This happens any time someone with MPM comes within range of me to be rendered. (Not a crash, just a spammy error on the client console)
EntityClientPlayerMP['DARK_ICE17'/7878381, l='MpServer', x=1099.50, y=79.62, z=2183.08]readerIndex(24) + length(2560) exceeds writerIndex(53): UnpooledHeapByteBuf(ridx: 24, widx: 53, cap: 53/53)
java.lang.IndexOutOfBoundsException: readerIndex(24) + length(2560) exceeds writerIndex(53): UnpooledHeapByteBuf(ridx: 24, widx: 53, cap: 53/53)
at io.netty.buffer.AbstractByteBuf.checkReadableBytes(AbstractByteBuf.java:1160)
at io.netty.buffer.AbstractByteBuf.readBytes(AbstractByteBuf.java:668)
at io.netty.buffer.AbstractByteBuf.readBytes(AbstractByteBuf.java:676)
at noppes.mpm.Server.readNBT(Server.java:111)
at noppes.mpm.client.PacketHandlerClient.handlePacket(PacketHandlerClient.java:72)
at noppes.mpm.client.PacketHandlerClient.onPacketData(PacketHandlerClient.java:33)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_5_PacketHandlerClient_onPacketData_ClientCustomPacketEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at cpw.mods.fml.common.network.FMLEventChannel.fireRead(FMLEventChannel.java:103)
at cpw.mods.fml.common.network.NetworkEventFiringHandler.channelRead0(NetworkEventFiringHandler.java:30)
at cpw.mods.fml.common.network.NetworkEventFiringHandler.channelRead0(NetworkEventFiringHandler.java:18)
at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:98)
at io.netty.channel.DefaultChannelHandlerContext.invokeChannelRead(DefaultChannelHandlerContext.java:337)
at io.netty.channel.DefaultChannelHandlerContext.fireChannelRead(DefaultChannelHandlerContext.java:323)
at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:785)
at io.netty.channel.embedded.EmbeddedChannel.writeInbound(EmbeddedChannel.java:169)
at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:77)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1590)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
This error seems to be stopping me from seeing the other player's model. I updated optifine and forge to their latest recommended versions and reinstalled more player models witht he link on the main post. None of those steps have fixed the issue.
That looks like you are using the 1.7.10 version but the server you play on still uses the 1.7.2 plugin. Ask them to update or downgrade your minecraft back to 1.7.2
Rollback Post to RevisionRollBack
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Noppes, I have not fully tested your mod out on my game yet (just play single player i dont do multi), but so far it seems quite nice! Least im loving it. I like that you can change it whenever you want and save different ones so when different people play, they can choose their own skin set up, and not have to go to the site and do it and such....exp since I bought minecraft for family use. Dont think my wife likes playing as a male so much lol...and the kids love stampy cat so they would get a kick outta that. ANYHOW, Just wanted to drop a big thank you for this wonderful mod.
You can never mind the spoiler now atm I just removed a few mods (crystal wing, treecaptivator, and their core mod) and it dont crash anymore so Spoiler only here for if someone has similar problem to possibly help point them out to what it might be...Thank you again
I find something just a little weird tho...everything runs fine, and all saves good and everything, nothing breaks or nothing. BUT when i go back to the main menu (save/quit to menu), its fine right up to the point of the menu then going into where you select which save you want loaded, but right after selecting that I get a crash. BUT looking at the log it does not really say anything as to what caused it and all looks fine, and if i reload and go into game, nothing appears broken or undone or anything. ATM i do not have the error logs and such or nothing, but asap i will post that if it helps (if i dont forget tonight lol.) If i forget ill post it tomorrow lol. Ok nvm whats crossed out, got it. And correction, it happens after saving world and going back to title screen. World gets saved just fine, but after going to title screen it crashes shortly after the title screen comes up.
