I feel like this decision was a step backwards for the mod.. Would have been better as a Hybrid of V1 and V2's features. Still a great mod, though.
Only reason I asked was because, under the hair and beard sections, there is a choice that says "Player" which made me think the skinning still worked. Oh well. Would it be possible to add options into the mod itself? Or perhaps running the two versions together?
The player options allow you to load it from the player texture like in V1
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It seemed to have gone between he wouldn't make changes like that, to now he's talking about it. I'm not really sure anymore what's going on with this mod.
Changing hitboxes isn't a cosmetic thing, and I really don't think it belong in this mod at all. But you're right, he does have any right to make the changes he wants to it. So long as he's giving the rest of the option on servers whether or not we want to allow such things, I can't really complain too much.
Though the player who refuse to play on servers without this mod support, or even more-so with a hitbox change/addition coming, those of us who do support it and choose not to support those additions, may just lose players for that stupid reason.
Hmm you make a good point. Just to be clear I havent made a definite decision yet. And unless I can find a user friendly way of adding it, it wont be added at all.
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Hmm you make a good point. Just to be clear I havent made a definite decision yet. And unless I can find a user friendly way of adding it, it wont be added at all.
Well despite my displeasure of the idea of it being added...
While I am unsure what you mean by "user friendly way of adding it". If you create an option like the POV on the menu, I think that'd do just fine.
That would give players the option to use the adjusted hitboxes if they wanted to.
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are you gonna fix the light glitch on the player head?
Nope he's gonna leave it... In fact probably just make it worse, just to spite the impatience....
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How to disable permissions using MPM for players on a server?
There currently aren't any permissions for MPM on servers
--> Can not have off for the players?
No... You can either choose to support it on your server for everyone at this time, or no one at all...
There are No ON/OFF for any part of this mod on a server, at this time.
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It seemed to have gone between he wouldn't make changes like that, to now he's talking about it. I'm not really sure anymore what's going on with this mod.
Changing hitboxes isn't a cosmetic thing, and I really don't think it belong in this mod at all. But you're right, he does have any right to make the changes he wants to it. So long as he's giving the rest of the option on servers whether or not we want to allow such things, I can't really complain too much.
Though the player who refuse to play on servers without this mod support, or even more-so with a hitbox change/addition coming, those of us who do support it and choose not to support those additions, may just lose players for that stupid reason.
Well I would still play on servers that don't allow the hitbox change. I'd just rescale myself to match the default hitbox. Simple enough. those who can't deal with the default hitbox when other people don't want them resizing their hitboxes should've never played on servers that won't allow it in the first place.
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Well I would still play on servers that don't allow the hitbox change. I'd just rescale myself to match the default hitbox. Simple enough. those who can't deal with the default hitbox when other people don't want them resizing their hitboxes should've never played on servers that won't allow it in the first place.
Says the one who started the talk/complaints about the hitboxes in the first place...
And complained about not being able to see out doors without opening them, because you're tiny and don't want to change POV....
Do me a favor and save your input on the subject anymore, okay? 'Cause if you ask me, it's your fault this subject is up in the first place.
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Hello Noppes,
I really like your mod, but I also like Galacticraft. I'm using Galacticraft since I'm on 1.6.2, but your mod won't work with Galacticraft.
I can't see the changed Player model in the inventory, and I can't see it in F5 mode. It only works with mob models.
I've looked in the Galacticraft forums if it was already sugessted to make it compatible with your mod, and I saw this:
"PlayerAPI does more than just creates custom animations, so getting rid of it would likely cause a lot more harm than good. Plus, this isn't Galacticraft's fault, it's PlayerAPI and MPM's issue, you'd have to talk to the makers of those and try to convince them to make them compatible (which I'm not sure is entirely possible). Galacticraft isn't Player API, it just uses it."
I don't know if it's true, but can you PLEASE try to make your mod compatible?
Hello Noppes,
I really like your mod, but I also like Galacticraft. I'm using Galacticraft since I'm on 1.6.2, but your mod won't work with Galacticraft.
I can't see the changed Player model in the inventory, and I can't see it in F5 mode. It only works with mob models.
I've looked in the Galacticraft forums if it was already sugessted to make it compatible with your mod, and I saw this:
"PlayerAPI does more than just creates custom animations, so getting rid of it would likely cause a lot more harm than good. Plus, this isn't Galacticraft's fault, it's PlayerAPI and MPM's issue, you'd have to talk to the makers of those and try to convince them to make them compatible (which I'm not sure is entirely possible). Galacticraft isn't Player API, it just uses it."
I don't know if it's true, but can you PLEASE try to make your mod compatible?
Robbi Blechdose
Once again Galacticraft has no reason to be incompatible with me and it's something they will have to fix. They shouldnt be overwriting the RenderPlayer, but use the RenderPlayerEvent. Also galacticraft isnt using the PlayerAPI
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Once again Galacticraft has no reason to be incompatible with me and it's something they will have to fix. They shouldnt be overwriting the RenderPlayer, but use the RenderPlayerEvent. Also galacticraft isnt using the PlayerAPI
Ok, I didn't know that. Can you maybe tell them that they should fix it?
In the next update Ill implement something to disable the turning into other entities. Im not going to restrict the player body editing
Well then, I hope we've seen the last of those really ridiculous player models then. You know the ones i'm talking about...
