Is this ever going to get updated? It seems that by the time 1.9 is out this will still be in 1.8 beta, and then it will really be behind. It's very useful to roleplay servers for immersion and I would hate to not be able to use this anymore when the game updates and this is still in 1.8 beta.
One thing you need to understand is that Noppes has 3 mods to update, as well as that few mod authors would bother to update if Forge or another mod loader isn't on the more updated versions of MC.
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If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
I don't see why it wouldn't be? Have you experienced other mods that aren't compatible with mac? o.o
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Can you add a link to the source code of this mod and the bukkit plugin, please
Thanks
Source Code isn't always just willing given to just anyone. ;P
A link to either isn't just going to be made public.
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are you guys working on the bukkit plugin to allow for 1.8 spigot?
that would be really awesome,
The plugin should already support 1.8.
But remember clients still need the mod installed. ;P
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So as it turns out, HD skins do work with 1.8. It just doesn't work when they're in the 1.7 format. Was able to get one working, with the extra layers and asymmetrical arms and legs. HD skins will work, even with Optifine installed.
Is it posible to add other parts like tails, hats and what nawt?
I really dont like the small selection of tails you got, wish you had all the tails form the tails mod!
No, there is no way for a user to add their own models to the mod.
You are more than welcome to submit ideas for additional parts though, Techne models preferred.
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I notices a lil annoying bug while playing on my server, Sometimes you can't see yours or the other player models
Easy fix
Save your settings, then load a preseted setting, play normaly for a sec,
Then go and load your Setting, You can now see your model
If you want to see someones else model they need to do that too xp
Though it could be because this is 1.8 beta and the server only got the bukkit plugin.
Well, the server isn't meant to have both the plugin and the mod. The plugin exists for servers that aren't modded, and modded servers are only supposed to use the mod version. Using both can actually cause issues.
But yes, because 1.8 is still a Beta, there are bound to be a few bugs here and there and that would be one of them. Previous versions didn't have this issue. I personally could not tell you if that was due to the mod itself or the plugin on the server however, though I could understand if it was either one.
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This mod has a rendering conflict when using ChickenBones' Ender Storage mod. When a player is holding the "Ender Pouch" item, everyone who sees the player (including you, if you press F5 to get into 3rd person) gets their entire entity rendering messed up as in the following screenshot (there is a chest and two creepers on the ground nearby but they render "floating" around the player model for some reason):
In addition, the console gets spammed with the following exception and GL error every tick:
[17:37:53] [Client thread/ERROR]: Couldn't render entity
java.lang.IllegalArgumentException: Sprite at index: 64 from texture file enderstorage:textures/enderpouch.png was not preloaded.
at codechicken.lib.render.SpriteSheetManager$SpriteSheet.getSprite(SpriteSheetManager.java:85) ~[SpriteSheetManager$SpriteSheet.class:?]
at codechicken.enderstorage.storage.item.ItemEnderPouch.getIcon(ItemEnderPouch.java:86) ~[ItemEnderPouch.class:?]
at net.minecraft.item.Item.getIcon(Item.java:874) ~[adb.class:?]
at net.minecraft.entity.player.EntityPlayer.func_70620_b(EntityPlayer.java:1843) ~[yz.class:?]
at net.minecraft.client.renderer.ItemRenderer.renderItem(ItemRenderer.java:100) ~[bly.class:?]
at net.minecraft.client.renderer.ItemRenderer.func_78443_a(ItemRenderer.java:60) ~[bly.class:?]
at noppes.mpm.client.RenderMPM.renderItem(RenderMPM.java:250) ~[RenderMPM.class:?]
at noppes.mpm.client.RenderEvent.special(RenderEvent.java:106) ~[RenderEvent.class:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler_110_RenderEvent_special_Pre.invoke(.dynamic) ~[?:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) ~[ASMEventHandler.class:?]
