I tried making a mod with the help of chat GPT and MCreator but I couldn't figure it out even though it seems like a easy thing to do. I was trying to make a mod that would make a boat go about 3x the speed in water.
The solution depends on what you exactly mean by "making boats go faster in water", as it can mean two things:
1) Creating a custom boat that goes faster than the vanilla one,
2) Modifying the vanilla boat itself to change its speed.
The first one should be the one that is the "easier" thing to do, as you could simply look at the vanilla boat code and then change some numbers from it to make your custom boat go faster- but even this would require some Java knowledge for you to be able to inspect and write code.
As for the second one, that's one thing you definitely cannot do with MCreator. Modifying any vanilla code while keeping compatibility with Forge requires using ASM or Mixin (I would suggest using Mixin in this case), and that would definitely require programming knowledge.
Rollback Post to RevisionRollBack
If you want to make mods for Minecraft 1.6.4 with Forge, here is how you can do it- it is no longer impossible.
In my experience, albeit from the 1.6.2 days, MCreator has serious limitations when it comes to more than the most basic mods, e.g. basic blocks, items, and worldgen; I tried adding new armor and tools but there didn't seem to be a way to set the repair material so they couldn't be repaired with the anvil, making it pointless to add new items this way (which I'm sure was supported by Forge back then. I actually ended up using a bytecode editor to edit somebody else's mod (comment 126) to change the attack damage and durability, before later figuring out how to add new armor and tools myself, as a traditional "jar" mod; I never learned how to use Forge because it is so poorly documented and difficult to change vanilla behavior, e.g. Replace cave generator in Forge, absolutely no help from anybody despite the forums being much more active back then, MCP is also much easier to set up and work with but all but the simplest mods are almost certain to be incompatible, though if no other mods edit "EntityBoat.java" they would likely work, somebody did successfully use mods I made that altered cave generation with Forge, then again, a mod that simply disabled void fog completely broke Forge as Forge itself added some stuff to the class I modified).
I tried making a mod with the help of chat GPT and MCreator but I couldn't figure it out even though it seems like a easy thing to do. I was trying to make a mod that would make a boat go about 3x the speed in water.
The solution depends on what you exactly mean by "making boats go faster in water", as it can mean two things:
1) Creating a custom boat that goes faster than the vanilla one,
2) Modifying the vanilla boat itself to change its speed.
The first one should be the one that is the "easier" thing to do, as you could simply look at the vanilla boat code and then change some numbers from it to make your custom boat go faster- but even this would require some Java knowledge for you to be able to inspect and write code.
As for the second one, that's one thing you definitely cannot do with MCreator. Modifying any vanilla code while keeping compatibility with Forge requires using ASM or Mixin (I would suggest using Mixin in this case), and that would definitely require programming knowledge.
If you want to make mods for Minecraft 1.6.4 with Forge, here is how you can do it- it is no longer impossible.
In my experience, albeit from the 1.6.2 days, MCreator has serious limitations when it comes to more than the most basic mods, e.g. basic blocks, items, and worldgen; I tried adding new armor and tools but there didn't seem to be a way to set the repair material so they couldn't be repaired with the anvil, making it pointless to add new items this way (which I'm sure was supported by Forge back then. I actually ended up using a bytecode editor to edit somebody else's mod (comment 126) to change the attack damage and durability, before later figuring out how to add new armor and tools myself, as a traditional "jar" mod; I never learned how to use Forge because it is so poorly documented and difficult to change vanilla behavior, e.g. Replace cave generator in Forge, absolutely no help from anybody despite the forums being much more active back then, MCP is also much easier to set up and work with but all but the simplest mods are almost certain to be incompatible, though if no other mods edit "EntityBoat.java" they would likely work, somebody did successfully use mods I made that altered cave generation with Forge, then again, a mod that simply disabled void fog completely broke Forge as Forge itself added some stuff to the class I modified).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?