Friend wants to further edit a modified IterationT shader to put the dope looking End sky into the Overworld. We had three people put in a few man hours, but none of us have really messed with shaders and we pretty much just relied on file paths to try to find it. We did notice that there were only two world folders, neither of which were End-related, and opened a few lines of code with similar luck.
Been doing a little digging and saw something about an absent skybox at night and reliance on the “sun” texture, and about shaders overriding that file anyway and was wondering if we were in the wrong place. Any ideas?
Friend wants to further edit a modified IterationT shader to put the dope looking End sky into the Overworld. We had three people put in a few man hours, but none of us have really messed with shaders and we pretty much just relied on file paths to try to find it. We did notice that there were only two world folders, neither of which were End-related, and opened a few lines of code with similar luck.
Been doing a little digging and saw something about an absent skybox at night and reliance on the “sun” texture, and about shaders overriding that file anyway and was wondering if we were in the wrong place. Any ideas?