---- Minecraft Crash Report ---- // This doesn't make any sense! Time: 9/2/14 12:18 AM Description: Unexpected error java.lang.NullPointerException: Unexpected error at noppes.mpm.client.ClientEventHandler.onClientTick(ClientEventHandler.java:125) at cpw.mods.fml.common.eventhandler.ASMEventHandler_53_ClientEventHandler_onClientTick_ClientTickEvent.invoke(.dynamic) at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51) at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122) at cpw.mods.fml.common.FMLCommonHandler.onPreClientTick(FMLCommonHandler.java:324) at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1575) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_65, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 6011320808 bytes (5732 MB) / 6500646912 bytes (6199 MB) up to 6681001984 bytes (6371 MB) Mod Pack: Unknown / None LiteLoader Mods: 1 loaded mod(s) - WorldEditWrapper version 1.2.0 (WorldEdit 5.6.2) LaunchWrapper: 35 active transformer(s) - Transformer: cpw.mods.fml.common.asm.transformers.PatchingTransformer - Transformer: optifine.OptiFineClassTransformer - Transformer: cpw.mods.fml.common.asm.transformers.MarkerTransformer - Transformer: cpw.mods.fml.common.asm.transformers.SideTransformer - Transformer: cpw.mods.fml.common.asm.transformers.EventSubscriptionTransformer - Transformer: naruto1310.extendedWorkbench.EWTransformer - Transformer: codechicken.lib.asm.ClassHeirachyManager - Transformer: codechicken.core.asm.InterfaceDependancyTransformer - Transformer: codechicken.core.asm.TweakTransformer - Transformer: codechicken.core.asm.DelegatedTransformer - Transformer: codechicken.core.asm.DefaultImplementationTransformer - Transformer: atomicstryker.dynamiclights.common.DLTransformer - Transformer: codechicken.nei.asm.NEITransformer - Transformer: portablejim.veinminer.asm.ItemInWorldManagerTransformer - Transformer: com.mumfrey.liteloader.transformers.event.EventProxyTransformer - Transformer: com.mumfrey.liteloader.launch.LiteLoaderTransformer - Transformer: com.mumfrey.liteloader.client.transformers.CrashReportTransformer - Transformer: cpw.mods.fml.common.asm.transformers.DeobfuscationTransformer - Transformer: cpw.mods.fml.common.asm.transformers.AccessTransformer - Transformer: net.minecraftforge.transformers.ForgeAccessTransformer - Transformer: aroma1997.core.coremod.asm.AromaAccessTransformer - Transformer: codechicken.core.asm.CodeChickenAccessTransformer - Transformer: cpw.mods.fml.common.asm.transformers.ModAccessTransformer - Transformer: cpw.mods.fml.common.asm.transformers.TerminalTransformer - Transformer: com.mumfrey.liteloader.client.transformers.LiteLoaderEventInjectionTransformer - Transformer: com.mumfrey.liteloader.client.transformers.LiteLoaderCallbackInjectionTransformer - Transformer: com.mumfrey.liteloader.client.transformers.JoinGamePacketTransformer - Transformer: com.mumfrey.liteloader.client.transformers.ServerChatPacketTransformer - Transformer: com.mumfrey.liteloader.client.transformers.LoginSuccessPacketTransformer - Transformer: com.mumfrey.liteloader.client.transformers.ChatPacketTransformer - Transformer: com.mumfrey.liteloader.client.transformers.ServerCustomPayloadPacketTransformer - Transformer: com.mumfrey.worldeditwrapper.asm.InteractionTransformer - Transformer: com.mumfrey.liteloader.client.transformers.CustomPayloadPacketTransformer - Transformer: com.mumfrey.liteloader.client.transformers.MinecraftOverlayTransformer - Transformer: cpw.mods.fml.common.asm.transformers.ModAPITransformer JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx7168m -Xms6144m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 95 FML: MCP v9.05 FML v7.10.25.1191 Minecraft Forge 10.13.0.1191 Optifine OptiFine_1.7.10_HD_U_A4 61 mods loaded, 61 mods active mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available FML{7.10.25.1191} [Forge Mod Loader] (forge-1.7.10-10.13.0.1191.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available Forge{10.13.0.1191} [Minecraft Forge] (forge-1.7.10-10.13.0.1191.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available Aroma1997Core{1.0.2.7} [Aroma1997Core] (Aroma1997Core-1.7.10-1.0.2.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available CodeChickenCore{1.0.2.13} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available NotEnoughItems{1.0.2.36} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.2.36-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available VeinMiner_coremod{0.17.1_build-20} [Core mod] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available millenaire{5.3.0} [Millénaire] (millenaire-5.