I was trying to get a recipe randomizer python script to generate a datapack using the Create mod recipes mixed with vanilla minecraft recipes. i tried creating a new world and loading it in, and after the world loaded putting it in manually and enabling it. Upon enable in world, it said it failed, but didnt crash. When starting a world, it was unable to validate. from the logs, it looks like it can't find certain items in the recipes. The recipes i supplied to the script were straight from the mod. Is there a way I can get this to work?