walls should be a seperate adjustable setting. (You could for example, have them able to detect you through walls if you are within 3 blocks distance of them, but have them able to detect you from 15 blocks away via normal detection methods (LoS). I'm not sure if the Ogre's 'Strength' setting affects the 'destructive' radius/power of it's attacks, or just the amount of damage it does to entities, but I'd like to be able to shrink the destructive radius of Ogre attacks, while increasing the damage output to entities.
When adjusting the spawn frequencies of mobs, it would be nice for '0' to be replaced with 'Off' or 'None' (I'm assuming that setting a creature's spawn Freq to 0 is supposed to stop them from spawning. If so, it isn't working for me (atleast with endermen), and if it isn't so, I believe this feature should be added)
I would also like the numerical options (the ones that adjust spawn frequency , for example) to no longer accept the mousewheel as input. As I'm trying to use the mousewheel to scroll the page up/down, settings are being changed as my mouse cursor passes over them.
Some tooltips for the settings buttons would also be a good addtition. A few of the buttons setting that I feel could use some in-game clarification:
Spawn Limits -> 'Old World?'
Water Mobs -> 'Aggresive Dolphins?'
Vanilla Mobs -> 'Despawn vanilla mobs?'
Vanilla Mobs -> 'Change vanilla spawns?'
Animals -> 'Easy Horse Breed'
Hostile Mobs -> 'Ogre Strength'
Hostile Mobs -> 'Ogre Range'
Other Settings -> Show Pet Icons?'
Other Settings -> 'Static K.Bed?'
Other Settings -> 'Static Litter?'
I'd also like the ability to accelerate the descent of my flying mount, and remap the horse controls (dismount and descend) seperate from the standard controls. I would use shift for descent, and alt for dismount. Those controls just feel natural to me (I can't tell you how many times I've pressed crouch (which to me, is almost synonymous with down/descend) while riding a pegasus, trying to fly down faster. I'll tell you one thing, I DID descend VERY quickly, hehe)
I reposted this in it's entirety, because this is exactly what I like to see, the writer has clearly taken the time to think things through and presents suggestions for the mod in a very organized and thorough way. Also, I like all of these suggestions, so I'm repeating them.
Oooh you should add thunder serpents! (flying snakes that only appear in thunder/lightning storms, completely yellow, static-like particles) I think that these could be tamable and ride able, but they must be in a dark room to be seen. Maybe ride able with a rubber saddle and can be tamed with cooked pork? I would like the idea though.
Rollback Post to RevisionRollBack
╔═════════════════════════════════════════╗
Absol | Professional Artist
#359; The Disaster Pokemon
Swift as the wind, Absol races through fields and mountains.
Its curved, bow-like horn is acutely sensitive to the
The Meaning of Life, the Universe, and Everything.
Join Date:
10/13/2011
Posts:
255
Minecraft:
turtle5204
Member Details
I'd love to see CHEETAHS! Spawns in Mountians and Plains. You can tame it when you feed it any Raw Meat.
When you tame it,it will gain a red collar. Can sprint wild,tamed,or provoked. They are netrual to any players when wild,netrual to all players but owner when tamed. You can rub it by holding down F6 while mouse is on it. It will lick you if you rub it.
Hello there, ok so there is this animal that i've always desired to see on minecraft and it's the mole!
Yet, it should not just be walking above-ground but should instead have the ability to dig huge tunnels or something like that.
hope you can do it
I'd love to see CHEETAHS! Spawns in Mountians and Plains. You can tame it when you feed it any Raw Meat.
When you tame it,it will gain a red collar. Can sprint wild,tamed,or provoked. They are netrual to any players when wild,netrual to all players but owner when tamed. You can rub it by holding down F6 while mouse is on it. It will lick you if you rub it.
No offense, but that is one of the worst ideas I have ever heard.
1) Cheetahs are already in the mod.
2) You can already tame cheetahs
3) "They are netrual to any players when wild,netrual to all players but owner when tamed. " Why the hell would cheetahs be neutral?
4) " You can rub it by holding down F6 while mouse is on it. It will lick you if you rub it." Words cannot express how much of a dumbass I thought you were when I read this. Why would Dr. Zhark assign a specific key to only explicitly do one certain action? And rub a freaking cheetah, for that matter? And then you want the cheetah to lick you? Dude, come on. Think logically, your suggestion is just an example of pure stupidity.