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available bspkrsCore{6.14} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available CrystalWing{1.7.10.r01} [CrystalWing] ([1.7.10]CrystalWing-universal-1.7.10.r01.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available extendedWorkbench{1.2.1.0} [Extended Workbench] ([1.7.10]ExtendedWorkbench v1.2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available IMSM{100.0.2} [IMSM] ([1.7.10]InstantMassiveStructuresMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available Treecapitator{1.7.2} [Treecapitator] ([1.7.2]Treecapitator-universal-2.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available animalbikes{1.7.10} [Animal Bikes] (AnimalBikes_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available Aroma1997CoreHelper{1.0.2.7} [Aroma1997Core|Helper] (Aroma1997Core-1.7.10-1.0.2.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available Aroma1997sDimension{1.0} [Aroma1997's Dimensional World] (Aroma1997s-Dimensional-World-1.7.2-1.0.2.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available BetterChests{1.1.1.3} [BetterChests] (BetterChests-1.7.10-1.1.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available BiblioCraft{1.7.5} [BiblioCraft] (BiblioCraft[v1.7.5][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Availab
le->Available BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.978-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available CarpentersBlocks{3.2.6} [Carpenter's Blocks] (Carpenter's Blocks v3.2.6 - MC 1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available ChestTransporter{1.1.10} [Chest Transporter] (Chest-Transporter-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available DynamicLights{1.3.5} [Dynamic Lights] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available DynamicLights_onFire{1.0.4} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available DynamicLights_dropItems{1.0.7} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available DynamicLights_mobEquipment{1.0.5} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available DynamicLights_floodLights{1.0.1} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available DynamicLights_otherPlayers{1.0.7} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available DynamicLights_thePlayer{1.1.3} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available eplus{1.7.10-3.0.0a2} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.0a2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available ForgeMultipart{1.1.0.300} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.0.300-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available ExtraUtilities{1.1.0e} [Extra Utilities] (extrautilities-1.1.0e.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available McMultipart{1.1.0.300} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.0.300-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available magicalcrops{1.7.2 - 0.1 ALPHA} [Magical Crops] (magicalcrops-1.7.10_0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available MoreFurnaces{1.3.9} [More Furnaces] (MoreFurnaces-1.3.9-MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available moreplayermodels{1.7.10} [MorePlayerModels] (MorePlayerModels_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available cfm{3.3.5} [§6MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.3.5(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available MultiPageChest{1.3.2} [Multi Page Chest] (Multi-Page-Chest-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available harvestcraft{1.7.2d} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available mobdropcrops{1.7.2a} [Pam's Mob Drop Crops] (Pam's Mob Drop Crops 1.7.10a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available simplerecipes{1.7.2a} [Pam's Simple Recipes] (Pam's Simple Recipes 1.7.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available temperateplants{1.7.2b} [Pam's Temperate Plants] (Pam's Temperate Plants 1.7.2b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available weeeflowers{1.7.2b} [Pam's Weee! Flowers] (Pam's WeeeFlowers 1.7.2b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available PneumaticCraft{1.2.5} [PneumaticCraft] (PneumaticCraft-1.2.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available ProjRed|Core{4.4.8.47} [ProjectRed] (ProjectRed-Base-1.7.10-4.4.8.47.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available ProjRed|Transmission{4.4.8.47} [ProjectRed-Transmission] (ProjectRed-Integration-1.7.10-4.4.8.47.