I recently started meddling with data packs seeing how much potential they have since a few updates ago. I've already made two quite well working data packs based on sliced lime's tutorials and given sources. However I started my biggest world generator project yet in which I'd like to add all existing biomes to world generation. Seemingly nether biomes can generate just as easily in the overworld as the regular ones. So I thought why not at all end biomes too to spice things up even more. But then of course things went bad as expected, the world just wouldn't use my data pack no matter what.
If I understand it correctly each and every biome need their unique combinations given in here. There are about 70-80 biomes overall but wouldn't matter if you're patient because I cannot seem to find their original values nowhere except for temperature which is orderly detailed in wikipedia. I presume to make all these biomes generate, to make them work I'd have to give each biome of the 80 an unique humidity, altitude, weirdness and offset value. The problem is that they only "work" with some specific, pre-programmed values, which I don't know and have no idea where and how to find. I barely have any idea what offset, altitude and weirdness mean too. Anyone professional could help me? Any help would be greatly appreciated.