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138) ~[EventBus.class:?]
at net.minecraft.client.renderer.entity.RenderPlayer.func_77029_c(RenderPlayer.java:173) ~[bop.class:?]
at net.minecraft.client.renderer.entity.RenderPlayer.func_77029_c(RenderPlayer.java:496) ~[bop.class:?]
at noppes.mpm.client.RenderMPM.func_77029_c(RenderMPM.java:436) ~[RenderMPM.class:?]
at net.minecraft.client.renderer.entity.RendererLivingEntity.func_76986_a(RendererLivingEntity.java:213) [boh.class:?]
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:158) [bop.class:?]
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:521) [bop.class:?]
at net.minecraft.client.renderer.entity.RenderManager.func_147939_a(RenderManager.java:293) [bnn.class:?]
at net.minecraft.client.renderer.entity.RenderManager.func_147936_a(RenderManager.java:271) [bnn.class:?]
at net.minecraft.client.renderer.entity.RenderManager.func_147937_a(RenderManager.java:244) [bnn.class:?]
at net.minecraft.client.renderer.RenderGlobal.func_147589_a(RenderGlobal.java:471) [bma.class:?]
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1224) [blt.class:?]
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1011) [blt.class:?]
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001) [bao.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898) [bao.class:?]
at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_79]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_79]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_79]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_79]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.11.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.11.jar:?]
[17:37:53] [Client thread/ERROR]: ########## GL ERROR ##########
[17:37:53] [Client thread/ERROR]: @ Post render
[17:37:53] [Client thread/ERROR]: 1283: Stack overflow
My hunch is that this is because the ender pouch icon uses a base sprite that gets modified (you can "tune" the pouch to different color combinations that are represented on the sprite). The GL error mentions sprite preloading.
This mod has a rendering conflict when using ChickenBones' Ender Storage mod. When a player is holding the "Ender Pouch" item, everyone who sees the player (including you, if you press F5 to get into 3rd person) gets their entire entity rendering messed up as in the following screenshot (there is a chest and two creepers on the ground nearby but they render "floating" around the player model for some reason):
In addition, the console gets spammed with the following exception and GL error every tick:
[17:37:53] [Client thread/ERROR]: Couldn't render entity
java.lang.IllegalArgumentException: Sprite at index: 64 from texture file enderstorage:textures/enderpouch.png was not preloaded.
at codechicken.lib.render.SpriteSheetManager$SpriteSheet.getSprite(SpriteSheetManager.java:85) ~[SpriteSheetManager$SpriteSheet.class:?]
at codechicken.enderstorage.storage.item.ItemEnderPouch.getIcon(ItemEnderPouch.java:86) ~[ItemEnderPouch.class:?]
at net.minecraft.item.Item.getIcon(Item.java:874) ~[adb.class:?]
at net.minecraft.entity.player.EntityPlayer.func_70620_b(EntityPlayer.java:1843) ~[yz.class:?]
at net.minecraft.client.renderer.ItemRenderer.renderItem(ItemRenderer.java:100) ~[bly.class:?]
at net.minecraft.client.renderer.ItemRenderer.func_78443_a(ItemRenderer.java:60) ~[bly.class:?]
at noppes.mpm.client.RenderMPM.renderItem(RenderMPM.java:250) ~[RenderMPM.class:?]
at noppes.mpm.client.RenderEvent.special(RenderEvent.java:106) ~[RenderEvent.class:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler_110_RenderEvent_special_Pre.invoke(.dynamic) ~[?:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) ~[ASMEventHandler.class:?]
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138) ~[EventBus.class:?]
at net.minecraft.client.renderer.entity.RenderPlayer.func_77029_c(RenderPlayer.java:173) ~[bop.class:?]
at net.minecraft.client.renderer.entity.RenderPlayer.func_77029_c(RenderPlayer.java:496) ~[bop.class:?]
at noppes.mpm.client.RenderMPM.func_77029_c(RenderMPM.java:436) ~[RenderMPM.class:?]
at net.minecraft.client.renderer.entity.RendererLivingEntity.func_76986_a(RendererLivingEntity.java:213) [boh.class:?]