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available ProjRed|Transportation{4.4.8.47} [ProjectRed-Transportation] (ProjectRed-Mechanical_beta-1.7.10-4.4.8.47.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available ProjRed|Exploration{4.4.8.47} [ProjectRed-Exploration] (ProjectRed-World-1.7.10-4.4.8.47.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available ProjRed|Compatibility{4.4.8.47} [ProjectRed-Compatibility] (ProjectRed-Compat-1.7.10-4.4.8.47.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available ProjRed|Integration{4.4.8.47} [ProjectRed-Integration] (ProjectRed-Integration-1.7.10-4.4.8.47.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available ProjRed|Illumination{4.4.8.47} [ProjectRed-Illumination] (ProjectRed-Lighting-1.7.10-4.4.8.47.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available ProjRed|Expansion{4.4.8.47} [ProjectRed-Expansion] (ProjectRed-Mechanical_beta-1.7.10-4.4.8.47.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available SophisticatedWolves{3.0.4} [SophisticatedWolves] (Sophisticated Wolves 3.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available TwilightForest{2.2.3} [The Twilight Forest] (twilightforest-1.7.2-2.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available AS_UpdateCheck{1.1.6} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available VeinMiner{0.17.1} [Vein Miner] (VeinMiner-1.7.10_0.17.1.jar) Unloaded->Constructed->Pre-initialized->Initializ
ed->Post-initialized->Available->Available->Available->Available->Available->Available VeinMinerModSupport{0.17.1} [Mod Support] (VeinMiner-1.7.10_0.17.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available warpbook{${version}} [Warp Book] (warpbook-1.2.29.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available ForgeMicroblock{1.1.0.300} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.0.300-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available Launched Version: 1.7.10-Forge10.13.0.1191 LWJGL: 2.9.1 OpenGL: ATI Radeon HD 4250 GL version 3.3.10750 Compatibility Profile Context, ATI Technologies Inc. GL Caps: Using GL 1.3 multitexturing. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Anisotropic filtering is supported and maximum anisotropy is 16. Shaders are available because OpenGL 2.1 is supported. Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: [Lithos Core.zip] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: Off (1)
The Meaning of Life, the Universe, and Everything.
Join Date:
9/1/2014
Posts:
63
Member Details
Is there a way to add skins to this mod by adding entities? because the mod loads other mod's entities and textures (like reptiles mod) and allows you to be them, is there a way you could edit the steve model, make a copy, change the skin and add it as a new entity to change your skin without going online?
Is there a way to add skins to this mod by adding entities? because the mod loads other mod's entities and textures (like reptiles mod) and allows you to be them, is there a way you could edit the steve model, make a copy, change the skin and add it as a new entity to change your skin without going online?
I figured I'd suggest something. I've got no idea if anyone has suggested this before so I'll give it a shot. I think you should add the ability to rotate/move body parts, or even just move. For example, if you wanted a character that has legs that are farther apart and not stuck together like they are now, you could move them farther apart. Or if you wanted permanent zombie arms, you could rotate your arms like so.
I would like maybe an easier way to make custom things like horns or stuff, because the system for it right now is a bit hard to understand let alone carry out for an average person... Just my opinion on it...
I would like maybe an easier way to make custom things like horns or stuff, because the system for it right now is a bit hard to understand let alone carry out for an average person... Just my opinion on it...
I figured I'd suggest something. I've got no idea if anyone has suggested this before so I'll give it a shot. I think you should add the ability to rotate/move body parts, or even just move. For example, if you wanted a character that has legs that are farther apart and not stuck together like they are now, you could move them farther apart. Or if you wanted permanent zombie arms, you could rotate your arms like so.
That is very tricky todo as it would also require to edit all animations.