Mule: Passive unless provoked, tameable with wheat. Can be ridden, and items can be stored with them if you give them a chest. Kinda like that type of horse in the mod.One word- Narwhals!
Dr. Zhark, I'm begging you, LLAMAS. I have a llama skin right now. It would be awesome if you could code them like horses, with the colors and all. Maybe add llamas with patches? Like this: http://t3.gstatic.com/images?q=tbn:ANd9GcQ42GQBRUC6fs2gfu3oGOBq7oYlEX1wZpH9TgTfcRu8IMvgJ2bMmQ
And then you could lead the llamas around like the pack-horse. Basically, just make a llama model, make a few different colors, and use the horse's code. Just cut out the peggies, unis, and nightmares, and you have a llama. That's my 2 cents. But it would mean a lot more then that if you added them!
I'm hoping for llamas too, but only if Dr Zhark will be adding them to mountain biomes only, and I really want to see more biome specific creatures. Either from default Minecraft or this awesome mod.
I say you should have tamable birds of prey, and yes it is possible in real life, even though you need a falconers license to do it
My friend says a Lynx need to be added to the list of big cats XD
TAMABLE FOXES X3 soo fking qt
rideable griffins
1.you should add the maltese tiger (blue tiger) being a rare mob also tameable.
2.anubis spawning in the nether only .
3.ananta a multi headed cobra with powerful venom
4.baryonyx a rare fish eating tameable dino
5.anklyosarus tough club-tailed tamable dino
please try to add a few as mobs it would be great seeing them.thanks
I think that adding silver fire serpents would be cool. Silver fire serpents are completely on fire, they can't fly, and are silvery white. Only spawn in Nether Fortresses. Hostile, will attack on sight. Can be seen from a distance really easily.
Rollback Post to RevisionRollBack
╔═════════════════════════════════════════╗
Absol | Professional Artist
#359; The Disaster Pokemon
Swift as the wind, Absol races through fields and mountains.
Its curved, bow-like horn is acutely sensitive to the
Hey DrZhark Could you add dragons that you can ride on with special saddles and also can you add some Villians from a movie like batman or something or even evil Penguins
Yes, please, do suggest anything you think the mod could be improved by. Just don't complain about things not working right, or having problems installing things, etc. As I said, the original thread has some very intelligent people who almost always help as long as you are respectful and properly explain your problem. Don't forget to use 'spoiler' when posting error text.
I reposted this in it's entirety, because this is exactly what I like to see, the writer has clearly taken the time to think things through and presents suggestions for the mod in a very organized and thorough way. Also, I like all of these suggestions, so I'm repeating them.
sorry for bad english, and I am Brazilian
When you tame it,it will gain a red collar. Can sprint wild,tamed,or provoked. They are netrual to any players when wild,netrual to all players but owner when tamed. You can rub it by holding down F6 while mouse is on it. It will lick you if you rub it.
Yet, it should not just be walking above-ground but should instead have the ability to dig huge tunnels or something like that.
hope you can do it
No offense, but that is one of the worst ideas I have ever heard.
1) Cheetahs are already in the mod.
2) You can already tame cheetahs
3) "They are netrual to any players when wild,netrual to all players but owner when tamed. " Why the hell would cheetahs be neutral?
4) " You can rub it by holding down F6 while mouse is on it. It will lick you if you rub it." Words cannot express how much of a dumbass I thought you were when I read this. Why would Dr. Zhark assign a specific key to only explicitly do one certain action? And rub a freaking cheetah, for that matter? And then you want the cheetah to lick you? Dude, come on. Think logically, your suggestion is just an example of pure stupidity.
And then you could lead the llamas around like the pack-horse. Basically, just make a llama model, make a few different colors, and use the horse's code. Just cut out the peggies, unis, and nightmares, and you have a llama. That's my 2 cents. But it would mean a lot more then that if you added them!
I'm hoping for llamas too, but only if Dr Zhark will be adding them to mountain biomes only, and I really want to see more biome specific creatures. Either from default Minecraft or this awesome mod.
My friend says a Lynx need to be added to the list of big cats XD
TAMABLE FOXES X3 soo fking qt
rideable griffins
2.anubis spawning in the nether only .
3.ananta a multi headed cobra with powerful venom
4.baryonyx a rare fish eating tameable dino
5.anklyosarus tough club-tailed tamable dino
please try to add a few as mobs it would be great seeing them.thanks