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:158) [bop.class:?]
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:521) [bop.class:?]
at net.minecraft.client.renderer.entity.RenderManager.func_147939_a(RenderManager.java:293) [bnn.class:?]
at net.minecraft.client.renderer.entity.RenderManager.func_147936_a(RenderManager.java:271) [bnn.class:?]
at net.minecraft.client.renderer.entity.RenderManager.func_147937_a(RenderManager.java:244) [bnn.class:?]
at net.minecraft.client.renderer.RenderGlobal.func_147589_a(RenderGlobal.java:471) [bma.class:?]
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1224) [blt.class:?]
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1011) [blt.class:?]
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001) [bao.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898) [bao.class:?]
at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_79]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_79]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_79]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_79]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.11.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.11.jar:?]
[17:37:53] [Client thread/ERROR]: ########## GL ERROR ##########
[17:37:53] [Client thread/ERROR]: @ Post render
[17:37:53] [Client thread/ERROR]: 1283: Stack overflow
My hunch is that this is because the ender pouch icon uses a base sprite that gets modified (you can "tune" the pouch to different color combinations that are represented on the sprite). The GL error mentions sprite preloading.
This is using the newest 1.7.10 version for MPM.
If we're lucky this sort of thing will be resolved in a 1.8 version somewhere, but I'm afraid support and development for 1.7.10 has stopped.
It may have something to do with attempting to load images from two sources somewhere. Perhaps some kind of conflict, where for example a certain something is trying to load a Tail Texture vs The Pouch Texture. I'm not sure why this would happen exactly, but who knows. Sometimes things happen funky like that.
Considering that any "non-player" models from MPM function in the same manner as you describe this pouch, that may be exactly what's causing the issue. :\
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Apologies if this has been asked before, but the search feature is turning up blank and I can't find the information I wanted even after going back ten or so pages. Does anyone know if the mod (Or minecraft itself) can support a higher resolution skin texture somehow? Or possibly some way to switch to a higher res one in game? I have my skins, just no way to use them. (In this case, a standard 16x16 and an enhanced 32x32 skin that's mostly complete..
Apologies if this has been asked before, but the search feature is turning up blank and I can't find the information I wanted even after going back ten or so pages. Does anyone know if the mod (Or minecraft itself) can support a higher resolution skin texture somehow? Or possibly some way to switch to a higher res one in game? I have my skins, just no way to use them. (In this case, a standard 16x16 and an enhanced 32x32 skin that's mostly complete..
You can use the skin URL feature to have a high res. skin. Upload the file to a host site such as imgur then past the direct link into the URL box in-game. Works like a charm.
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If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
Thanks for the answer Tobbiusness. Is that something we have in minecraft as standard or is it just the mod? And I'll have to give it a go when the skin is fully finished, as well. Very tempted to convert what I've got to the new skin system for a 3d-ish satchel.. =P
Thanks for the answer Tobbiusness. Is that something we have in minecraft as standard or is it just the mod? And I'll have to give it a go when the skin is fully finished, as well. Very tempted to convert what I've got to the new skin system for a 3d-ish satchel.. =P
The actual feature is a part of the mod, but Minecraft has been able to support high resolution skins for quite some time now, hence HD texture packs. There is just no way to upload one on Mc.net officially.
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If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
I'm interested in creating my own parts and adding them myself. What program should I use to create the models? And is there a way for me to add them?
YAY!!!
There is no way to add your own models. You can submit models to be reviewed and possibly added, but the models need to be directly coded into the mod, so there is no way to just add your own.
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My avatar is a two tailed fox named Miles "Tails" Prower. He may only be 8 years old,but he is a highly skilled engineer. He stands 2'7" tall, and can use his tails to fly short distances, and run at near supersonic speeds.