Rollback Post to RevisionRollBack
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Like the whole skin thing where a certain pixel has to be a certain color for a certain part to show up in order to get custom hair or claws. I cant really figure it out on my own. Also when I add a skirt, beard, mo-hawk or a few other things it takes away my legs for me. I dont know if this is an error on my part and whats causing it.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/20/2014
Posts:
54
Member Details
This mod is pretty great. Nice cosmetic alternative to Morph. I must ask, though, is there plans to give admins better control over who players/groups can use this mod *at all*? For example, I would like to restrict this mod to donating players only (since it is purely cosmetic and complies with the new EULA). However, with your current plugin version, only the premade entity models can be restricted, whereas the custom player model is open to all players and can't be controlled with a permission. Other than that, keep up the great work!
I intend to use this mod in our (Rebirth Gaming's) modpack.
This mod is pretty great. Nice cosmetic alternative to Morph. I must ask, though, is there plans to give admins better control over who players/groups can use this mod *at all*? For example, I would like to restrict this mod to donating players only (since it is purely cosmetic and complies with the new EULA). However, with your current plugin version, only the premade entity models can be restricted, whereas the custom player model is open to all players and can't be controlled with a permission. Other than that, keep up the great work!
I intend to use this mod in our (Rebirth Gaming's) modpack.
I dont agree with it being aestethic like that. On servers its mostly used for role playing which is totally gameplay. I don't think Ill ever restrict it like that.
Rollback Post to RevisionRollBack
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Thank you for this mod bro, Reallyy cool, But can I showcase it please ? I really want to and it's a really cool mod.
Here is my channel to see if you can give me the permission or not www.youtube.com/user/McGhasts
Thank you for this mod bro, Reallyy cool, But can I showcase it please ? I really want to and it's a really cool mod.
Here is my channel to see if you can give me the permission or not www.youtube.com/user/McGhasts
Sure no need to ask go ahead
Rollback Post to RevisionRollBack
Those who want to chat or hang out, join me on discord
Want to support me? Become one of my patrons:
That is very tricky todo as it would also require to edit all animations.
I suppose that's true. Sorry, I've never worked with Minecraft modding or Java in general. I thought it would basically be the same as scaling certain body parts since rotation/movement are just another way to translate the body part being animated. But thanks for responding.
Like the whole skin thing where a certain pixel has to be a certain color for a certain part to show up in order to get custom hair or claws. I cant really figure it out on my own. Also when I add a skirt, beard, mo-hawk or a few other things it takes away my legs for me. I dont know if this is an error on my part and whats causing it.
Version 2 doesn't use the pixels anymore, at all. You're thinking of version 1, it was changed and removed.
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Games include but are not limited to:Minecraft, ARK, Wurm Unlimited, World of Warcraft
I'm having a little trouble here, I don't use this mod anymore, and I removed all traces of it from my .minecraft and all its subfolders. For some reason, the features are still in my client, and won't go away. Essentially, I can't uninstall it. This is bad because it's conflicting with a new mod I got, causing mobs to not render, and orientations and alignments on mob models to be all out of whack.
This mod is pretty great. Nice cosmetic alternative to Morph. I must ask, though, is there plans to give admins better control over who players/groups can use this mod *at all*? For example, I would like to restrict this mod to donating players only (since it is purely cosmetic and complies with the new EULA). However, with your current plugin version, only the premade entity models can be restricted, whereas the custom player model is open to all players and can't be controlled with a permission. Other than that, keep up the great work!
I intend to use this mod in our (Rebirth Gaming's) modpack.
A mod must be free to all to use on a server. Access to a mod gated by contributions is very much against the EULA. Nice try.
I'm having a little trouble here, I don't use this mod anymore, and I removed all traces of it from my .minecraft and all its subfolders. For some reason, the features are still in my client, and won't go away. Essentially, I can't uninstall it. This is bad because it's conflicting with a new mod I got, causing mobs to not render, and orientations and alignments on mob models to be all out of whack.
What's going on?
What features would these be? That are still lingering on the client?
Rollback Post to RevisionRollBack
Looking to join a community of gamers across a couple different games? Join Iron Nexus today and stay up to date on the latest updates and discussions from a community who enjoys a more challengingly different approach to a variety of games!
