So I came across the werewolf mod a few days ago and was really interested in it. I found it was opened source and that the had the werewolf models available to download as blockbench models on GitHub. I decided to edit the model a little bit just by adding some blocks on the top for hair. I even reskinned it to make it look like my character. I managed to successfully get the reskin imported into the mod, but not the models. I exported the models as .java files, but mod has them stored as .class files. I just wanted to ask if anyone could help me out by explaining to me how to swap the models of the mod out with my edited models.
Well, .class models are .java files. It is the code needed. I think that you should use Minescon.wii for that. .class files are Java but written in machine code
Yeah they do. All I'm doing is adding a few cubes on the top of the head to give the models some hair, that way it can look like my fursona. The mod in question is the werewolf mod. Since it's open source I got the default java files of the mod's models. Comparing them with my edits did help, but I'm trying to figure out where to place the code for the hair cubes in the mod's java files. Afterward I think that should be it?
So I came across the werewolf mod a few days ago and was really interested in it. I found it was opened source and that the had the werewolf models available to download as blockbench models on GitHub. I decided to edit the model a little bit just by adding some blocks on the top for hair. I even reskinned it to make it look like my character. I managed to successfully get the reskin imported into the mod, but not the models. I exported the models as .java files, but mod has them stored as .class files. I just wanted to ask if anyone could help me out by explaining to me how to swap the models of the mod out with my edited models.
Well, .class models are .java files. It is the code needed. I think that you should use Minescon.wii for that. .class files are Java but written in machine code
I love Greece
You'd need to recompile the entire mod with your modified java models.
Of course assuming the exported java model files don't need modifying - which they probably do.
Yeah they do. All I'm doing is adding a few cubes on the top of the head to give the models some hair, that way it can look like my fursona. The mod in question is the werewolf mod. Since it's open source I got the default java files of the mod's models. Comparing them with my edits did help, but I'm trying to figure out where to place the code for the hair cubes in the mod's java files. Afterward I think that should be it?
I figured it out and got it to work!