I put the compatibility mode option on no, and the resizing I'd done took affect on my model despite the fact that I have optifine. So my question is, why doesn't this affect extra parts like ears, tails etc., and could it be the starting point for getting the extra parts through optifines odd incompatibility (thats if it decides to persist)?
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If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
One thing you need to understand is that Noppes has 3 mods to update, as well as that few mod authors would bother to update if Forge or another mod loader isn't on the more updated versions of MC.
is this compatible with mac
I don't see why it wouldn't be? Have you experienced other mods that aren't compatible with mac? o.o
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Source Code isn't always just willing given to just anyone. ;P
A link to either isn't just going to be made public.
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The plugin should already support 1.8.
But remember clients still need the mod installed. ;P
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Cool mod. Suggestion: /shrug would allow for some humorous convos
So as it turns out, HD skins do work with 1.8. It just doesn't work when they're in the 1.7 format. Was able to get one working, with the extra layers and asymmetrical arms and legs. HD skins will work, even with Optifine installed.
No, there is no way for a user to add their own models to the mod.
You are more than welcome to submit ideas for additional parts though, Techne models preferred.
Looking to join a community of gamers across a couple different games? Join Iron Nexus today and stay up to date on the latest updates and discussions from a community who enjoys a more challengingly different approach to a variety of games!
Well, the server isn't meant to have both the plugin and the mod. The plugin exists for servers that aren't modded, and modded servers are only supposed to use the mod version.
Using both can actually cause issues.
But yes, because 1.8 is still a Beta, there are bound to be a few bugs here and there and that would be one of them. Previous versions didn't have this issue. I personally could not tell you if that was due to the mod itself or the plugin on the server however, though I could understand if it was either one.
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This mod has a rendering conflict when using ChickenBones' Ender Storage mod. When a player is holding the "Ender Pouch" item, everyone who sees the player (including you, if you press F5 to get into 3rd person) gets their entire entity rendering messed up as in the following screenshot (there is a chest and two creepers on the ground nearby but they render "floating" around the player model for some reason):
In addition, the console gets spammed with the following exception and GL error every tick:
[17:37:53] [Client thread/ERROR]: Couldn't render entity
java.lang.IllegalArgumentException: Sprite at index: 64 from texture file enderstorage:textures/enderpouch.png was not preloaded.
at codechicken.lib.render.SpriteSheetManager$SpriteSheet.getSprite(SpriteSheetManager.java:85) ~[SpriteSheetManager$SpriteSheet.class:?]
at codechicken.enderstorage.storage.item.ItemEnderPouch.getIcon(ItemEnderPouch.java:86) ~[ItemEnderPouch.class:?]
at net.minecraft.item.Item.getIcon(Item.java:874) ~[adb.class:?]
at net.minecraft.entity.player.EntityPlayer.func_70620_b(EntityPlayer.java:1843) ~[yz.class:?]
at net.minecraft.client.renderer.ItemRenderer.renderItem(ItemRenderer.java:100) ~[bly.class:?]
at net.minecraft.client.renderer.ItemRenderer.func_78443_a(ItemRenderer.java:60) ~[bly.class:?]
at noppes.mpm.client.RenderMPM.renderItem(RenderMPM.java:250) ~[RenderMPM.class:?]
at noppes.mpm.client.RenderEvent.special(RenderEvent.java:106) ~[RenderEvent.class:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler_110_RenderEvent_special_Pre.invoke(.dynamic) ~[?:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) ~[ASMEventHandler.class:?]
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138) ~[EventBus.class:?]
at net.minecraft.client.renderer.entity.RenderPlayer.func_77029_c(RenderPlayer.java:173) ~[bop.class:?]
at net.minecraft.client.renderer.entity.RenderPlayer.func_77029_c(RenderPlayer.java:496) ~[bop.class:?]
at noppes.mpm.client.RenderMPM.func_77029_c(RenderMPM.java:436) ~[RenderMPM.class:?]
at net.minecraft.client.renderer.entity.RendererLivingEntity.func_76986_a(RendererLivingEntity.java:213) [boh.class:?]