Games include but are not limited to:Minecraft, ARK, Wurm Unlimited, World of Warcraft
Well, now that I actually check, the only things that're still hanging around that I can actually see are the player and mob models in the main menu, on either side of the buttons, and the individually rendered pixels on player hats. Clearly something else is hanging around too, or I missed part of the installation, because it's still messing up the mo' bends mod (by not letting it change the animations at all), on top of the mob rendering issues I mentioned.
Where does it still say that its F6? In 1.7.10 it changed to F12
Who what where?
That looks like you are using the 1.7.10 version but the server you play on still uses the 1.7.2 plugin. Ask them to update or downgrade your minecraft back to 1.7.2
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You can never mind the spoiler now atm I just removed a few mods (crystal wing, treecaptivator, and their core mod) and it dont crash anymore so Spoiler only here for if someone has similar problem to possibly help point them out to what it might be...Thank you again
I find something just a little weird tho...everything runs fine, and all saves good and everything, nothing breaks or nothing. BUT when i go back to the main menu (save/quit to menu), its fine right up to the point of the menu then going into where you select which save you want loaded, but right after selecting that I get a crash. BUT looking at the log it does not really say anything as to what caused it and all looks fine, and if i reload and go into game, nothing appears broken or undone or anything.
ATM i do not have the error logs and such or nothing, but asap i will post that if it helps (if i dont forget tonight lol.) If i forget ill post it tomorrow lol.Ok nvm whats crossed out, got it. And correction, it happens after saving world and going back to title screen. World gets saved just fine, but after going to title screen it crashes shortly after the title screen comes up.le->Available BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.978-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available CarpentersBlocks{3.2.6} [Carpenter's Blocks] (Carpenter's Blocks v3.2.6 - MC 1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available ChestTransporter{1.1.10} [Chest Transporter] (Chest-Transporter-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available DynamicLights{1.3.5} [Dynamic Lights] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available DynamicLights_onFire{1.0.4} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available DynamicLights_dropItems{1.0.7} [Dynamic Lights EntityItem Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available DynamicLights_mobEquipment{1.0.5} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available DynamicLights_floodLights{1.0.1} [Dynamic Lights Flood Light] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available DynamicLights_otherPlayers{1.0.7} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available DynamicLights_thePlayer{1.1.3} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available eplus{1.7.10-3.0.0a2} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.0a2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available ForgeMultipart{1.1.0.300} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.0.300-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available ExtraUtilities{1.1.0e} [Extra Utilities] (extrautilities-1.1.0e.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available McMultipart{1.1.0.300} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.0.300-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available magicalcrops{1.7.2 - 0.1 ALPHA} [Magical Crops] (magicalcrops-1.7.10_0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available MoreFurnaces{1.3.9} [More Furnaces] (MoreFurnaces-1.3.9-MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available moreplayermodels{1.7.10} [MorePlayerModels] (MorePlayerModels_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available cfm{3.3.5} [§6MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.3.5(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available MultiPageChest{1.3.2} [Multi Page Chest] (Multi-Page-Chest-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available harvestcraft{1.7.2d} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available mobdropcrops{1.7.2a} [Pam's Mob Drop Crops] (Pam's Mob Drop Crops 1.7.10a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available simplerecipes{1.7.2a} [Pam's Simple Recipes] (Pam's Simple Recipes 1.7.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available temperateplants{1.7.2b} [Pam's Temperate Plants] (Pam's Temperate Plants 1.7.2b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available weeeflowers{1.7.2b} [Pam's Weee! Flowers] (Pam's WeeeFlowers 1.7.2b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available PneumaticCraft{1.2.5} [PneumaticCraft] (PneumaticCraft-1.2.