Really tall and skinny legs, short fat body and arms and either way too small or big head. xD
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Well then, I hope we've seen the last of those really ridiculous player models then. You know the ones i'm talking about...
Really tall and skinny legs, short fat body and arms and either way too small or big head. xD
I think you misread. Im not restricting player body editing, just the changing into other entities.
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I think you misread. Im not restricting player body editing, just the changing into other entities.
No I understood you. I was just saying I was hoping we were out of the woods of people who would do things like that, because we will not be able to restrict such ridiculousness.
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Accounts you make an option to disable access to the players ?
The only thing Noppes is going to offer restrictions to, is the Entity selector. You will not be able to only enable the mod use for your staff or donators.
The mod is made for everyone's use, and while I appreciate the blocking of entities for server's who want to, I do think it is pushing that line...
On that subject of Entity blocking, it would be nice if we could choose which entities to block instead of all or none. ;P I dont' exactly want Bosses roaming around, but if players want to be a baby cow, that's okay with me. XD
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Accounts you make an option to disable access to the players ?
I simply cant. This is a client side mod, which works even without anything installed on the server. So restricting it on servers is silly.
The way it works is that you change it on your client side and then sync it to the server. So the client is already changed. Even with the entity selector disabled on servers, they can still change on their client. Its just that it won't be synced to other clients so they wont see it.
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The player options allow you to load it from the player texture like in V1
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Oh man, that is soooo good to hear! (read?)
I'm glad it was kept. thanks for clarifying!
Hmm you make a good point. Just to be clear I havent made a definite decision yet. And unless I can find a user friendly way of adding it, it wont be added at all.
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Well despite my displeasure of the idea of it being added...
While I am unsure what you mean by "user friendly way of adding it". If you create an option like the POV on the menu, I think that'd do just fine.
That would give players the option to use the adjusted hitboxes if they wanted to.
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Nope its not
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Nope he's gonna leave it... In fact probably just make it worse, just to spite the impatience....
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In my own version I cant seem to replicate it, so I might already have fixed it. I dont know.
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No... You can either choose to support it on your server for everyone at this time, or no one at all...
There are No ON/OFF for any part of this mod on a server, at this time.
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Well I would still play on servers that don't allow the hitbox change. I'd just rescale myself to match the default hitbox. Simple enough. those who can't deal with the default hitbox when other people don't want them resizing their hitboxes should've never played on servers that won't allow it in the first place.
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Says the one who started the talk/complaints about the hitboxes in the first place...
And complained about not being able to see out doors without opening them, because you're tiny and don't want to change POV....
Do me a favor and save your input on the subject anymore, okay? 'Cause if you ask me, it's your fault this subject is up in the first place.
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I really like your mod, but I also like Galacticraft. I'm using Galacticraft since I'm on 1.6.2, but your mod won't work with Galacticraft.
I can't see the changed Player model in the inventory, and I can't see it in F5 mode. It only works with mob models.
I've looked in the Galacticraft forums if it was already sugessted to make it compatible with your mod, and I saw this:
"PlayerAPI does more than just creates custom animations, so getting rid of it would likely cause a lot more harm than good. Plus, this isn't Galacticraft's fault, it's PlayerAPI and MPM's issue, you'd have to talk to the makers of those and try to convince them to make them compatible (which I'm not sure is entirely possible). Galacticraft isn't Player API, it just uses it."
I don't know if it's true, but can you PLEASE try to make your mod compatible?
Robbi Blechdose
Once again Galacticraft has no reason to be incompatible with me and it's something they will have to fix. They shouldnt be overwriting the RenderPlayer, but use the RenderPlayerEvent. Also galacticraft isnt using the PlayerAPI
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Ok, I didn't know that. Can you maybe tell them that they should fix it?
Robbi Blechdose
In the next update Ill implement something to disable the turning into other entities. Im not going to restrict the player body editing
Want to support me? Become one of my patrons:
Well then, I hope we've seen the last of those really ridiculous player models then. You know the ones i'm talking about...
Really tall and skinny legs, short fat body and arms and either way too small or big head. xD
Looking to join a community of gamers across a couple different games? Join Iron Nexus today and stay up to date on the latest updates and discussions from a community who enjoys a more challengingly different approach to a variety of games!
I think you misread. Im not restricting player body editing, just the changing into other entities.
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No I understood you. I was just saying I was hoping we were out of the woods of people who would do things like that, because we will not be able to restrict such ridiculousness.
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The only thing Noppes is going to offer restrictions to, is the Entity selector. You will not be able to only enable the mod use for your staff or donators.
The mod is made for everyone's use, and while I appreciate the blocking of entities for server's who want to, I do think it is pushing that line...
On that subject of Entity blocking, it would be nice if we could choose which entities to block instead of all or none. ;P I dont' exactly want Bosses roaming around, but if players want to be a baby cow, that's okay with me. XD
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I simply cant. This is a client side mod, which works even without anything installed on the server. So restricting it on servers is silly.
The way it works is that you change it on your client side and then sync it to the server. So the client is already changed. Even with the entity selector disabled on servers, they can still change on their client. Its just that it won't be synced to other clients so they wont see it.
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