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:158) [bop.class:?]
at net.minecraft.client.renderer.entity.RenderPlayer.func_76986_a(RenderPlayer.java:521) [bop.class:?]
at net.minecraft.client.renderer.entity.RenderManager.func_147939_a(RenderManager.java:293) [bnn.class:?]
at net.minecraft.client.renderer.entity.RenderManager.func_147936_a(RenderManager.java:271) [bnn.class:?]
at net.minecraft.client.renderer.entity.RenderManager.func_147937_a(RenderManager.java:244) [bnn.class:?]
at net.minecraft.client.renderer.RenderGlobal.func_147589_a(RenderGlobal.java:471) [bma.class:?]
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1224) [blt.class:?]
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1011) [blt.class:?]
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001) [bao.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898) [bao.class:?]
at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_79]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_79]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_79]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_79]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.11.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.11.jar:?]
[17:37:53] [Client thread/ERROR]: ########## GL ERROR ##########
[17:37:53] [Client thread/ERROR]: @ Post render
[17:37:53] [Client thread/ERROR]: 1283: Stack overflow
My hunch is that this is because the ender pouch icon uses a base sprite that gets modified (you can "tune" the pouch to different color combinations that are represented on the sprite). The GL error mentions sprite preloading.
This is using the newest 1.7.10 version for MPM.
If we're lucky this sort of thing will be resolved in a 1.8 version somewhere, but I'm afraid support and development for 1.7.10 has stopped.
It may have something to do with attempting to load images from two sources somewhere. Perhaps some kind of conflict, where for example a certain something is trying to load a Tail Texture vs The Pouch Texture. I'm not sure why this would happen exactly, but who knows. Sometimes things happen funky like that.
Considering that any "non-player" models from MPM function in the same manner as you describe this pouch, that may be exactly what's causing the issue. :\
Looking to join a community of gamers across a couple different games? Join Iron Nexus today and stay up to date on the latest updates and discussions from a community who enjoys a more challengingly different approach to a variety of games!
Apologies if this has been asked before, but the search feature is turning up blank and I can't find the information I wanted even after going back ten or so pages. Does anyone know if the mod (Or minecraft itself) can support a higher resolution skin texture somehow? Or possibly some way to switch to a higher res one in game? I have my skins, just no way to use them. (In this case, a standard 16x16 and an enhanced 32x32 skin that's mostly complete..
You can use the skin URL feature to have a high res. skin. Upload the file to a host site such as imgur then past the direct link into the URL box in-game. Works like a charm.
Thanks for the answer Tobbiusness. Is that something we have in minecraft as standard or is it just the mod? And I'll have to give it a go when the skin is fully finished, as well. Very tempted to convert what I've got to the new skin system for a 3d-ish satchel.. =P
The actual feature is a part of the mod, but Minecraft has been able to support high resolution skins for quite some time now, hence HD texture packs. There is just no way to upload one on Mc.net officially.
Modeling is not my strong point. If you have any tail models I could probably add them.
ps.
Just uploaded a new 1.8 beta version this should fix all reported bugs. Now I can finally focus on adding more stuff again yay ^^
Want to support me? Become one of my patrons:
I'm interested in creating my own parts and adding them myself. What program should I use to create the models? And is there a way for me to add them?
YAY!!!
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
There is no way to add your own models. You can submit models to be reviewed and possibly added, but the models need to be directly coded into the mod, so there is no way to just add your own.
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Nice a new update!
Theres still issues with resizing though:
My avatar is a two tailed fox named Miles "Tails" Prower. He may only be 8 years old,but he is a highly skilled engineer. He stands 2'7" tall, and can use his tails to fly short distances, and run at near supersonic speeds.


I put the compatibility mode option on no, and the resizing I'd done took affect on my model despite the fact that I have optifine. So my question is, why doesn't this affect extra parts like ears, tails etc., and could it be the starting point for getting the extra parts through optifines odd incompatibility (thats if it decides to persist)?