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available ProjRed|Core{4.4.8.47} [ProjectRed] (ProjectRed-Base-1.7.10-4.4.8.47.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available ProjRed|Transmission{4.4.8.47} [ProjectRed-Transmission] (ProjectRed-Integration-1.7.10-4.4.8.47.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available ProjRed|Transportation{4.4.8.47} [ProjectRed-Transportation] (ProjectRed-Mechanical_beta-1.7.10-4.4.8.47.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available ProjRed|Exploration{4.4.8.47} [ProjectRed-Exploration] (ProjectRed-World-1.7.10-4.4.8.47.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available ProjRed|Compatibility{4.4.8.47} [ProjectRed-Compatibility] (ProjectRed-Compat-1.7.10-4.4.8.47.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available ProjRed|Integration{4.4.8.47} [ProjectRed-Integration] (ProjectRed-Integration-1.7.10-4.4.8.47.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available ProjRed|Illumination{4.4.8.47} [ProjectRed-Illumination] (ProjectRed-Lighting-1.7.10-4.4.8.47.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available ProjRed|Expansion{4.4.8.47} [ProjectRed-Expansion] (ProjectRed-Mechanical_beta-1.7.10-4.4.8.47.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available SophisticatedWolves{3.0.4} [SophisticatedWolves] (Sophisticated Wolves 3.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available TwilightForest{2.2.3} [The Twilight Forest] (twilightforest-1.7.2-2.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available AS_UpdateCheck{1.1.6} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available VeinMiner{0.17.1} [Vein Miner] (VeinMiner-1.7.10_0.17.1.jar) Unloaded->Constructed->Pre-initialized->Initializ
ed->Post-initialized->Available->Available->Available->Available->Available->Available VeinMinerModSupport{0.17.1} [Mod Support] (VeinMiner-1.7.10_0.17.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available warpbook{${version}} [Warp Book] (warpbook-1.2.29.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available ForgeMicroblock{1.1.0.300} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.0.300-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available Launched Version: 1.7.10-Forge10.13.0.1191 LWJGL: 2.9.1 OpenGL: ATI Radeon HD 4250 GL version 3.3.10750 Compatibility Profile Context, ATI Technologies Inc. GL Caps: Using GL 1.3 multitexturing. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Anisotropic filtering is supported and maximum anisotropy is 16. Shaders are available because OpenGL 2.1 is supported. Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: [Lithos Core.zip] Current Language: English (US) Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Anisotropic Filtering: Off (1)
Hmm that is probably possible
No, I am planning to a custom url for capes though like I did for skins
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What part is hard to understand/carry out?
That is very tricky todo as it would also require to edit all animations.
Want to support me? Become one of my patrons:
I intend to use this mod in our (Rebirth Gaming's) modpack.
I dont agree with it being aestethic like that. On servers its mostly used for role playing which is totally gameplay. I don't think Ill ever restrict it like that.
Want to support me? Become one of my patrons:
Here is my channel to see if you can give me the permission or not
www.youtube.com/user/McGhasts
Sure no need to ask go ahead
Want to support me? Become one of my patrons:
I suppose that's true. Sorry, I've never worked with Minecraft modding or Java in general. I thought it would basically be the same as scaling certain body parts since rotation/movement are just another way to translate the body part being animated. But thanks for responding.
Version 2 doesn't use the pixels anymore, at all. You're thinking of version 1, it was changed and removed.
Looking to join a community of gamers across a couple different games? Join Iron Nexus today and stay up to date on the latest updates and discussions from a community who enjoys a more challengingly different approach to a variety of games!
What's going on?
Cubic Chunks Suggestion! (Link in text mode because banner image is 404) Cubic Chunks Mod below:
A mod must be free to all to use on a server. Access to a mod gated by contributions is very much against the EULA. Nice try.
What features would these be? That are still lingering on the client?
Looking to join a community of gamers across a couple different games? Join Iron Nexus today and stay up to date on the latest updates and discussions from a community who enjoys a more challengingly different approach to a variety of games!
Cubic Chunks Suggestion! (Link in text mode because banner image is 404) Cubic Chunks Mod below: